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87f40859 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | ||
3 | export class RollerballRules extends ChessRules { | |
4 | ||
5 | static get HasEnpassant() { | |
6 | return false; | |
7 | } | |
8 | ||
9 | static get HasCastle() { | |
10 | return false; | |
11 | } | |
12 | ||
13 | static get DarkBottomRight() { | |
14 | return true; | |
15 | } | |
16 | ||
17 | static get PIECES() { | |
18 | return [V.PAWN, V.KING, V.ROOK, V.BISHOP]; | |
19 | } | |
20 | ||
21 | static get size() { | |
22 | return { x: 7, y: 7 }; | |
23 | } | |
24 | ||
25 | // TODO: the wall position should be checked too | |
26 | static IsGoodPosition(position) { | |
27 | if (position.length == 0) return false; | |
28 | const rows = position.split("/"); | |
29 | if (rows.length != V.size.x) return false; | |
30 | let kings = { "k": 0, "K": 0 }; | |
31 | for (let row of rows) { | |
32 | let sumElts = 0; | |
33 | for (let i = 0; i < row.length; i++) { | |
34 | if (['K','k'].includes(row[i])) kings[row[i]]++; | |
35 | if (['x'].concat(V.PIECES).includes(row[i].toLowerCase())) sumElts++; | |
36 | else { | |
37 | const num = parseInt(row[i], 10); | |
38 | if (isNaN(num)) return false; | |
39 | sumElts += num; | |
40 | } | |
41 | } | |
42 | if (sumElts != V.size.y) return false; | |
43 | } | |
44 | if (Object.values(kings).some(v => v != 1)) return false; | |
45 | return true; | |
46 | } | |
47 | ||
48 | // NOTE: canTake() is wrong, but next method is enough | |
49 | static OnBoard(x, y) { | |
50 | return ( | |
51 | (x >= 0 && x <= 6 && y >= 0 && y <= 6) && | |
52 | (![2, 3, 4].includes(x) || ![2, 3, 4].includes(y)) | |
53 | ); | |
54 | } | |
55 | ||
56 | static IsGoodFlags(flags) { | |
57 | // 2 for kings: last zone reached | |
58 | return !!flags.match(/^[0-7]{2,2}$/); | |
59 | } | |
60 | ||
61 | setFlags(fenflags) { | |
62 | this.kingFlags = { | |
63 | w: parseInt(fenflags.charAt(0), 10), | |
64 | b: parseInt(fenflags.charAt(1), 10) | |
65 | }; | |
66 | } | |
67 | ||
68 | aggregateFlags() { | |
69 | return this.kingFlags; | |
70 | } | |
71 | ||
72 | disaggregateFlags(flags) { | |
73 | this.kingFlags = flags; | |
74 | } | |
75 | ||
76 | getFlagsFen() { | |
77 | return this.kingFlags['w'].toString() + this.kingFlags['b'].toString(); | |
78 | } | |
79 | ||
80 | // For space in the middle: | |
81 | static get NOTHING() { | |
82 | return "xx"; | |
83 | } | |
84 | ||
85 | static board2fen(b) { | |
86 | if (b[0] == 'x') return 'x'; | |
87 | return ChessRules.board2fen(b); | |
88 | } | |
89 | ||
90 | static fen2board(f) { | |
91 | if (f == 'x') return V.NOTHING; | |
92 | return ChessRules.fen2board(f); | |
93 | } | |
94 | ||
95 | getPpath(b) { | |
96 | if (b[0] == 'x') return "Omega/nothing"; | |
97 | return b; | |
98 | } | |
99 | ||
100 | static GenRandInitFen() { | |
101 | return "2rbp2/2rkp2/2xxx2/2xxx2/2xxx2/2PKR2/2PBR2 w 0 00"; | |
102 | } | |
103 | ||
104 | getPotentialMovesFrom(sq) { | |
105 | switch (this.getPiece(sq[0], sq[1])) { | |
106 | case V.PAWN: return this.getPotentialPawnMoves(sq); | |
