Commit | Line | Data |
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b866a62a | 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
ad1e629e | 2 | import { randInt } from "@/utils/alea"; |
b866a62a | 3 | |
0d5335de | 4 | export class DynamoRules extends ChessRules { |
becbc692 | 5 | // TODO? later, allow to push out pawns on a and h files |
61656127 BA |
6 | static get HasEnpassant() { |
7 | return false; | |
8 | } | |
9 | ||
c7550017 BA |
10 | canIplay(side, [x, y]) { |
11 | // Sometimes opponent's pieces can be moved directly | |
e78633db | 12 | return this.turn == side; |
c7550017 BA |
13 | } |
14 | ||
61656127 BA |
15 | setOtherVariables(fen) { |
16 | super.setOtherVariables(fen); | |
17 | this.subTurn = 1; | |
18 | // Local stack of "action moves" | |
19 | this.amoves = []; | |
20 | const amove = V.ParseFen(fen).amove; | |
93ce6119 | 21 | if (amove != "-") { |
61656127 | 22 | const amoveParts = amove.split("/"); |
ad1e629e | 23 | let move = { |
61656127 BA |
24 | // No need for start & end |
25 | appear: [], | |
26 | vanish: [] | |
27 | }; | |
28 | [0, 1].map(i => { | |
ad1e629e BA |
29 | if (amoveParts[i] != "-") { |
30 | amoveParts[i].split(".").forEach(av => { | |
31 | // Format is "bpe3" | |
32 | const xy = V.SquareToCoords(av.substr(2)); | |
33 | move[i == 0 ? "appear" : "vanish"].push( | |
34 | new PiPo({ | |
35 | x: xy.x, | |
36 | y: xy.y, | |
37 | c: av[0], | |
38 | p: av[1] | |
39 | }) | |
40 | ); | |
41 | }); | |
42 | } | |
61656127 BA |
43 | }); |
44 | this.amoves.push(move); | |
c7550017 | 45 | } |
7b53b5a7 | 46 | this.subTurn = 1; |
a443d256 BA |
47 | // Stack "first moves" (on subTurn 1) to merge and check opposite moves |
48 | this.firstMove = []; | |
c7550017 BA |
49 | } |
50 | ||
61656127 BA |
51 | static ParseFen(fen) { |
52 | return Object.assign( | |
53 | ChessRules.ParseFen(fen), | |
93ce6119 | 54 | { amove: fen.split(" ")[4] } |
61656127 BA |
55 | ); |
56 | } | |
57 | ||
58 | static IsGoodFen(fen) { | |
59 | if (!ChessRules.IsGoodFen(fen)) return false; | |
60 | const fenParts = fen.split(" "); | |
ad1e629e BA |
61 | if (fenParts.length != 5) return false; |
62 | if (fenParts[4] != "-") { | |
63 | // TODO: a single regexp instead. | |
64 | // Format is [bpa2[.wpd3]] || '-'/[bbc3[.wrd5]] || '-' | |
65 | const amoveParts = fenParts[4].split("/"); | |
66 | if (amoveParts.length != 2) return false; | |
67 | for (let part of amoveParts) { | |
68 | if (part != "-") { | |
69 | for (let psq of part.split(".")) | |
70 | if (!psq.match(/^[a-r]{3}[1-8]$/)) return false; | |
71 | } | |
72 | } | |
73 | } | |
61656127 BA |
74 | return true; |
75 | } | |
76 | ||
93ce6119 BA |
77 | getFen() { |
78 | return super.getFen() + " " + this.getAmoveFen(); | |
61656127 BA |
79 | } |
80 | ||
93ce6119 BA |
81 | getFenForRepeat() { |
82 | return super.getFenForRepeat() + "_" + this.getAmoveFen(); | |
83 | } | |
84 | ||
85 | getAmoveFen() { | |
86 | const L = this.amoves.length; | |
7b53b5a7 | 87 | if (L == 0) return "-"; |
93ce6119 BA |
88 | return ( |
89 | ["appear","vanish"].map( | |
90 | mpart => { | |
156986e6 | 91 | if (this.amoves[L-1][mpart].length == 0) return "-"; |
93ce6119 BA |
92 | return ( |
93 | this.amoves[L-1][mpart].map( | |
94 | av => { | |
95 | const square = V.CoordsToSquare({ x: av.x, y: av.y }); | |
96 | return av.c + av.p + square; | |
97 | } | |
98 | ).join(".") | |
99 | ); | |
100 | } | |
101 | ).join("/") | |
102 | ); | |
61656127 BA |
103 | } |
104 | ||
105 | canTake() { | |
106 | // Captures don't occur (only pulls & pushes) | |
107 | return false; | |
108 | } | |
109 | ||
b2655276 BA |
110 | // Step is right, just add (push/pull) moves in this direction |
111 | // Direction is assumed normalized. | |
112 | getMovesInDirection([x, y], [dx, dy], nbSteps) { | |
113 | nbSteps = nbSteps || 8; //max 8 steps anyway | |
114 | let [i, j] = [x + dx, y + dy]; | |
61656127 | 115 | let moves = []; |
b2655276 BA |
116 | const color = this.getColor(x, y); |
117 | const piece = this.getPiece(x, y); | |
