play: function(move, received, light, noemit) {
// Freeze while choices are shown:
if (this.$refs["board"].choices.length > 0) return;
+ // The board may show some the possible moves: (TODO: bad solution)
+ this.$refs["board"].resetCurrentAttempt();
if (!!noemit) {
if (this.inPlay) {
// Received moves in observed games can arrive too fast:
const L = this.moves.length;
let move = this.moves[L-1];
if (!Array.isArray(move)) move = [move];
- for (let i=move.length -1; i >= 0; i--) this.vr.undo(move[i]);
+ for (let i = move.length - 1; i >= 0; i--) this.vr.undo(move[i]);
this.moves.pop();
this.cursor--;
- // The board may still show the possible moves: (TODO: bad solution)
- this.$refs["board"].resetCurrentAttempt();
this.inMultimove = false;
},
cancelLastMove: function() {
undo: function(move, light) {
// Freeze while choices are shown:
if (this.$refs["board"].choices.length > 0) return;
+ this.$refs["board"].resetCurrentAttempt();
if (this.inMultimove) {
this.cancelCurrentMultimove();
this.incheck = this.vr.getCheckSquares(this.vr.turn);
if (this.cursor < minCursor) return; //no more moves
move = this.moves[this.cursor];
}
+ this.$refs["board"].resetCurrentAttempt();
undoMove(move, this.vr);
if (light) this.cursor--;
else {
},
gotoMove: function(index) {
if (this.$refs["board"].choices.length > 0) return;
+ this.$refs["board"].resetCurrentAttempt();
if (this.inMultimove) this.cancelCurrentMultimove();
if (index == this.cursor) return;
if (index < this.cursor) {
},
gotoBegin: function() {
if (this.$refs["board"].choices.length > 0) return;
+ this.$refs["board"].resetCurrentAttempt();
if (this.inMultimove) this.cancelCurrentMultimove();
const minCursor =
this.moves.length > 0 && this.moves[0].notation == "..."
},
gotoEnd: function() {
if (this.$refs["board"].choices.length > 0) return;
+ this.$refs["board"].resetCurrentAttempt();
if (this.cursor == this.moves.length - 1) return;
this.gotoMove(this.moves.length - 1);
this.emitFenIfAnalyze();