X-Git-Url: https://git.auder.net/rpsls.js?a=blobdiff_plain;f=variants%2FCheckered%2Fclass.js;h=35bfc79a2564c7c5b6431ef7a2fbdcc9b274ceea;hb=616a8d7ae5ee96fe23d393cf6e4554b2cf3b9245;hp=31480641bd467c54d88877344c7ff7d31e6dd9df;hpb=8d19ea48d57c7d97dd1c6f5b6d4c3132cbf2075c;p=xogo.git diff --git a/variants/Checkered/class.js b/variants/Checkered/class.js index 3148064..35bfc79 100644 --- a/variants/Checkered/class.js +++ b/variants/Checkered/class.js @@ -28,6 +28,12 @@ export default class CheckeredRules extends ChessRules { }; } + static GetColorClass(c) { + if (c == 'c') + return "checkered"; + return C.GetColorClass(c); + } + static board2fen(b) { const checkered_codes = { p: "s", @@ -60,6 +66,57 @@ export default class CheckeredRules extends ChessRules { return super.fen2board(f); } + genRandInitBaseFen() { + let res = super.genRandInitBaseFen(); + res.o.flags += "1".repeat(16); //pawns flags + return res; + } + + getPartFen(o) { + return Object.assign( + { + "cmove": o.init ? "-" : this.getCmoveFen(), + "stage": o.init ? "1" : this.getStageFen() + }, + super.getPartFen(o) + ); + } + + getCmoveFen() { + if (!this.cmove) + return "-"; + return ( + C.CoordsToSquare(this.cmove.start) + C.CoordsToSquare(this.cmove.end) + ); + } + + getStageFen() { + return (this.stage + this.sideCheckered); + } + + getFlagsFen() { + let fen = super.getFlagsFen(); + // Add pawns flags + for (let c of ["w", "b"]) { + for (let i = 0; i < 8; i++) + fen += (this.pawnFlags[c][i] ? "1" : "0"); + } + return fen; + } + + getPawnShift(color) { + return super.getPawnShift(color == 'c' ? this.turn : color); + } + + getOppCols(color) { + if (this.stage == 1) + return super.getOppCols(color).concat(['c']); + // Stage 2: depends if color is w+b or checkered + if (color == this.sideCheckered) + return ['w', 'b']; + return ['c']; + } + pieces(color, x, y) { let baseRes = super.pieces(color, x, y); if ( @@ -109,8 +166,7 @@ export default class CheckeredRules extends ChessRules { // Stage 1: as Checkered2. Stage 2: checkered pieces are autonomous const stageInfo = fenParsed.stage; this.stage = parseInt(stageInfo[0], 10); - this.canSwitch = (this.stage == 1 && stageInfo[1] != '-'); - this.sideCheckered = (this.stage == 2 ? stageInfo[1] : undefined); + this.sideCheckered = (this.stage == 2 ? stageInfo[1] : ""); } setFlags(fenflags) { @@ -126,15 +182,6 @@ export default class CheckeredRules extends ChessRules { } } - aggregateFlags() { - return [this.castleFlags, this.pawnFlags]; - } - - disaggregateFlags(flags) { - this.castleFlags = flags[0]; - this.pawnFlags = flags[1]; - } - getEpSquare(moveOrSquare) { // At stage 2, all pawns can be captured en-passant if ( @@ -150,7 +197,7 @@ export default class CheckeredRules extends ChessRules { getCmove(move) { // No checkered move to undo at stage 2: if (this.stage == 1 && move.vanish.length == 1 && move.appear[0].c == "c") - return { start: move.start, end: move.end }; + return {start: move.start, end: move.end}; return null; } @@ -177,21 +224,19 @@ export default class CheckeredRules extends ChessRules { // Apply "checkerization" of standard moves const lastRank = (color == "w" ? 0 : 7); const [x, y] = [moves[0].start.x, moves[0].start.y]; - let moves = []; const piece = this.getPiece(x, y); // King is treated differently: it never turn checkered - if (piece == 'k') { + if (piece == 'k' && this.stage == 1) { // If at least one checkered piece, allow switching: if ( - this.canSwitch && !noswitch && + this.options["withswitch"] && this.board.some(b => b.some(cell => cell[0] == 'c')) ) { - const oppCol = C.GetOppCol(color); - const oppKingPos = this.searchKingPos(oppCol)[0]; + const oppKingPos = this.searchKingPos(C.GetOppTurn(this.turn))[0]; moves.push( new Move({ start: { x: x, y: y }, - end: { x: oppKingPos[0], y: oppKingPos[1] }, + end: {x: oppKingPos[0], y: oppKingPos[1]}, appear: [], vanish: [] }) @@ -202,7 +247,7 @@ export default class CheckeredRules extends ChessRules { if (piece == 'p') { // Filter out forbidden pawn moves moves = moves.filter(m => { - if (m.vanish[0].p == 'p') { + if (m.vanish.length > 0 && m.vanish[0].p == 'p') { if ( Math.abs(m.end.x - m.start.x) == 2 && !this.pawnFlags[this.turn][m.start.y] @@ -210,7 +255,7 @@ export default class CheckeredRules extends ChessRules { return false; //forbidden 2-squares jumps } if ( - this.board[m.end.x][m.end.y] == V.EMPTY && + this.board[m.end.x][m.end.y] == "" && m.vanish.length == 2 && this.getColor(m.start.x, m.start.y) == "c" ) { @@ -222,7 +267,7 @@ export default class CheckeredRules extends ChessRules { } let extraMoves = []; moves.forEach(m => { - if (m.vanish.length == 2 && m.appear.length == 1) + if (m.vanish.length == 2 && m.appear.length == 1) { // A capture occured m.appear[0].c = "c"; if ( @@ -240,7 +285,7 @@ export default class CheckeredRules extends ChessRules { return moves.concat(extraMoves); } - canIplay(side, [x, y]) { + canIplay(x, y) { if (this.stage == 2) { const color = this.getColor(x, y); return ( @@ -249,16 +294,19 @@ export default class CheckeredRules extends ChessRules { : ['w', 'b'].includes(color) ); } - return side == this.turn && [side, "c"].includes(this.getColor(x, y)); + return ( + this.playerColor == this.turn && + [this.turn, "c"].includes(this.getColor(x, y)) + ); } // Does m2 un-do m1 ? (to disallow undoing checkered moves) oppositeMoves(m1, m2) { return ( !!m1 && - m2.appear[0].c == "c" && m2.appear.length == 1 && m2.vanish.length == 1 && + m2.appear[0].c == "c" && m1.start.x == m2.end.x && m1.end.x == m2.start.x && m1.start.y == m2.end.y && @@ -266,48 +314,37 @@ export default class CheckeredRules extends ChessRules { ); } - // TODO: adapt, merge filterValid(moves) { - if (moves.length == 0) - return []; const color = this.turn; - const oppCol = C.GetOppCol(color); - return moves.filter(m => { + if (this.stage == 2 && this.sideCheckered == color) // Checkered cannot be under check (no king) - if (stage == 2 && this.sideCheckered == color) - return true; + return moves; + let kingPos = super.searchKingPos(color); + if (this.stage == 2) + // Must consider both kings (attacked by checkered side) + kingPos = [kingPos, super.searchKingPos(C.GetOppTurn(this.turn))]; + const oppCols = this.getOppCols(color); + return moves.filter(m => { this.playOnBoard(m); let res = true; - if (stage == 1) { - if (m.appear.length == 0 && m.vanish.length == 0) { - // Special "switch" move: kings must not be attacked by checkered. - // Not checking for oppositeMoves here: checkered are autonomous - res = ( - !this.isAttacked(this.kingPos['w'], ['c']) && - !this.isAttacked(this.kingPos['b'], ['c']) && - this.getAllPotentialMoves().length > 0 - ); - } - else res = !this.oppositeMoves(this.cmove, m); - } - if (res && m.appear.length > 0) res = !this.underCheck(color); - // At stage 2, side with B & W can be undercheck with both kings: - if (res && stage == 2) res = !this.underCheck(oppCol); - this.undo(m); + if (this.stage == 1) + res = !this.oppositeMoves(this.cmove, m); + if (res && m.appear.length > 0) + res = !this.underCheck(kingPos, oppCols); + this.undoOnBoard(m); return res; }); } - atLeastOneMove() { - const color = this.turn; - const oppCol = V.GetOppCol(color); - for (let i = 0; i < V.size.x; i++) { - for (let j = 0; j < V.size.y; j++) { + atLeastOneMove(color) { + const myCols = [color, 'c']; + for (let i = 0; i < this.size.x; i++) { + for (let j = 0; j < this.size.y; j++) { const colIJ = this.getColor(i, j); if ( - this.board[i][j] != V.EMPTY && + this.board[i][j] != "" && ( - (this.stage == 1 && colIJ != oppCol) || + (this.stage == 1 && myCols.includes(colIJ)) || (this.stage == 2 && ( (this.sideCheckered == color && colIJ == 'c') || @@ -317,137 +354,82 @@ export default class CheckeredRules extends ChessRules { ) ) { const moves = this.getPotentialMovesFrom([i, j]); - if (moves.length > 0) { - for (let k = 0; k < moves.length; k++) - if (this.filterValid([moves[k]]).length > 0) return true; - } + if (moves.some(m => this.filterValid([m]).length >= 1)) + return true; } } } return false; } - // TODO: adapt - underCheck(color) { - if (this.stage == 1) - return this.isAttacked(this.kingPos[color], [V.GetOppCol(color), "c"]); - if (color == this.sideCheckered) return false; - return ( - this.isAttacked(this.kingPos['w'], ["c"]) || - this.isAttacked(this.kingPos['b'], ["c"]) - ); - } - - play(move) { - move.flags = JSON.stringify(this.aggregateFlags()); - this.epSquares.push(this.getEpSquare(move)); - V.PlayOnBoard(this.board, move); - if (move.appear.length > 0 || move.vanish.length > 0) - { - this.turn = V.GetOppCol(this.turn); - this.movesCount++; - } - this.postPlay(move); + underCheck(square_s, oppCols) { + if (this.stage == 2 && oppCol != this.sideCheckered) + return false; //checkered pieces is me, I'm not under check + return square_s.some(sq => super.underAttack(sq, oppCols)); } - postPlay(move) { - if (move.appear.length == 0 && move.vanish.length == 0) { - this.stage = 2; - this.sideCheckered = this.turn; - } - else { - const c = move.vanish[0].c; - const piece = move.vanish[0].p; - if (piece == V.KING) { - this.kingPos[c][0] = move.appear[0].x; - this.kingPos[c][1] = move.appear[0].y; - } - super.updateCastleFlags(move, piece); + prePlay(move) { + if (move.appear.length > 0 && move.vanish.length > 0) { + super.prePlay(move); if ( [1, 6].includes(move.start.x) && - move.vanish[0].p == V.PAWN && + move.vanish[0].p == 'p' && Math.abs(move.end.x - move.start.x) == 2 ) { // This move turns off a 2-squares pawn flag this.pawnFlags[move.start.x == 6 ? "w" : "b"][move.start.y] = false; } } + } + + postPlay(move) { + if (move.appear.length == 0 && move.vanish.length == 0) { + this.stage = 2; + this.sideCheckered = this.turn; + } + else + super.postPlay(move); this.cmove = this.getCmove(move); } + tryChangeTurn(move) { + if (move.appear.length > 0 && move.vanish.length > 0) + super.tryChangeTurn(move); + } + getCurrentScore() { const color = this.turn; if (this.stage == 1) { - if (this.atLeastOneMove()) return "*"; + if (this.atLeastOneMove(color)) + return "*"; // Artifically change turn, for checkered pawns - this.turn = V.GetOppCol(this.turn); - const res = - this.isAttacked(this.kingPos[color], [V.GetOppCol(color), "c"]) - ? color == "w" - ? "0-1" - : "1-0" - : "1/2"; - this.turn = V.GetOppCol(this.turn); + const oppTurn = C.GetOppTurn(color); + this.turn = oppTurn; + const kingPos = super.searchKingPos(color)[0]; + let res = "1/2"; + if (super.underAttack(kingPos, [oppTurn, 'c'])) + res = (color == "w" ? "0-1" : "1-0"); + this.turn = color; return res; } // Stage == 2: - if (this.sideCheckered == this.turn) { + if (this.sideCheckered == color) { // Check if remaining checkered pieces: if none, I lost if (this.board.some(b => b.some(cell => cell[0] == 'c'))) { - if (!this.atLeastOneMove()) return "1/2"; + if (!this.atLeastOneMove(color)) + return "1/2"; return "*"; } - return color == 'w' ? "0-1" : "1-0"; + return (color == 'w' ? "0-1" : "1-0"); } - if (this.atLeastOneMove()) return "*"; - let res = this.isAttacked(this.kingPos['w'], ["c"]); - if (!res) res = this.isAttacked(this.kingPos['b'], ["c"]); - if (res) return color == 'w' ? "0-1" : "1-0"; + if (this.atLeastOneMove(color)) + return "*"; + let res = super.underAttack(super.searchKingPos(color)[0], ['c']); + if (!res) + res = super.underAttack(super.searchKingPos(oppCol)[0], ['c']); + if (res) + return (color == 'w' ? "0-1" : "1-0"); return "1/2"; } - // TODO: adapt - static GenRandInitFen(options) { - const baseFen = ChessRules.GenRandInitFen(options); - return ( - // Add 16 pawns flags + empty cmove + stage == 1: - baseFen.slice(0, -2) + "1111111111111111 - - 1" + - (!options["switch"] ? '-' : "") - ); - } - { - cmove: fenParts[5], - stage: fenParts[6] - } - - getCmoveFen() { - const L = this.cmoves.length; - return ( - !this.cmoves[L - 1] - ? "-" - : ChessRules.CoordsToSquare(this.cmoves[L - 1].start) + - ChessRules.CoordsToSquare(this.cmoves[L - 1].end) - ); - } - - getStageFen() { - if (this.stage == 1) return "1" + (!this.canSwitch ? '-' : ""); - // Stage == 2: - return "2" + this.sideCheckered; - } - - getFen() { - return ( - super.getFen() + " " + this.getCmoveFen() + " " + this.getStageFen() - ); - } - - getFlagsFen() { - let fen = super.getFlagsFen(); - // Add pawns flags - for (let c of ["w", "b"]) - for (let i = 0; i < 8; i++) fen += (this.pawnFlags[c][i] ? "1" : "0"); - return fen; - } - };