| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | |
| 3 | export class KingsmakerRules extends ChessRules { |
| 4 | |
| 5 | static IsGoodPosition(position) { |
| 6 | if (position.length == 0) return false; |
| 7 | const rows = position.split("/"); |
| 8 | if (rows.length != V.size.x) return false; |
| 9 | let kings = { "k": 0, "K": 0 }; |
| 10 | for (let row of rows) { |
| 11 | let sumElts = 0; |
| 12 | for (let i = 0; i < row.length; i++) { |
| 13 | if (['K','k'].includes(row[i])) kings[row[i]]++; |
| 14 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; |
| 15 | else { |
| 16 | const num = parseInt(row[i], 10); |
| 17 | if (isNaN(num) || num <= 0) return false; |
| 18 | sumElts += num; |
| 19 | } |
| 20 | } |
| 21 | if (sumElts != V.size.y) return false; |
| 22 | } |
| 23 | // At least one king per color. |
| 24 | if (Object.values(kings).some(v => v == 0)) return false; |
| 25 | return true; |
| 26 | } |
| 27 | |
| 28 | scanKings() {} |
| 29 | |
| 30 | getPotentialMovesFrom([x, y]) { |
| 31 | const moves = super.getPotentialMovesFrom([x, y]); |
| 32 | if (this.getPiece(x, y) != V.PAWN) return moves; |
| 33 | const c = this.getColor(x, y); |
| 34 | const oppCol = V.GetOppCol(c); |
| 35 | const forward = (c == 'w' ? -1 : 1); |
| 36 | const lastRanks = (c == 'w' ? [0, 1] : [7, 6]); |
| 37 | let newKingMoves = []; |
| 38 | if (lastRanks.includes(x + forward)) { |
| 39 | // Manually add promotion into enemy king: |
| 40 | const trials = [ |
| 41 | { step: [forward, 0] }, |
| 42 | { step: [forward, 1], capture: true }, |
| 43 | { step: [forward, -1], capture: true } |
| 44 | ]; |
| 45 | for (let s of trials) { |
| 46 | const [i, j] = [x + s.step[0], y + s.step[1]]; |
| 47 | if ( |
| 48 | V.OnBoard(i, j) && |
| 49 | ( |
| 50 | (!s.capture && this.board[i][j] == V.EMPTY) || |
| 51 | ( |
| 52 | s.capture && |
| 53 | this.board[i][j] != V.EMPTY && |
| 54 | this.getColor(i, j) == oppCol |
| 55 | ) |
| 56 | ) |
| 57 | ) { |
| 58 | newKingMoves.push( |
| 59 | super.getBasicMove([x, y], [i, j], { c: oppCol, p: V.KING }) |
| 60 | ); |
| 61 | } |
| 62 | } |
| 63 | } |
| 64 | return moves.concat(newKingMoves); |
| 65 | } |
| 66 | |
| 67 | underCheck(color) { |
| 68 | // First at first check found (if any) |
| 69 | const oppCol = V.GetOppCol(color); |
| 70 | for (let i=0; i<8; i++) { |
| 71 | for (let j=0; j<8; j++) { |
| 72 | if ( |
| 73 | this.board[i][j] != V.EMPTY && |
| 74 | this.getPiece(i, j) == V.KING && |
| 75 | this.getColor(i, j) == color |
| 76 | ) { |
| 77 | if (super.isAttacked([i, j], oppCol)) return true; |
| 78 | } |
| 79 | } |
| 80 | } |
| 81 | return false; |
| 82 | } |
| 83 | |
| 84 | getCheckSquares() { |
| 85 | const color = this.turn; |
| 86 | const oppCol = V.GetOppCol(color); |
| 87 | let res = []; |
| 88 | // Scan all kings |
| 89 | for (let i=0; i<8; i++) { |
| 90 | for (let j=0; j<8; j++) { |
| 91 | if ( |
| 92 | this.board[i][j] != V.EMPTY && |
| 93 | this.getPiece(i, j) == V.KING && |
| 94 | this.getColor(i, j) == color |
| 95 | ) { |
| 96 | if (super.isAttacked([i, j], oppCol)) res.push([i, j]); |
| 97 | } |
| 98 | } |
| 99 | } |
| 100 | return res; |
| 101 | } |
| 102 | |
| 103 | postPlay(move) { |
| 104 | this.updateCastleFlags(move, move.vanish[0].p); |
| 105 | } |
| 106 | |
| 107 | postUndo() {} |
| 108 | |
| 109 | static get VALUES() { |
| 110 | // Assign -5 to the king, so that the bot sometimes promote into king |
| 111 | return Object.assign({}, ChessRules.VALUES, { k: -5 }); |
| 112 | } |
| 113 | |
| 114 | }; |