-Fix rescaling by adopting a different strategy: use mouse scroll instead, +/- 5% each time ?
-Seems easier to control width/height accurately and safely in this way...
+Animate castle by both movements (and generalize? match vanishes with appears?)
-Impossible to play / triple move in Doublemove : turn issues, maybe because a move is sent twice to the server...
-=> solution = sign (hash?) moves, and if an already received signature received again, ignore?
-
-add variants : Chakart first (dark,cylinder)
-Dark Racing Kings ?
-Checkered-Teleport ?
+add variants :
+Dark Racing Kings ? Checkered-Teleport ?
+Hmm... non ? -->
Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number
-réfléchir aux animations par variante (reversi, Chakart, Atomic, ...)