Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
7aa548e7 | 2 | main |
a1c48034 | 3 | input#modalChat.modal(type="checkbox" @change="toggleChat") |
dcd68c41 BA |
4 | div#chatWrap(role="dialog" data-checkbox="modalChat" |
5 | aria-labelledby="inputChat") | |
a1c48034 BA |
6 | #chat.card |
7 | label.modal-close(for="modalChat") | |
3837d4f7 | 8 | Chat(:players="game.players" :pastChats="game.chats" |
a1c48034 | 9 | @newchat-sent="finishSendChat" @newchat-received="processChat") |
7aa548e7 | 10 | .row |
050ae3b5 | 11 | #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2 |
cf94b843 | 12 | button#chatBtn(onClick="doClick('modalChat')") Chat |
430a2038 | 13 | #actions(v-if="game.mode!='analyze' && game.score=='*'") |
dcd68c41 | 14 | button(@click="clickDraw" :class="{['draw-' + drawOffer]: true}") Draw |
7aa548e7 BA |
15 | button(@click="abortGame") Abort |
16 | button(@click="resign") Resign | |
050ae3b5 BA |
17 | #playersInfo |
18 | p | |
19 | span.name(:class="{connected: isConnected(0)}") {{ game.players[0].name }} | |
20 | span.time(v-if="game.score=='*'") {{ virtualClocks[0] }} | |
21 | span.split-names - | |
22 | span.name(:class="{connected: isConnected(1)}") {{ game.players[1].name }} | |
23 | span.time(v-if="game.score=='*'") {{ virtualClocks[1] }} | |
430a2038 BA |
24 | BaseGame(:game="game" :vr="vr" ref="basegame" |
25 | @newmove="processMove" @gameover="gameOver") | |
a6088c90 BA |
26 | </template> |
27 | ||
28 | <script> | |
46284a2f | 29 | import BaseGame from "@/components/BaseGame.vue"; |
f21cd6d9 | 30 | import Chat from "@/components/Chat.vue"; |
a6088c90 | 31 | import { store } from "@/store"; |
967a2686 | 32 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 33 | import { ppt } from "@/utils/datetime"; |
66d03f23 | 34 | import { extractTime } from "@/utils/timeControl"; |
f41ce580 | 35 | import { ArrayFun } from "@/utils/array"; |
dcd68c41 | 36 | import { processModalClick } from "@/utils/modalClick"; |
a6088c90 BA |
37 | |
38 | export default { | |
39 | name: 'my-game', | |
40 | components: { | |
41 | BaseGame, | |
5c8e044f | 42 | Chat, |
a6088c90 | 43 | }, |
f7121527 | 44 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
45 | data: function() { |
46 | return { | |
47 | st: store.state, | |
4b0384fa BA |
48 | gameRef: { //given in URL (rid = remote ID) |
49 | id: "", | |
50 | rid: "" | |
51 | }, | |
f41ce580 | 52 | game: {players:[{name:""},{name:""}]}, //passed to BaseGame |
809ba2aa | 53 | virtualClocks: [0, 0], //initialized with true game.clocks |
6dd02928 | 54 | vr: null, //"variant rules" object initialized from FEN |
dcd68c41 BA |
55 | drawOffer: "", |
56 | people: {}, //players + observers | |
760adbce | 57 | lastate: undefined, //used if opponent send lastate before game is ready |
72ccbd67 | 58 | repeat: {}, //detect position repetition |
a6088c90 BA |
59 | }; |
60 | }, | |
61 | watch: { | |
5f131484 BA |
62 | "$route": function(to, from) { |
63 | this.gameRef.id = to.params["id"]; | |
64 | this.gameRef.rid = to.query["rid"]; | |
65 | this.loadGame(); | |
a6088c90 | 66 | }, |
5b87454c | 67 | "game.clocks": function(newState) { |
b7cbbda1 | 68 | if (this.game.moves.length < 2 || this.game.score != "*") |
dce792f6 | 69 | { |
b7cbbda1 | 70 | // 1st move not completed yet, or game over: freeze time |
