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b406466b BA |
1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
2 | ||
3 | export class SittuyinRules extends ChessRules { | |
4 | static get HasFlags() { | |
5 | return false; | |
6 | } | |
7 | ||
8 | static get HasEnpassant() { | |
9 | return false; | |
10 | } | |
11 | ||
12 | static get PawnSpecs() { | |
13 | return Object.assign( | |
14 | {}, | |
15 | ChessRules.PawnSpecs, | |
16 | { | |
17 | twoSquares: false, | |
18 | // Promotions are handled differently here | |
19 | promotions: [V.QUEEN] | |
20 | } | |
21 | ); | |
22 | } | |
23 | ||
24 | static GenRandInitFen() { | |
25 | return "8/8/4pppp/pppp4/4PPPP/PPPP4/8/8 w 0"; | |
26 | } | |
27 | ||
28 | re_setReserve(subTurn) { | |
29 | const mc = this.movesCount; | |
30 | const wc = (mc == 0 ? 1 : 0); | |
31 | const bc = (mc <= 1 ? 1 : 0); | |
32 | this.reserve = { | |
33 | w: { | |
34 | [V.ROOK]: wc * 2, | |
35 | [V.KNIGHT]: wc * 2, | |
36 | [V.BISHOP]: wc * 2, | |
37 | [V.QUEEN]: wc, | |
38 | [V.KING]: wc | |
39 | }, | |
40 | b: { | |
41 | [V.ROOK]: bc * 2, | |
42 | [V.KNIGHT]: bc * 2, | |
43 | [V.BISHOP]: bc * 2, | |
44 | [V.QUEEN]: bc, | |
45 | [V.KING]: bc | |
46 | } | |
47 | } | |
48 | this.subTurn = subTurn || 1; | |
49 | } | |
50 | ||
51 | setOtherVariables(fen) { | |
52 | super.setOtherVariables(fen); | |
53 | if (this.movesCount <= 1) this.re_setReserve(); | |
54 | } | |
55 | ||
56 | getPpath(b) { | |
57 | return "Sittuyin/" + b; | |
58 | } | |
59 | ||
60 | getColor(i, j) { | |
61 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; | |
62 | return this.board[i][j].charAt(0); | |
63 | } | |
64 | ||
65 | getPiece(i, j) { | |
66 | if (i >= V.size.x) return V.RESERVE_PIECES[j]; | |
67 | return this.board[i][j].charAt(1); | |
68 | } | |
69 | ||
70 | getReservePpath(index, color) { | |
71 | return "Sittuyin/" + color + V.RESERVE_PIECES[index]; | |
72 | } | |
73 | ||
74 | static get RESERVE_PIECES() { | |
75 | return [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; | |
76 | } | |
77 | ||
78 | getPotentialMovesFrom([x, y]) { | |
79 | if (this.movesCount <= 1) { | |
80 | const color = this.turn; | |
81 | const p = V.RESERVE_PIECES[y]; | |
82 | if (this.reserve[color][p] == 0) return []; | |
83 | const iBound = | |
84 | p != V.ROOK | |
85 | ? (color == 'w' ? [4, 7] : [0, 3]) | |
86 | : (color == 'w' ? [7, 7] : [0, 0]); | |
87 | const jBound = (i) => { | |
88 | if (color == 'w' && i == 4) return [4, 7]; | |
89 | if (color == 'b' && i == 3) return [0, 3]; | |
90 | return [0, 7]; | |
91 | }; | |
92 | let moves = []; | |
93 | for (let i = iBound[0]; i <= iBound[1]; i++) { | |
94 | const jb = jBound(i); | |
95 | for (let j = jb[0]; j <= jb[1]; j++) { | |
96 | if (this.board[i][j] == V.EMPTY) { | |
97 | let mv = new Move({ | |
98 | appear: [ | |
99 | new PiPo({ | |
100 | x: i, | |
101 | y: j, | |
102 | c: color, | |
103 | p: p | |
104 | }) | |
105 | ], | |
106 | vanish: [], | |
107 | start: { x: x, y: y }, | |
108 | end: { x: i, y: j } | |
109 | }); | |
110 | moves.push(mv); | |
111 | } | |
112 | } | |
113 | } | |
114 | return moves; | |
115 | } | |
116 | return super.getPotentialMovesFrom([x, y]); | |
117 | } | |
118 | ||
119 | getPotentialPawnMoves([x, y]) { | |
120 | const color = this.turn; | |
121 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
122 | const shiftX = V.PawnSpecs.directions[color]; | |
123 | let moves = []; | |
124 | // NOTE: next condition is generally true (no pawn on last rank) | |
125 | if (x + shiftX >= 0 && x + shiftX < sizeX) { | |
126 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
127 | // One square forward | |
128 | moves.push(this.getBasicMove([x, y], [x + shiftX, y])); | |
129 | } | |
130 | // Captures | |