118 | const lastRank = (color == 'w' ? 0 : 7); | |
7b53b5a7 | 119 | let counter = 1; |
b2655276 BA |
120 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
121 | if (i == lastRank && piece == V.PAWN) { | |
122 | // Promotion by push or pull | |
123 | V.PawnSpecs.promotions.forEach(p => { | |
124 | let move = super.getBasicMove([x, y], [i, j], { c: color, p: p }); | |
125 | moves.push(move); | |
126 | }); | |
127 | } | |
128 | else moves.push(super.getBasicMove([x, y], [i, j])); | |
7b53b5a7 BA |
129 | if (++counter > nbSteps) break; |
130 | i += dx; | |
131 | j += dy; | |
b2655276 BA |
132 | } |
133 | if (!V.OnBoard(i, j) && piece != V.KING) { | |
134 | // Add special "exit" move, by "taking king" | |
135 | moves.push( | |
136 | new Move({ | |
137 | start: { x: x, y: y }, | |
7b53b5a7 | 138 | end: { x: this.kingPos[color][0], y: this.kingPos[color][1] }, |
b2655276 BA |
139 | appear: [], |
140 | vanish: [{ x: x, y: y, c: color, p: piece }] | |
141 | }) | |
142 | ); | |
143 | } | |
61656127 BA |
144 | return moves; |
145 | } | |
146 | ||
b2655276 BA |
147 | // Normalize direction to know the step |
148 | getNormalizedDirection([dx, dy]) { | |
149 | const absDir = [Math.abs(dx), Math.abs(dy)]; | |
150 | let divisor = 0; | |
151 | if (absDir[0] != 0 && absDir[1] != 0 && absDir[0] != absDir[1]) | |
152 | // Knight | |
153 | divisor = Math.min(absDir[0], absDir[1]); | |
154 | else | |
155 | // Standard slider (or maybe a pawn or king: same) | |
156 | divisor = Math.max(absDir[0], absDir[1]); | |
157 | return [dx / divisor, dy / divisor]; | |
158 | } | |
159 | ||
becbc692 BA |
160 | // There was something on x2,y2, maybe our color, pushed or (self)pulled |
161 | isAprioriValidExit([x1, y1], [x2, y2], color2, piece2) { | |
b2655276 | 162 | const color1 = this.getColor(x1, y1); |
b2655276 | 163 | const pawnShift = (color1 == 'w' ? -1 : 1); |
ad1e629e | 164 | const lastRank = (color1 == 'w' ? 0 : 7); |
b2655276 BA |
165 | const deltaX = Math.abs(x1 - x2); |
166 | const deltaY = Math.abs(y1 - y2); | |
ad1e629e BA |
167 | const checkSlider = () => { |
168 | const dir = this.getNormalizedDirection([x2 - x1, y2 - y1]); | |
169 | let [i, j] = [x1 + dir[0], y1 + dir[1]]; | |
170 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
171 | i += dir[0]; | |
172 | j += dir[1]; | |
173 | } | |
174 | return !V.OnBoard(i, j); | |
175 | }; | |
becbc692 | 176 | switch (piece2 || this.getPiece(x1, y1)) { |
b2655276 BA |
177 | case V.PAWN: |
178 | return ( | |
ad1e629e | 179 | x1 + pawnShift == x2 && |
b2655276 | 180 | ( |
ad1e629e | 181 | (color1 == color2 && x2 == lastRank && y1 == y2) || |
becbc692 BA |
182 | ( |
183 | color1 != color2 && | |
184 | deltaY == 1 && | |
185 | !V.OnBoard(2 * x2 - x1, 2 * y2 - y1) | |
186 | ) | |
b2655276 BA |
187 | ) |
188 | ); | |
189 | case V.ROOK: | |
ad1e629e BA |
190 | if (x1 != x2 && y1 != y2) return false; |
191 | return checkSlider(); | |
192 | case V.KNIGHT: | |
193 | return ( | |
194 | deltaX + deltaY == 3 && | |
195 | (deltaX == 1 || deltaY == 1) && | |
196 | !V.OnBoard(2 * x2 - x1, 2 * y2 - y1) | |
197 | ); | |
b2655276 | 198 | case V.BISHOP: |
ad1e629e BA |
199 | if (deltaX != deltaY) return false; |
200 | return checkSlider(); | |
b2655276 | 201 | case V.QUEEN: |
ad1e629e BA |
202 | if (deltaX != 0 && deltaY != 0 && deltaX != deltaY) return false; |
203 | return checkSlider(); | |
204 | case V.KING: | |
b2655276 | 205 | return ( |
ad1e629e BA |
206 | deltaX <= 1 && |
207 | deltaY <= 1 && | |
208 | !V.OnBoard(2 * x2 - x1, 2 * y2 - y1) | |
b2655276 | 209 | ); |
93ce6119 | 210 | } |
b2655276 | 211 | return false; |
b866a62a BA |
212 | } |
213 | ||
05d37cc7 BA |
214 | isAprioriValidVertical([x1, y1], x2) { |
215 | const piece = this.getPiece(x1, y1); | |
216 | const deltaX = Math.abs(x1 - x2); | |
217 | const startRank = (this.getColor(x1, y1) == 'w' ? 6 : 1); | |
218 | return ( | |
219 | [V.QUEEN, V.ROOK].includes(piece) || | |
220 | ( | |
221 | [V.KING, V.PAWN].includes(piece) && | |
222 | ( | |
223 | deltaX == 1 || | |
