Fix last fix :)
[xogo.git] / app.js
1 let $ = document; //shortcut
2
3 ///////////////////
4 // Initialisations
5
6 // https://stackoverflow.com/a/27747377/12660887
7 function generateId (len) {
8 const dec2hex = (dec) => dec.toString(16).padStart(2, "0");
9 let arr = new Uint8Array(len / 2); //len/2 because 2 chars per hex value
10 window.crypto.getRandomValues(arr); //fill with random integers
11 return Array.from(arr, dec2hex).join('');
12 }
13
14 // Populate variants dropdown list
15 let dropdown = $.getElementById("selectVariant");
16 dropdown[0] = new Option("? ? ?", "_random", true, true);
17 dropdown[0].title = "Random variant";
18 for (let i = 0; i < variants.length; i++) {
19 let newOption = new Option(
20 variants[i].disp || variants[i].name, variants[i].name, false, false);
21 newOption.title = variants[i].desc;
22 dropdown[dropdown.length] = newOption;
23 }
24
25 // Ensure that I have a socket ID and a name
26 if (!localStorage.getItem("sid"))
27 localStorage.setItem("sid", generateId(8));
28 if (!localStorage.getItem("name"))
29 localStorage.setItem("name", "@non" + generateId(4));
30 const sid = localStorage.getItem("sid");
31 $.getElementById("myName").value = localStorage.getItem("name");
32
33 // "Material" input field name
34 let inputName = document.getElementById("myName");
35 let formField = document.getElementById("ng-name");
36 const setActive = (active) => {
37 if (active) formField.classList.add("form-field--is-active");
38 else {
39 formField.classList.remove("form-field--is-active");
40 inputName.value == ''
41 ? formField.classList.remove("form-field--is-filled")
42 : formField.classList.add("form-field--is-filled");
43 }
44 };
45 setActive(true);
46 inputName.onblur = () => setActive(false);
47 inputName.onfocus = () => setActive(true);
48
49 /////////
50 // Utils
51
52 function setName() {
53 // 'onChange' event on name input text field [HTML]
54 localStorage.setItem("name", $.getElementById("myName").value);
55 }
56
57 // Turn a "tab" on, and "close" all others
58 function toggleVisible(element) {
59 for (elt of document.querySelectorAll("main > div")) {
60 if (elt.id != element) elt.style.display = "none";
61 else elt.style.display = "block";
62 }
63 if (element == "boardContainer") {
64 // Avoid smartphone scrolling effects (TODO?)
65 document.querySelector("html").style.overflow = "hidden";
66 document.body.style.overflow = "hidden";
67 }
68 else {
69 document.querySelector("html").style.overflow = "visible";
70 document.body.style.overflow = "visible";
71 // Workaround "superposed texts" effect:
72 if (element == "newGame") setActive(false);
73 }
74 }
75
76 let seek_vname;
77 function seekGame() {
78 seek_vname = $.getElementById("selectVariant").value;
79 if (send("seekgame",
80 {vname: seek_vname, name: localStorage.getItem("name")})
81 ) {
82 toggleVisible("pendingSeek");
83 }
84 }
85 function cancelSeek() {
86 if (send("cancelseek", {vname: seek_vname})) toggleVisible("newGame");
87 }
88
89 function sendRematch() {
90 if (send("rematch", {gid: gid})) toggleVisible("pendingRematch");
91 }
92 function cancelRematch() {
93 if (send("norematch", {gid: gid})) toggleVisible("newGame");
94 }
95
96 // Play with a friend (or not ^^)
97 function showNewGameForm() {
98 const vname = $.getElementById("selectVariant").value;
99 if (vname == "_random") alert("Select a variant first");
100 else {
101 $.getElementById("gameLink").innerHTML = "";
102 $.getElementById("selectColor").selectedIndex = 0;
103 toggleVisible("newGameForm");
