From: Benjamin Auder Date: Sat, 8 Dec 2018 02:06:14 +0000 (+0100) Subject: Better squares highlighting X-Git-Url: https://git.auder.net/variants/%24%7Bvname%7D/current/img/pieces/cb.svg?a=commitdiff_plain;h=3300df38674fe6772b8fd92223b32e6fbc134932;p=vchess.git Better squares highlighting --- diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 11f99b01..a78f3231 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -202,17 +202,18 @@ Vue.component('my-game', { ); } const lm = this.vr.lastMove; - const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj}); + const showLight = !this.expert && + (this.mode!="idle" || this.cursor==this.vr.moves.length); return h( 'div', { 'class': { 'board': true, ['board'+sizeY]: true, - 'light-square': (i+j)%2==0 && (this.expert || !highlight), - 'dark-square': (i+j)%2==1 && (this.expert || !highlight), - 'highlight': !this.expert && highlight, - 'incheck': !this.expert && incheckSq[ci][cj], + 'light-square': (i+j)%2==0, + 'dark-square': (i+j)%2==1, + 'highlight': showLight && !!lm && _.isMatch(lm.end, {x:ci,y:cj}), + 'incheck': showLight && incheckSq[ci][cj], }, attrs: { id: this.getSquareId({x:ci,y:cj}), @@ -919,15 +920,20 @@ Vue.component('my-game', { this.animateMove(move); return; } - this.incheck = this.vr.getCheckSquares(move); //is opponent in check? // Not programmatic, or animation is over if (this.mode == "human" && this.vr.turn == this.mycolor) this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {}); if (this.mode != "idle") + { + this.incheck = this.vr.getCheckSquares(move); //is opponent in check? this.vr.play(move, "ingame"); + } else + { VariantRules.PlayOnBoard(this.vr.board, move); + this.$forceUpdate(); //TODO: ?! + } if (this.mode == "human") this.updateStorage(); //after our moves and opponent moves if (this.mode != "idle") @@ -943,6 +949,8 @@ Vue.component('my-game', { // Navigate after game is over if (this.cursor == 0) return; //already at the beginning + if (this.cursor == this.vr.moves.length) + this.incheck = []; //in case of... const move = this.vr.moves[--this.cursor]; VariantRules.UndoOnBoard(this.vr.board, move); this.$forceUpdate(); //TODO: ?!