224 | (deltaX == 2 && piece == V.PAWN && x1 == startRank) | |
225 | ) | |
226 | ) | |
227 | ); | |
228 | } | |
229 | ||
93ce6119 | 230 | // NOTE: for pushes, play the pushed piece first. |
61656127 | 231 | // for pulls: play the piece doing the action first |
b2655276 | 232 | // NOTE: to push a piece out of the board, make it slide until its king |
b866a62a BA |
233 | getPotentialMovesFrom([x, y]) { |
234 | const color = this.turn; | |
81e74ee5 | 235 | const sqCol = this.getColor(x, y); |
becbc692 BA |
236 | const pawnShift = (color == 'w' ? -1 : 1); |
237 | const pawnStartRank = (color == 'w' ? 6 : 1); | |
238 | const getMoveHash = (m) => { | |
239 | return V.CoordsToSquare(m.start) + V.CoordsToSquare(m.end); | |
240 | }; | |
93ce6119 | 241 | if (this.subTurn == 1) { |
b2655276 BA |
242 | const addMoves = (dir, nbSteps) => { |
243 | const newMoves = | |
244 | this.getMovesInDirection([x, y], [-dir[0], -dir[1]], nbSteps) | |
245 | .filter(m => !movesHash[getMoveHash(m)]); | |
7b53b5a7 | 246 | newMoves.forEach(m => { movesHash[getMoveHash(m)] = true; }); |
b2655276 BA |
247 | Array.prototype.push.apply(moves, newMoves); |
248 | }; | |
8c267d0c | 249 | // Free to play any move (if piece of my color): |
cfceecba | 250 | let moves = |
81e74ee5 | 251 | sqCol == color |
8c267d0c BA |
252 | ? super.getPotentialMovesFrom([x, y]) |
253 | : []; | |
cfceecba BA |
254 | // There may be several suicide moves: keep only one |
255 | let hasExit = false; | |
256 | moves = moves.filter(m => { | |
257 | const suicide = (m.appear.length == 0); | |
258 | if (suicide) { | |
259 | if (hasExit) return false; | |
260 | hasExit = true; | |
261 | } | |
262 | return true; | |
263 | }); | |
7b53b5a7 BA |
264 | // Structure to avoid adding moves twice (can be action & move) |
265 | let movesHash = {}; | |
266 | moves.forEach(m => { movesHash[getMoveHash(m)] = true; }); | |
b2655276 BA |
267 | // [x, y] is pushed by 'color' |
268 | for (let step of V.steps[V.KNIGHT]) { | |
269 | const [i, j] = [x + step[0], y + step[1]]; | |
7b53b5a7 BA |
270 | if ( |
271 | V.OnBoard(i, j) && | |
272 | this.board[i][j] != V.EMPTY && | |
273 | this.getColor(i, j) == color && | |
274 | this.getPiece(i, j) == V.KNIGHT | |
275 | ) { | |
276 | addMoves(step, 1); | |
b2655276 BA |
277 | } |
278 | } | |
7b53b5a7 | 279 | for (let step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { |
b2655276 BA |
280 | let [i, j] = [x + step[0], y + step[1]]; |
281 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
282 | i += step[0]; | |
283 | j += step[1]; | |
284 | } | |
285 | if ( | |
286 | V.OnBoard(i, j) && | |
287 | this.board[i][j] != V.EMPTY && | |
288 | this.getColor(i, j) == color | |
289 | ) { | |
290 | const deltaX = Math.abs(i - x); | |
291 | const deltaY = Math.abs(j - y); | |
b2655276 BA |
292 | switch (this.getPiece(i, j)) { |
293 | case V.PAWN: | |
ad1e629e BA |
294 | if ( |
295 | (x - i) / deltaX == pawnShift && | |
296 | deltaX <= 2 && | |
297 | deltaY <= 1 | |
298 | ) { | |
81e74ee5 | 299 | if (sqCol == color && deltaY == 0) { |
b2655276 BA |
300 | // Pushed forward |
301 | const maxSteps = (i == pawnStartRank && deltaX == 1 ? 2 : 1); | |
302 | addMoves(step, maxSteps); | |
303 | } | |
81e74ee5 | 304 | else if (sqCol != color && deltaY == 1 && deltaX == 1) |
b2655276 BA |
305 | // Pushed diagonally |
306 | addMoves(step, 1); | |
307 | } | |
308 | break; | |
309 | case V.ROOK: | |
310 | if (deltaX == 0 || deltaY == 0) addMoves(step); | |
311 | break; | |
b2655276 BA |
312 | case V.BISHOP: |
313 | if (deltaX == deltaY) addMoves(step); | |
314 | break; | |
315 | case V.QUEEN: | |
cfceecba BA |
316 | // All steps are valid for a queen: |
317 | addMoves(step); | |
b2655276 BA |
318 | break; |
319 | case V.KING: | |
320 | if (deltaX <= 1 && deltaY <= 1) addMoves(step, 1); | |
321 | break; | |
322 | } | |
323 | } | |
324 | } | |
325 | return moves; | |
b866a62a | 326 | } |
93ce6119 | 327 | // If subTurn == 2 then we should have a first move, |
