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34bfe151 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | import { SuicideRules } from "@/variants/Suicide"; | |
3 | ||
4 | export class KingletRules extends ChessRules { | |
7e8a7ea1 | 5 | |
34bfe151 BA |
6 | static get HasFlags() { |
7 | return false; | |
8 | } | |
9 | ||
10 | static get PawnSpecs() { | |
11 | return Object.assign( | |
12 | {}, | |
13 | ChessRules.PawnSpecs, | |
14 | { promotions: [V.KING] } | |
15 | ); | |
16 | } | |
17 | ||
18 | static IsGoodPosition(position) { | |
19 | if (position.length == 0) return false; | |
20 | const rows = position.split("/"); | |
21 | if (rows.length != V.size.x) return false; | |
22 | // Just check that at least one pawn of each color is there: | |
23 | let pawns = { "w": 0, "b": 0 }; | |
24 | for (let row of rows) { | |
25 | let sumElts = 0; | |
26 | for (let i = 0; i < row.length; i++) { | |
27 | const lowerRi = row[i].toLowerCase(); | |
28 | if (V.PIECES.includes(lowerRi)) { | |
29 | if (lowerRi == 'p') pawns[row[i] == lowerRi ? "b" : "w"]++; | |
30 | sumElts++; | |
31 | } else { | |
e50a8025 | 32 | const num = parseInt(row[i], 10); |
34bfe151 BA |
33 | if (isNaN(num)) return false; |
34 | sumElts += num; | |
35 | } | |
36 | } | |
37 | if (sumElts != V.size.y) return false; | |
38 | } | |
39 | if (Object.values(pawns).some(v => v == 0)) return false; | |
40 | return true; | |
41 | } | |
42 | ||
43 | scanKings() {} | |
44 | ||
45 | filterValid(moves) { | |
46 | return moves; | |
47 | } | |
48 | ||
49 | getCheckSquares() { | |
50 | return []; | |
51 | } | |
52 | ||
53 | // No variables update because no royal king + no castling | |
54 | prePlay() {} | |
55 | postPlay() {} | |
56 | preUndo() {} | |
57 | postUndo() {} | |
58 | ||
59 | getCurrentScore() { | |
60 | const pawnRemain = { | |
61 | 'w': this.board.some(b => | |
62 | b.some(cell => cell[0] == 'w' && cell[1] == 'p')), | |
63 | 'b': this.board.some(b => | |
64 | b.some(cell => cell[0] == 'b' && cell[1] == 'p')) | |
65 | } | |
66 | if (!pawnRemain['w']) return "0-1"; | |
67 | if (!pawnRemain['b']) return "1-0"; | |
68 | if (this.atLeastOneMove()) return "*"; | |
69 | // Stalemate: draw | |
70 | return "1/2"; | |
71 | } | |
72 | ||
73 | static GenRandInitFen(randomness) { | |
74 | return SuicideRules.GenRandInitFen(randomness); | |
75 | } | |
76 | ||
77 | static get VALUES() { | |
78 | // TODO: no clue what correct values would be | |
79 | return { | |
80 | p: 5, | |
81 | r: 4, | |
82 | n: 3, | |
83 | b: 3, | |
84 | q: 7, | |
85 | k: 4 | |
86 | }; | |
87 | } | |
7e8a7ea1 | 88 | |
34bfe151 | 89 | }; |