From: Benjamin Auder Date: Wed, 21 Nov 2018 15:00:26 +0000 (+0100) Subject: Complete Magnetic rules X-Git-Url: https://git.auder.net/variants/Apocalypse/scripts/current/pieces/doc/%24%7BgetWhatsApp%28link%29%7D?a=commitdiff_plain;h=aea1443ebf56afb2c507c2830ac6b67b509778bc;p=vchess.git Complete Magnetic rules --- diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js index f07aaff2..5b0d5d1e 100644 --- a/public/javascripts/base_rules.js +++ b/public/javascripts/base_rules.js @@ -682,7 +682,7 @@ class ChessRules this.castleFlags[c][flagIdx] = false; } else if (move.end.x == oppFirstRank //we took opponent rook? - && this.INIT_COL_ROOK[c].includes(move.end.y)) + && this.INIT_COL_ROOK[oppCol].includes(move.end.y)) { const flagIdx = (move.end.y == this.INIT_COL_ROOK[oppCol][0] ? 0 : 1); this.castleFlags[oppCol][flagIdx] = false; @@ -699,7 +699,6 @@ class ChessRules play(move, ingame) { - console.log("AVANT " + this.getNotation(move) + " " + this.board[1][5]); if (!!ingame) move.notation = this.getNotation(move); @@ -717,7 +716,6 @@ class ChessRules this.moves.pop(); this.unupdateVariables(move); this.parseFlags(JSON.parse(move.flags)); - console.log("APRES " + this.getNotation(move) + " " + this.board[1][5]); } ////////////// @@ -1003,7 +1001,7 @@ class ChessRules // Context: just before move is played, turn hasn't changed getNotation(move) { - if (move.appear.length == 2) + if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING) { // Castle if (move.end.y < move.start.y) diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 170aeac9..74092b56 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -412,7 +412,6 @@ Vue.component('my-game', { }; const socketMessageListener = msg => { const data = JSON.parse(msg.data); - console.log("Receive message: " + data.code); switch (data.code) { case "newgame": //opponent found @@ -575,7 +574,7 @@ Vue.component('my-game', { this.newGame("computer"); }, newGame: function(mode, fenInit, color, oppId, moves, continuation) { - const fen = "brnbnkrq/pppppppp/8/8/8/8/PPPPPPPP/BNNRKBQR 11111111111111111111";//fenInit || VariantRules.GenRandInitFen(); + const fen = fenInit || VariantRules.GenRandInitFen(); console.log(fen); //DEBUG this.score = "*"; if (mode=="human" && !oppId) diff --git a/public/javascripts/variants/Checkered.js b/public/javascripts/variants/Checkered.js index 4f523edb..56fa15a3 100644 --- a/public/javascripts/variants/Checkered.js +++ b/public/javascripts/variants/Checkered.js @@ -72,6 +72,7 @@ class CheckeredRules extends ChessRules getPotentialMovesFrom([x,y]) { let standardMoves = super.getPotentialMovesFrom([x,y]); + const lastRank = this.turn == "w" ? 0 : 7; if (this.getPiece(x,y) == VariantRules.KING) return standardMoves; //king has to be treated differently (for castles) let moves = []; @@ -87,12 +88,13 @@ class CheckeredRules extends ChessRules { // A capture occured (m.vanish.length == 2) m.appear[0].c = "c"; - moves.push(JSON.parse(JSON.stringify(m))); - if (m.appear[0].p != m.vanish[1].p) + moves.push(m); + if (m.appear[0].p != m.vanish[1].p //avoid promotions: + && (m.vanish[0].p != VariantRules.PAWN || m.end.x != lastRank)) { // Add transformation into captured piece let m2 = JSON.parse(JSON.stringify(m)); - m2.vanish[1].p = m.appear[0].p; + m2.appear[0].p = m.vanish[1].p; moves.push(m2); } } diff --git a/public/javascripts/variants/Magnetic.js b/public/javascripts/variants/Magnetic.js index d5731a63..d6cf918c 100644 --- a/public/javascripts/variants/Magnetic.js +++ b/public/javascripts/variants/Magnetic.js @@ -7,7 +7,7 @@ class MagneticRules extends ChessRules getPotentialMovesFrom([x,y]) { - const standardMoves = super.getPotentialMovesFrom([x,y]); + let standardMoves = super.getPotentialMovesFrom([x,y]); let moves = []; standardMoves.forEach(m => { let newMove_s = this.applyMagneticLaws(m); @@ -16,29 +16,35 @@ class MagneticRules extends ChessRules else //promotion moves = moves.concat(moves, newMove_s); }); + return moves; } // Complete a move with magnetic actions - applyMagneticLaws(standardMove) + applyMagneticLaws(move) { - const [x,y] = [moves.start.x, move.start.y]; - let move = JSON.parse(JSON.stringify(standardMove)); + const V = VariantRules; + if (move.appear[0].p == V.KING && move.appear.length==1) + return [move]; //kings are not charged + const aIdx = (move.appear[0].p != V.KING ? 0 : 1); //if castling, rook is charged + const [x,y] = [move.appear[aIdx].x, move.appear[aIdx].y]; + const color = this.turn; + const lastRank = (color=="w" ? 0 : 7); + const standardMove = JSON.parse(JSON.stringify(move)); this.play(standardMove); - const color = this.getColor(x,y); - const [sizeX,sizeY] = VariantRules.size; + const [sizeX,sizeY] = V.size; for (let step of [[-1,0],[1,0],[0,-1],[0,1]]) { let [i,j] = [x+step[0],y+step[1]]; while (i>=0 && i=0 && j=2 || Math.abs(j-y)>=2) - && this.getPiece(i,j) != VariantRules.KING) + && this.getPiece(i,j) != V.KING) { move.vanish.push( new PiPo({ @@ -61,13 +67,13 @@ class MagneticRules extends ChessRules else { // Repulsion - if (this.getPiece(i,j) != VariantRules.KING) + if (this.getPiece(i,j) != V.KING) { // Push it until we meet an obstacle or edge of the board let [ii,jj] = [i+step[0],j+step[1]]; while (ii>=0 && ii=0 && jj { + let tmp = m.appear[0]; + m.appear[0] = m.appear[i]; + m.appear[i] = tmp; + }); + break; + } } - else + if (moves.length == 0) //no pawn on 8th rank moves.push(move); return moves; }