X-Git-Url: https://git.auder.net/rpsls.js?a=blobdiff_plain;f=variants%2FCheckered%2Fclass.js;h=9c7824307f8aa844343db56f57bbe726d3f7bdfe;hb=ceeac4e82346ffba2d87d763df3cffcddaec912a;hp=6ef3353b57bdd2ca49a6f42d3bfe76b4f754291a;hpb=55d3b31f34f6b29f089db5723caf552ebf091905;p=xogo.git diff --git a/variants/Checkered/class.js b/variants/Checkered/class.js index 6ef3353..9c78243 100644 --- a/variants/Checkered/class.js +++ b/variants/Checkered/class.js @@ -15,7 +15,6 @@ export default class CheckeredRules extends ChessRules { defaut: false } ], - // Game modifiers (using "elementary variants"). Default: false styles: [ "balance", "capture", @@ -37,7 +36,8 @@ export default class CheckeredRules extends ChessRules { b: "c", n: "o" }; - if (b[0] == "c") return checkered_codes[b[1]]; + if (b[0] == "c") + return checkered_codes[b[1]]; return super.board2fen(b); } @@ -60,7 +60,85 @@ export default class CheckeredRules extends ChessRules { return super.fen2board(f); } - // TODO: pieces() + getPartFen(o) { + return Object.assign( + { + "cmove": o.init ? "-" : this.getCmoveFen(), + "stage": o.init ? "1" : this.getStageFen() + }, + super.getPartFen(o) + ); + } + + getCmoveFen() { + if (!this.cmove) + return "-"; + return ( + C.CoordsToSquare(this.cmove.start) + C.CoordsToSquare(this.cmove.end) + ); + } + + getStageFen() { + return (this.stage + this.sideCheckered); + } + + getFlagsFen() { + let fen = super.getFlagsFen(); + // Add pawns flags + for (let c of ["w", "b"]) { + for (let i = 0; i < 8; i++) + fen += (this.pawnFlags[c][i] ? "1" : "0"); + } + return fen; + } + + getPawnShift(color) { + return super.getPawnShift(color == 'c' ? this.turn : color); + } + + getOppCols(color) { + if (this.stage == 1) + return super.getOppCols(color).concat(['c']); + // Stage 2: depends if color is w+b or checkered + if (color == this.sideCheckered) + return ['w', 'b']; + return ['c']; + } + + pieces(color, x, y) { + let baseRes = super.pieces(color, x, y); + if ( + this.getPiece(x, y) == 'p' && + this.stage == 2 && + this.getColor(x, y) == 'c' + ) { + // Checkered pawns on stage 2 are bidirectional + const initRank = ((color == 'w' && x >= 6) || (color == 'b' && x <= 1)); + baseRes['p'] = { + "class": "pawn", + moves: [ + { + steps: [[1, 0], [-1, 0]], + range: (initRank ? 2 : 1) + } + ], + attack: [ + { + steps: [[1, 1], [1, -1], [-1, 1], [-1, -1]], + range: 1 + } + ] + }; + } + const checkered = { + 's': {"class": "checkered-pawn", moveas: 'p'}, + 'u': {"class": "checkered-rook", moveas: 'r'}, + 'o': {"class": "checkered-knight", moveas: 'n'}, + 'c': {"class": "checkered-bishop", moveas: 'b'}, + 't': {"class": "checkered-queen", moveas: 'q'} + }; + return Object.assign(baseRes, checkered); + } setOtherVariables(fenParsed) { super.setOtherVariables(fenParsed); @@ -76,8 +154,7 @@ export default class CheckeredRules extends ChessRules { // Stage 1: as Checkered2. Stage 2: checkered pieces are autonomous const stageInfo = fenParsed.stage; this.stage = parseInt(stageInfo[0], 10); - this.canSwitch = (this.stage == 1 && stageInfo[1] != '-'); - this.sideCheckered = (this.stage == 2 ? stageInfo[1] : undefined); + this.sideCheckered = (this.stage == 2 ? stageInfo[1] : ""); } setFlags(fenflags) { @@ -93,15 +170,6 @@ export default class CheckeredRules extends ChessRules { } } - aggregateFlags() { - return [this.castleFlags, this.pawnFlags]; - } - - disaggregateFlags(flags) { - this.castleFlags = flags[0]; - this.pawnFlags = flags[1]; - } - getEpSquare(moveOrSquare) { // At stage 2, all pawns can be captured en-passant if ( @@ -117,7 +185,7 @@ export default class CheckeredRules extends ChessRules { getCmove(move) { // No checkered move to undo at stage 2: if (this.stage == 1 && move.vanish.length == 1 && move.appear[0].c == "c") - return { start: move.start, end: move.end }; + return {start: move.start, end: move.end}; return null; } @@ -130,113 +198,82 @@ export default class CheckeredRules extends ChessRules { const color2 = this.getColor(x2, y2); return color1 != color2 && [color1, color2].includes('c'); } - // Checkered aren't captured return ( color1 != color2 && - color2 != "c" && + color2 != "c" && //checkered aren't captured (color1 != "c" || color2 != this.turn) ); } - // TODO:::: - getPotentialMovesFrom([x, y], noswitch) { - let standardMoves = super.getPotentialMovesFrom([x, y]); - if (this.stage == 1) { - const color = this.turn; - // Post-processing: apply "checkerization" of standard moves - const lastRank = (color == "w" ? 