// fen: string,
// moves: array of Move objects,
// clocks: array of integers,
-// initime: integer (when clock start running),
+// initime: array of integers (when clock start running),
// score: string (several options; '*' == running),
// }
// TODO: also option to takeback a move ?
// NOTE: for live games only (all on server for corr)
- update: function(gameId, obj) //colorIdx, move, fen, addTime, initime, score
+ update: function(gameId, obj) //colorIdx, nextIdx, move, fen, addTime, score
{
dbOperation((db) => {
let objectStore = db.transaction("games", "readwrite").objectStore("games");
game.fen = obj.fen;
if (!!obj.addTime) //NaN if first move in game
game.clocks[obj.colorIdx] += obj.addTime;
+ game.initime[obj.nextIdx] = Date.now();
}
- if (!!obj.initime) //just a flag (true)
- game.initime = Date.now();
if (!!obj.score)
game.score = obj.score;
objectStore.put(game); //save updated data