107 | case V.ROOK: return this.getPotentialRookMoves(sq); | |
108 | case V.BISHOP: return this.getPotentialBishopMoves(sq); | |
109 | case V.KING: return super.getPotentialKingMoves(sq); | |
110 | } | |
111 | return []; | |
112 | } | |
113 | ||
114 | getPotentialPawnMoves([x, y]) { | |
115 | const c = this.turn; | |
116 | // Need to know pawn area to deduce move options | |
117 | const inMiddleX = [2, 3, 4].includes(x); | |
118 | const inMiddleY = [2, 3, 4].includes(y); | |
119 | // In rectangular areas on the sides? | |
120 | if (inMiddleX) { | |
121 | const forward = (y <= 1 ? -1 : 1); | |
122 | return ( | |
123 | super.getSlideNJumpMoves( | |
124 | [x, y], [[forward, -1], [forward, 0], [forward, 1]], "oneStep") | |
125 | ); | |
126 | } | |
127 | if (inMiddleY) { | |
128 | const forward = (x <= 1 ? 1 : -1); | |
129 | let moves = | |
130 | super.getSlideNJumpMoves( | |
131 | [x, y], [[-1, forward], [0, forward], [1, forward]], "oneStep"); | |
132 | // Promotions may happen: | |
133 | let extraMoves = []; | |
134 | moves.forEach(m => { | |
135 | if ( | |
136 | (c == 'w' && x <= 1 && m.end.y == 4) || | |
137 | (c == 'b' && x >= 5 && m.end.y == 2) | |
138 | ) { | |
139 | m.appear[0].p = V.ROOK; | |
140 | let m2 = JSON.parse(JSON.stringify(m)); | |
141 | m2.appear[0].p = V.BISHOP; | |
142 | extraMoves.push(m2); | |
143 | } | |
144 | }); | |
145 | Array.prototype.push.apply(moves, extraMoves); | |
146 | return moves; | |
147 | } | |
148 | // In a corner: | |
149 | const toRight = (x == 0 && [0, 1, 5].includes(y)) || (x == 1 && y == 1); | |
150 | const toLeft = (x == 6 && [1, 5, 6].includes(y)) || (x == 5 && y == 5); | |
151 | const toUp = (y == 0 && [1, 5, 6].includes(x)) || (x == 5 && y == 1); | |
152 | const toBottom = (y == 6 && [0, 1, 5].includes(x)) || (x == 1 && y == 5); | |
153 | if (toRight || toLeft) { | |
154 | const forward = (toRight ? 1 : -1); | |
155 | return ( | |
156 | super.getSlideNJumpMoves( | |
157 | [x, y], [[-1, forward], [0, forward], [1, forward]], "oneStep") | |
158 | ); | |
159 | } | |
160 | const forward = (toUp ? -1 : 1); | |
161 | return ( | |
162 | super.getSlideNJumpMoves( | |
163 | [x, y], [[forward, -1], [forward, 0], [forward, 1]], "oneStep") | |
164 | ); | |
165 | } | |
166 | ||
167 | getPotentialRookMoves([x, y]) { | |
168 | let multiStep = [], | |
169 | oneStep = []; | |
170 | if (x <= 1) multiStep.push([0, 1]); | |
171 | else oneStep.push([0, 1]); | |
172 | if (y <= 1) multiStep.push([-1, 0]); | |
173 | else oneStep.push([-1, 0]); | |
174 | if (x >= 5) multiStep.push([0, -1]); | |
175 | else oneStep.push([0, -1]); | |
176 | if (y >= 5) multiStep.push([1, 0]); | |
177 | else oneStep.push([1, 0]); | |
178 | const c = this.turn; | |
179 | let moves = super.getSlideNJumpMoves([x, y], oneStep, "oneStep"); | |
180 | for (let step of multiStep) { | |
181 | let [i, j] = [x + step[0], y + step[1]]; | |
182 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
183 | moves.push(this.getBasicMove([x, y], [i, j])); | |
184 | i += step[0]; | |
185 | j += step[1]; | |
186 | } | |
187 | if (V.OnBoard(i, j)) { | |
188 | if (this.getColor(i, j) != c) | |
