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1 | import { ChessRules } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { randInt, shuffle } from "@/utils/alea"; | |
4 | ||
32f6285e | 5 | export class RoyalraceRules extends ChessRules { |
7e8a7ea1 | 6 | |
0ba6420d BA |
7 | static get HasFlags() { |
8 | return false; | |
9 | } | |
10 | ||
11 | static get HasEnpassant() { | |
12 | return false; | |
13 | } | |
14 | ||
15 | static get CanFlip() { | |
16 | return false; | |
17 | } | |
18 | ||
19 | static get size() { | |
20 | return { x: 11, y: 11 }; | |
21 | } | |
22 | ||
306dab5f BA |
23 | getPpath(b) { |
24 | return (b[1] == V.KNIGHT ? "Enpassant/" : "") + b; | |
25 | } | |
26 | ||
7ba4a5bc | 27 | static GenRandInitFen(randomness) { |
7ba4a5bc | 28 | if (randomness == 0) |
6f2f9437 | 29 | return "92/92/92/92/92/92/92/92/92/qrbnp1PNBRQ/krbnp1PNBRK w 0"; |
7ba4a5bc | 30 | |
0ba6420d BA |
31 | let pieces = { w: new Array(10), b: new Array(10) }; |
32 | // Shuffle pieces on first and second rank | |
33 | for (let c of ["w", "b"]) { | |
7ba4a5bc BA |
34 | if (c == 'b' && randomness == 1) { |
35 | pieces['b'] = JSON.parse(JSON.stringify(pieces['w'])).reverse(); | |
36 | pieces['b'] = | |
37 | pieces['b'].splice(5,10).reverse().concat( | |
38 | pieces['b'].splice(0,5).reverse()); | |
39 | break; | |
40 | } | |
41 | ||
0ba6420d BA |
42 | // Reserve 4 and 5 which are pawns positions |
43 | let positions = ArrayFun.range(10).filter(i => i != 4 && i != 5); | |
44 | ||
45 | // Get random squares for bishops | |
46 | let randIndex = 2 * randInt(4); | |
47 | const bishop1Pos = positions[randIndex]; | |
48 | // The second bishop must be on a square of different color | |
49 | let randIndex_tmp = 2 * randInt(4) + 1; | |
50 | const bishop2Pos = positions[randIndex_tmp]; | |
51 | // Remove chosen squares | |
52 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); | |
53 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
54 | ||
55 | // Place the king at random on (remaining squares of) first row | |
56 | let maxIndex = 4; | |
57 | if (positions[maxIndex-1] >= 4) | |
58 | maxIndex--; | |
59 | if (positions[maxIndex-1] >= 4) | |
60 | maxIndex--; | |
61 | randIndex = randInt(maxIndex); | |
62 | const kingPos = positions[randIndex]; | |
63 | positions.splice(randIndex, 1); | |
64 | ||
65 | // Get random squares for knights | |
66 | randIndex = randInt(5); | |
67 | const knight1Pos = positions[randIndex]; | |
68 | positions.splice(randIndex, 1); | |
69 | randIndex = randInt(4); | |
70 | const knight2Pos = positions[randIndex]; | |
71 | positions.splice(randIndex, 1); | |
72 | ||
73 | // Get random squares for rooks | |
74 | randIndex = randInt(3); | |
75 | const rook1Pos = positions[randIndex]; | |
76 | positions.splice(randIndex, 1); | |
77 | randIndex = randInt(2); | |
78 | const rook2Pos = positions[randIndex]; | |
79 | positions.splice(randIndex, 1); | |
80 | ||
81 | // Queen position is now determined, | |
82 | // because pawns are not placed at random | |
83 | const queenPos = positions[0]; | |
84 | ||
85 | // Finally put the shuffled pieces in the board array | |
86 | pieces[c][rook1Pos] = "r"; | |
87 | pieces[c][knight1Pos] = "n"; | |
88 | pieces[c][bishop1Pos] = "b"; | |
89 | pieces[c][queenPos] = "q"; | |
90 | pieces[c][kingPos] = "k"; | |
91 | pieces[c][bishop2Pos] = "b"; | |
92 | pieces[c][knight2Pos] = "n"; | |
93 | pieces[c][rook2Pos] = "r"; | |
94 | pieces[c][4] = "p"; | |
95 | pieces[c][5] = "p"; | |
96 | } | |
97 | const whiteFen = pieces["w"].join("").toUpperCase(); | |
98 | const blackFen = pieces["b"].join(""); | |
99 | return ( | |
6f2f9437 | 100 | "92/92/92/92/92/92/92/92/92/" + |
6b7b2cf7 | 101 | blackFen.substr(5).split("").reverse().join("") + |
0ba6420d | 102 | "1" + |
