X-Git-Url: https://git.auder.net/rpsls.js?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FChakart%2Fen.pug;h=fbfc4eb8850ae047bd2a569673fc5e47574690a1;hb=3955246aca52e36cd02a528c98712e473c93417c;hp=450c487a4f57133413a057a6c1704ff7c5b1bee1;hpb=596e24d030f94682a31df74799c13eb792a63cdf;p=vchess.git diff --git a/client/src/translations/rules/Chakart/en.pug b/client/src/translations/rules/Chakart/en.pug index 450c487a..fbfc4eb8 100644 --- a/client/src/translations/rules/Chakart/en.pug +++ b/client/src/translations/rules/Chakart/en.pug @@ -16,11 +16,10 @@ ul possible, then the egg stays on the initial square. li. The rook (Donkey) put a banana on a square diagonally adjacent to the - arrival one, if possible. In case of multiple options the choice is left - to the player (click on a square after your move). + arrival one, at random, if possible. li. The bishop (Wario) put a bomb on a square orthogonally adjacent to the - arrival one, if possible. You can also choose the square. + arrival one, at random, if possible. li. The queen (Mario) can play a stealth move once in the game: choose the empty square when the queen is going to an empty square. After this move, @@ -30,6 +29,7 @@ ul The king (Peach) can "throw a shell" on an enemy reachable by a queen, once in the game. A promoted king also has this power, if not already used. The capture is done remotely without moving. +p The king cannot castle, and pawns don't capture en passant. figure.diagram-container .diagram @@ -39,8 +39,8 @@ figure.diagram-container p. So the goal is to capture Peach :) If pawns promoted into king, then all of them must be captured. - Since it still looked too easy '^^ the 4 mentioned objects - alter the played move, generally at random: + Since it still looked too easy '^^ the 4 mentioned objects + alter the played move, generally at random: ul li. A king or a pawn arriving on a mushroom advance one square further @@ -55,6 +55,7 @@ ul li. A piece arriving on a banana (resp. bomb) is redirected at random by one square in an orthogonal (resp. diagonal) direction, if possible. + An enemy piece could be captured in this way. p. The effects can cumulate, as illustrated on the diagram: the bishop "captures" the banana on e4, and is then redirected twoard e5: @@ -78,8 +79,8 @@ p. first the positive, then the negative. ul li. - King Boo (*B) let you exchange the position of the playing piece with any - of the pieces of the board. + King Boo (*B) let you exchange the position of one of your pieces with + any of the pieces of the board. li Koopa (*K) drives the piece back onto its initial square. li. Toadette (*T) allows to place a captured piece on the board (on an empty @@ -88,7 +89,7 @@ ul li. Chomp (*C) eats the piece, which is thus captured. If it's Peach, then you have lost :) - li Daisy (*D) allows to play again with the same piece. + li Daisy (*D) allows to play again with any of your pieces. li. Bowser (*M) immobilizes the piece (which turns into yellow or red). It won't be allowed to move on next turn. @@ -105,14 +106,9 @@ figure.diagram-container She can capture the king. Bad luck :( p. - Note 1: some bonus might not be applicable. In particular, if no piece was + Note: some bonus might not be applicable. In particular, if no piece was captured "Toadette" cannot be applied. -p. - Note 2: - in the current implementation pieces are unaffected by the objects they let - on the board. This will probably change. - h3 Source p.