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b866a62a | 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
ad1e629e | 2 | import { randInt } from "@/utils/alea"; |
b866a62a | 3 | |
0d5335de | 4 | export class DynamoRules extends ChessRules { |
7ddfec38 | 5 | // TODO: later, allow to push out pawns on a and h files |
61656127 BA |
6 | static get HasEnpassant() { |
7 | return false; | |
8 | } | |
9 | ||
c7550017 BA |
10 | canIplay(side, [x, y]) { |
11 | // Sometimes opponent's pieces can be moved directly | |
e78633db | 12 | return this.turn == side; |
c7550017 BA |
13 | } |
14 | ||
61656127 BA |
15 | setOtherVariables(fen) { |
16 | super.setOtherVariables(fen); | |
17 | this.subTurn = 1; | |
18 | // Local stack of "action moves" | |
19 | this.amoves = []; | |
20 | const amove = V.ParseFen(fen).amove; | |
93ce6119 | 21 | if (amove != "-") { |
61656127 | 22 | const amoveParts = amove.split("/"); |
ad1e629e | 23 | let move = { |
61656127 BA |
24 | // No need for start & end |
25 | appear: [], | |
26 | vanish: [] | |
27 | }; | |
28 | [0, 1].map(i => { | |
ad1e629e BA |
29 | if (amoveParts[i] != "-") { |
30 | amoveParts[i].split(".").forEach(av => { | |
31 | // Format is "bpe3" | |
32 | const xy = V.SquareToCoords(av.substr(2)); | |
33 | move[i == 0 ? "appear" : "vanish"].push( | |
34 | new PiPo({ | |
35 | x: xy.x, | |
36 | y: xy.y, | |
37 | c: av[0], | |
38 | p: av[1] | |
39 | }) | |
40 | ); | |
41 | }); | |
42 | } | |
61656127 BA |
43 | }); |
44 | this.amoves.push(move); | |
c7550017 | 45 | } |
7b53b5a7 | 46 | this.subTurn = 1; |
a443d256 BA |
47 | // Stack "first moves" (on subTurn 1) to merge and check opposite moves |
48 | this.firstMove = []; | |
c7550017 BA |
49 | } |
50 | ||
61656127 BA |
51 | static ParseFen(fen) { |
52 | return Object.assign( | |
53 | ChessRules.ParseFen(fen), | |
93ce6119 | 54 | { amove: fen.split(" ")[4] } |
61656127 BA |
55 | ); |
56 | } | |
57 | ||
58 | static IsGoodFen(fen) { | |
59 | if (!ChessRules.IsGoodFen(fen)) return false; | |
60 | const fenParts = fen.split(" "); | |
ad1e629e BA |
61 | if (fenParts.length != 5) return false; |
62 | if (fenParts[4] != "-") { | |
63 | // TODO: a single regexp instead. | |
64 | // Format is [bpa2[.wpd3]] || '-'/[bbc3[.wrd5]] || '-' | |
65 | const amoveParts = fenParts[4].split("/"); | |
66 | if (amoveParts.length != 2) return false; | |
67 | for (let part of amoveParts) { | |
68 | if (part != "-") { | |
69 | for (let psq of part.split(".")) | |
70 | if (!psq.match(/^[a-r]{3}[1-8]$/)) return false; | |
71 | } | |
72 | } | |
73 | } | |
61656127 BA |
74 | return true; |
75 | } | |
76 | ||
93ce6119 BA |
77 | getFen() { |
78 | return super.getFen() + " " + this.getAmoveFen(); | |
61656127 BA |
79 | } |
80 | ||
93ce6119 BA |
81 | getFenForRepeat() { |
82 | return super.getFenForRepeat() + "_" + this.getAmoveFen(); | |
83 | } | |
84 | ||
85 | getAmoveFen() { | |
86 | const L = this.amoves.length; | |
7b53b5a7 | 87 | if (L == 0) return "-"; |
93ce6119 BA |
88 | return ( |
89 | ["appear","vanish"].map( | |