dce792f6 BA |
71 | this.virtualClocks = newState.map(s => ppt(s)); |
72 | return; | |
73 | } | |
809ba2aa | 74 | const currentTurn = this.vr.turn; |
6fba6e0c | 75 | const colorIdx = ["w","b"].indexOf(currentTurn); |
809ba2aa BA |
76 | let countdown = newState[colorIdx] - |
77 | (Date.now() - this.game.initime[colorIdx])/1000; | |
c0b27606 BA |
78 | this.virtualClocks = [0,1].map(i => { |
79 | const removeTime = i == colorIdx | |
80 | ? (Date.now() - this.game.initime[colorIdx])/1000 | |
81 | : 0; | |
82 | return ppt(newState[i] - removeTime); | |
83 | }); | |
809ba2aa | 84 | let clockUpdate = setInterval(() => { |
e69f159d | 85 | if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*") |
809ba2aa BA |
86 | { |
87 | clearInterval(clockUpdate); | |
e69f159d | 88 | if (countdown < 0) |
430a2038 | 89 | this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0", "Time"); |
809ba2aa | 90 | } |
9aa229f3 BA |
91 | else |
92 | { | |
93 | // TODO: with Vue 3, just do this.virtualClocks[colorIdx] = ppt(--countdown) | |
94 | this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown))); | |
95 | } | |
809ba2aa | 96 | }, 1000); |
5b87454c | 97 | }, |
92a523d1 | 98 | }, |
dcd68c41 | 99 | // NOTE: some redundant code with Hall.vue (related to people array) |
a6088c90 | 100 | created: function() { |
5f131484 BA |
101 | // Always add myself to players' list |
102 | const my = this.st.user; | |
dcd68c41 | 103 | this.$set(this.people, my.sid, {id:my.id, name:my.name}); |
dc284d90 BA |
104 | this.gameRef.id = this.$route.params["id"]; |
105 | this.gameRef.rid = this.$route.query["rid"]; //may be undefined | |
760adbce | 106 | // Define socket .onmessage() and .onclose() events: |
5f131484 | 107 | this.st.conn.onmessage = this.socketMessageListener; |
cdb34c93 BA |
108 | const socketCloseListener = () => { |
109 | store.socketCloseListener(); //reinitialize connexion (in store.js) | |
a9b131f1 | 110 | this.st.conn.addEventListener('message', this.socketMessageListener); |
cdb34c93 BA |
111 | this.st.conn.addEventListener('close', socketCloseListener); |
112 | }; | |
cdb34c93 | 113 | this.st.conn.onclose = socketCloseListener; |
760adbce BA |
114 | // Socket init required before loading remote game: |
115 | const socketInit = (callback) => { | |
116 | if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state | |
117 | callback(); | |
118 | else //socket not ready yet (initial loading) | |
119 | this.st.conn.onopen = callback; | |
120 | }; | |
121 | if (!this.gameRef.rid) //game stored locally or on server | |
122 | this.loadGame(null, () => socketInit(this.roomInit)); | |
123 | else //game stored remotely: need socket to retrieve it | |
124 | { | |
125 | // NOTE: the callback "roomInit" will be lost, so we don't provide it. | |
126 | // --> It will be given when receiving "fullgame" socket event. | |
127 | // A more general approach would be to store it somewhere. | |
128 | socketInit(this.loadGame); | |
129 | } | |
cdb34c93 | 130 | }, |
dcd68c41 BA |
131 | mounted: function() { |
132 | document.getElementById("chatWrap").addEventListener( | |
133 | "click", processModalClick); | |
134 | }, | |
cdb34c93 | 135 | methods: { |
760adbce BA |
136 | // O.1] Ask server for room composition: |
