(!!this.options["recycle"] && !this.options["teleport"])
);
}
+ // Some variants do not store reserve state (Align4, Chakart...)
+ get hasReserveFen() {
+ return this.hasReserve;
+ }
get noAnimate() {
return !!this.options["dark"];
parts.push(`"flags":"${this.getFlagsFen()}"`);
if (this.hasEnpassant)
parts.push(`"enpassant":"${this.getEnpassantFen()}"`);
- if (this.hasReserve)
+ if (this.hasReserveFen)
parts.push(`"reserve":"${this.getReserveFen()}"`);
if (this.options["crazyhouse"])
parts.push(`"ispawn":"${this.getIspawnFen()}"`);
//////////////////
// INITIALIZATION
- constructor(o, genFenOnly) {
+ constructor(o) {
this.options = o.options;
// Fill missing options (always the case if random challenge)
(V.Options.select || []).concat(V.Options.input || []).forEach(opt => {
if (this.options[opt.variable] === undefined)
this.options[opt.variable] = opt.defaut;
});
- if (genFenOnly)
+ if (o.genFenOnly)
// This object will be used only for initial FEN generation
return;
this.playerColor = o.color;
this.re_drawReserve(['w', 'b'], r);
}
- // NOTE: assume !!this.reserve
+ // NOTE: assume this.reserve != null
re_drawReserve(colors, r) {
if (this.r_pieces) {
// Remove (old) reserve pieces
for (let c of colors) {
- if (!this.reserve[c])
- continue;
- Object.keys(this.reserve[c]).forEach(p => {
- if (this.r_pieces[c][p]) {
- this.r_pieces[c][p].remove();
- delete this.r_pieces[c][p];
- const numId = this.getReserveNumId(c, p);
- document.getElementById(numId).remove();
- }
+ Object.keys(this.r_pieces[c]).forEach(p => {
+ this.r_pieces[c][p].remove();
+ delete this.r_pieces[c][p];
+ const numId = this.getReserveNumId(c, p);
+ document.getElementById(numId).remove();
});
- let reservesDiv = document.getElementById("reserves_" + c);
- if (reservesDiv)
- reservesDiv.remove();
}
}
else
if (!r)
r = container.querySelector(".chessboard").getBoundingClientRect();
for (let c of colors) {
+ let reservesDiv = document.getElementById("reserves_" + c);
+ if (reservesDiv)
+ reservesDiv.remove();
if (!this.reserve[c])
continue;
const nbR = this.getNbReservePieces(c);
}
static GetColorClass(c) {
- return (c == 'w' ? "white" : "black");
+ if (c == 'w')
+ return "white";
+ if (c == 'b')
+ return "black";
+ return "other-color"; //unidentified color
}
// Assume square i,j isn't empty
move.appear.forEach(a => {
this.g_pieces[a.x][a.y] = document.createElement("piece");
this.g_pieces[a.x][a.y].classList.add(this.pieces()[a.p]["class"]);
- this.g_pieces[a.x][a.y].classList.add(a.c == "w" ? "white" : "black");
+ this.g_pieces[a.x][a.y].classList.add(C.GetColorClass(a.c));
this.g_pieces[a.x][a.y].style.width = pieceWidth + "px";
this.g_pieces[a.x][a.y].style.height = pieceWidth + "px";
const [ip, jp] = this.getPixelPosition(a.x, a.y, r);