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107dc1bd BA |
1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
2 | import { randInt } from "@/utils/alea"; | |
3 | ||
4 | export class TeleportRules extends ChessRules { | |
5 | setOtherVariables(fen) { | |
6 | super.setOtherVariables(fen); | |
7 | this.subTurn = 1; | |
8 | this.firstMove = []; | |
9 | } | |
10 | ||
11 | canTake([x1, y1], [x2, y2]) { | |
12 | return this.subTurn == 1; | |
13 | } | |
14 | ||
15 | getPPpath(m) { | |
16 | if ( | |
17 | m.vanish.length == 2 && | |
18 | m.appear.length == 1 && | |
19 | m.vanish[0].c == m.vanish[1].c && | |
20 | m.appear[0].p == V.KING | |
21 | ) { | |
22 | // Rook teleportation with the king | |
23 | return this.getPpath(m.vanish[1].c + m.vanish[1].p); | |
24 | } | |
25 | return this.getPpath(m.appear[0].c + m.appear[0].p); | |
26 | } | |
27 | ||
28 | getPotentialMovesFrom([x, y]) { | |
29 | if (this.subTurn == 1) return super.getPotentialMovesFrom([x, y]); | |
30 | // subTurn == 2: a move is a click, not handled here | |
31 | return []; | |
32 | } | |
33 | ||
34 | filterValid(moves) { | |
35 | if (this.subTurn == 2) return super.filterValid(moves); | |
36 | const color = this.turn; | |
37 | return moves.filter(m => { | |
38 | this.play(m); | |
39 | let res = false; | |
40 | if ( | |
41 | m.vanish.length == 1 || | |
42 | m.appear.length == 2 || | |
43 | m.vanish[0].c != m.vanish[1].c | |
44 | ) { | |
45 | // Standard check: | |
46 | res = !this.underCheck(color); | |
47 | } | |
48 | else { | |
49 | // Self-capture: find landing square not resulting in check | |
50 | outerLoop: for (let i=0; i<8; i++) { | |
51 | for (let j=0; j<8; j++) { | |
52 | if ( | |
53 | this.board[i][j] == V.EMPTY && | |
54 | ( | |
55 | m.vanish[1].p != V.PAWN || | |
56 | i != (color == 'w' ? 0 : 7) | |
57 | ) | |
58 | ) { | |
59 | const tMove = new Move({ | |
60 | appear: [ | |
61 | new PiPo({ | |
62 | x: i, | |
63 | y: j, | |
64 | c: color, | |
65 | // The dropped piece nature has no importance: | |
66 | p: V.KNIGHT | |
67 | }) | |
68 | ], | |
69 | vanish: [], | |
70 | start: { x: -1, y: -1 } | |
71 | }); | |
72 | this.play(tMove); | |
73 | const moveOk = !this.underCheck(color); | |
74 | this.undo(tMove); | |
75 | if (moveOk) { | |
76 | res = true; | |
77 | break outerLoop; | |
78 | } | |
79 | } | |
80 | } | |
81 | } | |
82 | } | |
83 | this.undo(m); | |
84 | return res; | |
85 | }); | |
86 | } | |
87 | ||
88 | getAllValidMoves() { | |
89 | if (this.subTurn == 1) return super.getAllValidMoves(); | |
90 | // Subturn == 2: only teleportations | |
91 | let moves = []; | |
92 | const L = this.firstMove.length; | |
93 | const color = this.turn; | |
94 | for (let i=0; i<8; i++) { | |
95 | for (let j=0; j<8; j++) { | |
96 | if ( | |
97 | this.board[i][j] == V.EMPTY && | |
98 | ( | |
99 | this.firstMove[L-1].vanish[1].p != V.PAWN || | |
100 | i != (color == 'w' ? 0 : 7) | |
101 | ) | |
102 | ) { | |
103 | const tMove = new Move({ | |
104 | appear: [ | |
105 | new PiPo({ | |
106 | x: i, | |
107 | y: j, | |
108 | c: color, | |
109 | p: this.firstMove[L-1].vanish[1].p | |
110 | }) | |
111 | ], | |
112 | vanish: [], | |
113 | start: { x: -1, y: -1 } | |
114 | }); | |
115 | this.play(tMove); | |
116 | const moveOk = !this.underCheck(color); | |
117 | this.undo(tMove); | |
118 | if (moveOk) moves.push(tMove); | |
119 | } | |
120 | } | |
121 | } | |
122 | return moves; | |
123 | } | |
124 | ||
125 | underCheck(color) { | |
126 | if (this.kingPos[color][0] < 0) | |
127 | // King is being moved: | |
128 | return false; | |
129 | return super.underCheck(color); | |
130 | } | |
131 | ||