90 | mpart => { | |
156986e6 | 91 | if (this.amoves[L-1][mpart].length == 0) return "-"; |
93ce6119 BA |
92 | return ( |
93 | this.amoves[L-1][mpart].map( | |
94 | av => { | |
95 | const square = V.CoordsToSquare({ x: av.x, y: av.y }); | |
96 | return av.c + av.p + square; | |
97 | } | |
98 | ).join(".") | |
99 | ); | |
100 | } | |
101 | ).join("/") | |
102 | ); | |
61656127 BA |
103 | } |
104 | ||
105 | canTake() { | |
106 | // Captures don't occur (only pulls & pushes) | |
107 | return false; | |
108 | } | |
109 | ||
b2655276 BA |
110 | // Step is right, just add (push/pull) moves in this direction |
111 | // Direction is assumed normalized. | |
112 | getMovesInDirection([x, y], [dx, dy], nbSteps) { | |
113 | nbSteps = nbSteps || 8; //max 8 steps anyway | |
114 | let [i, j] = [x + dx, y + dy]; | |
61656127 | 115 | let moves = []; |
b2655276 BA |
116 | const color = this.getColor(x, y); |
117 | const piece = this.getPiece(x, y); | |
118 | const lastRank = (color == 'w' ? 0 : 7); | |
7b53b5a7 | 119 | let counter = 1; |
b2655276 BA |
120 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
121 | if (i == lastRank && piece == V.PAWN) { | |
122 | // Promotion by push or pull | |
123 | V.PawnSpecs.promotions.forEach(p => { | |
124 | let move = super.getBasicMove([x, y], [i, j], { c: color, p: p }); | |
125 | moves.push(move); | |
126 | }); | |
127 | } | |
128 | else moves.push(super.getBasicMove([x, y], [i, j])); | |
7b53b5a7 BA |
129 | if (++counter > nbSteps) break; |
130 | i += dx; | |
131 | j += dy; | |
b2655276 BA |
132 | } |
133 | if (!V.OnBoard(i, j) && piece != V.KING) { | |
134 | // Add special "exit" move, by "taking king" | |
135 | moves.push( | |
136 | new Move({ | |
137 | start: { x: x, y: y }, | |
7b53b5a7 | 138 | end: { x: this.kingPos[color][0], y: this.kingPos[color][1] }, |
b2655276 BA |
139 | appear: [], |
140 | vanish: [{ x: x, y: y, c: color, p: piece }] | |
141 | }) | |
142 | ); | |
143 | } | |
61656127 BA |
144 | return moves; |
145 | } | |
146 | ||
b2655276 BA |
147 | // Normalize direction to know the step |
148 | getNormalizedDirection([dx, dy]) { | |
149 | const absDir = [Math.abs(dx), Math.abs(dy)]; | |
150 | let divisor = 0; | |
151 | if (absDir[0] != 0 && absDir[1] != 0 && absDir[0] != absDir[1]) | |
152 | // Knight | |
153 | divisor = Math.min(absDir[0], absDir[1]); | |
154 | else | |
155 | // Standard slider (or maybe a pawn or king: same) | |
156 | divisor = Math.max(absDir[0], absDir[1]); | |
157 | return [dx / divisor, dy / divisor]; | |
158 | } | |
159 | ||
ad1e629e BA |
160 | // There was something on x2,y2, maybe our color, pushed/pulled. |
161 | // Also, the pushed/pulled piece must exit the board. | |
162 | isAprioriValidExit([x1, y1], [x2, y2], color2) { | |
b2655276 | 163 | const color1 = this.getColor(x1, y1); |
b2655276 | 164 | const pawnShift = (color1 == 'w' ? -1 : 1); |
ad1e629e | 165 | const lastRank = (color1 == 'w' ? 0 : 7); |
b2655276 BA |
166 | const deltaX = Math.abs(x1 - x2); |
167 | const deltaY = Math.abs(y1 - y2); | |
ad1e629e BA |
