let challenges = {}; //variantName --> socketId, name
let games = {}; //gameId --> gameInfo (vname, fen, players, options, time)
-let moveHash = {}; //gameId --> set of hashes seen so far
let sockets = {}; //socketId --> socket
const variants = require("./variants.js");
const Crypto = require("crypto");
vname: vname,
players: players,
options: options,
- time: Date.now()
+ time: Date.now(),
+ moveHash: {} //set of moves hashes seen so far
};
return gid;
}
// Provide seed in case of, so that both players initialize with same FEN
function launchGame(gid) {
- moveHash[gid] = {};
const gameInfo = Object.assign(
{seed: Math.floor(Math.random() * 19840), gid: gid},
games[gid]
sockets[sid] = socket;
socket.isAlive = true;
socket.on("pong", () => socket.isAlive = true);
-
+ if (params.dev == true) {
+ const chokidar = require("chokidar");
+ const watcher = chokidar.watch(
+ ["*.js", "*.css", "utils/", "variants/"],
+ {persistent: true});
+ watcher.on("change", path => send(sid, "filechange", {path: path}));
+ }
socket.on("message", (msg) => {
const obj = JSON.parse(msg);
switch (obj.code) {
const hash = Crypto.createHash("md5")
.update(JSON.stringify(obj.fen))
.digest("hex");
- if (moveHash[hash])
+ if (games[obj.gid].moveHash[hash])
break;
- moveHash[hash] = true;
+ games[obj.gid].moveHash[hash] = true;
games[obj.gid].fen = obj.fen;
- games[obj.gid].time = Date.now(); //update timestamp in case of
+ games[obj.gid].time = Date.now(); //update useful if verrry slow game
const playingWhite = (games[obj.gid].players[0].sid == sid);
const oppSid = games[obj.gid].players[playingWhite ? 1 : 0].sid;
send(oppSid, "newmove", {moves: obj.moves});