137 | roomInit: function() { | |
41c80bb6 BA |
138 | // Notify the room only now that I connected, because |
139 | // messages might be lost otherwise (if game loading is slow) | |
140 | this.st.conn.send(JSON.stringify({code:"connect"})); | |
760adbce | 141 | this.st.conn.send(JSON.stringify({code:"pollclients"})); |
5f131484 | 142 | }, |
050ae3b5 BA |
143 | isConnected: function(index) { |
144 | const name = this.game.players[index].name; | |
145 | if (this.st.user.name == name) | |
146 | return true; | |
dcd68c41 | 147 | return Object.values(this.people).some(p => p.name == name); |
050ae3b5 | 148 | }, |
cdb34c93 | 149 | socketMessageListener: function(msg) { |
a6088c90 | 150 | const data = JSON.parse(msg.data); |
a6088c90 BA |
151 | switch (data.code) |
152 | { | |
6d9f4315 BA |
153 | case "duplicate": |
154 | alert("Warning: duplicate 'offline' connection"); | |
155 | break; | |
5f131484 BA |
156 | // 0.2] Receive clients list (just socket IDs) |
157 | case "pollclients": | |
158 | { | |
159 | data.sockIds.forEach(sid => { | |
dcd68c41 BA |
160 | // TODO: understand clearly what happens here, problems when a |
161 | // game is quit, and then launch a new game from hall. | |
162 | if (!!this.people[sid]) | |
163 | return; | |
164 | this.$set(this.people, sid, {id:0, name:""}); | |
5f131484 BA |
165 | // Ask only identity |
166 | this.st.conn.send(JSON.stringify({code:"askidentity", target:sid})); | |
167 | }); | |
168 | break; | |
169 | } | |
170 | case "askidentity": | |
171 | { | |
172 | // Request for identification: reply if I'm not anonymous | |
173 | if (this.st.user.id > 0) | |
174 | { | |
dcd68c41 BA |
175 | this.st.conn.send(JSON.stringify({code:"identity", |
176 | user: { | |
177 | // NOTE: decompose to avoid revealing email | |
178 | name: this.st.user.name, | |
179 | sid: this.st.user.sid, | |
180 | id: this.st.user.id, | |
181 | }, | |
182 | target:data.from})); | |
5f131484 BA |
183 | } |
184 | break; | |
185 | } | |
186 | case "identity": | |
187 | { | |
cd0d7743 BA |
188 | // NOTE: sometimes player.id fails because player is undefined... |
189 | // Probably because the event was meant for Hall? | |
41c80bb6 | 190 | if (!this.people[data.user.sid]) |
cd0d7743 | 191 | return; |
41c80bb6 BA |
192 | this.$set(this.people, data.user.sid, |
193 | {id: data.user.id, name: data.user.name}); | |
f41ce580 | 194 | // Sending last state only for live games: corr games are complete |
dcd68c41 | 195 | if (this.game.type == "live" && this.game.oppsid == data.user.sid) |
411d23cd | 196 | { |
f41ce580 | 197 | // Send our "last state" informations to opponent |
411d23cd | 198 | const L = this.game.moves.length; |
6d9f4315 BA |
199 | let lastMove = (L>0 ? this.game.moves[L-1] : undefined); |
200 | if (!!lastMove && this.drawOffer == "sent") | |
201 | lastMove.draw = true; | |
411d23cd BA |
202 | this.st.conn.send(JSON.stringify({ |
203 | code: "lastate", | |
dcd68c41 | 204 | target: data.user.sid, |
f41ce580 BA |
205 | state: |
206 | { | |
6d9f4315 | 207 | lastMove: lastMove, |
f41ce580 BA |
208 | score: this.game.score, |
209 | movesCount: L, | |
f41ce580 BA |
210 | clocks: this.game.clocks, |
211 | } | |
411d23cd BA |
212 | })); |
213 | } | |
a6088c90 | 214 | break; |
6fba6e0c | 215 | } |
c6788ecf BA |