b2655276 | 328 | // which restrict what we can play now: only in the first move direction |
93ce6119 BA |
329 | const L = this.firstMove.length; |
330 | const fm = this.firstMove[L-1]; | |
81e74ee5 BA |
331 | if ( |
332 | (fm.appear.length == 2 && fm.vanish.length == 2) || | |
333 | (fm.vanish[0].c == sqCol && sqCol != color) | |
334 | ) { | |
335 | // Castle or again opponent color: no move playable then. | |
b2655276 | 336 | return []; |
81e74ee5 | 337 | } |
becbc692 BA |
338 | const piece = this.getPiece(x, y); |
339 | const getPushExit = () => { | |
340 | // Piece at subTurn 1 exited: can I have caused the exit? | |
ad1e629e BA |
341 | if ( |
342 | this.isAprioriValidExit( | |
343 | [x, y], | |
344 | [fm.start.x, fm.start.y], | |
345 | fm.vanish[0].c | |
346 | ) | |
347 | ) { | |
b2655276 BA |
348 | // Seems so: |
349 | const dir = this.getNormalizedDirection( | |
350 | [fm.start.x - x, fm.start.y - y]); | |
6e0c0bcb | 351 | const nbSteps = |
becbc692 BA |
352 | [V.PAWN, V.KING, V.KNIGHT].includes(piece) |
353 | ? 1 | |
354 | : null; | |
6e0c0bcb | 355 | return this.getMovesInDirection([x, y], dir, nbSteps); |
b2655276 | 356 | } |
becbc692 | 357 | return []; |
93ce6119 | 358 | } |
becbc692 BA |
359 | const getPushMoves = () => { |
360 | // Piece from subTurn 1 is still on board: | |
b2655276 BA |
361 | const dirM = this.getNormalizedDirection( |
362 | [fm.end.x - fm.start.x, fm.end.y - fm.start.y]); | |
363 | const dir = this.getNormalizedDirection( | |
364 | [fm.start.x - x, fm.start.y - y]); | |
ad1e629e BA |
365 | // Normalized directions should match |
366 | if (dir[0] == dirM[0] && dir[1] == dirM[1]) { | |
becbc692 BA |
367 | // We don't know if first move is a pushed piece or normal move, |
368 | // so still must check if the push is valid. | |
369 | const deltaX = Math.abs(fm.start.x - x); | |
370 | const deltaY = Math.abs(fm.start.y - y); | |
371 | switch (piece) { | |
372 | case V.PAWN: | |
373 | if (x == pawnStartRank) { | |
374 | if ( | |
375 | (fm.start.x - x) * pawnShift < 0 || | |
376 | deltaX >= 3 || | |
377 | deltaY >= 2 || | |
378 | (fm.vanish[0].c == color && deltaY > 0) || | |
379 | (fm.vanish[0].c != color && deltaY == 0) || | |
380 | Math.abs(fm.end.x - fm.start.x) > deltaX || | |
381 | fm.end.y - fm.start.y != fm.start.y - y | |
382 | ) { | |
383 | return []; | |
384 | } | |
385 | } | |
386 | else { | |
387 | if ( | |
388 | fm.start.x - x != pawnShift || | |
389 | deltaY >= 2 || | |
390 | (fm.vanish[0].c == color && deltaY == 1) || | |
391 | (fm.vanish[0].c != color && deltaY == 0) || | |
392 | fm.end.x - fm.start.x != pawnShift || | |
393 | fm.end.y - fm.start.y != fm.start.y - y | |
394 | ) { | |
395 | return []; | |
396 | } | |
397 | } | |
398 | break; | |
399 | case V.KNIGHT: | |
400 | if ( | |
401 | (deltaX + deltaY != 3 || (deltaX == 0 && deltaY == 0)) || | |
402 | (fm.end.x - fm.start.x != fm.start.x - x) || | |
403 | (fm.end.y - fm.start.y != fm.start.y - y) | |
404 | ) { | |
405 | return []; | |
406 | } | |
407 | break; | |
408 | case V.KING: | |
409 | if ( | |
410 | (deltaX >= 2 || deltaY >= 2) || | |
411 | (fm.end.x - fm.start.x != fm.start.x - x) || | |
412 | (fm.end.y - fm.start.y != fm.start.y - y) | |
413 | ) { | |
414 | return []; | |
415 | } | |
416 | break; | |
417 | case V.BISHOP: | |
418 | if (deltaX != deltaY) return []; | |
419 | break; | |
420 | case V.ROOK: | |
421 | if (deltaX != 0 && deltaY != 0) return []; | |
422 | break; | |
423 | case V.QUEEN: | |
424 | if (deltaX != deltaY && deltaX != 0 && deltaY != 0) return []; | |
425 | break; | |
426 | } | |
427 | // Nothing should stand between [x, y] and the square fm.start | |
428 | let [i, j] = [x + dir[0], y + dir[1]]; | |
429 | while ( | |
430 | (i != fm.start.x || j != fm.start.y) && | |
431 | this.board[i][j] == V.EMPTY | |
432 | ) { | |
433 | i += dir[0]; | |
434 | j += dir[1]; | |
435 | } | |
436 | if (i == fm.start.x && j == fm.start.y) | |
437 | return this.getMovesInDirection([x, y], dir); | |
438 | } | |
439 | return []; | |
440 | } | |
