| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | import { ArrayFun } from "@/utils/array"; |
| 3 | import { randInt } from "@/utils/alea"; |
| 4 | |
| 5 | export class Antiking2Rules extends ChessRules { |
| 6 | static get ANTIKING() { |
| 7 | return "a"; |
| 8 | } |
| 9 | |
| 10 | static get PIECES() { |
| 11 | return ChessRules.PIECES.concat([V.ANTIKING]); |
| 12 | } |
| 13 | |
| 14 | getPpath(b) { |
| 15 | return b[1] == "a" ? "Antiking/" + b : b; |
| 16 | } |
| 17 | |
| 18 | setOtherVariables(fen) { |
| 19 | super.setOtherVariables(fen); |
| 20 | this.antikingPos = { w: [-1, -1], b: [-1, -1] }; |
| 21 | const rows = V.ParseFen(fen).position.split("/"); |
| 22 | for (let i = 0; i < rows.length; i++) { |
| 23 | let k = 0; |
| 24 | for (let j = 0; j < rows[i].length; j++) { |
| 25 | switch (rows[i].charAt(j)) { |
| 26 | case "a": |
| 27 | this.antikingPos["b"] = [i, k]; |
| 28 | break; |
| 29 | case "A": |
| 30 | this.antikingPos["w"] = [i, k]; |
| 31 | break; |
| 32 | default: { |
| 33 | const num = parseInt(rows[i].charAt(j)); |
| 34 | if (!isNaN(num)) k += num - 1; |
| 35 | } |
| 36 | } |
| 37 | k++; |
| 38 | } |
| 39 | } |
| 40 | } |
| 41 | |
| 42 | canTake([x1, y1], [x2, y2]) { |
| 43 | const piece1 = this.getPiece(x1, y1); |
| 44 | const piece2 = this.getPiece(x2, y2); |
| 45 | const color1 = this.getColor(x1, y1); |
| 46 | const color2 = this.getColor(x2, y2); |
| 47 | return ( |
| 48 | piece2 != "a" && |
| 49 | ( |
| 50 | (piece1 != "a" && color1 != color2) || |
| 51 | (piece1 == "a" && color1 == color2) |
| 52 | ) |
| 53 | ); |
| 54 | } |
| 55 | |
| 56 | getPotentialMovesFrom([x, y]) { |
| 57 | switch (this.getPiece(x, y)) { |
| 58 | case V.ANTIKING: |
| 59 | return this.getPotentialAntikingMoves([x, y]); |
| 60 | default: |
| 61 | return super.getPotentialMovesFrom([x, y]); |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | getPotentialAntikingMoves(sq) { |
| 66 | // The antiking moves like a king (only captured colors differ) |
| 67 | return this.getSlideNJumpMoves( |
| 68 | sq, |
| 69 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), |
| 70 | "oneStep" |
| 71 | ); |
| 72 | } |
| 73 | |
| 74 | isAttacked(sq, color) { |
| 75 | return ( |
| 76 | super.isAttacked(sq, color) || |
| 77 | this.isAttackedByAntiking(sq, color) |
| 78 | ); |
| 79 | } |
| 80 | |
| 81 | isAttackedByKing([x, y], color) { |
| 82 | // Antiking is not attacked by king: |
| 83 | if (this.getPiece(x, y) == V.ANTIKING) return false; |
| 84 | return super.isAttackedByKing([x, y], color); |
| 85 | } |
| 86 | |
| 87 | isAttackedByAntiking([x, y], color) { |
| 88 | // (Anti)King is not attacked by antiking |
| 89 | if ([V.KING, V.ANTIKING].includes(this.getPiece(x, y))) return false; |
| 90 | return this.isAttackedBySlideNJump( |
| 91 | [x, y], |
| 92 | color, |
| 93 | V.ANTIKING, |
| 94 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), |
| 95 | "oneStep" |
| 96 | ); |
| 97 | } |
| 98 | |
| 99 | underCheck(color) { |
| 100 | const oppCol = V.GetOppCol(color); |
| 101 | let res = |
| 102 | this.isAttacked(this.kingPos[color], oppCol) || |
| 103 | !this.isAttacked(this.antikingPos[color], oppCol); |
| 104 | return res; |
| 105 | } |
| 106 | |
| 107 | getCheckSquares(color) { |
| 108 | let res = []; |
| 109 | const oppCol = V.GetOppCol(color); |
| 110 | if (this.isAttacked(this.kingPos[color], oppCol)) |
| 111 | res.push(JSON.parse(JSON.stringify(this.kingPos[color]))); |
| 112 | if (!this.isAttacked(this.antikingPos[color], oppCol)) |
| 113 | res.push(JSON.parse(JSON.stringify(this.antikingPos[color]))); |
| 114 | return res; |
