-1.f4 a5,h6 2.d3,c3 c6,Kc7 3.Qe3,Qe5 d6,dxe5 4.fxe5,e6 fxe6,Rxf1 5.Ng3,Nxf1 Nb6,Bg6 6.Nd2,Ne4 Bxe4,Bxd3 7.Nxd3,Nc5 Na4,Nxb6
+Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it.
+If a pawn taken: direction of the capturer, can capture enemy.
+http://www.strategems.net/sections/fairy_defs.html
+Having captured, a unit must immediately, as part of its move, play a non-capturing move, using ONLY the powers of movement of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a Take & Make move. Checks are as in normal chess: after the notional capture of the checked King, the checking unit does not move away from the King’s square.