From: Benjamin Auder Date: Tue, 27 Apr 2021 18:23:54 +0000 (+0200) Subject: Attempt to improve scrolling on smartphone X-Git-Url: https://git.auder.net/variants/%24%7Bvname%7D/current/%7B%7B%20asset%28%27mixstore/DESCRIPTION?a=commitdiff_plain;h=cfc1cf0d2dde4d7f69f107d8c7ec30c815812da0;p=vchess.git Attempt to improve scrolling on smartphone --- diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index a871dc34..5b8b9220 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -651,7 +651,6 @@ export default { document.getElementById("rootBoardElement").appendChild(arrowCanvas); }, mousedown: function(e) { - e.preventDefault(); if (!this.mobileBrowser && e.which != 3) // Cancel current drawing and circles, if any this.cancelResetArrows(); @@ -662,6 +661,7 @@ export default { document.getElementById("boardContainer").getBoundingClientRect(); // NOTE: classList[0] is enough: 'piece' is the first assigned class const withPiece = (e.target.classList[0] == "piece"); + if (withPiece) e.preventDefault(); // Show possible moves if current player allowed to play const startSquare = getSquareFromId(withPiece ? e.target.parentNode.id : e.target.id); @@ -705,6 +705,7 @@ export default { } else if (e.which == 3) { // Mouse right button + e.preventDefault(); this.containerPos = document.getElementById("gamePosition").getBoundingClientRect(); let elem = e.target; @@ -712,6 +713,7 @@ export default { while (elem.tagName == "IMG") elem = elem.parentNode; this.startArrow = getSquareFromId(elem.id); } + else e.preventDefault(); }, mousemove: function(e) { if (!this.selectedPiece && !this.startArrow) return; @@ -772,15 +774,17 @@ export default { } }, mouseup: function(e) { - e.preventDefault(); if (this.mobileBrowser || e.which == 1) { if (!this.selectedPiece) return; + e.preventDefault(); // Drag'n drop. Selected piece is no longer needed: this.selectedPiece.parentNode.removeChild(this.selectedPiece); delete this.selectedPiece; this.selectedPiece = null; this.processMoveAttempt(e); - } else if (e.which == 3) { + } + else if (e.which == 3) { + e.preventDefault(); if (!this.startArrow) return; // Mouse right button this.movingArrow = null;