104 import(`/variants/${vname}/class.js`).then(module => {
105 window.V = module.default;
106 for (const [k, v] of Object.entries(V.Aliases)) window[k] = v;
107 prepareOptions();
108 });
109 }
110 }
111 function backToNormalSeek() {
112 toggleVisible("newGame");
113 }
114
115 function toggleStyle(event, obj) {
116 const word = obj.innerHTML;
117 options[word] = !options[word];
118 event.target.classList.toggle("highlight-word");
119 }
120
121 let options;
122 function prepareOptions() {
123 options = {};
124 let optHtml = V.Options.select.map(select => { return `
125 <div class="option-select">
126 <label for="var_${select.variable}">${select.label}</label>
127 <div class="select">
128 <select id="var_${select.variable}" data-numeric="1">` +
129 select.options.map(option => { return `
130 <option
131 value="${option.value}"
132 ${option.value == select.defaut ? " selected" : ""}
133 >
134 ${option.label}
135 </option>`;
136 }).join("") + `
137 </select>
138 <span class="focus"></span>
139 </div>
140 </div>`;
141 }).join("");
142 optHtml += V.Options.check.map(check => {
143 return `
144 <div class="option-check">
145 <label class="checkbox">
146 <input id="var_${check.variable}"
147 type="checkbox"${check.defaut ? " checked" : ""}/>
148 <span class="spacer"></span>
149 <span>${check.label}</span>
150 </label>
151 </div>`;
152 }).join("");
153 if (V.Options.styles.length >= 1) {
154 optHtml += '<div class="words">';
155 let i = 0;
156 const stylesLength = V.Options.styles.length;
157 while (i < stylesLength) {
158 optHtml += '<div class="row">';
159 for (let j=i; j<i+4; j++) {
160 if (j == stylesLength) break;
161 const style = V.Options.styles[j];
162 optHtml += `<span onClick="toggleStyle(event, this)">${style}</span>`;
163 }
164 optHtml += "</div>";
165 i += 4;
166 }
167 optHtml += "</div>";
168 }
169 $.getElementById("gameOptions").innerHTML = optHtml;
170 }
171
172 function getGameLink() {
173 const vname = $.getElementById("selectVariant").value;
174 const color = $.getElementById("selectColor").value;
175 for (const select of $.querySelectorAll("#gameOptions select")) {
176 let value = select.value;
177 if (select.attributes["data-numeric"]) value = parseInt(value, 10);
178 if (value) options[ select.id.split("_")[1] ] = value;
179 }
180 for (const check of $.querySelectorAll("#gameOptions input")) {
181 if (check.checked) options[ check.id.split("_")[1] ] = check.checked;
182 }
183 send("creategame", {
184 vname: vname,
185 player: {sid: sid, name: localStorage.getItem("name"), color: color},
186 options: options
187 });
188 }
189
190 function fillGameInfos(gameInfos, oppIndex) {
191 fetch(`/variants/${gameInfos.vname}/rules.html`)
192 .then(res => res.text())
193 .then(txt => {
194 let htmlContent = `
195 <div class="players-info">
196 <p>
197 <span class="bold">${gameInfos.vdisp}</span>
198 <span>vs. ${gameInfos.players[oppIndex].name}</span>
199 </p>
200 </div>`;
201 const options = Object.entries(gameInfos.options);
202 if (options.length > 0) {
203 htmlContent += '<div class="options-info">';
204 let i = 0;
205 while (i < options.length) {
206 htmlContent += '<div class="row">';
207 for (let j=i; j<i+4; j++) {
208 if (j == options.length) break;
209 const opt = options[j];
210 if (!opt[1]) continue;
211 htmlContent +=
212 '<span class="option">' +
213 (opt[1] === true ? opt[0] : `${opt[0]}:${opt[1]}`) + " " +
214 "</span>";
215 }
216 htmlContent += "</div>";
217 i += 4;
218 }
219 htmlContent += "</div>";
220 }
221 htmlContent += `
222 <div class="rules">${txt}</div>
223 <div class="btn-wrap">