168 | const checkSlider = () => { |
169 | const dir = this.getNormalizedDirection([x2 - x1, y2 - y1]); | |
170 | let [i, j] = [x1 + dir[0], y1 + dir[1]]; | |
171 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
172 | i += dir[0]; | |
173 | j += dir[1]; | |
174 | } | |
175 | return !V.OnBoard(i, j); | |
176 | }; | |
b2655276 BA |
177 | switch (this.getPiece(x1, y1)) { |
178 | case V.PAWN: | |
179 | return ( | |
ad1e629e | 180 | x1 + pawnShift == x2 && |
b2655276 | 181 | ( |
ad1e629e BA |
182 | (color1 == color2 && x2 == lastRank && y1 == y2) || |
183 | (color1 != color2 && deltaY == 1 && !V.OnBoard(x2, 2 * y2 - y1)) | |
b2655276 BA |
184 | ) |
185 | ); | |
186 | case V.ROOK: | |
ad1e629e BA |
187 | if (x1 != x2 && y1 != y2) return false; |
188 | return checkSlider(); | |
189 | case V.KNIGHT: | |
190 | return ( | |
191 | deltaX + deltaY == 3 && | |
192 | (deltaX == 1 || deltaY == 1) && | |
193 | !V.OnBoard(2 * x2 - x1, 2 * y2 - y1) | |
194 | ); | |
b2655276 | 195 | case V.BISHOP: |
ad1e629e BA |
196 | if (deltaX != deltaY) return false; |
197 | return checkSlider(); | |
b2655276 | 198 | case V.QUEEN: |
ad1e629e BA |
199 | if (deltaX != 0 && deltaY != 0 && deltaX != deltaY) return false; |
200 | return checkSlider(); | |
201 | case V.KING: | |
b2655276 | 202 | return ( |
ad1e629e BA |
203 | deltaX <= 1 && |
204 | deltaY <= 1 && | |
205 | !V.OnBoard(2 * x2 - x1, 2 * y2 - y1) | |
b2655276 | 206 | ); |
93ce6119 | 207 | } |
b2655276 | 208 | return false; |
b866a62a BA |
209 | } |
210 | ||
93ce6119 | 211 | // NOTE: for pushes, play the pushed piece first. |
61656127 | 212 | // for pulls: play the piece doing the action first |
b2655276 | 213 | // NOTE: to push a piece out of the board, make it slide until its king |
b866a62a BA |
214 | getPotentialMovesFrom([x, y]) { |
215 | const color = this.turn; | |
93ce6119 | 216 | if (this.subTurn == 1) { |
b2655276 BA |
217 | const getMoveHash = (m) => { |
218 | return V.CoordsToSquare(m.start) + V.CoordsToSquare(m.end); | |
219 | }; | |
220 | const addMoves = (dir, nbSteps) => { | |
221 | const newMoves = | |
222 | this.getMovesInDirection([x, y], [-dir[0], -dir[1]], nbSteps) | |
223 | .filter(m => !movesHash[getMoveHash(m)]); | |
7b53b5a7 | 224 | newMoves.forEach(m => { movesHash[getMoveHash(m)] = true; }); |
b2655276 BA |
225 | Array.prototype.push.apply(moves, newMoves); |
226 | }; | |
8c267d0c BA |
227 | // Free to play any move (if piece of my color): |
228 | const moves = | |
229 | this.getColor(x, y) == color | |
230 | ? super.getPotentialMovesFrom([x, y]) | |
231 | : []; | |
b2655276 BA |
232 | const pawnShift = (color == 'w' ? -1 : 1); |
233 | const pawnStartRank = (color == 'w' ? 6 : 1); | |
7b53b5a7 BA |
234 | // Structure to avoid adding moves twice (can be action & move) |
235 | let movesHash = {}; | |
236 | moves.forEach(m => { movesHash[getMoveHash(m)] = true; }); | |
b2655276 BA |
237 | // [x, y] is pushed by 'color' |
238 | for (let step of V.steps[V.KNIGHT]) { | |
239 | const [i, j] = [x + step[0], y + step[1]]; | |
