| {{ st.tr["Analysis mode"] }}
.row
.col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3
- h4#variantName(v-show="display=='rules'") {{ gameInfo.vname }}
+ h4#variantName(v-show="display=='rules'") {{ getVariantDisplay }}
div(
v-show="display=='rules'"
v-html="content"
import { store } from "@/store";
import { replaceByDiag } from "@/utils/printDiagram";
import { CompgameStorage } from "@/utils/compgameStorage";
+import afterRawLoad from "@/utils/afterRawLoad";
export default {
name: "my-rules",
components: {
showAnalyzeBtn: function() {
return !!this.V && this.V.CanAnalyze;
},
+ getVariantDisplay: function() {
+ if (!this.gameInfo.vname) return ""; //variant not set yet
+ return this.st.variants.find(v => v.name == this.gameInfo.vname).display;
+ },
content: function() {
if (!this.gameInfo.vname) return ""; //variant not set yet
- // (AJAX) Request to get rules content (plain text, HTML)
return (
- require(
- "raw-loader!@/translations/rules/" +
- this.gameInfo.vname + "/" +
- this.st.lang + ".pug"
- )
- // Next two lines fix a weird issue after last update (2019-11)
- .replace(/\\n/g, " ")
- .replace(/\\"/g, '"')
- .replace('module.exports = "', "")
- .replace(/"$/, "")
- .replace(/(fen:)([^:]*):/g, replaceByDiag)
+ afterRawLoad(
+ require(
+ "raw-loader!@/translations/rules/" +
+ this.gameInfo.vname + "/" + this.st.lang + ".pug"
+ ).default
+ ).replace(/(fen:)([^:]*):/g, replaceByDiag)
);
}
},
else if (this.gameInProgress) this.display = "computer";
},
re_setVariant: async function(vname) {
+ const key = "rr_" + vname;
+ if (!localStorage.getItem(key))
+ // Mark rules as "read"
+ localStorage.setItem(key, '1');
await import("@/variants/" + vname + ".js")
.then((vModule) => {
this.V = window.V = vModule[vname + "Rules"];
this.gameInfo.mode = mode;
if (this.gameInfo.mode == "versus") {
CompgameStorage.get(this.gameInfo.vname, (game) => {
- // NOTE: game might be null
+ // NOTE: game might be null (if none stored yet)
+ if (!!game && !V.IsGoodFen(game.fen)) {
+ // Some issues with stored game: delete
+ CompgameStorage.remove(game.vname);
+ game = null;
+ }
this.$refs["compgame"].launchGame(game);
});
- } else {
- this.$refs["compgame"].launchGame();
}
+ else this.$refs["compgame"].launchGame();
},
// The user wants to stop the game:
stopGame: function() {