216 | case "askgame": |
217 | // Send current (live) game | |
218 | const myGame = | |
219 | { | |
220 | // Minimal game informations: | |
221 | id: this.game.id, | |
ab6f48ea | 222 | players: this.game.players.map(p => { return {name:p.name}; }), |
c6788ecf BA |
223 | vid: this.game.vid, |
224 | timeControl: this.game.timeControl, | |
225 | }; | |
226 | this.st.conn.send(JSON.stringify({code:"game", | |
227 | game:myGame, target:data.from})); | |
228 | break; | |
f41ce580 | 229 | case "newmove": |
41c80bb6 | 230 | this.$set(this.game, "moveToPlay", data.move); |
f41ce580 | 231 | break; |
a6088c90 | 232 | case "lastate": //got opponent infos about last move |
6fba6e0c | 233 | { |
760adbce BA |
234 | this.lastate = data; |
235 | if (!!this.game.type) //game is loaded | |
236 | this.processLastate(); | |
237 | //else: will be processed when game is ready | |
a6088c90 | 238 | break; |
6fba6e0c | 239 | } |
93d1d7a7 | 240 | case "resign": |
430a2038 | 241 | this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign"); |
93d1d7a7 | 242 | break; |
93d1d7a7 | 243 | case "abort": |
430a2038 | 244 | this.gameOver("?", "Abort"); |
93d1d7a7 | 245 | break; |
2cc10cdb | 246 | case "draw": |
dcd68c41 | 247 | this.gameOver("1/2", data.message); |
2cc10cdb BA |
248 | break; |
249 | case "drawoffer": | |
41c80bb6 BA |
250 | // NOTE: observers don't know who offered draw |
251 | this.drawOffer = "received"; | |
6d9f4315 | 252 | break; |
7e1a1fe9 | 253 | case "askfullgame": |
41c80bb6 BA |
254 | this.st.conn.send(JSON.stringify({code:"fullgame", |
255 | game:this.game, target:data.from})); | |
7e1a1fe9 | 256 | break; |
5f131484 | 257 | case "fullgame": |
760adbce BA |
258 | // Callback "roomInit" to poll clients only after game is loaded |
259 | this.loadGame(data.game, this.roomInit); | |
5f131484 | 260 | break; |
5f131484 BA |
261 | case "connect": |
262 | { | |
dcd68c41 BA |
263 | // TODO: next condition is probably not required. See note line 150 |
264 | if (!this.people[data.from]) | |
265 | { | |
266 | this.$set(this.people, data.from, {name:"", id:0}); | |
267 | this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from})); | |
268 | } | |
5f131484 BA |
269 | break; |
270 | } | |
271 | case "disconnect": | |
dcd68c41 | 272 | this.$delete(this.people, data.from); |
a6088c90 BA |
273 | break; |
274 | } | |
cdb34c93 | 275 | }, |
760adbce BA |
276 | // lastate was received, but maybe game wasn't ready yet: |
277 | processLastate: function() { | |
278 | const data = this.lastate; | |
279 | this.lastate = undefined; //security... | |
280 | const L = this.game.moves.length; | |
281 | if (data.movesCount > L) | |
282 | { | |
283 | // Just got last move from him | |
06e79b07 | 284 | this.$set(this.game, "moveToPlay", data.lastMove); |
760adbce BA |
285 | if (data.score != "*" && this.game.score == "*") |
286 | { | |
287 | // Opponent resigned or aborted game, or accepted draw offer | |
288 | // (this is not a stalemate or checkmate) | |
430a2038 | 289 | this.gameOver(data.score, "Opponent action"); |
760adbce BA |
290 | } |
291 | this.game.clocks = data.clocks; //TODO: check this? | |
292 | if (!!data.lastMove.draw) | |
293 | this.drawOffer = "received"; | |
294 | } | |
295 | }, | |
dcd68c41 | 296 | clickDraw: function() { |