189 | moves.push(this.getBasicMove([x, y], [i, j])); | |
190 | } | |
191 | else { | |
192 | i -= step[0]; | |
193 | j -= step[1]; | |
194 | // Potential rebound if away from initial square | |
195 | if (i != x || j != y) { | |
196 | // Corners check | |
197 | let nextStep = null; | |
198 | if (i == 0 && j == 0) nextStep = [0, 1]; | |
199 | else if (i == 0 && j == 6) nextStep = [1, 0]; | |
200 | else if (i == 6 && j == 6) nextStep = [0, -1]; | |
201 | else if (i == 6 && j == 0) nextStep = [-1, 0]; | |
202 | if (!!nextStep) { | |
203 | i += nextStep[0]; | |
204 | j += nextStep[1]; | |
205 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
206 | moves.push(this.getBasicMove([x, y], [i, j])); | |
207 | i += nextStep[0]; | |
208 | j += nextStep[1]; | |
209 | } | |
210 | if (V.OnBoard(i, j) && this.getColor(i, j) != c) | |
211 | moves.push(this.getBasicMove([x, y], [i, j])); | |
212 | } | |
213 | } | |
214 | } | |
215 | } | |
216 | return moves; | |
217 | } | |
218 | ||
219 | static get DictBishopSteps() { | |
220 | return { | |
221 | "-1_-1": [-1, -1], | |
222 | "-1_1": [-1, 1], | |
223 | "1_-1": [1, -1], | |
224 | "1_1": [1, 1] | |
225 | }; | |
226 | } | |
227 | ||
228 | getPotentialBishopMoves([x, y]) { | |
229 | let multiStep = {}; | |
230 | if (x <= 1) { | |
231 | multiStep["-1_1"] = [-1, 1]; | |
232 | multiStep["1_1"] = [1, 1]; | |
233 | } | |
234 | if (y <= 1) { | |
235 | multiStep["-1_-1"] = [-1, -1]; | |
236 | if (!multiStep["-1_1"]) multiStep["-1_1"] = [-1, 1]; | |
237 | } | |
238 | if (x >= 5) { | |
239 | multiStep["1_-1"] = [1, -1]; | |
240 | if (!multiStep["-1_-1"]) multiStep["-1_-1"] = [-1, -1]; | |
241 | } | |
242 | if (y >= 5) { | |
243 | if (!multiStep["1_-1"]) multiStep["1_-1"] = [1, -1]; | |
244 | if (!multiStep["1_1"]) multiStep["1_1"] = [1, 1]; | |
245 | } | |
246 | let oneStep = []; | |
247 | Object.keys(V.DictBishopSteps).forEach(str => { | |
248 | if (!multiStep[str]) oneStep.push(V.DictBishopSteps[str]); | |
249 | }); | |
250 | const c = this.turn; | |
251 | let moves = super.getSlideNJumpMoves([x, y], oneStep, "oneStep"); | |
252 | for (let step of Object.values(multiStep)) { | |
253 | let [i, j] = [x + step[0], y + step[1]]; | |
254 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
255 | moves.push(this.getBasicMove([x, y], [i, j])); | |
256 | i += step[0]; | |
257 | j += step[1]; | |
258 | } | |
259 | if (V.OnBoard(i, j)) { | |
260 | if (this.getColor(i, j) != c) | |
261 | moves.push(this.getBasicMove([x, y], [i, j])); | |
262 | } | |
263 | else { | |
264 | i -= step[0]; | |
265 | j -= step[1]; | |
266 | // Rebound, if we moved away from initial square | |
267 | if (i != x || j != y) { | |
268 | let nextStep = null; | |
269 | if (step[0] == -1 && step[1] == -1) { | |
270 | if (j == 0) nextStep = [-1, 1]; | |
271 | else nextStep = [1, -1]; | |
272 | } | |
273 | else if (step[0] == -1 && step[1] == 1) { | |
274 | if (i == 0) nextStep = [1, 1]; | |
275 | else nextStep = [-1, -1]; | |
276 | } | |
277 | else if (step[0] == 1 && step[1] == -1) { | |
278 | if (i == 6) nextStep = [-1, -1]; | |
279 | else nextStep = [1, 1]; | |