224 <button onClick="toggleGameInfos()">Back to game</button>
225 </div>`;
226 $.getElementById("gameInfos").innerHTML = htmlContent;
227 });
228 }
229
230 ////////////////
231 // Communication
232
233 let socket, gid, recoAttempt = 0;
234 const autoReconnectDelay = () => {
235 return [100, 200, 500, 1000, 3000, 10000, 30000][Math.min(recoAttempt, 6)];
236 };
237
238 function send(code, data, opts) {
239 opts = opts || {};
240 const trySend = () => {
241 if (socket.readyState == 1) {
242 socket.send(JSON.stringify(Object.assign({code: code}, data)));
243 if (opts.success) opts.success();
244 return true;
245 }
246 return false;
247 };
248 const firstTry = trySend();
249 if (!firstTry) {
250 if (opts.retry) {
251 // Retry for a few seconds (sending move)
252 let sendAttempt = 1;
253 const retryLoop = setInterval(
254 () => {
255 if (trySend() || ++sendAttempt >= 3) clearInterval(retryLoop);
256 if (sendAttempt >= 3 && opts.error) opts.error();
257 },
258 1000
259 );
260 }
261 else if (opt.error) opts.error();
262 }
263 return firstTry;
264 }
265
266 function copyClipboard(msg) {
267 navigator.clipboard.writeText(msg);
268 }
269 function getWhatsApp(msg) {
270 return `https://api.whatsapp.com/send?text=${encodeURIComponent(msg)}`;
271 }
272
273 const tryResumeGame = () => {
274 recoAttempt = 0;
275 // If a game is found, resume it:
276 if (localStorage.getItem("gid")) {
277 gid = localStorage.getItem("gid");
278 send("getgame",
279 {gid: gid},
280 {
281 retry: true,
282 error: () => alert("Cannot load game: no connection")
283 });
284 }
285 else {
286 // If URL indicates "play with a friend", start game:
287 const hashIdx = document.URL.indexOf('#');
288 if (hashIdx >= 0) {
289 const urlParts = $.URL.split('#');
290 gid = urlParts[1];
291 localStorage.setItem("gid", gid);
292 history.replaceState(null, '', urlParts[0]); //hide game ID
293 send("joingame",
294 {gid: gid, name: localStorage.getItem("name")},
295 {
296 retry: true,
297 error: () => alert("Cannot load game: no connection")
298 });
299 }
300 }
301 };
302
303 const messageCenter = (msg) => {
304 const obj = JSON.parse(msg.data);
305 switch (obj.code) {
306 // Start new game:
307 case "gamestart": {
308 if (document.hidden) notifyMe("game");
309 gid = obj.gid;
310 initializeGame(obj);
311 break;
312 }
313 // Game vs. friend just created on server: share link now
314 case "gamecreated": {
315 const link = `${Params.http_server}/#${obj.gid}`;
316 $.getElementById("gameLink").innerHTML = `
317 <p>
318 <a href="${getWhatsApp(link)}">WhatsApp</a>
319 /
320 <span onClick="copyClipboard('${link}')">ToClipboard</span>
321 </p>
322 <p>${link}</p>
323 `;
324 break;
325 }
326 // Game vs. friend joined after 1 minute (try again!)
327 case "jointoolate":
328 alert("Game no longer available");
329 break;
330 // Get infos of a running game (already launched)
331 case "gameinfo":
332 initializeGame(obj);
333 break;
334 // Tried to resume a game which is now gone:
335 case "nogame":
336 localStorage.removeItem("gid");
337 break;
338 // Receive opponent's move:
339 case "newmove":
340 // Basic check: was it really opponent's turn?
341 if (vr.turn == playerColor) break;
342 if (document.hidden) notifyMe("move");
343 vr.playReceivedMove(obj.moves, () => {
344 if (vr.getCurrentScore(obj.moves[obj.moves.length-1]) != "*") {
345 localStorage.removeItem("gid");
346 setTimeout( () => toggleVisible("gameStopped"), 2000 );
347 }
348 else toggleTurnIndicator(true);
349 });
350 break;
351 // Opponent stopped game (draw, abort, resign...)
