| 1 | import ChessRules from "/base_rules.js"; |
| 2 | import { ArrayFun } from "/utils/array.js"; |
| 3 | import { Random } from "/utils/alea.js"; |
| 4 | |
| 5 | export default class AlapoRules extends ChessRules { |
| 6 | |
| 7 | static get Options() { |
| 8 | return { |
| 9 | select: C.Options.select, |
| 10 | styles: C.Options.styles.filter(s => s != "teleport") |
| 11 | }; |
| 12 | } |
| 13 | |
| 14 | get hasFlags() { |
| 15 | return false; |
| 16 | } |
| 17 | get hasEnpassant() { |
| 18 | return false; |
| 19 | } |
| 20 | |
| 21 | getSvgChessboard() { |
| 22 | let board = super.getSvgChessboard().slice(0, -6); |
| 23 | // Add lines to delimitate goals |
| 24 | board += ` |
| 25 | <line x1="0" y1="10" x2="60" y2="10" stroke="black" stroke-width="0.1"/> |
| 26 | <line x1="0" y1="50" x2="60" y2="50" stroke="black" stroke-width="0.1"/> |
| 27 | </svg>`; |
| 28 | return board; |
| 29 | } |
| 30 | |
| 31 | genRandInitFen(seed) { |
| 32 | if (this.options["randomness"] == 0) |
| 33 | return "rbqqbr/tcssct/6/6/TCSSCT/RBQQBR w 0"; |
| 34 | |
| 35 | Random.setSeed(seed); |
| 36 | |
| 37 | const piece2pawn = { |
| 38 | r: 't', |
| 39 | q: 's', |
| 40 | b: 'c' |
| 41 | }; |
| 42 | |
| 43 | let pieces = { w: new Array(6), b: new Array(6) }; |
| 44 | // Shuffle pieces on first (and last rank if randomness == 2) |
| 45 | for (let c of ["w", "b"]) { |
| 46 | if (c == 'b' && this.options["randomness"] == 1) { |
| 47 | pieces['b'] = pieces['w']; |
| 48 | break; |
| 49 | } |
| 50 | |
| 51 | let positions = ArrayFun.range(6); |
| 52 | |
| 53 | // Get random squares for bishops |
| 54 | let randIndex = 2 * Random.randInt(3); |
| 55 | const bishop1Pos = positions[randIndex]; |
| 56 | let randIndex_tmp = 2 * Random.randInt(3) + 1; |
| 57 | const bishop2Pos = positions[randIndex_tmp]; |
| 58 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
| 59 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); |
| 60 | |
| 61 | // Get random square for queens |
| 62 | randIndex = Random.randInt(4); |
| 63 | const queen1Pos = positions[randIndex]; |
| 64 | positions.splice(randIndex, 1); |
| 65 | randIndex = Random.randInt(3); |
| 66 | const queen2Pos = positions[randIndex]; |
| 67 | positions.splice(randIndex, 1); |
| 68 | |
| 69 | // Rooks positions are now fixed, |
| 70 | const rook1Pos = positions[0]; |
| 71 | const rook2Pos = positions[1]; |
| 72 | |
| 73 | pieces[c][rook1Pos] = "r"; |
| 74 | pieces[c][bishop1Pos] = "b"; |
| 75 | pieces[c][queen1Pos] = "q"; |
| 76 | pieces[c][queen2Pos] = "q"; |
| 77 | pieces[c][bishop2Pos] = "b"; |
| 78 | pieces[c][rook2Pos] = "r"; |
| 79 | } |
| 80 | |
| 81 | return ( |
| 82 | pieces["b"].join("") + "/" + |
| 83 | pieces["b"].map(p => piece2pawn[p]).join("") + |
| 84 | "/6/6/" + |
| 85 | pieces["w"].map(p => piece2pawn[p].toUpperCase()).join("") + "/" + |
| 86 | pieces["w"].join("").toUpperCase() + |
| 87 | " w 0" |
| 88 | ); |
| 89 | } |
| 90 | |
| 91 | // Triangles are rotated from opponent viewpoint (=> suffix "_inv") |
| 92 | pieces(color, x, y) { |
| 93 | const allSpecs = super.pieces(color, x, y); |
| 94 | return { |
| 95 | 'r': allSpecs['r'], |
| 96 | 'q': allSpecs['q'], |
| 97 | 'b': Object.assign({}, allSpecs['b'], |
| 98 | {"class": "bishop" + (this.playerColor != color ? "_inv" : "")}), |
| 99 | 's': { //"square" |
| 100 | "class": "babyrook", |
| 101 | moves: [ |
| 102 | { |
| 103 | steps: [[0, 1], [0, -1], [1, 0], [-1, 0]], |
| 104 | range: 1 |
| 105 | } |
| 106 | ] |
| 107 | }, |
| 108 | 'c': { //"circle" |
| 109 | "class": "babyqueen", |
| 110 | moves: [ |
| 111 | { |
| 112 | steps: [ |
| 113 | [0, 1], [0, -1], [1, 0], [-1, 0], |
| 114 | [1, 1], [1, -1], [-1, 1], [-1, -1] |
| 115 | ], |
| 116 | range: 1 |
| 117 | } |
| 118 | ] |
| 119 | }, |
| 120 | 't': { //"triangle" |
| 121 | "class": "babybishop" + (this.playerColor != color ? "_inv" : ""), |
| 122 | moves: [ |
| 123 | { |
| 124 | steps: [[1, 1], [1, -1], [-1, 1], [-1, -1]], |
| 125 | range: 1 |
| 126 | } |
| 127 | ] |
| 128 | } |
| 129 | }; |
| 130 | } |
| 131 | |
| 132 | get size() { |
| 133 | return { |
| 134 | x: 6, |
| 135 | y: 6 |
| 136 | }; |
| 137 | } |
| 138 | |
| 139 | filterValid(moves) { |
| 140 | return moves; |
| 141 | } |
| 142 | |
| 143 | getCurrentScore() { |
| 144 | // Try both colors (to detect potential suicides) |
| 145 | let won = {}; |
| 146 | for (let c of ['w', 'b']) { |
| 147 | const oppCol = C.GetOppCol(c); |
| 148 | const goal = (c == 'w' ? 0 : 5); |
| 149 | won[c] = this.board[goal].some((b,j) => { |
| 150 | return ( |
| 151 | this.getColor(goal, j) == c && |
| 152 | !this.findCapturesOn( |
| 153 | [goal, j], |
| 154 | { |
| 155 | one: true, |
| 156 | oppCol: oppCol, |
| 157 | segments: this.options["cylinder"] |
| 158 | } |
| 159 | ) |
| 160 | ); |
| 161 | }); |
| 162 | } |
| 163 | if (won['w'] && won['b']) |
| 164 | return "?"; //no idea who won, not relevant anyway :) |
| 165 | return (won['w'] ? "1-0" : (won['b'] ? "0-1" : "*")); |
| 166 | } |
| 167 | |
| 168 | }; |