| 1 | import ChessRules from "/base_rules.js"; |
| 2 | |
| 3 | export default class AbstractFlipRules extends ChessRules { |
| 4 | |
| 5 | // For games without captures (replaced by flips) |
| 6 | get hasEnpassant() { |
| 7 | return false; |
| 8 | } |
| 9 | canTake() { |
| 10 | return false; |
| 11 | } |
| 12 | filterValid(moves) { |
| 13 | return moves; |
| 14 | } |
| 15 | underCheck() { |
| 16 | return false; |
| 17 | } |
| 18 | |
| 19 | playOnBoard(move) { |
| 20 | super.playOnBoard(move); |
| 21 | this.flipColorOf(move.flips); |
| 22 | } |
| 23 | undoOnBoard(move) { |
| 24 | super.undoOnBoard(move); |
| 25 | this.flipColorOf(move.flips); |
| 26 | } |
| 27 | |
| 28 | flipColorOf(flips) { |
| 29 | for (let xy of flips) { |
| 30 | const newColor = C.GetOppTurn(this.getColor(xy.x, xy.y)); |
| 31 | this.board[xy.x][xy.y] = newColor + this.board[xy.x][xy.y][1]; |
| 32 | } |
| 33 | } |
| 34 | |
| 35 | playVisual(move, r) { |
| 36 | super.playVisual(move, r); |
| 37 | move.flips.forEach(f => { |
| 38 | this.g_pieces[f.x][f.y].classList.toggle("white"); |
| 39 | this.g_pieces[f.x][f.y].classList.toggle("black"); |
| 40 | }); |
| 41 | } |
| 42 | |
| 43 | }; |