From: Benjamin Auder Date: Mon, 8 Apr 2019 17:13:03 +0000 (+0200) Subject: Advance in playing against computer X-Git-Url: https://git.auder.net/variants/%24%7Bvname%7D/current/%7B%7B%20path%28%27fos_user_security_login%27%29%20%7D%7D?a=commitdiff_plain;h=b7c32f1ae7f986fc8dc50dae55528f7259cfce59;p=vchess.git Advance in playing against computer --- diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index c898b2ff..78e64aad 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -7,7 +7,7 @@ label.modal-close(for="modalEog") h3#eogMessage.section {{ endgameMessage }} Board(:vr="vr" :last-move="lastMove" :analyze="analyze" :user-color="mycolor" - :orientation="orientation" :vname="variant.name" @play-move="play") + :orientation="orientation" :vname="vname" @play-move="play") .button-group button(@click="play") Play button(@click="undo") Undo @@ -38,17 +38,15 @@ export default { //MoveList, }, // "vr": VariantRules object, describing the game state + rules - props: ["vr","variant","analyze","players"], + props: ["vname","analyze","vr","fenStart","players","mycolor"], data: function() { return { st: store.state, + // NOTE: all following variables must be reset at the beginning of a game endgameMessage: "", orientation: "w", score: "*", //'*' means 'unfinished' - // userColor: given by gameId, or fen in problems mode (if no game Id)... - mycolor: "w", - fenStart: "", - moves: [], //all moves played in current game + moves: [], cursor: -1, //index of the move just played lastMove: null, }; @@ -59,7 +57,7 @@ export default { //return window.innerWidth >= 768; }, showFen: function() { - return this.variant.name != "Dark" || this.score != "*"; + return this.vname != "Dark" || this.score != "*"; }, }, methods: { @@ -93,7 +91,7 @@ export default { getPgn: function() { let pgn = ""; pgn += '[Site "vchess.club"]\n'; - pgn += '[Variant "' + this.variant.name + '"]\n'; + pgn += '[Variant "' + this.vname + '"]\n'; pgn += '[Date "' + getDate(new Date()) + '"]\n'; pgn += '[White "' + this.players[0] + '"]\n'; pgn += '[Black "' + this.players[1] + '"]\n'; @@ -187,7 +185,7 @@ export default { move.fen = this.vr.getFen(); if (this.st.settings.sound == 2) new Audio("/sounds/move.mp3").play().catch(err => {}); - // Send the move to web worker (including his own moves) + // Send the move to web worker (including his own moves) //TODO: doesn't work here --> need to send an event instead this.compWorker.postMessage(["newmove",move]); if (!navigate && (this.score == "*" || this.analyze)) { diff --git a/client/src/components/ComputerGame.vue b/client/src/components/ComputerGame.vue index 962960a4..ff9c7c04 100644 --- a/client/src/components/ComputerGame.vue +++ b/client/src/components/ComputerGame.vue @@ -1,7 +1,8 @@