<template lang="pug">
-div#baseGame(tabindex=-1 @click="() => focusBg()"
+div#baseGame(tabindex=-1 @click="focusBg()"
@keydown="handleKeys" @wheel="handleScroll")
input#modalEog.modal(type="checkbox")
div#eogDiv(role="dialog" data-checkbox="modalEog" aria-labelledby="eogMessage")
#turnIndicator(v-if="game.vname=='Dark' && game.score=='*'")
| {{ turn }}
#controls
- button(@click="gotoBegin") <<
- button(@click="() => undo()") <
- button(@click="flip") ⇅
- button(@click="() => play()") >
- button(@click="gotoEnd") >>
+ button(@click="gotoBegin()") <<
+ button(@click="undo()") <
+ button(@click="flip()") ⇅
+ button(@click="play()") >
+ button(@click="gotoEnd()") >>
#pgnDiv
#downloadDiv(v-if="game.vname!='Dark' || game.score!='*'")
a#download(href="#")
- button(@click="download") {{ st.tr["Download"] }} PGN
+ button(@click="download()") {{ st.tr["Download"] }} PGN
button(onClick="doClick('modalAdjust')") ⤢
button(v-if="game.vname!='Dark' && game.mode!='analyze'"
- @click="analyzePosition")
+ @click="analyzePosition()")
| {{ st.tr["Analyse"] }}
// NOTE: rather ugly hack to avoid showing twice "rules" link...
- button(v-if="!$route.path.match('/variants/')" @click="showRules")
+ button(v-if="!$route.path.match('/variants/')" @click="showRules()")
| {{ st.tr["Rules"] }}
#movesList
MoveList(v-if="showMoves" :score="game.score" :message="game.scoreMsg"
import { getDate } from "@/utils/datetime";
import { processModalClick } from "@/utils/modalClick";
import { getScoreMessage } from "@/utils/scoring";
-
export default {
name: 'my-base-game',
components: {