280 | } | |
281 | else { | |
282 | // step == [1, 1] | |
283 | if (j == 6) nextStep = [1, -1]; | |
284 | else nextStep = [-1, 1]; | |
285 | } | |
286 | i += nextStep[0]; | |
287 | j += nextStep[1]; | |
288 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
289 | moves.push(this.getBasicMove([x, y], [i, j])); | |
290 | i += nextStep[0]; | |
291 | j += nextStep[1]; | |
292 | } | |
293 | if (V.OnBoard(i, j) && this.getColor(i, j) != c) | |
294 | moves.push(this.getBasicMove([x, y], [i, j])); | |
295 | } | |
296 | } | |
297 | } | |
298 | return moves; | |
299 | } | |
300 | ||
301 | isAttacked(sq, color) { | |
302 | return ( | |
303 | super.isAttackedByKing(sq, color) || | |
304 | this.isAttackedByRook(sq, color) || | |
305 | this.isAttackedByBishop(sq, color) || | |
306 | this.isAttackedByPawn(sq, color) | |
307 | ); | |
308 | } | |
309 | ||
310 | isAttackedByPawn([x, y], color) { | |
311 | // Determine zone, shifted according to pawn movement | |
312 | let attackDir = ""; | |
313 | let forward = 0; | |
314 | if ( | |
315 | ([1, 2, 3, 4].includes(x) && y <= 1) || | |
316 | (x == 5 && y == 0) | |
317 | ) { | |
318 | attackDir = "vertical"; | |
319 | forward = 1; | |
320 | } | |
321 | else if ( | |
322 | ([2, 3, 4, 5].includes(x) && [5, 6].includes(y)) || | |
323 | (x == 1 && y == 6) | |
324 | ) { | |
325 | attackDir = "vertical"; | |
326 | forward = -1; | |
327 | } | |
328 | else if ( | |
329 | (x <= 1 && [2, 3, 4, 5].includes(y)) || | |
330 | (x == 0 && y == 1) | |
331 | ) { | |
332 | attackDir = "horizontal"; | |
333 | forward = -1; | |
334 | } | |
335 | else if ( | |
336 | (x >= 5 && [1, 2, 3, 4].includes(y)) || | |
337 | (x == 6 && y == 5) | |
338 | ) { | |
339 | attackDir = "horizontal"; | |
340 | forward = 1; | |
341 | } | |
342 | if (forward != 0) { | |
343 | const steps = | |
344 | attackDir == "vertical" | |
345 | ? [ [forward, -1], [forward, 0], [forward, 1] ] | |
346 | : [ [-1, forward], [0, forward], [1, forward] ]; | |
347 | return ( | |
348 | super.isAttackedBySlideNJump([x, y], color, V.PAWN, steps, "oneStep") | |
349 | ); | |
350 | } | |
351 | // In a corner: can be attacked by one square only | |
352 | let step = null; | |
353 | if (x == 0) { | |
354 | if (y == 0) step = [1, 0]; | |
355 | else step = [0, -1]; | |
356 | } | |
357 | else { | |
358 | if (y == 0) step = [0, 1]; | |
359 | else step = [-1, 0]; | |
360 | } | |
361 | return ( | |
362 | super.isAttackedBySlideNJump([x, y], color, V.PAWN, [step], "oneStep") | |
363 | ); | |
364 | } | |
365 | ||
366 | isAttackedByRook([x, y], color) { | |
367 | // "Reversing" the code of getPotentialRookMoves() | |
368 | let multiStep = [], | |
369 | oneStep = []; | |
370 | if (x <= 1) multiStep.push([0, -1]); | |
371 | else oneStep.push([0, -1]); | |
372 | if (y <= 1) multiStep.push([1, 0]); | |
373 | else oneStep.push([1, 0]); | |
374 | if (x >= 5) multiStep.push([0, 1]); | |
375 | else oneStep.push([0, 1]); | |
376 | if (y >= 5) multiStep.push([-1, 0]); | |
377 | else oneStep.push([-1, 0]); | |
378 | if ( | |
379 | super.isAttackedBySlideNJump([x, y], color, V.ROOK, oneStep, "oneStep") | |