352 case "gameover":
353 toggleVisible("gameStopped");
354 localStorage.removeItem("gid");
355 break;
356 // Opponent cancelled rematch:
357 case "closerematch":
358 toggleVisible("newGame");
359 break;
360 }
361 };
362
363 const handleError = (err) => {
364 if (err.code === "ECONNREFUSED") {
365 removeAllListeners();
366 alert("Server refused connection. Please reload page later");
367 }
368 socket.close();
369 };
370
371 const handleClose = () => {
372 setTimeout(() => {
373 removeAllListeners();
374 connectToWSS();
375 }, autoReconnectDelay());
376 };
377
378 function removeAllListeners() {
379 socket.removeEventListener("open", tryResumeGame);
380 socket.removeEventListener("message", messageCenter);
381 socket.removeEventListener("error", handleError);
382 socket.removeEventListener("close", handleClose);
383 }
384
385 function connectToWSS() {
386 socket =
387 new WebSocket(`${Params.socket_server}${Params.socket_path}?sid=${sid}`);
388 socket.addEventListener("open", tryResumeGame);
389 socket.addEventListener("message", messageCenter);
390 socket.addEventListener("error", handleError);
391 socket.addEventListener("close", handleClose);
392 recoAttempt++;
393 }
394 connectToWSS();
395
396 ///////////
397 // Playing
398
399 function toggleTurnIndicator(myTurn) {
400 let indicator = $.getElementById("chessboard");
401 if (myTurn) indicator.style.outline = "thick solid green";
402 else indicator.style.outline = "thick solid lightgrey";
403 }
404
405 function notifyMe(code) {
406 const doNotify = () => {
407 // NOTE: empty body (TODO?)
408 new Notification("New " + code, { vibrate: [200, 100, 200] });
409 new Audio("/assets/new_" + code + ".mp3").play();
410 }
411 if (Notification.permission === "granted") doNotify();
412 else if (Notification.permission !== "denied") {
413 Notification.requestPermission().then(permission => {
414 if (permission === "granted") doNotify();
415 });
416 }
417 }
418
419 let curMoves = [],
420 lastFen;
421 const afterPlay = (move) => {
422 const callbackAfterSend = () => {
423 curMoves = [];
424 const result = vr.getCurrentScore(move);
425 if (result != "*") {
426 setTimeout(() => {
427 toggleVisible("gameStopped");
428 send("gameover", {gid: gid});
429 }, 2000);
430 }
431 };
432 // Pack into one moves array, then send
433 curMoves.push(move);
434 if (vr.turn != playerColor) {
435 toggleTurnIndicator(false);
436 send("newmove",
437 {gid: gid, moves: curMoves, fen: vr.getFen()},
438 {
439 retry: true,
440 success: callbackAfterSend,
441 error: () => alert("Move not sent: reload page")
442 });
443 }
444 };
445
446 let vr, playerColor;
447 function initializeGame(obj) {
448 const options = obj.options || {};
449 import(`/variants/${obj.vname}/class.js`).then(module => {
450 window.V = module.default;
451 for (const [k, v] of Object.entries(V.Aliases)) window[k] = v;
452 // Load CSS. Avoid loading twice the same stylesheet:
453 const allIds = [].slice.call($.styleSheets).map(s => s.id);
454 const newId = obj.vname + "_css";
455 if (!allIds.includes(newId)) {
456 $.getElementsByTagName("head")[0].insertAdjacentHTML(
457 "beforeend",
458 `<link id="${newId}" rel="stylesheet"
459 href="/variants/${obj.vname}/style.css"/>`);
460 }
461 playerColor = (sid == obj.players[0].sid ? "w" : "b");