441 | const getPullExit = () => { | |
442 | // Piece at subTurn 1 exited: can I be pulled? | |
08ccbb78 BA |
443 | // Note: kings cannot suicide, so fm.vanish[0].p is not KING. |
444 | // Could be PAWN though, if a pawn was pushed out of board. | |
becbc692 | 445 | if ( |
08ccbb78 | 446 | fm.vanish[0].p != V.PAWN && //pawns cannot pull |
becbc692 BA |
447 | this.isAprioriValidExit( |
448 | [x, y], | |
449 | [fm.start.x, fm.start.y], | |
450 | fm.vanish[0].c, | |
451 | fm.vanish[0].p | |
452 | ) | |
453 | ) { | |
454 | // Seems so: | |
455 | const dir = this.getNormalizedDirection( | |
456 | [fm.start.x - x, fm.start.y - y]); | |
457 | const nbSteps = (fm.vanish[0].p == V.KNIGHT ? 1 : null); | |
458 | return this.getMovesInDirection([x, y], dir, nbSteps); | |
459 | } | |
460 | return []; | |
461 | }; | |
462 | const getPullMoves = () => { | |
463 | if (fm.vanish[0].p == V.PAWN) | |
464 | // pawns cannot pull | |
465 | return []; | |
466 | const dirM = this.getNormalizedDirection( | |
467 | [fm.end.x - fm.start.x, fm.end.y - fm.start.y]); | |
468 | const dir = this.getNormalizedDirection( | |
469 | [fm.start.x - x, fm.start.y - y]); | |
470 | // Normalized directions should match | |
471 | if (dir[0] == dirM[0] && dir[1] == dirM[1]) { | |
472 | // Am I at the right distance? | |
473 | const deltaX = Math.abs(x - fm.start.x); | |
474 | const deltaY = Math.abs(y - fm.start.y); | |
05d37cc7 | 475 | if ( |
becbc692 BA |
476 | (fm.vanish[0].p == V.KING && (deltaX > 1 || deltaY > 1)) || |
477 | (fm.vanish[0].p == V.KNIGHT && | |
478 | (deltaX + deltaY != 3 || deltaX == 0 || deltaY == 0)) | |
05d37cc7 BA |
479 | ) { |
480 | return []; | |
481 | } | |
becbc692 | 482 | // Nothing should stand between [x, y] and the square fm.start |
ad1e629e BA |
483 | let [i, j] = [x + dir[0], y + dir[1]]; |
484 | while ( | |
485 | (i != fm.start.x || j != fm.start.y) && | |
486 | this.board[i][j] == V.EMPTY | |
487 | ) { | |
488 | i += dir[0]; | |
489 | j += dir[1]; | |
490 | } | |
491 | if (i == fm.start.x && j == fm.start.y) | |
492 | return this.getMovesInDirection([x, y], dir); | |
493 | } | |
becbc692 BA |
494 | return []; |
495 | }; | |
496 | if (fm.vanish[0].c != color) { | |
497 | // Only possible action is a push: | |
498 | if (fm.appear.length == 0) return getPushExit(); | |
499 | return getPushMoves(); | |
500 | } | |
501 | else if (sqCol != color) { | |
502 | // Only possible action is a pull, considering moving piece abilities | |
503 | if (fm.appear.length == 0) return getPullExit(); | |
504 | return getPullMoves(); | |
505 | } | |
506 | else { | |
507 | // My color + my color: both actions possible | |
508 | // Structure to avoid adding moves twice (can be action & move) | |
509 | let movesHash = {}; | |
510 | if (fm.appear.length == 0) { | |
511 | const pushes = getPushExit(); | |
512 | pushes.forEach(m => { movesHash[getMoveHash(m)] = true; }); | |
513 | return ( | |
514 | pushes.concat(getPullExit().filter(m => !movesHash[getMoveHash(m)])) | |
515 | ); | |
516 | } | |
517 | const pushes = getPushMoves(); | |
518 | pushes.forEach(m => { movesHash[getMoveHash(m)] = true; }); | |
519 | return ( | |
520 | pushes.concat(getPullMoves().filter(m => !movesHash[getMoveHash(m)])) | |
521 | ); | |
93ce6119 | 522 | } |
b2655276 | 523 | return []; |
61656127 BA |
524 | } |
525 | ||
cfceecba BA |
526 | getSlideNJumpMoves([x, y], steps, oneStep) { |
527 | let moves = []; | |
81e74ee5 BA |
528 | const c = this.getColor(x, y); |
529 | const piece = this.getPiece(x, y); | |
cfceecba BA |
530 | outerLoop: for (let step of steps) { |
531 | let i = x + step[0]; | |
532 | let j = y + step[1]; | |
533 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
534 | moves.push(this.getBasicMove([x, y], [i, j])); | |
535 | if (oneStep) continue outerLoop; | |
536 | i += step[0]; | |
537 | j += step[1]; | |
538 | } | |
539 | if (V.OnBoard(i, j)) { | |
540 | if (this.canTake([x, y], [i, j])) | |
541 | moves.push(this.getBasicMove([x, y], [i, j])); | |
542 | } | |
543 | else { | |
