this.conn = new WebSocket(this.connexionString);
this.conn.addEventListener("message", this.socketMessageListener);
const oppSid = this.getOppsid();
- if (!!oppSid) this.requestLaststate(oppSid); //in case of
+ if (!!oppSid) this.requestLastate(oppSid); //in case of
}
},
1000
this.game.type == "live" &&
this.game.players.some(p => p.sid == user.sid)
) {
- this.requestLaststate(user.sid);
+ this.requestLastate(user.sid);
}
break;
}
const trySetVname = setInterval(
() => {
// this.st.variants might be uninitialized (variant == null)
- variant = this.st.variants.find(v => v.id == game.vid);
+ variant = this.st.variants.find(v => {
+ return v.id == game.vid || v.name == game.vname
+ });
if (!!variant) {
clearInterval(trySetVname);
game.vname = variant.name;