6b7b2cf7 | 103 | whiteFen.substr(5).split("").join("") + |
0ba6420d | 104 | "/" + |
6b7b2cf7 | 105 | blackFen.substr(0,5) + |
f446ee64 | 106 | "1" + |
6b7b2cf7 | 107 | whiteFen.substr(0,5).split("").reverse().join("") + |
0ba6420d BA |
108 | " w 0" |
109 | ); | |
110 | } | |
111 | ||
112 | getPotentialPawnMoves([x, y]) { | |
113 | // Normal moves (as a rook) | |
114 | let moves = | |
115 | this.getSlideNJumpMoves([x, y], V.steps[V.ROOK]).filter(m => { | |
116 | // Remove captures. Alt: redefine canTake | |
117 | return m.vanish.length == 1; | |
118 | }); | |
119 | ||
f446ee64 BA |
120 | // Captures (in both directions) |
121 | for (let shiftX of [-1, 1]) { | |
122 | for (let shiftY of [-1, 1]) { | |
123 | if ( | |
124 | V.OnBoard(x + shiftX, y + shiftY) && | |
125 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
126 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
127 | ) { | |
128 | moves.push(this.getBasicMove([x, y], [x + shiftX, y + shiftY])); | |
129 | } | |
0ba6420d BA |
130 | } |
131 | } | |
132 | ||
133 | return moves; | |
134 | } | |
135 | ||
136 | getPotentialKnightMoves(sq) { | |
137 | // Knight becomes knightrider: | |
138 | return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT]); | |
139 | } | |
140 | ||
0ba6420d BA |
141 | filterValid(moves) { |
142 | if (moves.length == 0) return []; | |
143 | const color = this.turn; | |
144 | const oppCol = V.GetOppCol(color); | |
145 | return moves.filter(m => { | |
146 | this.play(m); | |
147 | // Giving check is forbidden as well: | |
148 | const res = !this.underCheck(color) && !this.underCheck(oppCol); | |
149 | this.undo(m); | |
150 | return res; | |
151 | }); | |
152 | } | |
153 | ||
68e19a44 BA |
154 | isAttackedByPawn([x, y], color) { |
155 | // Pawns can capture forward and backward: | |
156 | for (let pawnShift of [-1, 1]) { | |
157 | if (0 < x + pawnShift && x + pawnShift < V.size.x) { | |
0ba6420d BA |
158 | for (let i of [-1, 1]) { |
159 | if ( | |
160 | y + i >= 0 && | |
161 | y + i < V.size.y && | |
162 | this.getPiece(x + pawnShift, y + i) == V.PAWN && | |
68e19a44 | 163 | this.getColor(x + pawnShift, y + i) == color |
0ba6420d BA |
164 | ) { |
165 | return true; | |
166 | } | |
167 | } | |
168 | } | |
169 | } | |
170 | return false; | |
171 | } | |
172 | ||
68e19a44 | 173 | isAttackedByKnight(sq, color) { |
0ba6420d BA |
174 | return this.isAttackedBySlideNJump( |
175 | sq, | |
68e19a44 | 176 | color, |
0ba6420d BA |
177 | V.KNIGHT, |
178 | V.steps[V.KNIGHT] | |
179 | ); | |
180 | } | |
181 | ||
182 | getCurrentScore() { | |
183 | // Turn has changed: | |
184 | const color = V.GetOppCol(this.turn); | |
185 | if (this.kingPos[color][0] == 0) | |
186 | // The opposing edge is reached! | |
187 | return color == "w" ? "1-0" : "0-1"; | |
6b7b2cf7 | 188 | if (this.atLeastOneMove()) return "*"; |
c3a86f01 BA |
189 | // Stalemate (will probably never happen) |
190 | return "1/2"; | |
0ba6420d BA |
191 | } |
192 | ||
193 | static get SEARCH_DEPTH() { | |
194 | return 2; | |
195 | } | |
196 | ||
197 | static get VALUES() { | |
198 | return { | |
199 | p: 2, | |
200 | r: 5, | |
201 | n: 3, | |
202 | b: 3, | |
203 | q: 9, | |
204 | k: 1000 | |
205 | }; | |
206 | } | |
207 | ||
208 | evalPosition() { | |
209 | // Count material: | |
210 | let evaluation = super.evalPosition(); | |
211 | // Ponder with king position: | |
212 | return evaluation/5 + this.kingPos["b"][0] - this.kingPos["w"][0]; | |
213 | } | |
214 | ||
215 | getNotation(move) { | |
216 | // Since pawns are much more mobile, treat them as other pieces: | |
217 | return ( | |
218 | move.vanish[0].p.toUpperCase() + | |
219 | (move.vanish.length > move.appear.length ? "x" : "") + | |
220 | V.CoordsToSquare(move.end) | |
221 | ); | |
222 | } | |
7e8a7ea1 | 223 | |
0ba6420d | 224 | }; |