From: Benjamin Auder Date: Sun, 29 May 2022 10:48:36 +0000 (+0200) Subject: Fix animation for Cylinder chess X-Git-Url: https://git.auder.net/variants/%24%7Bvname%7D/app_dev.php/js/index.js?a=commitdiff_plain;h=adf7c6595b5e41e7ecbb3d40cb33b21996e6b16c;p=xogo.git Fix animation for Cylinder chess --- diff --git a/base_rules.js b/base_rules.js index d431030..7191c56 100644 --- a/base_rules.js +++ b/base_rules.js @@ -1158,22 +1158,16 @@ export default class ChessRules { //////////////////// // MOVES GENERATION - // Return negative y to say "h to a" or "a to h" - getY_withSign(y) { + // For Cylinder: get Y coordinate + getY(y) { if (!this.options["cylinder"]) return y; let res = y % this.size.y; if (res < 0) - // Off-board, "teleportation" marked with negative sign: - return - (res + this.size.y); + res += this.size.y; return res; } - // For Cylinder: get Y coordinate - getY(y) { - return Math.abs(this.getY_withSign(y)); - } - // Stop at the first capture found atLeastOneCapture(color) { color = color || this.turn; @@ -1480,14 +1474,25 @@ export default class ChessRules { const color = this.getColor(x, y); const stepSpec = this.pieces(color, x, y)[piece]; let moves = []; - let explored = {}; //for Cylinder mode + // Next 3 for Cylinder mode: + let explored = {}; + let segments = []; + let segStart = []; + + const addMove = (start, end) => { + let newMove = this.getBasicMove(start, end); + if (segments.length > 0) { + newMove.segments = JSON.parse(JSON.stringify(segments)); + newMove.segments.push([[segStart[0], segStart[1]], [end[0], end[1]]]); + } + moves.push(newMove); + }; const findAddMoves = (type, stepArray) => { for (let s of stepArray) { outerLoop: for (let step of s.steps) { - let segments = []; - let segStart = [x, y], - segEnd = []; + segments = []; + segStart = [x, y]; let [i, j] = [x, y]; let stepCounter = 0; while ( @@ -1500,31 +1505,18 @@ export default class ChessRules { (i != x || j != y) ) { explored[i + "." + j] = true; - moves.push( - - - - -///////////// - - - - this.getBasicMove([x, y], [i, j])); + addMove([x, y], [i, j]); } if (s.range <= stepCounter++) continue outerLoop; const oldIJ = [i, j]; i += step[0]; - j = this.getY_withSign(j + step[1]); - if (j < 0) { + j = this.getY(j + step[1]); + if (Math.abs(j - oldIJ[1]) > 1) { // Boundary between segments (cylinder mode) - j = -j; - segEnd = oldIJ; - segments.push(JSON.parse(JSON.stringify([segStart, segEnd]))); - segStart = []; + segments.push([[segStart[0], segStart[1]], oldIJ]); + segStart = [i, j]; } - else if (segStart.length == 0) - segStart = oldIJ; } if (!this.onBoard(i, j)) continue; @@ -1545,7 +1537,7 @@ export default class ChessRules { ) ) { explored[i + "." + j] = true; - moves.push(this.getBasicMove([x, y], [i, j])); + addMove([x, y], [i, j]); } } } @@ -2238,7 +2230,7 @@ export default class ChessRules { // TODO: unclear why we need this new delay below: setTimeout(() => { movingPiece.style.transitionDuration = duration + "s"; - // movingPiece is child of container: no need to adjust cordinates + // movingPiece is child of container: no need to adjust coordinates movingPiece.style.transform = `translate(${arr[0]}px, ${arr[1]}px)`; setTimeout(cb, duration * 1000); }, 50);