| 115 | } |
| 116 | |
| 117 | postPlay(move) { |
| 118 | super.postPlay(move); |
| 119 | const piece = move.vanish[0].p; |
| 120 | const c = move.vanish[0].c; |
| 121 | // Update antiking position |
| 122 | if (piece == V.ANTIKING) { |
| 123 | this.antikingPos[c][0] = move.appear[0].x; |
| 124 | this.antikingPos[c][1] = move.appear[0].y; |
| 125 | } |
| 126 | } |
| 127 | |
| 128 | postUndo(move) { |
| 129 | super.postUndo(move); |
| 130 | const c = move.vanish[0].c; |
| 131 | if (move.vanish[0].p == V.ANTIKING) |
| 132 | this.antikingPos[c] = [move.start.x, move.start.y]; |
| 133 | } |
| 134 | |
| 135 | static get VALUES() { |
| 136 | return Object.assign( |
| 137 | { a: 1000 }, |
| 138 | ChessRules.VALUES |
| 139 | ); |
| 140 | } |
| 141 | |
| 142 | static GenRandInitFen(randomness) { |
| 143 | if (randomness == 0) |
| 144 | return "rnbqkbnr/pppppppp/3A4/8/8/3a4/PPPPPPPP/RNBQKBNR w 0 ahah -"; |
| 145 | |
| 146 | let pieces = { w: new Array(8), b: new Array(8) }; |
| 147 | let flags = ""; |
| 148 | let antikingPos = { w: -1, b: -1 }; |
| 149 | for (let c of ["w", "b"]) { |
| 150 | if (c == 'b' && randomness == 1) { |
| 151 | pieces['b'] = pieces['w']; |
| 152 | antikingPos['b'] = antikingPos['w']; |
| 153 | flags += flags; |
| 154 | break; |
| 155 | } |
| 156 | |
| 157 | let positions = ArrayFun.range(8); |
| 158 | |
| 159 | // Get random squares for bishops, but avoid corners; because, |
| 160 | // if an antiking blocks a cornered bishop, it can never be checkmated |
| 161 | let randIndex = 2 * randInt(1, 4); |
| 162 | const bishop1Pos = positions[randIndex]; |
| 163 | let randIndex_tmp = 2 * randInt(3) + 1; |
| 164 | const bishop2Pos = positions[randIndex_tmp]; |
| 165 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
| 166 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); |
| 167 | |
| 168 | randIndex = randInt(6); |
| 169 | const knight1Pos = positions[randIndex]; |
| 170 | positions.splice(randIndex, 1); |
| 171 | randIndex = randInt(5); |
| 172 | const knight2Pos = positions[randIndex]; |
| 173 | positions.splice(randIndex, 1); |
| 174 | |
| 175 | randIndex = randInt(4); |
| 176 | const queenPos = positions[randIndex]; |
| 177 | positions.splice(randIndex, 1); |
| 178 | |
| 179 | const rook1Pos = positions[0]; |
| 180 | const kingPos = positions[1]; |
| 181 | const rook2Pos = positions[2]; |
| 182 | |
| 183 | // Random squares for antikings |
| 184 | antikingPos[c] = randInt(8); |
| 185 | |
| 186 | pieces[c][rook1Pos] = "r"; |
| 187 | pieces[c][knight1Pos] = "n"; |
| 188 | pieces[c][bishop1Pos] = "b"; |
| 189 | pieces[c][queenPos] = "q"; |
| 190 | pieces[c][kingPos] = "k"; |
| 191 | pieces[c][bishop2Pos] = "b"; |
| 192 | pieces[c][knight2Pos] = "n"; |
| 193 | pieces[c][rook2Pos] = "r"; |
| 194 | flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); |
| 195 | } |
| 196 | const ranks23_black = |
| 197 | "pppppppp/" + |
| 198 | (antikingPos["w"] > 0 ? antikingPos["w"] : "") + |
| 199 | "A" + |
| 200 | (antikingPos["w"] < 7 ? 7 - antikingPos["w"] : ""); |
| 201 | const ranks23_white = |
| 202 | (antikingPos["b"] > 0 ? antikingPos["b"] : "") + |
| 203 | "a" + |
| 204 | (antikingPos["b"] < 7 ? 7 - antikingPos["b"] : "") + |
| 205 | "/PPPPPPPP"; |
| 206 | return ( |
| 207 | pieces["b"].join("") + |
| 208 | "/" + |
| 209 | ranks23_black + |
| 210 | "/8/8/" + |
| 211 | ranks23_white + |
| 212 | "/" + |
| 213 | pieces["w"].join("").toUpperCase() + |
| 214 | " w 0 " + flags + " -" |
| 215 | ); |
| 216 | } |
| 217 | |
| 218 | static get SEARCH_DEPTH() { |
| 219 | return 2; |
| 220 | } |
| 221 | }; |