380 | ) { | |
381 | return true; | |
382 | } | |
383 | for (let step of multiStep) { | |
384 | let [i, j] = [x + step[0], y + step[1]]; | |
385 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
386 | i += step[0]; | |
387 | j += step[1]; | |
388 | } | |
389 | if (V.OnBoard(i, j)) { | |
390 | if (this.getColor(i, j) == color && this.getPiece(i, j) == V.ROOK) | |
391 | return true; | |
392 | } | |
393 | else { | |
394 | i -= step[0]; | |
395 | j -= step[1]; | |
396 | if (i != x || j != y) { | |
397 | let nextStep = null; | |
398 | if (i == 0 && j == 0) nextStep = [1, 0]; | |
399 | else if (i == 0 && j == 6) nextStep = [0, -1]; | |
400 | else if (i == 6 && j == 6) nextStep = [-1, 0]; | |
401 | else if (i == 6 && j == 0) nextStep = [0, 1]; | |
402 | if (!!nextStep) { | |
403 | i += nextStep[0]; | |
404 | j += nextStep[1]; | |
405 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
406 | i += nextStep[0]; | |
407 | j += nextStep[1]; | |
408 | } | |
409 | if ( | |
410 | V.OnBoard(i, j) && | |
411 | this.getColor(i, j) == color && | |
412 | this.getPiece(i, j) == V.ROOK | |
413 | ) { | |
414 | return true; | |
415 | } | |
416 | } | |
417 | } | |
418 | } | |
419 | } | |
420 | return false; | |
421 | } | |
422 | ||
423 | isAttackedByBishop([x, y], color) { | |
424 | // "Reversing" the code of getPotentiaBishopMoves() | |
425 | let multiStep = {}; | |
426 | if (x <= 1) { | |
427 | multiStep["1_-1"] = [1, -1]; | |
428 | multiStep["-1_-1"] = [-1, -1]; | |
429 | } | |
430 | if (y <= 1) { | |
431 | multiStep["1_1"] = [1, 1]; | |
432 | if (!multiStep["1_-1"]) multiStep["1_-1"] = [1, -1]; | |
433 | } | |
434 | if (x >= 5) { | |
435 | multiStep["-1_1"] = [-1, 1]; | |
436 | if (!multiStep["1_1"]) multiStep["1_1"] = [1, 1]; | |
437 | } | |
438 | if (y >= 5) { | |
439 | if (!multiStep["-1_-1"]) multiStep["-1_-1"] = [-1, -1]; | |
440 | if (!multiStep["-1_1"]) multiStep["-1_1"] = [-1, 1]; | |
441 | } | |
442 | let oneStep = []; | |
443 | Object.keys(V.DictBishopSteps).forEach(str => { | |
444 | if (!multiStep[str]) oneStep.push(V.DictBishopSteps[str]); | |
445 | }); | |
446 | if ( | |
447 | super.isAttackedBySlideNJump([x, y], color, V.BISHOP, oneStep, "oneStep") | |
448 | ) { | |
449 | return true; | |
450 | } | |
451 | for (let step of Object.values(multiStep)) { | |
452 | let [i, j] = [x + step[0], y + step[1]]; | |
453 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
454 | i += step[0]; | |
455 | j += step[1]; | |
456 | } | |
457 | if (V.OnBoard(i, j)) { | |
458 | if (this.getColor(i, j) == color && this.getPiece(i, j) == V.BISHOP) | |
459 | return true; | |
460 | } | |
461 | else { | |
462 | i -= step[0]; | |
463 | j -= step[1]; | |
464 | if (i != x || j != y) { | |
465 | let nextStep = null; | |
466 | if (step[0] == -1 && step[1] == -1) { | |
467 | if (j == 0) nextStep = [-1, 1]; | |
468 | else nextStep = [1, -1]; | |
469 | } | |
470 | else if (step[0] == -1 && step[1] == 1) { | |
471 | if (i == 0) nextStep = [1, 1]; | |
472 | else nextStep = [-1, -1]; | |
473 | } | |
474 | else if (step[0] == 1 && step[1] == -1) { | |
475 | if (i == 6) nextStep = [-1, -1]; | |