462 // Init + remove potential extra DOM elements from a previous game:
463 document.getElementById("boardContainer").innerHTML = `
464 <div id="upLeftInfos"
465 onClick="toggleGameInfos()">
466 <svg version="1.1"
467 viewBox="0.5 0.5 100 100">
468 <g>
469 <path d="M50.5,0.5c-27.614,0-50,22.386-50,50c0,27.614,22.386,50,50,50s50-22.386,50-50C100.5,22.886,78.114,0.5,50.5,0.5z M60.5,85.5h-20v-40h20V85.5z M50.5,35.5c-5.523,0-10-4.477-10-10s4.477-10,10-10c5.522,0,10,4.477,10,10S56.022,35.5,50.5,35.5z"/>
470 </g>
471 </svg>
472 </div>
473 <div id="upRightStop"
474 onClick="confirmStopGame()">
475 <svg version="1.1"
476 viewBox="0 0 533.333 533.333">
477 <g>
478 <path d="M528.468,428.468c-0.002-0.002-0.004-0.004-0.006-0.005L366.667,266.666l161.795-161.797 c0.002-0.002,0.004-0.003,0.006-0.005c1.741-1.742,3.001-3.778,3.809-5.946c2.211-5.925,0.95-12.855-3.814-17.62l-76.431-76.43 c-4.765-4.763-11.694-6.024-17.619-3.812c-2.167,0.807-4.203,2.066-5.946,3.807c0,0.002-0.002,0.003-0.005,0.005L266.667,166.666 L104.87,4.869c-0.002-0.002-0.003-0.003-0.005-0.005c-1.743-1.74-3.778-3-5.945-3.807C92.993-1.156,86.065,0.105,81.3,4.869 L4.869,81.3c-4.764,4.765-6.024,11.694-3.813,17.619c0.808,2.167,2.067,4.205,3.808,5.946c0.002,0.001,0.003,0.003,0.005,0.005 l161.797,161.796L4.869,428.464c-0.001,0.002-0.003,0.003-0.004,0.005c-1.741,1.742-3,3.778-3.809,5.945 c-2.212,5.924-0.951,12.854,3.813,17.619L81.3,528.464c4.766,4.765,11.694,6.025,17.62,3.813c2.167-0.809,4.203-2.068,5.946-3.809 c0.001-0.002,0.003-0.003,0.005-0.005l161.796-161.797l161.795,161.797c0.003,0.001,0.005,0.003,0.007,0.004 c1.743,1.741,3.778,3.001,5.944,3.81c5.927,2.212,12.856,0.951,17.619-3.813l76.43-76.432c4.766-4.765,6.026-11.696,3.815-17.62 C531.469,432.246,530.209,430.21,528.468,428.468z"/>
479 </g>
480 </svg>
481 </div>
482 <div class="resizeable" id="chessboard"></div>`;
483 vr = new V({
484 seed: obj.seed, //may be null if FEN already exists (running game)
485 fen: obj.fen,
486 element: "chessboard",
487 color: playerColor,
488 afterPlay: afterPlay,
489 options: options
490 });
491 if (!obj.fen) {
492 // Game creation: both players set FEN, in case of one is offline
493 send("setfen", {gid: obj.gid, fen: vr.getFen()});
494 localStorage.setItem("gid", obj.gid);
495 }
496 const select = $.getElementById("selectVariant");
497 obj.vdisp = "";
498 for (let i=0; i<select.options.length; i++) {
499 if (select.options[i].value == obj.vname) {
500 obj.vdisp = select.options[i].text;
501 break;
502 }
503 }
504 fillGameInfos(obj, playerColor == "w" ? 1 : 0);
505 if (obj.randvar) toggleVisible("gameInfos");
506 else toggleVisible("boardContainer");
507 toggleTurnIndicator(vr.turn == playerColor);
508 });
509 }
510
511 function confirmStopGame() {
512 if (confirm("Stop game?") && send("gameover", {gid: gid, relay: true})) {
513 localStorage.removeItem("gid");
514 toggleVisible("gameStopped");
515 }
516 }
517
518 function toggleGameInfos() {
519 if ($.getElementById("gameInfos").style.display == "none")
520 toggleVisible("gameInfos");
521 else toggleVisible("boardContainer");
522 }
523
524 $.body.addEventListener("keydown", (e) => {
525 if (!localStorage.getItem("gid")) return;
526 if (e.keyCode == 27) confirmStopGame();
527 else if (e.keyCode == 32) {
528 e.preventDefault();
529 toggleGameInfos();
530 }
531 });