From: Benjamin Auder Date: Mon, 4 Jul 2022 14:08:01 +0000 (+0200) Subject: Add AbstractClickFillRules for games filling squares (no pieces) X-Git-Url: https://git.auder.net/variants/%24%7Bvname%7D/app_dev.php/css/current/git-favicon.png?a=commitdiff_plain;h=4fd396b4d42189eae78583f332d845db9111a0fb;p=xogo.git Add AbstractClickFillRules for games filling squares (no pieces) --- diff --git a/variants/Arena/rules.html b/variants/Arena/rules.html index fca97fe..5aa8716 100644 --- a/variants/Arena/rules.html +++ b/variants/Arena/rules.html @@ -1,3 +1,21 @@ -

TODO

+

+ Only moves ending in the Arena zone (where no piece stand initially) + are allowed. If starting from inside the Arena, then a move must capture + something. +

+ + + +

+ The first player who cannot make a move loses. + A player who lose both king and queen also lose the game. +

+ + + chessvariants page. +

Jeff Kiska (2000).

diff --git a/variants/Hex/class.js b/variants/Hex/class.js index 0797c91..1919bc8 100644 --- a/variants/Hex/class.js +++ b/variants/Hex/class.js @@ -1,8 +1,8 @@ -import ChessRules from "/base_rules.js"; +import AbstractClickFillRules from "/variants/_ClickFill/class.js"; import PiPo from "/utils/PiPo.js"; import Move from "/utils/Move.js"; -export default class HexRules extends ChessRules { +export default class HexRules extends AbstractClickFillRules { static get Options() { return { @@ -153,19 +153,6 @@ export default class HexRules extends ChessRules { return board; } - setupPieces() { - for (let i=0; i { - let elt = document.getElementById(this.coordsToId({x: v.x, y: v.y})); - elt.classList.remove("bg-" + (v.c == 'w' ? "white" : "black")); - }); - move.appear.forEach(a => { - let elt = document.getElementById(this.coordsToId({x: a.x, y: a.y})); - elt.classList.add("bg-" + (a.c == 'w' ? "white" : "black")); - }); - } - }; diff --git a/variants/_ClickFill/class.js b/variants/_ClickFill/class.js new file mode 100644 index 0000000..b16b221 --- /dev/null +++ b/variants/_ClickFill/class.js @@ -0,0 +1,80 @@ +import ChessRules from "/base_rules.js"; + +export default class AbstractClickFillRules extends ChessRules { + + static get Aliases() { + return Object.assign({'A': AbstractClickFillRules}, ChessRules.Aliases); + } + + static get Options() { + return {} + } + + setupPieces() { + for (let i=0; i m[0] == i && m[1] == j); + if (this.board[i][j] != "" || markHere) { + let elt = document.getElementById(this.coordsToId({x: i, y: j})); + elt.classList.remove("neutral-square"); + if (markHere) + elt.classList.add("bg-mark"); + else { + const sqColor = (this.getColor(i, j) == 'w' ? "white" : "black"); + elt.classList.add("bg-" + sqColor); + } + } + } + } + } + + playVisual(move) { + move.vanish.forEach(v => { + let elt = document.getElementById(this.coordsToId({x: v.x, y: v.y})); + elt.classList.remove("bg-" + (v.c == 'w' ? "white" : "black")); + }); + move.appear.forEach(a => { + let elt = document.getElementById(this.coordsToId({x: a.x, y: a.y})); + elt.classList.add("bg-" + (a.c == 'w' ? "white" : "black")); + }); + } + + animateFading(arr, cb) { + const animLength = 350; //TODO: 350ms? More? Less? + arr.forEach(e => { + let fadingSquare = + document.getElementById(this.coordsToId({x: e.x, y: e.y})); + fadingSquare.style.transitionDuration = (animLength / 1000) + "s"; + //fadingSquare.style.backgroundColor = "0"; //TODO: type in or out + if (this.board[e.x][e.y] != "") { + // TODO: fade out curCol --> neutral + } + else { + // TODO: fade in neutral --> this.getColor(e.x, e.y) + } + }); + setTimeout(cb, animLength); + } + + animate(move, callback) { + // No movement, but use fading effects: TODO + // https://stackoverflow.com/questions/14350126/transition-color-fade-on-hover + // https://stackoverflow.com/questions/22581789/fade-in-fade-out-background-color-of-an-html-element-with-javascript-or-jquer + if (true || this.noAnimate || move.noAnimate) { + callback(); + return; + } + let targetObj = new TargetObj(callback); + const allChanges = move.appear.concat(move.vanish); + if (allChanges.length > 0) { + targetObj.target++; + this.animateFading(allChanges, () => targetObj.increment()); + } + targetObj.target += + this.customAnimate(move, segments, () => targetObj.increment()); + if (targetObj.target == 0) + callback(); + } + +}; diff --git a/variants/_ClickFill/style.css b/variants/_ClickFill/style.css new file mode 100644 index 0000000..8f414f5 --- /dev/null +++ b/variants/_ClickFill/style.css @@ -0,0 +1 @@ +/* TODO */