a1c48034 | 297 | if (["received","threerep"].includes(this.drawOffer)) |
6fba6e0c | 298 | { |
2cc10cdb | 299 | if (!confirm("Accept draw?")) |
6fba6e0c | 300 | return; |
a1c48034 BA |
301 | const message = (this.drawOffer == "received" |
302 | ? "Mutual agreement" | |
303 | : "Three repetitions"); | |
dcd68c41 BA |
304 | Object.keys(this.people).forEach(sid => { |
305 | if (sid != this.st.user.sid) | |
306 | { | |
307 | this.st.conn.send(JSON.stringify({code:"draw", | |
308 | message:message, target:sid})); | |
309 | } | |
310 | }); | |
a1c48034 | 311 | this.gameOver("1/2", message); |
2cc10cdb | 312 | } |
41c80bb6 | 313 | else if (this.drawOffer == "") //no effect if drawOffer == "sent" |
6fba6e0c BA |
314 | { |
315 | if (!confirm("Offer draw?")) | |
316 | return; | |
760adbce | 317 | this.drawOffer = "sent"; |
dcd68c41 BA |
318 | Object.keys(this.people).forEach(sid => { |
319 | if (sid != this.st.user.sid) | |
320 | this.st.conn.send(JSON.stringify({code:"drawoffer", target:sid})); | |
760adbce | 321 | }); |
41c80bb6 | 322 | GameStorage.update(this.gameRef.id, {drawOffer: true}); |
a6088c90 BA |
323 | } |
324 | }, | |
7f3484bd BA |
325 | abortGame: function() { |
326 | if (!confirm(this.st.tr["Terminate game?"])) | |
327 | return; | |
430a2038 | 328 | this.gameOver("?", "Abort"); |
dcd68c41 BA |
329 | Object.keys(this.people).forEach(sid => { |
330 | if (sid != this.st.user.sid) | |
5f131484 BA |
331 | { |
332 | this.st.conn.send(JSON.stringify({ | |
333 | code: "abort", | |
dcd68c41 | 334 | target: sid, |
5f131484 BA |
335 | })); |
336 | } | |
7f3484bd | 337 | }); |
a6088c90 BA |
338 | }, |
339 | resign: function(e) { | |
340 | if (!confirm("Resign the game?")) | |
341 | return; | |
dcd68c41 BA |
342 | Object.keys(this.people).forEach(sid => { |
343 | if (sid != this.st.user.sid) | |
760adbce BA |
344 | { |
345 | this.st.conn.send(JSON.stringify({code:"resign", | |
dcd68c41 | 346 | side:this.game.mycolor, target:sid})); |
760adbce BA |
347 | } |
348 | }); | |
430a2038 | 349 | this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign"); |
a6088c90 | 350 | }, |
967a2686 BA |
351 | // 3 cases for loading a game: |
352 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
353 | // - from server (one correspondance game I play[ed] or not) |
354 | // - from remote peer (one live game I don't play, finished or not) | |
760adbce | 355 | loadGame: function(game, callback) { |
967a2686 | 356 | const afterRetrieval = async (game) => { |
f41ce580 BA |
357 | const vModule = await import("@/variants/" + game.vname + ".js"); |
358 | window.V = vModule.VariantRules; | |
359 | this.vr = new V(game.fen); | |
c0b27606 | 360 | const gtype = (game.timeControl.indexOf('d') >= 0 ? "corr" : "live"); |
92a523d1 | 361 | const tc = extractTime(game.timeControl); |
c0b27606 BA |
362 | if (gtype == "corr") |
363 | { | |
f41ce580 BA |
364 | if (game.players[0].color == "b") |
365 | { | |
366 | // Adopt the same convention for live and corr games: [0] = white | |
367 | [ game.players[0], game.players[1] ] = | |
368 | [ game.players[1], game.players[0] ]; | |
369 | } | |
c0b27606 | 370 | // corr game: needs to compute the clocks + initime |
7f3484bd | 371 | // NOTE: clocks in seconds, initime in milliseconds |