0 : 7); - let moves = []; - // King is treated differently: it never turn checkered - if (this.getPiece(x, y) == V.KING) { - // If at least one checkered piece, allow switching: - if ( - this.canSwitch && !noswitch && - this.board.some(b => b.some(cell => cell[0] == 'c')) - ) { - const oppCol = V.GetOppCol(color); - moves.push( - new Move({ - start: { x: x, y: y }, - end: { x: this.kingPos[oppCol][0], y: this.kingPos[oppCol][1] }, - appear: [], - vanish: [] - }) - ); - } - return standardMoves.concat(moves); + postProcessPotentialMoves(moves) { + if (this.stage == 2 || moves.length == 0) + return moves; + const color = this.turn; + // Apply "checkerization" of standard moves + const lastRank = (color == "w" ? 0 : 7); + const [x, y] = [moves[0].start.x, moves[0].start.y]; + const piece = this.getPiece(x, y); + // King is treated differently: it never turn checkered + if (piece == 'k' && this.stage == 1) { + // If at least one checkered piece, allow switching: + if ( + this.options["withswitch"] && + this.board.some(b => b.some(cell => cell[0] == 'c')) + ) { + const oppKingPos = this.searchKingPos(C.GetOppTurn(this.turn))[0]; + moves.push( + new Move({ + start: { x: x, y: y }, + end: {x: oppKingPos[0], y: oppKingPos[1]}, + appear: [], + vanish: [] + }) + ); } - standardMoves.forEach(m => { - if (m.vanish[0].p == V.PAWN) { + return moves; + } + if (piece == 'p') { + // Filter out forbidden pawn moves + moves = moves.filter(m => { + if (m.vanish.length > 0 && m.vanish[0].p == 'p') { if ( Math.abs(m.end.x - m.start.x) == 2 && !this.pawnFlags[this.turn][m.start.y] ) { - return; //skip forbidden 2-squares jumps + return false; //forbidden 2-squares jumps } if ( this.board[m.end.x][m.end.y] == V.EMPTY && m.vanish.length == 2 && this.getColor(m.start.x, m.start.y) == "c" ) { - return; //checkered pawns cannot take en-passant - } - } - if (m.vanish.length == 1) - // No capture - moves.push(m); - else { - // A capture occured (m.vanish.length == 2) - m.appear[0].c = "c"; - moves.push(m); - if ( - // Avoid promotions (already treated): - m.appear[0].p != m.vanish[1].p && - (m.vanish[0].p != V.PAWN || m.end.x != lastRank) - ) { - // Add transformation into captured piece - let m2 = JSON.parse(JSON.stringify(m)); - m2.appear[0].p = m.vanish[1].p; - moves.push(m2); + return false; //checkered pawns cannot take en-passant } } + return true; }); - return moves; } - return standardMoves; - } - - // TODO: merge this into pieces() method - getPotentialPawnMoves([x, y]) { - const color = this.getColor(x, y); - if (this.stage == 2) { - const saveTurn = this.turn; - if (this.sideCheckered == this.turn) { - // Cannot change PawnSpecs.bidirectional, so cheat a little: - this.turn = 'w'; - const wMoves = super.getPotentialPawnMoves([x, y]); - this.turn = 'b'; - const bMoves = super.getPotentialPawnMoves([x, y]); - this.turn = saveTurn; - return wMoves.concat(bMoves); + let extraMoves = []; + moves.forEach(m => { + if (m.vanish.length == 2 && m.appear.length == 1) { + // A capture occured + m.appear[0].c = "c"; + if ( + m.appear[0].p != m.vanish[1].p && + // No choice if promotion: + (m.vanish[0].p != 'p' || m.end.x != lastRank) + ) { + // Add transformation into captured piece + let m2 = JSON.parse(JSON.stringify(m)); + m2.appear[0].p = m.vanish[1].p; + extraMoves.push(m2); + } } - // Playing with both colors: - this.turn = color; - const moves = super.getPotentialPawnMoves([x, y]); - this.turn = saveTurn; - return moves; - } - let