476 | else nextStep = [1, 1]; | |
477 | } | |
478 | else { | |
479 | // step == [1, 1] | |
480 | if (j == 6) nextStep = [1, -1]; | |
481 | else nextStep = [-1, 1]; | |
482 | } | |
483 | i += nextStep[0]; | |
484 | j += nextStep[1]; | |
485 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
486 | i += nextStep[0]; | |
487 | j += nextStep[1]; | |
488 | } | |
489 | if ( | |
490 | V.OnBoard(i, j) && | |
491 | this.getColor(i, j) == color && | |
492 | this.getPiece(i, j) == V.BISHOP | |
493 | ) { | |
494 | return true; | |
495 | } | |
496 | } | |
497 | } | |
498 | } | |
499 | return false; | |
500 | } | |
501 | ||
502 | // The board is divided in areas determined by "distance to target" | |
503 | // A zone n+1 must be reached from a zone n. | |
504 | getKingZone([x, y], color) { | |
505 | if (color == 'w') { | |
506 | if (y >= 4) return -1; //"out of zone" | |
507 | if (y == 3 && [5, 6].includes(x)) return 0; | |
508 | if (x == 6) return 1; | |
509 | if (x == 5) return 2; | |
510 | if (x == 4) return 3; | |
511 | if (x == 3 || y == 0) return 4; | |
512 | if (y == 1) return 5; | |
513 | if (x == 0 || y == 2) return 6; | |
514 | return 7; //x == 1 && y == 3 | |
515 | } | |
516 | // color == 'b': | |
517 | if (y <= 2) return -1; //"out of zone" | |
518 | if (y == 3 && [0, 1].includes(x)) return 0; | |
519 | if (x == 0) return 1; | |
520 | if (x == 1) return 2; | |
521 | if (x == 2) return 3; | |
522 | if (x == 3 || y == 6) return 4; | |
523 | if (y == 5) return 5; | |
524 | if (x == 6 || y == 4) return 6; | |
525 | return 7; //x == 5 && y == 3 | |
526 | } | |
527 | ||
528 | postPlay(move) { | |
529 | super.postPlay(move); | |
530 | if (move.vanish[0].p == V.KING) { | |
531 | const c = move.vanish[0].c; | |
532 | const z1 = this.getKingZone([move.vanish[0].x, move.vanish[0].y], c), | |
533 | z2 = this.getKingZone([move.appear[0].x, move.appear[0].y], c); | |
534 | if ( | |
535 | z1 >= 0 && z2 >= 0 && z1 < z2 && | |
536 | // There exist "zone jumps" (0 to 2 for example), | |
537 | // so the following test "flag >= z1" is required. | |
538 | this.kingFlags[c] >= z1 && this.kingFlags[c] < z2 | |
539 | ) { | |
540 | this.kingFlags[c] = z2; | |
541 | } | |
542 | } | |
543 | } | |
544 | ||
545 | getCurrentScore() { | |
546 | const oppCol = V.GetOppCol(this.turn); | |
547 | if (this.kingFlags[oppCol] == 7) return (oppCol == 'w' ? "1-0" : "0-1"); | |
548 | return super.getCurrentScore(); | |
549 | } | |
550 | ||
551 | static get SEARCH_DEPTH() { | |
552 | return 4; | |
553 | } | |
554 | ||
555 | evalPosition() { | |
556 | let evaluation = 0; | |
557 | for (let i = 0; i < V.size.x; i++) { | |
558 | for (let j = 0; j < V.size.y; j++) { | |
559 | if (this.board[i][j] != V.EMPTY) { | |
560 | const sign = this.getColor(i, j) == "w" ? 1 : -1; | |
561 | const piece = this.getPiece(i, j); | |
562 | if (piece != 'x') evaluation += sign * V.VALUES[piece]; | |
563 | } | |
564 | } | |
565 | } | |
566 | // Taking flags into account in a rather naive way | |
567 | return evaluation + this.kingFlags['w'] - this.kingFlags['b']; | |
568 | } | |
569 | ||
570 | }; |