131 | if (V.PawnSpecs.canCapture) { | |
132 | for (let shiftY of [-1, 1]) { | |
133 | if ( | |
134 | y + shiftY >= 0 && | |
135 | y + shiftY < sizeY | |
136 | ) { | |
137 | if ( | |
138 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
139 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
140 | ) { | |
141 | moves.push(this.getBasicMove([x, y], [x + shiftX, y + shiftY])); | |
142 | } | |
143 | } | |
144 | } | |
145 | } | |
146 | } | |
147 | let queenOnBoard = false; | |
148 | let pawnsCount = 0; | |
149 | outerLoop: for (let i=0; i<8; i++) { | |
150 | for (let j=0; j<8; j++) { | |
151 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { | |
152 | const p = this.getPiece(i, j); | |
153 | if (p == V.QUEEN) { | |
154 | queenOnBoard = true; | |
155 | break outerLoop; | |
156 | } | |
157 | else if (p == V.PAWN && pawnsCount <= 1) pawnsCount++; | |
158 | } | |
159 | } | |
160 | } | |
161 | if ( | |
162 | !queenOnBoard && | |
163 | ( | |
164 | pawnsCount == 1 || | |
165 | (color == 'w' && ((y <= 3 && x == y) || (y >= 4 && x == 7 - y))) || | |
166 | (color == 'b' && ((y >= 4 && x == y) || (y <= 3 && x == 7 - y))) | |
167 | ) | |
168 | ) { | |
b406466b | 169 | const addPromotion = ([xx, yy], moveTo) => { |
e28faedd BA |
170 | // The promoted pawn shouldn't attack anything, |
171 | // and the promotion shouldn't discover a rook attack on anything. | |
172 | const finalSquare = (!moveTo ? [x, y] : [xx, yy]); | |
173 | let validP = true; | |
174 | for (let step of V.steps[V.BISHOP]) { | |
175 | const [i, j] = [finalSquare[0] + step[0], finalSquare[1] + step[1]]; | |
176 | if ( | |
177 | V.OnBoard(i, j) && | |
178 | this.board[i][j] != V.EMPTY && | |
179 | this.getColor(i, j) != color | |
180 | ) { | |
181 | validP = false; | |
182 | break; | |
183 | } | |
184 | } | |
185 | if (validP && !!moveTo) { | |
186 | // Also check discovered attacks { n, e, w, s : enemy / my rook --> if both, then it's a discovered attack } | |
187 | let found = { | |
188 | "0,-1": 0, | |
189 | "0,1": 0, | |
190 | "1,0": 0, | |
191 | "-1,0": 0 | |
192 | }; | |
193 | // TODO: check opposite steps one after another, which could | |
194 | // save some time (no need to explore the other line). | |
195 | for (let step of V.steps[V.ROOK]) { | |
196 | let [i, j] = [x + step[0], y + step[1]]; | |
197 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
198 | i += step[0]; | |
199 | j += step[1]; | |
200 | } | |
201 | if (V.OnBoard(i, j)) { | |
202 | if (this.getColor(i, j) != color) | |
203 | found[step[0] + "," + step[1]] = -1; //enemy | |
204 | else if (this.getPiece(i, j) == V.ROOK) | |
205 | found[step[0] + "," + step[1]] = 1; //my rook | |
206 | } | |
207 | } | |
208 | if ( | |
209 | (found["0,-1"] * found["0,1"] < 0) || | |
210 | (found["-1,0"] * found["1,0"] < 0) | |
211 | ) { | |
212 | validP = false; | |
213 | } | |
214 | } | |
215 | if (validP) { | |
216 | moves.push( | |
217 | new Move({ | |
218 | appear: [ | |
219 | new PiPo({ | |
220 | x: !!moveTo ? xx : x, | |
221 | y: yy, //yy == y if !!moveTo | |
222 | c: color, | |
223 | p: V.QUEEN | |
224 | }) | |
225 | ], | |
226 | vanish: [ | |
227 | new PiPo({ | |
228 | x: x, | |
229 | y: y, | |
230 | c: color, | |
231 | p: V.PAWN | |
232 | }) | |
233 | ], | |
234 | start: { x: x, y: y }, | |
235 | end: { x: xx, y: yy } | |
236 | }) | |
237 | ); | |
238 | } | |
b406466b BA |
239 | }; |
240 | // In-place promotion always possible: | |
241 | addPromotion([x - shiftX, y]); | |
242 | for (let step of V.steps[V.BISHOP]) { | |
243 | const [i, j] = [x + step[0], y + step[1]]; | |
8a44494d | 244 | if (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) |
b406466b BA |
245 | addPromotion([i, j], "moveTo"); |
246 | } | |
247 | } | |