132 | getCurrentScore() { | |
133 | if (this.subTurn == 2) | |
134 | // Move not over | |
135 | return "*"; | |
136 | return super.getCurrentScore(); | |
137 | } | |
138 | ||
139 | doClick(square) { | |
140 | if (isNaN(square[0])) return null; | |
141 | // If subTurn == 2 && square is empty && !underCheck, then teleport | |
142 | if (this.subTurn == 2 && this.board[square[0]][square[1]] == V.EMPTY) { | |
143 | const L = this.firstMove.length; | |
144 | const color = this.turn; | |
145 | if ( | |
146 | this.firstMove[L-1].vanish[1].p == V.PAWN && | |
147 | square[0] == (color == 'w' ? 0 : 7) | |
148 | ) { | |
149 | // Pawns cannot be teleported on last rank | |
150 | return null; | |
151 | } | |
152 | const tMove = new Move({ | |
153 | appear: [ | |
154 | new PiPo({ | |
155 | x: square[0], | |
156 | y: square[1], | |
157 | c: color, | |
158 | p: this.firstMove[L-1].vanish[1].p | |
159 | }) | |
160 | ], | |
161 | vanish: [], | |
162 | start: { x: -1, y: -1 } | |
163 | }); | |
164 | this.play(tMove); | |
165 | const moveOk = !this.underCheck(color); | |
166 | this.undo(tMove); | |
167 | if (moveOk) return tMove; | |
168 | } | |
169 | return null; | |
170 | } | |
171 | ||
172 | play(move) { | |
173 | move.flags = JSON.stringify(this.aggregateFlags()); | |
174 | if (move.vanish.length > 0) { | |
175 | this.epSquares.push(this.getEpSquare(move)); | |
176 | this.firstMove.push(move); | |
177 | } | |
178 | V.PlayOnBoard(this.board, move); | |
179 | if ( | |
180 | this.subTurn == 2 || | |
181 | move.vanish.length == 1 || | |
182 | move.appear.length == 2 || | |
183 | move.vanish[0].c != move.vanish[1].c | |
184 | ) { | |
185 | this.turn = V.GetOppCol(this.turn); | |
186 | this.subTurn = 1; | |
187 | this.movesCount++; | |
188 | } | |
189 | else this.subTurn = 2; | |
190 | this.postPlay(move); | |
191 | } | |
192 | ||
193 | postPlay(move) { | |
194 | if (move.vanish.length == 2 && move.vanish[1].p == V.KING) | |
195 | // A king is moved: temporarily off board | |
196 | this.kingPos[move.vanish[1].c] = [-1, -1]; | |
197 | else if (move.appear[0].p == V.KING) | |
198 | this.kingPos[move.appear[0].c] = [move.appear[0].x, move.appear[0].y]; | |
199 | this.updateCastleFlags(move); | |
200 | } | |
201 | ||
202 | // NOTE: no need to update if castleFlags already off | |
203 | updateCastleFlags(move) { | |
204 | if (move.vanish.length == 0) return; | |
205 | const c = move.vanish[0].c; | |
206 | if ( | |
207 | move.vanish.length == 2 && | |
208 | move.appear.length == 1 && | |
209 | move.vanish[0].c == move.vanish[1].c | |
210 | ) { | |
211 | // Self-capture: of the king or a rook? | |
212 | if (move.vanish[1].p == V.KING) | |
213 | this.castleFlags[c] = [V.size.y, V.size.y]; | |
214 | else if (move.vanish[1].p == V.ROOK) { | |
215 | const firstRank = (c == "w" ? V.size.x - 1 : 0); | |
216 | if ( | |
217 | move.end.x == firstRank && | |
218 | this.castleFlags[c].includes(move.end.y) | |
219 | ) { | |
220 | const flagIdx = (move.end.y == this.castleFlags[c][0] ? 0 : 1); | |
221 | this.castleFlags[c][flagIdx] = V.size.y; | |
222 | } | |
223 | } | |
224 | } | |
225 | else { | |
226 | // Normal move | |
227 | const firstRank = (c == "w" ? V.size.x - 1 : 0); | |
228 | const oppCol = V.GetOppCol(c); | |
229 | const oppFirstRank = V.size.x - 1 - firstRank; | |
230 | if (move.vanish[0].p == V.KING && move.appear.length > 0) | |
231 | this.castleFlags[c] = [V.size.y, V.size.y]; | |
232 | else if ( | |
233 | move.start.x == firstRank && | |
234 | this.castleFlags[c].includes(move.start.y) | |
235 | ) { | |
236 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); | |