92a523d1 | 372 | game.clocks = [tc.mainTime, tc.mainTime]; |
92b82def | 373 | game.moves.sort((m1,m2) => m1.idx - m2.idx); //in case of |
b7cbbda1 | 374 | if (game.score == "*") //otherwise no need to bother with time |
92a523d1 | 375 | { |
b7cbbda1 BA |
376 | game.initime = [0, 0]; |
377 | const L = game.moves.length; | |
378 | if (L >= 3) | |
5f131484 | 379 | { |
b7cbbda1 BA |
380 | let addTime = [0, 0]; |
381 | for (let i=2; i<L; i++) | |
382 | { | |
383 | addTime[i%2] += tc.increment - | |
384 | (game.moves[i].played - game.moves[i-1].played) / 1000; | |
385 | } | |
386 | for (let i=0; i<=1; i++) | |
387 | game.clocks[i] += addTime[i]; | |
5f131484 | 388 | } |
b7cbbda1 BA |
389 | if (L >= 1) |
390 | game.initime[L%2] = game.moves[L-1].played; | |
391 | if (game.drawOffer) | |
392 | this.drawOffer = "received"; | |
92a523d1 | 393 | } |
92b82def | 394 | // Now that we used idx and played, re-format moves as for live games |
6d68309a | 395 | game.moves = game.moves.map( (m) => { |
92b82def | 396 | const s = m.squares; |
6d68309a | 397 | return { |
92b82def BA |
398 | appear: s.appear, |
399 | vanish: s.vanish, | |
400 | start: s.start, | |
401 | end: s.end, | |
92b82def BA |
402 | }; |
403 | }); | |
3837d4f7 BA |
404 | // Also sort chat messages (if any) |
405 | game.chats.sort( (c1,c2) => { return c2.added - c1.added; }); | |
c0b27606 | 406 | } |
f41ce580 BA |
407 | const myIdx = game.players.findIndex(p => { |
408 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
409 | }); | |
92a523d1 | 410 | if (gtype == "live" && game.clocks[0] < 0) //game unstarted |
66d03f23 BA |
411 | { |
412 | game.clocks = [tc.mainTime, tc.mainTime]; | |
b7cbbda1 | 413 | if (game.score == "*") |
22efa391 | 414 | { |
b7cbbda1 BA |
415 | game.initime[0] = Date.now(); |
416 | if (myIdx >= 0) | |
22efa391 | 417 | { |
b7cbbda1 BA |
418 | // I play in this live game; corr games don't have clocks+initime |
419 | GameStorage.update(game.id, | |
420 | { | |
421 | clocks: game.clocks, | |
422 | initime: game.initime, | |
423 | }); | |
424 | } | |
22efa391 | 425 | } |
66d03f23 | 426 | } |
4b0384fa BA |
427 | this.game = Object.assign({}, |
428 | game, | |
cf742aaf | 429 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
6fba6e0c | 430 | { |
c0b27606 | 431 | type: gtype, |
66d03f23 | 432 | increment: tc.increment, |
6fba6e0c | 433 | mycolor: [undefined,"w","b"][myIdx+1], |
5f131484 BA |
434 | // opponent sid not strictly required (or available), but easier |
435 | // at least oppsid or oppid is available anyway: | |
436 | oppsid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid), | |
437 | oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid), | |
6fba6e0c | 438 | } |
4b0384fa | 439 | ); |
72ccbd67 | 440 | this.repeat = {}; //reset |
760adbce BA |
441 | if (!!this.lastate) //lastate arrived before game was loaded: |
442 | this.processLastate(); | |
443 | callback(); | |
967a2686 BA |
444 | }; |
445 | if (!!game) | |
dc284d90 | 446 | return afterRetrieval(game); |
967a2686 BA |
447 | if (!!this.gameRef.rid) |
448 | { | |
760adbce | 449 | // Remote live game: forgetting about callback func... (TODO: design) |
5f131484 BA |
450 | this.st.conn.send(JSON.stringify( |
451 | {code:"askfullgame", target:this.gameRef.rid})); | |
967a2686 BA |