544 | // Add potential board exit (suicide), except for the king | |
cfceecba | 545 | if (piece != V.KING) { |
cfceecba BA |
546 | moves.push({ |
547 | start: { x: x, y: y}, | |
548 | end: { x: this.kingPos[c][0], y: this.kingPos[c][1] }, | |
549 | appear: [], | |
550 | vanish: [ | |
551 | new PiPo({ | |
552 | x: x, | |
553 | y: y, | |
554 | c: c, | |
555 | p: piece | |
556 | }) | |
557 | ] | |
558 | }); | |
559 | } | |
560 | } | |
561 | } | |
562 | return moves; | |
563 | } | |
564 | ||
61656127 BA |
565 | // Does m2 un-do m1 ? (to disallow undoing actions) |
566 | oppositeMoves(m1, m2) { | |
567 | const isEqual = (av1, av2) => { | |
61656127 BA |
568 | for (let av of av1) { |
569 | const avInAv2 = av2.find(elt => { | |
570 | return ( | |
571 | elt.x == av.x && | |
572 | elt.y == av.y && | |
573 | elt.c == av.c && | |
574 | elt.p == av.p | |
575 | ); | |
576 | }); | |
577 | if (!avInAv2) return false; | |
578 | } | |
579 | return true; | |
580 | }; | |
266fba4a BA |
581 | // All appear and vanish arrays must have the same length |
582 | const mL = m1.appear.length; | |
61656127 | 583 | return ( |
266fba4a BA |
584 | m2.appear.length == mL && |
585 | m1.vanish.length == mL && | |
586 | m2.vanish.length == mL && | |
61656127 BA |
587 | isEqual(m1.appear, m2.vanish) && |
588 | isEqual(m1.vanish, m2.appear) | |
589 | ); | |
590 | } | |
591 | ||
93ce6119 BA |
592 | getAmove(move1, move2) { |
593 | // Just merge (one is action one is move, one may be empty) | |
594 | return { | |
595 | appear: move1.appear.concat(move2.appear), | |
596 | vanish: move1.vanish.concat(move2.vanish) | |
597 | } | |
598 | } | |
599 | ||
61656127 | 600 | filterValid(moves) { |
93ce6119 | 601 | const color = this.turn; |
2e29e0e3 | 602 | const La = this.amoves.length; |
93ce6119 BA |
603 | if (this.subTurn == 1) { |
604 | return moves.filter(m => { | |
605 | // A move is valid either if it doesn't result in a check, | |
606 | // or if a second move is possible to counter the check | |
607 | // (not undoing a potential move + action of the opponent) | |
608 | this.play(m); | |
609 | let res = this.underCheck(color); | |
2e29e0e3 BA |
610 | let isOpposite = La > 0 && this.oppositeMoves(this.amoves[La-1], m); |
611 | if (res || isOpposite) { | |
93ce6119 | 612 | const moves2 = this.getAllPotentialMoves(); |
ad1e629e | 613 | for (let m2 of moves2) { |
93ce6119 BA |
614 | this.play(m2); |
615 | const res2 = this.underCheck(color); | |
2e29e0e3 BA |
616 | const amove = this.getAmove(m, m2); |
617 | isOpposite = | |
618 | La > 0 && this.oppositeMoves(this.amoves[La-1], amove); | |
93ce6119 | 619 | this.undo(m2); |
2e29e0e3 | 620 | if (!res2 && !isOpposite) { |
93ce6119 BA |
621 | res = false; |
622 | break; | |
623 | } | |
624 | } | |
625 | } | |
626 | this.undo(m); | |
627 | return !res; | |
628 | }); | |
629 | } | |
93ce6119 | 630 | if (La == 0) return super.filterValid(moves); |
08ccbb78 | 631 | const Lf = this.firstMove.length; |
a443d256 | 632 | return ( |
93ce6119 | 633 | super.filterValid( |
a443d256 BA |
634 | moves.filter(m => { |
635 | // Move shouldn't undo another: | |
93ce6119 BA |
636 | const amove = this.getAmove(this.firstMove[Lf-1], m); |
637 | return !this.oppositeMoves(this.amoves[La-1], amove); | |
a443d256 BA |
638 | }) |
639 | ) | |
640 | ); | |
b866a62a BA |
641 | } |
642 | ||
c7550017 BA |
643 | isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { |
644 | for (let step of steps) { | |
645 | let rx = x + step[0], | |
646 | ry = y + step[1]; | |
647 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
648 | rx += step[0]; | |
649 | ry += step[1]; | |
650 | } | |
651 | if ( | |
652 | V.OnBoard(rx, ry) && | |
653 | this.getPiece(rx, ry) == piece && | |
654 | this.getColor(rx, ry) == color | |
655 | ) { | |
8c267d0c BA |
656 | // Continue some steps in the same direction (pull) |
657 | rx += step[0]; | |
658 | ry += step[1]; | |
659 | while ( | |
660 | V.OnBoard(rx, ry) && | |
661 | this.board[rx][ry] == V.EMPTY && | |
662 | !oneStep | |