237 | this.castleFlags[c][flagIdx] = V.size.y; | |
238 | } | |
239 | if ( | |
240 | move.end.x == oppFirstRank && | |
241 | this.castleFlags[oppCol].includes(move.end.y) | |
242 | ) { | |
243 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); | |
244 | this.castleFlags[oppCol][flagIdx] = V.size.y; | |
245 | } | |
246 | } | |
247 | } | |
248 | ||
249 | undo(move) { | |
250 | this.disaggregateFlags(JSON.parse(move.flags)); | |
251 | if (move.vanish.length > 0) { | |
252 | this.epSquares.pop(); | |
253 | this.firstMove.pop(); | |
254 | } | |
255 | V.UndoOnBoard(this.board, move); | |
256 | if (this.subTurn == 2) this.subTurn = 1; | |
257 | else { | |
258 | this.turn = V.GetOppCol(this.turn); | |
259 | this.movesCount--; | |
260 | this.subTurn = (move.vanish.length > 0 ? 1 : 2); | |
261 | } | |
262 | this.postUndo(move); | |
263 | } | |
264 | ||
265 | postUndo(move) { | |
266 | if (move.vanish.length == 0) { | |
267 | if (move.appear[0].p == V.KING) | |
268 | // A king was teleported | |
269 | this.kingPos[move.appear[0].c] = [-1, -1]; | |
270 | } | |
271 | else if (move.vanish.length == 2 && move.vanish[1].p == V.KING) | |
272 | // A king was (self-)taken | |
273 | this.kingPos[move.vanish[1].c] = [move.end.x, move.end.y]; | |
274 | else super.postUndo(move); | |
275 | } | |
276 | ||
277 | getComputerMove() { | |
278 | let moves = this.getAllValidMoves(); | |
279 | if (moves.length == 0) return null; | |
280 | // Custom "search" at depth 1 (for now. TODO?) | |
281 | const maxeval = V.INFINITY; | |
282 | const color = this.turn; | |
283 | const initEval = this.evalPosition(); | |
284 | moves.forEach(m => { | |
285 | this.play(m); | |
286 | m.eval = (color == "w" ? -1 : 1) * maxeval; | |
287 | if ( | |
288 | m.vanish.length == 2 && | |
289 | m.appear.length == 1 && | |
290 | m.vanish[0].c == m.vanish[1].c | |
291 | ) { | |
292 | const moves2 = this.getAllValidMoves(); | |
293 | m.next = moves2[0]; | |
294 | moves2.forEach(m2 => { | |
295 | this.play(m2); | |
296 | const score = this.getCurrentScore(); | |
297 | const mvEval = | |
298 | ["1-0", "0-1"].includes(score) | |
299 | ? (score == "1-0" ? 1 : -1) * maxeval | |
300 | : (score == "1/2" ? 0 : initEval); | |
301 | if ( | |
302 | (color == 'w' && mvEval > m.eval) || | |
303 | (color == 'b' && mvEval < m.eval) | |
304 | ) { | |
305 | // TODO: if many second moves have the same eval, only the | |
306 | // first is kept. Could be randomized. | |
307 | m.eval = mvEval; | |
308 | m.next = m2; | |
309 | } | |
310 | this.undo(m2); | |
311 | }); | |
312 | } | |
313 | else { | |
314 | const score = this.getCurrentScore(); | |
315 | if (score != "1/2") { | |
316 | if (score != "*") m.eval = (score == "1-0" ? 1 : -1) * maxeval; | |
317 | else m.eval = this.evalPosition(); | |
318 | } | |
319 | } | |
320 | this.undo(m); | |
321 | }); | |
322 | moves.sort((a, b) => { | |
323 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
324 | }); | |
325 | let candidates = [0]; | |
326 | for (let i = 1; i < moves.length && moves[i].eval == moves[0].eval; i++) | |
327 | candidates.push(i); | |
328 | const mIdx = candidates[randInt(candidates.length)]; | |
329 | if (!moves[mIdx].next) return moves[mIdx]; | |
330 | const move2 = moves[mIdx].next; | |
331 | delete moves[mIdx]["next"]; | |
332 | return [moves[mIdx], move2]; | |
333 | } | |
334 | ||
335 | getNotation(move) { | |
336 | if (move.vanish.length > 0) return super.getNotation(move); | |
337 | // Teleportation: | |
338 | const piece = | |
339 | move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""; | |
340 | return piece + "@" + V.CoordsToSquare(move.end); | |
341 | } | |
342 | }; |