}
static IsGoodPosition(position) {
- if (!ChessRules.IsGoodPosition(position))
- return false;
+ if (!ChessRules.IsGoodPosition(position)) return false;
// Also check that each piece type is present
const rows = position.split("/");
let pieces = {};
pieces[row[i]] = true;
}
}
- if (Object.keys(pieces).length != 12)
- return false;
+ if (Object.keys(pieces).length != 12) return false;
return true;
}
+ scanKings() {}
+
setOtherVariables(fen) {
super.setOtherVariables(fen);
const pos = V.ParseFen(fen).position;