663 | ) { | |
664 | rx += step[0]; | |
665 | ry += step[1]; | |
666 | } | |
667 | if (!V.OnBoard(rx, ry)) return true; | |
668 | // Step in the other direction (push) | |
c7550017 BA |
669 | rx = x - step[0]; |
670 | ry = y - step[1]; | |
2c5d7b20 BA |
671 | while ( |
672 | V.OnBoard(rx, ry) && | |
673 | this.board[rx][ry] == V.EMPTY && | |
674 | !oneStep | |
675 | ) { | |
c7550017 BA |
676 | rx -= step[0]; |
677 | ry -= step[1]; | |
678 | } | |
679 | if (!V.OnBoard(rx, ry)) return true; | |
680 | } | |
681 | } | |
682 | return false; | |
683 | } | |
684 | ||
685 | isAttackedByPawn([x, y], color) { | |
becbc692 | 686 | // The king can be pushed out by a pawn on last rank or near the edge |
c7550017 BA |
687 | const pawnShift = (color == "w" ? 1 : -1); |
688 | for (let i of [-1, 1]) { | |
689 | if ( | |
08ccbb78 BA |
690 | V.OnBoard(x + pawnShift, y + i) && |
691 | this.board[x + pawnShift][y + i] != V.EMPTY && | |
c7550017 BA |
692 | this.getPiece(x + pawnShift, y + i) == V.PAWN && |
693 | this.getColor(x + pawnShift, y + i) == color | |
694 | ) { | |
08ccbb78 BA |
695 | if (!V.OnBoard(x - pawnShift, y - i)) return true; |
696 | } | |
697 | } | |
698 | return false; | |
699 | } | |
700 | ||
701 | static OnTheEdge(x, y) { | |
702 | return (x == 0 || x == 7 || y == 0 || y == 7); | |
703 | } | |
704 | ||
705 | isAttackedByKing([x, y], color) { | |
706 | // Attacked if I'm on the edge and the opponent king just next, | |
707 | // but not on the edge. | |
708 | if (V.OnTheEdge(x, y)) { | |
709 | for (let step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { | |
710 | const [i, j] = [x + step[0], y + step[1]]; | |
711 | if ( | |
712 | V.OnBoard(i, j) && | |
713 | !V.OnTheEdge(i, j) && | |
714 | this.board[i][j] != V.EMPTY && | |
715 | this.getPiece(i, j) == V.KING | |
716 | // NOTE: since only one king of each color, and (x, y) is occupied | |
717 | // by our king, no need to check other king's color. | |
718 | ) { | |
719 | return true; | |
720 | } | |
c7550017 BA |
721 | } |
722 | } | |
723 | return false; | |
724 | } | |
61656127 | 725 | |
156986e6 BA |
726 | // No consideration of color: all pieces could be played |
727 | getAllPotentialMoves() { | |
728 | let potentialMoves = []; | |
729 | for (let i = 0; i < V.size.x; i++) { | |
730 | for (let j = 0; j < V.size.y; j++) { | |
731 | if (this.board[i][j] != V.EMPTY) { | |
732 | Array.prototype.push.apply( | |
733 | potentialMoves, | |
734 | this.getPotentialMovesFrom([i, j]) | |
735 | ); | |
736 | } | |
737 | } | |
738 | } | |
739 | return potentialMoves; | |
740 | } | |
741 | ||
61656127 BA |
742 | getCurrentScore() { |
743 | if (this.subTurn == 2) | |
744 | // Move not over | |
745 | return "*"; | |
746 | return super.getCurrentScore(); | |
747 | } | |
748 | ||
93ce6119 | 749 | doClick(square) { |
becbc692 BA |
750 | // A click to promote a piece on subTurn 2 would trigger this. |
751 | // For now it would then return [NaN, NaN] because surrounding squares | |
752 | // have no IDs in the promotion modal. TODO: improve this? | |
753 | if (!square[0]) return null; | |
2e29e0e3 | 754 | // If subTurn == 2 && square is empty && !underCheck && !isOpposite, |
b2655276 | 755 | // then return an empty move, allowing to "pass" subTurn2 |
2e29e0e3 BA |
756 | const La = this.amoves.length; |
757 | const Lf = this.firstMove.length; | |
93ce6119 BA |
758 | if ( |
759 | this.subTurn == 2 && | |
7b53b5a7 | 760 | this.board[square[0]][square[1]] == V.EMPTY && |
2e29e0e3 BA |
761 | !this.underCheck(this.turn) && |
762 | (La == 0 || !this.oppositeMoves(this.amoves[La-1], this.firstMove[Lf-1])) | |
93ce6119 BA |
763 | ) { |
764 | return { | |
7b53b5a7 BA |
765 | start: { x: -1, y: -1 }, |
766 | end: { x: -1, y: -1 }, | |
93ce6119 BA |
767 | appear: [], |
768 | vanish: [] | |
769 | }; | |
770 | } | |
771 | return null; | |
772 | } | |
773 | ||
61656127 BA |
774 | play(move) { |
775 | move.flags = JSON.stringify(this.aggregateFlags()); | |
776 | V.PlayOnBoard(this.board, move); | |
