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6b7b2cf7 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
32f6285e | 3 | import { shuffle } from "@/utils/alea"; |
6b7b2cf7 | 4 | |
32f6285e | 5 | export class SuicideRules extends ChessRules { |
7e8a7ea1 | 6 | |
6b7b2cf7 BA |
7 | static get HasFlags() { |
8 | return false; | |
9 | } | |
10 | ||
32f6285e BA |
11 | static get PawnSpecs() { |
12 | return Object.assign( | |
13 | {}, | |
14 | ChessRules.PawnSpecs, | |
15 | { promotions: ChessRules.PawnSpecs.promotions.concat([V.KING]) } | |
16 | ); | |
6b7b2cf7 BA |
17 | } |
18 | ||
6f2f9437 BA |
19 | static IsGoodPosition(position) { |
20 | if (position.length == 0) return false; | |
21 | const rows = position.split("/"); | |
22 | if (rows.length != V.size.x) return false; | |
23 | // Just check that at least one piece of each color is there: | |
24 | let pieces = { "w": 0, "b": 0 }; | |
25 | for (let row of rows) { | |
26 | let sumElts = 0; | |
27 | for (let i = 0; i < row.length; i++) { | |
28 | const lowerRi = row[i].toLowerCase(); | |
29 | if (V.PIECES.includes(lowerRi)) { | |
30 | pieces[row[i] == lowerRi ? "b" : "w"]++; | |
31 | sumElts++; | |
0f7762c1 BA |
32 | } |
33 | else { | |
e50a8025 | 34 | const num = parseInt(row[i], 10); |
6f2f9437 BA |
35 | if (isNaN(num)) return false; |
36 | sumElts += num; | |
37 | } | |
38 | } | |
39 | if (sumElts != V.size.y) return false; | |
40 | } | |
41 | if (Object.values(pieces).some(v => v == 0)) return false; | |
42 | return true; | |
43 | } | |
44 | ||
45 | scanKings() {} | |
46 | ||
6b7b2cf7 BA |
47 | // Trim all non-capturing moves (not the most efficient, but easy) |
48 | static KeepCaptures(moves) { | |
49 | return moves.filter(m => m.vanish.length == 2); | |
50 | } | |
51 | ||
52 | // Stop at the first capture found (if any) | |
53 | atLeastOneCapture() { | |
54 | const color = this.turn; | |
6b7b2cf7 BA |
55 | for (let i = 0; i < V.size.x; i++) { |
56 | for (let j = 0; j < V.size.y; j++) { | |
57 | if ( | |
58 | this.board[i][j] != V.EMPTY && | |
5d416f0f | 59 | this.getColor(i, j) == color && |
6b7b2cf7 BA |
60 | this.getPotentialMovesFrom([i, j]).some(m => m.vanish.length == 2) |
61 | ) { | |
62 | return true; | |
63 | } | |
64 | } | |
65 | } | |
66 | return false; | |
67 | } | |
68 | ||
69 | getPossibleMovesFrom(sq) { | |
70 | let moves = this.getPotentialMovesFrom(sq); | |
71 | const captureMoves = V.KeepCaptures(moves); | |
72 | if (captureMoves.length > 0) return captureMoves; | |
73 | if (this.atLeastOneCapture()) return []; | |
74 | return moves; | |
75 | } | |
76 | ||
77 | filterValid(moves) { | |
78 | return moves; | |
79 | } | |
80 | ||
81 | getAllValidMoves() { | |
82 | const moves = super.getAllValidMoves(); | |
83 | if (moves.some(m => m.vanish.length == 2)) return V.KeepCaptures(moves); | |
84 | return moves; | |
85 | } | |
86 | ||
87 | atLeastOneMove() { | |
88 | const color = this.turn; | |
89 | for (let i = 0; i < V.size.x; i++) { | |
90 | for (let j = 0; j < V.size.y; j++) { | |
91 | if ( | |
92 | this.getColor(i, j) == color && | |
93 | this.getPotentialMovesFrom([i, j]).length > 0 | |
94 | ) { | |
95 | return true; | |
96 | } | |
97 | } | |
98 | } | |
99 | return false; | |
100 | } | |
101 | ||
102 | getCheckSquares() { | |
103 | return []; | |
104 | } | |
105 | ||
106 | // No variables update because no royal king + no castling | |
3a2a7b5f BA |
107 | prePlay() {} |
108 | postPlay() {} | |
109 | preUndo() {} | |
110 | postUndo() {} | |
6b7b2cf7 BA |
111 | |
112 | getCurrentScore() { | |
113 | if (this.atLeastOneMove()) return "*"; | |
114 | // No valid move: the side who cannot move wins | |
115 | return this.turn == "w" ? "1-0" : "0-1"; | |
116 | } | |
117 | ||
118 | static get VALUES() { | |
119 | return { | |
120 | p: 1, | |
121 | r: 7, | |
122 | n: 3, | |
123 | b: 3, | |
124 | q: 5, | |
125 | k: 5 | |
126 | }; | |
127 | } | |
128 | ||
129 | static get SEARCH_DEPTH() { | |
130 | return 4; | |
131 | } | |
132 | ||
133 | evalPosition() { | |
134 | // Less material is better: | |
135 | return -super.evalPosition(); | |
136 | } | |
137 | ||
138 | static GenRandInitFen(randomness) { | |
139 | if (randomness == 0) | |
140 | return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 -"; | |
141 | ||
142 | let pieces = { w: new Array(8), b: new Array(8) }; | |
6b7b2cf7 BA |
143 | for (let c of ["w", "b"]) { |
144 | if (c == 'b' && randomness == 1) { | |
145 | pieces['b'] = pieces['w']; | |
146 | break; | |
147 | } | |
148 | ||
32f6285e BA |
149 | // Get random squares for every piece, totally freely |
150 | let positions = shuffle(ArrayFun.range(8)); | |
151 | const composition = ['b', 'b', 'r', 'r', 'n', 'n', 'k', 'q']; | |
152 | const rem2 = positions[0] % 2; | |
153 | if (rem2 == positions[1] % 2) { | |
154 | // Fix bishops (on different colors) | |
155 | for (let i=2; i<8; i++) { | |
5d74fcea | 156 | if (positions[i] % 2 != rem2) { |
32f6285e | 157 | [positions[1], positions[i]] = [positions[i], positions[1]]; |
5d74fcea BA |
158 | break; |
159 | } | |
32f6285e BA |
160 | } |
161 | } | |
162 | for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i]; | |
6b7b2cf7 BA |
163 | } |
164 | return ( | |
165 | pieces["b"].join("") + | |
166 | "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
167 | pieces["w"].join("").toUpperCase() + | |
168 | // En-passant allowed, but no flags | |
169 | " w 0 -" | |
170 | ); | |
171 | } | |
7e8a7ea1 | 172 | |
6b7b2cf7 | 173 | }; |