7b53b5a7 BA |
240 | if ( |
241 | V.OnBoard(i, j) && | |
242 | this.board[i][j] != V.EMPTY && | |
243 | this.getColor(i, j) == color && | |
244 | this.getPiece(i, j) == V.KNIGHT | |
245 | ) { | |
246 | addMoves(step, 1); | |
b2655276 BA |
247 | } |
248 | } | |
7b53b5a7 | 249 | for (let step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { |
b2655276 BA |
250 | let [i, j] = [x + step[0], y + step[1]]; |
251 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
252 | i += step[0]; | |
253 | j += step[1]; | |
254 | } | |
255 | if ( | |
256 | V.OnBoard(i, j) && | |
257 | this.board[i][j] != V.EMPTY && | |
258 | this.getColor(i, j) == color | |
259 | ) { | |
260 | const deltaX = Math.abs(i - x); | |
261 | const deltaY = Math.abs(j - y); | |
262 | // Can a priori go both ways, except with pawns | |
263 | switch (this.getPiece(i, j)) { | |
264 | case V.PAWN: | |
ad1e629e BA |
265 | if ( |
266 | (x - i) / deltaX == pawnShift && | |
267 | deltaX <= 2 && | |
268 | deltaY <= 1 | |
269 | ) { | |
b2655276 BA |
270 | const pColor = this.getColor(x, y); |
271 | if (pColor == color && deltaY == 0) { | |
272 | // Pushed forward | |
273 | const maxSteps = (i == pawnStartRank && deltaX == 1 ? 2 : 1); | |
274 | addMoves(step, maxSteps); | |
275 | } | |
276 | else if (pColor != color && deltaY == 1 && deltaX == 1) | |
277 | // Pushed diagonally | |
278 | addMoves(step, 1); | |
279 | } | |
280 | break; | |
281 | case V.ROOK: | |
282 | if (deltaX == 0 || deltaY == 0) addMoves(step); | |
283 | break; | |
b2655276 BA |
284 | case V.BISHOP: |
285 | if (deltaX == deltaY) addMoves(step); | |
286 | break; | |
287 | case V.QUEEN: | |
288 | if (deltaX == 0 || deltaY == 0 || deltaX == deltaY) | |
289 | addMoves(step); | |
290 | break; | |
291 | case V.KING: | |
292 | if (deltaX <= 1 && deltaY <= 1) addMoves(step, 1); | |
293 | break; | |
294 | } | |
295 | } | |
296 | } | |
297 | return moves; | |
b866a62a | 298 | } |
93ce6119 | 299 | // If subTurn == 2 then we should have a first move, |
b2655276 BA |
300 | // which restrict what we can play now: only in the first move direction |
301 | // NOTE: no need for knight or pawn checks, because the move will be | |
302 | // naturally limited in those cases. | |
93ce6119 BA |
303 | const L = this.firstMove.length; |
304 | const fm = this.firstMove[L-1]; | |
b2655276 BA |
305 | if (fm.appear.length == 2 && fm.vanish.length == 2) |
306 | // Castle: no real move playable then. | |
307 | return []; | |
308 | if (fm.appear.length == 0) { | |
309 | // Piece at subTurn 1 just exited the board. | |
310 | // Can I be a piece which caused the exit? | |
ad1e629e BA |
311 | if ( |
312 | this.isAprioriValidExit( | |
313 | [x, y], | |
314 | [fm.start.x, fm.start.y], | |
315 | fm.vanish[0].c | |
316 | ) | |
317 | ) { | |
b2655276 BA |
318 | // Seems so: |
319 | const dir = this.getNormalizedDirection( | |
320 | [fm.start.x - x, fm.start.y - y]); | |
321 | return this.getMovesInDirection([x, y], dir); | |
322 | } | |
93ce6119 BA |
323 | } |
324 | else { | |
b2655276 BA |