7ddfec38 | 777 | if (this.subTurn == 2) { |
7b53b5a7 BA |
778 | const L = this.firstMove.length; |
779 | this.amoves.push(this.getAmove(this.firstMove[L-1], move)); | |
61656127 | 780 | this.turn = V.GetOppCol(this.turn); |
7ddfec38 | 781 | this.movesCount++; |
61656127 | 782 | } |
a443d256 | 783 | else this.firstMove.push(move); |
7ddfec38 | 784 | this.subTurn = 3 - this.subTurn; |
61656127 BA |
785 | this.postPlay(move); |
786 | } | |
787 | ||
7b53b5a7 BA |
788 | postPlay(move) { |
789 | if (move.start.x < 0) return; | |
790 | for (let a of move.appear) | |
791 | if (a.p == V.KING) this.kingPos[a.c] = [a.x, a.y]; | |
792 | this.updateCastleFlags(move); | |
793 | } | |
794 | ||
795 | updateCastleFlags(move) { | |
796 | const firstRank = { 'w': V.size.x - 1, 'b': 0 }; | |
7ddfec38 | 797 | for (let v of move.vanish) { |
7b53b5a7 BA |
798 | if (v.p == V.KING) this.castleFlags[v.c] = [V.size.y, V.size.y]; |
799 | else if (v.x == firstRank[v.c] && this.castleFlags[v.c].includes(v.y)) { | |
800 | const flagIdx = (v.y == this.castleFlags[v.c][0] ? 0 : 1); | |
801 | this.castleFlags[v.c][flagIdx] = V.size.y; | |
7ddfec38 | 802 | } |
61656127 BA |
803 | } |
804 | } | |
805 | ||
806 | undo(move) { | |
807 | this.disaggregateFlags(JSON.parse(move.flags)); | |
808 | V.UndoOnBoard(this.board, move); | |
7ddfec38 | 809 | if (this.subTurn == 1) { |
2e29e0e3 | 810 | this.amoves.pop(); |
61656127 | 811 | this.turn = V.GetOppCol(this.turn); |
7ddfec38 | 812 | this.movesCount--; |
61656127 | 813 | } |
a443d256 | 814 | else this.firstMove.pop(); |
7ddfec38 | 815 | this.subTurn = 3 - this.subTurn; |
61656127 BA |
816 | this.postUndo(move); |
817 | } | |
7b53b5a7 BA |
818 | |
819 | postUndo(move) { | |
820 | // (Potentially) Reset king position | |
821 | for (let v of move.vanish) | |
822 | if (v.p == V.KING) this.kingPos[v.c] = [v.x, v.y]; | |
823 | } | |
824 | ||
ad1e629e BA |
825 | getComputerMove() { |
826 | let moves = this.getAllValidMoves(); | |
827 | if (moves.length == 0) return null; | |
828 | // "Search" at depth 1 for now | |
829 | const maxeval = V.INFINITY; | |
830 | const color = this.turn; | |
831 | const emptyMove = { | |
832 | start: { x: -1, y: -1 }, | |
833 | end: { x: -1, y: -1 }, | |
834 | appear: [], | |
835 | vanish: [] | |
836 | }; | |
837 | moves.forEach(m => { | |
838 | this.play(m); | |
839 | m.eval = (color == "w" ? -1 : 1) * maxeval; | |
840 | const moves2 = this.getAllValidMoves().concat([emptyMove]); | |
841 | m.next = moves2[0]; | |
842 | moves2.forEach(m2 => { | |
843 | this.play(m2); | |
844 | const score = this.getCurrentScore(); | |
845 | let mvEval = 0; | |
846 | if (score != "1/2") { | |
847 | if (score != "*") mvEval = (score == "1-0" ? 1 : -1) * maxeval; | |
848 | else mvEval = this.evalPosition(); | |
849 | } | |
850 | if ( | |
851 | (color == 'w' && mvEval > m.eval) || | |
852 | (color == 'b' && mvEval < m.eval) | |
853 | ) { | |
854 | m.eval = mvEval; | |
855 | m.next = m2; | |
856 | } | |
857 | this.undo(m2); | |
858 | }); | |
859 | this.undo(m); | |
860 | }); | |
861 | moves.sort((a, b) => { | |
862 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
863 | }); | |
864 | let candidates = [0]; | |
865 | for (let i = 1; i < moves.length && moves[i].eval == moves[0].eval; i++) | |
866 | candidates.push(i); | |
867 | const mIdx = candidates[randInt(candidates.length)]; | |
868 | const move2 = moves[mIdx].next; | |
869 | delete moves[mIdx]["next"]; | |
870 | return [moves[mIdx], move2]; | |
871 | } | |
872 | ||
7b53b5a7 BA |
873 | getNotation(move) { |
874 | if (move.start.x < 0) | |
875 | // A second move is always required, but may be empty | |
876 | return "-"; | |
877 | const initialSquare = V.CoordsToSquare(move.start); | |
878 | const finalSquare = V.CoordsToSquare(move.end); | |
879 | if (move.appear.length == 0) | |
880 | // Pushed or pulled out of the board | |
881 | return initialSquare + "R"; | |
882 | return move.appear[0].p.toUpperCase() + initialSquare + finalSquare; | |
883 | } | |
0d5335de | 884 | }; |