moves = super.getPotentialPawnMoves([x, y]); - // Post-process: set right color for checkered moves - if (color == 'c') { - moves.forEach(m => { - m.appear[0].c = 'c'; //may be done twice if capture - m.vanish[0].c = 'c'; - }); - } - return moves; + }); + return moves.concat(extraMoves); } - canIplay(side, [x, y]) { + canIplay(x, y) { if (this.stage == 2) { const color = this.getColor(x, y); return ( @@ -245,16 +282,19 @@ export default class CheckeredRules extends ChessRules { : ['w', 'b'].includes(color) ); } - return side == this.turn && [side, "c"].includes(this.getColor(x, y)); + return ( + this.playerColor == this.turn && + [this.turn, "c"].includes(this.getColor(x, y)) + ); } // Does m2 un-do m1 ? (to disallow undoing checkered moves) oppositeMoves(m1, m2) { return ( !!m1 && - m2.appear[0].c == "c" && m2.appear.length == 1 && m2.vanish.length == 1 && + m2.appear[0].c == "c" && m1.start.x == m2.end.x && m1.end.x == m2.start.x && m1.start.y == m2.end.y && @@ -262,48 +302,37 @@ export default class CheckeredRules extends ChessRules { ); } - // TODO: adapt, merge filterValid(moves) { - if (moves.length == 0) return []; const color = this.turn; - const oppCol = V.GetOppCol(color); - const L = this.cmoves.length; //at least 1: init from FEN - const stage = this.stage; //may change if switch - return moves.filter(m => { + if (stage == 2 && this.sideCheckered == color) // Checkered cannot be under check (no king) - if (stage == 2 && this.sideCheckered == color) return true; - this.play(m); + return moves; + let kingPos = super.searchKingPos(color); + if (this.stage == 2) + // Must consider both kings (attacked by checkered side) + kingPos = [kingPos, super.searchKingPos(C.GetOppTurn(this.turn))]; + const oppCols = this.getOppCols(color); + return moves.filter(m => { + this.playOnBoard(m); let res = true; - if (stage == 1) { - if (m.appear.length == 0 && m.vanish.length == 0) { - // Special "switch" move: kings must not be attacked by checkered. - // Not checking for oppositeMoves here: checkered are autonomous - res = ( - !this.isAttacked(this.kingPos['w'], ['c']) && - !this.isAttacked(this.kingPos['b'], ['c']) && - this.getAllPotentialMoves().length > 0 - ); - } - else res = !this.oppositeMoves(this.cmoves[L - 1], m); - } - if (res && m.appear.length > 0) res = !this.underCheck(color); - // At stage 2, side with B & W can be undercheck with both kings: - if (res && stage == 2) res = !this.underCheck(oppCol); - this.undo(m); + if (stage == 1) + res = !this.oppositeMoves(this.cmove, m); + if (res && m.appear.length > 0) + res = !this.underCheck(kingPos, oppCols); + this.undoOnBoard(m); return res; }); } - atLeastOneMove() { - const color = this.turn; - const oppCol = V.GetOppCol(color); - for (let i = 0; i < V.size.x; i++) { - for (let j = 0; j < V.size.y; j++) { + atLeastOneMove(color) { + const myCols = [color, 'c']; + for (let i = 0; i < this.size.x; i++) { + for (let j = 0; j < this.size.y; j++) { const colIJ = this.getColor(i, j); if ( - this.board[i][j] != V.EMPTY && + this.board[i][j] != "" && ( - (this.stage == 1 && colIJ != oppCol) || + (this.stage == 1 && myCols.includes(colIJ)) || (this.stage == 2 && ( (this.sideCheckered == color && colIJ == 'c') || @@ -312,53 +341,24 @@ export default class CheckeredRules extends ChessRules { ) ) ) { - const moves = this.getPotentialMovesFrom([i, j], "noswitch"); - if (moves.length > 0) { - for (let k = 0; k < moves.length; k++) - if (this.filterValid([moves[k]]).length > 0) return true; - } + const moves = this.getPotentialMovesFrom([i, j]); + if (moves.some(m => this.filterValid([m]).length >= 1)) + return true; } } } return false; } - // TODO: adapt - underCheck(color) { - if (this.stage == 1) - return this.isAttacked(this.kingPos[color], [V.GetOppCol(color), "c"]); - if (color == this.sideCheckered) return false; - return ( - this.isAttacked(this.kingPos['w'], ["c"]) || - this.isAttacked(this.kingPos['b'], ["c"]) - ); + underCheck(square_s, oppCols) { + if (this.stage == 2 && oppCol != this.sideCheckered) + return false; //checkered pieces is me, I'm not under check + return super.underAttack(square_s, oppCols); } - play(move) { - move.flags = JSON.stringify(this.aggregateFlags()); - this.epSquares.push(this.getEpSquare(move)); - V.PlayOnBoard(this.board, move); - if (move.appear.length > 0 || move.vanish.length > 0) - { - this.turn = V.GetOppCol(this.turn); - this.movesCount++; - } - this.postPlay(move); - } - - postPlay(move) { - if (move.appear.length == 0 && move.vanish.length == 0) { - this.stage = 2; - this.sideCheckered = this.turn; - } - else { - const c = move.vanish[0].c; - const piece = move.vanish[0].p; - if (piece == V.KING) { - this.kingPos[c][0] = move.appear[0].x; - this.kingPos[c][1] = move.appear[0].y; - } - super.updateCastleFlags(move, piece); + prePlay(move) { + if (move.appear.length > 0 && move.vanish.length > 0) { + super.prePlay(move); if ( [1, 6].includes(move.start.x) && move.vanish[0].p == V.PAWN && @@ -368,82 +368,56 @@ export default class CheckeredRules extends ChessRules { this.pawnFlags[move.start.x == 6 ? "w" : "b"][move.start.y] = false; } } + } + + postPlay(move) { + if (move.appear.length == 0 && move.vanish.length == 0) { + this.stage = 2; + this.sideCheckered = this.turn; + } + else + super.postPlay(move); this.cmove = this.getCmove(move); } + tryChangeTurn(move) { + if (move.appear.length > 0 && move.vanish.length > 0) + super.tryChangeTurn(move); + } + getCurrentScore() { const color = this.turn; if (this.stage == 1) { - if (this.atLeastOneMove()) return "*"; + if (this.atLeastOneMove(color)) + return "*"; // Artifically change turn, for checkered pawns - this.turn = V.GetOppCol(this.turn); - const res = - this.isAttacked(this.kingPos[color], [V.GetOppCol(color), "c"]) - ? color == "w" - ? "0-1" - : "1-0" - : "1/2"; - this.turn = V.GetOppCol(this.turn); + const oppTurn = C.GetOppTurn(color); + this.turn = oppTurn; + const kingPos = super.searchKingPos(color)[0]; + let res = "1/2"; + if (super.underAttack(kingPos, [oppTurn, 'c'])) + res = (color == "w" ? "0-1" : "1-0"); + this.turn = color; return res; } // Stage == 2: - if (this.sideCheckered == this.turn) { + if (this.sideCheckered == color) { // Check if remaining checkered pieces: if none, I lost if (this.board.some(b => b.some(cell => cell[0] == 'c'))) { - if (!this.atLeastOneMove()) return "1/2"; + if (!this.atLeastOneMove(color)) + return "1/2"; return "*"; } - return color == 'w' ? "0-1" : "1-0"; + return (color == 'w' ? "0-1" : "1-0"); } - if (this.atLeastOneMove()) return "*"; - let res = this.isAttacked(this.kingPos['w'], ["c"]); - if (!res) res = this.isAttacked(this.kingPos['b'], ["c"]); - if (res) return color == 'w' ? "0-1" : "1-0"; + if (this.atLeastOneMove(color)) + return "*"; + let res = super.underAttack(super.searchKingPos(color)[0], ['c']); + if (!res) + res = super.underAttack(super.searchKingPos(oppCol)[0], ['c']); + if (res) + return (color == 'w' ? "0-1" : "1-0"); return "1/2"; } - // TODO: adapt - static GenRandInitFen(options) { - const baseFen = ChessRules.GenRandInitFen(options); - return ( - // Add 16 pawns flags + empty cmove + stage == 1: - baseFen.slice(0, -2) + "1111111111111111 - - 1" + - (!options["switch"] ? '-' : "") - ); - } - { - cmove: fenParts[5], - stage: fenParts[6] - } - - getCmoveFen() { - const L = this.cmoves.length; - return ( - !this.cmoves[L - 1] - ? "-" - : ChessRules.CoordsToSquare(this.cmoves[L - 1].start) + - ChessRules.CoordsToSquare(this.cmoves[L - 1].end) - ); - } - - getStageFen() { - if (this.stage == 1) return "1" + (!this.canSwitch ? '-' : ""); - // Stage == 2: - return "2" + this.sideCheckered; - } - - getFen() { - return ( - super.getFen() + " " + this.getCmoveFen() + " " + this.getStageFen() - ); - } - - getFlagsFen() { - let fen = super.getFlagsFen(); - // Add pawns flags - for (let c of ["w", "b"]) - for (let i = 0; i < 8; i++) fen += (this.pawnFlags[c][i] ? "1" : "0"); - return fen; - } - };