452 | } |
453 | else | |
454 | { | |
f41ce580 | 455 | // Local or corr game |
11667c79 | 456 | GameStorage.get(this.gameRef.id, afterRetrieval); |
967a2686 | 457 | } |
a6088c90 | 458 | }, |
9d54ab89 | 459 | // Post-process a move (which was just played) |
ce87ac6a | 460 | processMove: function(move) { |
a1c48034 | 461 | // Update storage (corr or live) if I play in the game |
6fba6e0c | 462 | const colorIdx = ["w","b"].indexOf(move.color); |
9d54ab89 | 463 | // https://stackoverflow.com/a/38750895 |
a1c48034 BA |
464 | if (!!this.game.mycolor) |
465 | { | |
466 | const allowed_fields = ["appear", "vanish", "start", "end"]; | |
467 | // NOTE: 'var' to see this variable outside this block | |
468 | var filtered_move = Object.keys(move) | |
469 | .filter(key => allowed_fields.includes(key)) | |
470 | .reduce((obj, key) => { | |
471 | obj[key] = move[key]; | |
472 | return obj; | |
473 | }, {}); | |
474 | } | |
dc284d90 | 475 | // Send move ("newmove" event) to people in the room (if our turn) |
dce792f6 | 476 | let addTime = 0; |
9d54ab89 | 477 | if (move.color == this.game.mycolor) |
b4fb1612 | 478 | { |
dce792f6 BA |
479 | if (this.game.moves.length >= 2) //after first move |
480 | { | |
481 | const elapsed = Date.now() - this.game.initime[colorIdx]; | |
482 | // elapsed time is measured in milliseconds | |
483 | addTime = this.game.increment - elapsed/1000; | |
484 | } | |
6d68309a | 485 | let sendMove = Object.assign({}, filtered_move, {addTime: addTime}); |
dcd68c41 BA |
486 | Object.keys(this.people).forEach(sid => { |
487 | if (sid != this.st.user.sid) | |
dc284d90 BA |
488 | { |
489 | this.st.conn.send(JSON.stringify({ | |
490 | code: "newmove", | |
dcd68c41 | 491 | target: sid, |
dc284d90 BA |
492 | move: sendMove, |
493 | })); | |
494 | } | |
495 | }); | |
b4fb1612 | 496 | } |
5b87454c BA |
497 | else |
498 | addTime = move.addTime; //supposed transmitted | |
6fba6e0c | 499 | const nextIdx = ["w","b"].indexOf(this.vr.turn); |
6d68309a BA |
500 | // Since corr games are stored at only one location, update should be |
501 | // done only by one player for each move: | |
a1c48034 BA |
502 | if (!!this.game.mycolor && |
503 | (this.game.type == "live" || move.color == this.game.mycolor)) | |
967a2686 | 504 | { |
e69f159d | 505 | if (this.game.type == "corr") |
f41ce580 | 506 | { |
e69f159d | 507 | GameStorage.update(this.gameRef.id, |
6d68309a | 508 | { |
e69f159d BA |
509 | fen: move.fen, |
510 | move: | |
511 | { | |
512 | squares: filtered_move, | |
e69f159d BA |
513 | played: Date.now(), //TODO: on server? |
514 | idx: this.game.moves.length, | |
515 | }, | |
516 | }); | |
517 | } | |
518 | else //live | |
519 | { | |
520 | GameStorage.update(this.gameRef.id, | |
521 | { | |
522 | fen: move.fen, | |
523 | move: filtered_move, | |
524 | clocks: this.game.clocks.map((t,i) => i==colorIdx | |
525 | ? this.game.clocks[i] + addTime | |
526 | : this.game.clocks[i]), | |
527 | initime: this.game.initime.map((t,i) => i==nextIdx | |
528 | ? Date.now() | |
529 | : this.game.initime[i]), | |
530 | }); | |
531 | } | |
6d68309a | 532 | } |
967a2686 BA |
533 | // Also update current game object: |
534 | this.game.moves.push(move); | |
535 | this.game.fen = move.fen; | |
760adbce | 536 | //TODO: (Vue3) just this.game.clocks[colorIdx] += addTime; |
