| 1 | import { Cannibal1Rules } from "@/variants/Cannibal1"; |
| 2 | |
| 3 | export class Cannibal2Rules extends Cannibal1Rules { |
| 4 | |
| 5 | // Trim all non-capturing moves |
| 6 | static KeepCaptures(moves) { |
| 7 | return moves.filter(m => m.vanish.length == 2 && m.appear.length == 1); |
| 8 | } |
| 9 | |
| 10 | // Stop at the first capture found (if any) |
| 11 | atLeastOneCapture() { |
| 12 | const color = this.turn; |
| 13 | const oppCol = V.GetOppCol(color); |
| 14 | for (let i = 0; i < V.size.x; i++) { |
| 15 | for (let j = 0; j < V.size.y; j++) { |
| 16 | if ( |
| 17 | this.board[i][j] != V.EMPTY && |
| 18 | this.getColor(i, j) != oppCol && |
| 19 | this.filterValid(this.getPotentialMovesFrom([i, j])).some(m => |
| 20 | // Warning: discard castle moves |
| 21 | m.vanish.length == 2 && m.appear.length == 1) |
| 22 | ) { |
| 23 | return true; |
| 24 | } |
| 25 | } |
| 26 | } |
| 27 | return false; |
| 28 | } |
| 29 | |
| 30 | addPawnMoves([x1, y1], [x2, y2], moves) { |
| 31 | let finalPieces = [V.PAWN]; |
| 32 | const color = this.turn; |
| 33 | const lastRank = (color == "w" ? 0 : V.size.x - 1); |
| 34 | if (x2 == lastRank) { |
| 35 | if (this.board[x2][y2] != V.EMPTY) |
| 36 | // Cannibal rules: no choice if capture |
| 37 | finalPieces = [this.getPiece(x2, y2)]; |
| 38 | else finalPieces = V.PawnSpecs.promotions; |
| 39 | } |
| 40 | let tr = null; |
| 41 | for (let piece of finalPieces) { |
| 42 | tr = (piece != V.PAWN ? { c: color, p: piece } : null); |
| 43 | moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); |
| 44 | } |
| 45 | } |
| 46 | |
| 47 | getPossibleMovesFrom(sq) { |
| 48 | let moves = this.filterValid(this.getPotentialMovesFrom(sq)); |
| 49 | const captureMoves = V.KeepCaptures(moves); |
| 50 | if (captureMoves.length > 0) return captureMoves; |
| 51 | if (this.atLeastOneCapture()) return []; |
| 52 | return moves; |
| 53 | } |
| 54 | |
| 55 | getAllValidMoves() { |
| 56 | const moves = super.getAllValidMoves(); |
| 57 | if (moves.some(m => m.vanish.length == 2 && m.appear.length == 1)) |
| 58 | return V.KeepCaptures(moves); |
| 59 | return moves; |
| 60 | } |
| 61 | |
| 62 | }; |