248 | return moves; | |
249 | } | |
250 | ||
251 | getPotentialBishopMoves(sq) { | |
252 | const forward = (this.turn == 'w' ? -1 : 1); | |
253 | return this.getSlideNJumpMoves( | |
254 | sq, | |
255 | V.steps[V.BISHOP].concat([ [forward, 0] ]), | |
256 | "oneStep" | |
257 | ); | |
258 | } | |
259 | ||
260 | getPotentialQueenMoves(sq) { | |
261 | return this.getSlideNJumpMoves( | |
262 | sq, | |
263 | V.steps[V.BISHOP], | |
264 | "oneStep" | |
265 | ); | |
266 | } | |
267 | ||
268 | isAttackedByBishop(sq, color) { | |
269 | const forward = (this.turn == 'w' ? 1 : -1); | |
270 | return this.isAttackedBySlideNJump( | |
271 | sq, | |
272 | color, | |
273 | V.BISHOP, | |
274 | V.steps[V.BISHOP].concat([ [forward, 0] ]), | |
275 | "oneStep" | |
276 | ); | |
277 | } | |
278 | ||
279 | isAttackedByQueen(sq, color) { | |
280 | return this.isAttackedBySlideNJump( | |
281 | sq, | |
282 | color, | |
283 | V.QUEEN, | |
284 | V.steps[V.BISHOP], | |
285 | "oneStep" | |
286 | ); | |
287 | } | |
288 | ||
289 | underCheck(color) { | |
290 | if (this.movesCount <= 1) return false; | |
291 | return super.underCheck(color); | |
292 | } | |
293 | ||
294 | play(move) { | |
295 | const color = move.appear[0].c; | |
296 | if (this.movesCount <= 1) { | |
297 | V.PlayOnBoard(this.board, move); | |
298 | const piece = move.appear[0].p; | |
299 | this.reserve[color][piece]--; | |
300 | if (piece == V.KING) this.kingPos[color] = [move.end.x, move.end.y]; | |
301 | if (this.subTurn == 8) { | |
302 | // All placement moves are done | |
303 | this.movesCount++; | |
304 | this.turn = V.GetOppCol(color); | |
305 | if (this.movesCount == 1) this.subTurn = 1; | |
306 | else { | |
307 | // Initial placement is over | |
308 | delete this["reserve"]; | |
309 | delete this["subTurn"]; | |
310 | } | |
311 | } | |
312 | else this.subTurn++; | |
313 | } | |
314 | else super.play(move); | |
315 | } | |
316 | ||
317 | undo(move) { | |
318 | const color = move.appear[0].c; | |
319 | if (this.movesCount <= 2) { | |
320 | V.UndoOnBoard(this.board, move); | |
321 | const piece = move.appear[0].p; | |
322 | if (piece == V.KING) this.kingPos[color] = [-1, -1]; | |
323 | if (!this.subTurn || this.subTurn == 1) { | |
324 | // All placement moves are undone (if any) | |
325 | if (!this.subTurn) this.re_setReserve(8); | |
326 | else this.subTurn = 8; | |
327 | this.movesCount--; | |
328 | this.turn = color; | |
329 | } | |
330 | else this.subTurn--; | |
331 | this.reserve[color][piece]++; | |
332 | } | |
333 | else super.undo(move); | |
334 | } | |
335 | ||
336 | getCheckSquares() { | |
337 | if (this.movesCount <= 1) return []; | |
338 | return super.getCheckSquares(); | |
339 | } | |
340 | ||
341 | getCurrentScore() { | |
342 | if (this.movesCount <= 1) return "*"; | |
343 | return super.getCurrentScore(); | |
344 | } | |
345 | ||
346 | static get VALUES() { | |
347 | return { | |
348 | p: 1, | |
349 | r: 5, | |
350 | n: 3, | |
351 | b: 3, | |
352 | q: 2, | |
353 | k: 1000 | |
354 | }; | |
355 | } | |
356 | ||
357 | getNotation(move) { | |
358 | // Do not note placement moves (complete move would be too long) | |
359 | if (move.vanish.length == 0) return ""; | |
fcffb2da BA |
360 | if (move.appear[0].p != move.vanish[0].p) { |
361 | // Pawn promotion: indicate correct final square | |
362 | const initSquare = | |
363 | V.CoordsToSquare({ x: move.vanish[0].x, y: move.vanish[0].y }) | |
364 | const destSquare = | |
6813103a | 365 | V.CoordsToSquare({ x: move.appear[0].x, y: move.appear[0].y }) |
fcffb2da BA |
366 | const prefix = (initSquare != destSquare ? initSquare : ""); |
367 | return prefix + destSquare + "=Q"; | |
368 | } | |
b406466b BA |
369 | return super.getNotation(move); |
370 | } | |
371 | }; |