66d03f23 | 537 | this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime); |
809ba2aa | 538 | this.game.initime[nextIdx] = Date.now(); |
72ccbd67 BA |
539 | // If repetition detected, consider that a draw offer was received: |
540 | const fenObj = V.ParseFen(move.fen); | |
541 | let repIdx = fenObj.position + "_" + fenObj.turn; | |
542 | if (!!fenObj.flags) | |
543 | repIdx += "_" + fenObj.flags; | |
544 | this.repeat[repIdx] = (!!this.repeat[repIdx] | |
545 | ? this.repeat[repIdx]+1 | |
546 | : 1); | |
547 | if (this.repeat[repIdx] >= 3) | |
a1c48034 | 548 | this.drawOffer = "threerep"; |
b4fb1612 | 549 | }, |
a1c48034 BA |
550 | toggleChat: function() { |
551 | document.getElementById("chatBtn").style.backgroundColor = "#e2e2e2"; | |
552 | }, | |
553 | finishSendChat: function(chat) { | |
63ca2b89 BA |
554 | if (this.game.type == "corr") |
555 | GameStorage.update(this.gameRef.id, {chat: chat}); | |
556 | }, | |
a1c48034 BA |
557 | processChat: function() { |
558 | if (!document.getElementById("inputChat").checked) | |
559 | document.getElementById("chatBtn").style.backgroundColor = "#c5fefe"; | |
560 | }, | |
430a2038 | 561 | gameOver: function(score, scoreMsg) { |
93d1d7a7 | 562 | this.game.mode = "analyze"; |
430a2038 BA |
563 | this.game.score = score; |
564 | this.game.scoreMsg = scoreMsg; | |
ab6f48ea BA |
565 | const myIdx = this.game.players.findIndex(p => { |
566 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
567 | }); | |
568 | if (myIdx >= 0) //OK, I play in this game | |
dcd68c41 BA |
569 | { |
570 | GameStorage.update(this.gameRef.id, | |
571 | {score: score, scoreMsg: scoreMsg}); | |
572 | } | |
ce87ac6a | 573 | }, |
a6088c90 BA |
574 | }, |
575 | }; | |
576 | </script> | |
7e1a1fe9 | 577 | |
41c80bb6 | 578 | <style lang="sass" scoped> |
72ccbd67 | 579 | .connected |
050ae3b5 | 580 | background-color: lightgreen |
72ccbd67 | 581 | |
430a2038 BA |
582 | @media screen and (min-width: 768px) |
583 | #actions | |
584 | width: 300px | |
585 | @media screen and (max-width: 767px) | |
586 | .game | |
587 | width: 100% | |
72ccbd67 | 588 | |
430a2038 | 589 | #actions |
cf94b843 | 590 | display: inline-block |
430a2038 | 591 | margin-top: 10px |
430a2038 BA |
592 | button |
593 | display: inline-block | |
594 | width: 33% | |
595 | margin: 0 | |
a1c48034 | 596 | |
050ae3b5 BA |
597 | @media screen and (max-width: 767px) |
598 | #aboveBoard | |
599 | text-align: center | |
600 | ||
601 | .name | |
602 | font-size: 1.5rem | |
603 | padding: 1px | |
604 | ||
605 | .time | |
606 | font-size: 2rem | |
607 | display: inline-block | |
608 | margin-left: 10px | |
609 | ||
610 | .split-names | |
611 | display: inline-block | |
612 | margin: 0 15px | |
613 | ||
430a2038 | 614 | #chat |
a1c48034 BA |
615 | padding-top: 20px |
616 | max-width: 600px | |
430a2038 | 617 | border: none; |
cf94b843 BA |
618 | |
619 | #chatBtn | |
620 | margin: 0 10px 0 0 | |
dcd68c41 BA |
621 | |
622 | .draw-sent, .draw-sent:hover | |
623 | background-color: lightyellow | |
624 | ||
625 | .draw-received, .draw-received:hover | |
626 | background-color: lightgreen | |
627 | ||
628 | .draw-threerep, .draw-threerep:hover | |
629 | background-color: #e4d1fc | |
7e1a1fe9 | 630 | </style> |