From: Benjamin Auder Date: Sat, 22 Feb 2020 10:48:08 +0000 (+0100) Subject: Fix Benedict rules X-Git-Url: https://git.auder.net/variants/%24%7Bvname%7D/current/%7B%7B%20asset%28%27mixstore/images/banner.png%27%29%20%7D%7D?a=commitdiff_plain;h=1af00c56319683edd9215457b2c84840215399ab;p=vchess.git Fix Benedict rules --- diff --git a/client/src/base_rules.js b/client/src/base_rules.js index 656f7019..5bf47f76 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -1055,7 +1055,6 @@ export const ChessRules = class ChessRules { // What is the score ? (Interesting if game is over) getCurrentScore() { if (this.atLeastOneMove()) - // game not over return "*"; // Game over diff --git a/client/src/translations/rules/Benedict/en.pug b/client/src/translations/rules/Benedict/en.pug index 805dbf4c..9f6da6fc 100644 --- a/client/src/translations/rules/Benedict/en.pug +++ b/client/src/translations/rules/Benedict/en.pug @@ -14,8 +14,8 @@ figure.diagram-container h3 End of the game p. - The game ends when a king changes color. - There can be no stalemate since all pieces remain on the board. + The game ends when a king changes color, + or when a side cannot make a move (stalemate, draw). p. In the diagram position, 2...g6?? for example would allow 3.Nf6 which diff --git a/client/src/translations/rules/Benedict/es.pug b/client/src/translations/rules/Benedict/es.pug index 30a7b743..439d5da1 100644 --- a/client/src/translations/rules/Benedict/es.pug +++ b/client/src/translations/rules/Benedict/es.pug @@ -10,8 +10,8 @@ figure.diagram-container h3 Fin de la partida p. - El juego termina cuando un rey cambia de color. - No puede hay empate ya que todas las piezas permanecen en el tablero. + El juego termina cuando un rey cambia de color, + o cuando un lado ya no tiene un movimiento legal (pat, tablas). p. En la posición del diagrama, 2...g6?? por ejemplo permitiría 3.Nf6 que diff --git a/client/src/translations/rules/Benedict/fr.pug b/client/src/translations/rules/Benedict/fr.pug index 6625912b..542a1898 100644 --- a/client/src/translations/rules/Benedict/fr.pug +++ b/client/src/translations/rules/Benedict/fr.pug @@ -10,8 +10,8 @@ figure.diagram-container h3 Fin de la partie p. - La partie s'achève quand un roi change de couleur. - Il ne peut pas y avoir de pat puisque toutes les pièces restent sur l'échiquier. + La partie s'achève quand un roi change de couleur, + ou qu'un camp ne dispose plus de coups légaux (pat, match nul). p. Dans la position du diagrame, 2...g6?? par exemple permettrait 3.Nf6 qui diff --git a/client/src/variants/Benedict.js b/client/src/variants/Benedict.js index e3e55eb6..fbeef895 100644 --- a/client/src/variants/Benedict.js +++ b/client/src/variants/Benedict.js @@ -140,27 +140,34 @@ export const VariantRules = class BenedictRules extends ChessRules { // Get all moves from x,y without captures: let moves = super.getPotentialMovesFrom([x, y]); // Add flips: + let newAppear = []; + let newVanish = []; moves.forEach(m => { V.PlayOnBoard(this.board, m); - const flipped = this.findCaptures([m.end.x, m.end.y]); - V.UndoOnBoard(this.board, m); - flipped.forEach(sq => { - const piece = this.getPiece(sq[0],sq[1]); - const pipoA = new PiPo({ - x:sq[0], - y:sq[1], - c:color, - p:piece - }); - const pipoV = new PiPo({ - x:sq[0], - y:sq[1], - c:oppCol, - p:piece + // If castling, m.appear has 2 elements: + m.appear.forEach(a => { + const flipped = this.findCaptures([a.x, a.y]); + flipped.forEach(sq => { + const piece = this.getPiece(sq[0],sq[1]); + const pipoA = new PiPo({ + x:sq[0], + y:sq[1], + c:color, + p:piece + }); + const pipoV = new PiPo({ + x:sq[0], + y:sq[1], + c:oppCol, + p:piece + }); + newAppear.push(pipoA); + newVanish.push(pipoV); }); - m.appear.push(pipoA); - m.vanish.push(pipoV); + Array.prototype.push.apply(m.appear, newAppear); + Array.prototype.push.apply(m.vanish, newVanish); }); + V.UndoOnBoard(this.board, m); }); return moves; } @@ -175,12 +182,31 @@ export const VariantRules = class BenedictRules extends ChessRules { return []; } + // Stop at the first move found + atLeastOneMove() { + const color = this.turn; + const oppCol = V.GetOppCol(color); + for (let i = 0; i < V.size.x; i++) { + for (let j = 0; j < V.size.y; j++) { + if (this.board[i][j] != V.EMPTY && this.getColor(i, j) != oppCol) { + const moves = this.getPotentialMovesFrom([i, j]); + if (moves.length > 0) + return true; + } + } + } + return false; + } + getCurrentScore() { const color = this.turn; // Did a king change color? const kp = this.kingPos[color]; if (this.getColor(kp[0], kp[1]) != color) return color == "w" ? "0-1" : "1-0"; - return "*"; + if (this.atLeastOneMove()) + return "*"; + // Stalemate: + return "1/2"; } };