325 | const dirM = this.getNormalizedDirection( |
326 | [fm.end.x - fm.start.x, fm.end.y - fm.start.y]); | |
327 | const dir = this.getNormalizedDirection( | |
328 | [fm.start.x - x, fm.start.y - y]); | |
ad1e629e BA |
329 | // Normalized directions should match |
330 | if (dir[0] == dirM[0] && dir[1] == dirM[1]) { | |
331 | // And nothing should stand between [x, y] and the square fm.start | |
332 | let [i, j] = [x + dir[0], y + dir[1]]; | |
333 | while ( | |
334 | (i != fm.start.x || j != fm.start.y) && | |
335 | this.board[i][j] == V.EMPTY | |
336 | ) { | |
337 | i += dir[0]; | |
338 | j += dir[1]; | |
339 | } | |
340 | if (i == fm.start.x && j == fm.start.y) | |
341 | return this.getMovesInDirection([x, y], dir); | |
342 | } | |
93ce6119 | 343 | } |
b2655276 | 344 | return []; |
61656127 BA |
345 | } |
346 | ||
347 | // Does m2 un-do m1 ? (to disallow undoing actions) | |
348 | oppositeMoves(m1, m2) { | |
349 | const isEqual = (av1, av2) => { | |
350 | // Precondition: av1 and av2 length = 2 | |
351 | for (let av of av1) { | |
352 | const avInAv2 = av2.find(elt => { | |
353 | return ( | |
354 | elt.x == av.x && | |
355 | elt.y == av.y && | |
356 | elt.c == av.c && | |
357 | elt.p == av.p | |
358 | ); | |
359 | }); | |
360 | if (!avInAv2) return false; | |
361 | } | |
362 | return true; | |
363 | }; | |
364 | return ( | |
61656127 BA |
365 | m1.appear.length == 2 && |
366 | m2.appear.length == 2 && | |
367 | m1.vanish.length == 2 && | |
368 | m2.vanish.length == 2 && | |
369 | isEqual(m1.appear, m2.vanish) && | |
370 | isEqual(m1.vanish, m2.appear) | |
371 | ); | |
372 | } | |
373 | ||
93ce6119 BA |
374 | getAmove(move1, move2) { |
375 | // Just merge (one is action one is move, one may be empty) | |
376 | return { | |
377 | appear: move1.appear.concat(move2.appear), | |
378 | vanish: move1.vanish.concat(move2.vanish) | |
379 | } | |
380 | } | |
381 | ||
61656127 | 382 | filterValid(moves) { |
93ce6119 BA |
383 | const color = this.turn; |
384 | if (this.subTurn == 1) { | |
385 | return moves.filter(m => { | |
386 | // A move is valid either if it doesn't result in a check, | |
387 | // or if a second move is possible to counter the check | |
388 | // (not undoing a potential move + action of the opponent) | |
389 | this.play(m); | |
390 | let res = this.underCheck(color); | |
391 | if (res) { | |
392 | const moves2 = this.getAllPotentialMoves(); | |
ad1e629e | 393 | for (let m2 of moves2) { |
93ce6119 BA |
394 | this.play(m2); |
395 | const res2 = this.underCheck(color); | |
396 | this.undo(m2); | |
397 | if (!res2) { | |
398 | res = false; | |
399 | break; | |
400 | } | |
401 | } | |
402 | } | |
403 | this.undo(m); | |
404 | return !res; | |
405 | }); | |
406 | } | |
407 | const Lf = this.firstMove.length; | |
408 | const La = this.amoves.length; | |
409 | if (La == 0) return super.filterValid(moves); | |
a443d256 | 410 | return ( |
93ce6119 | 411 | super.filterValid( |
a443d256 BA |
412 | moves.filter(m => { |
413 | // Move shouldn't undo another: | |
93ce6119 BA |
414 | const amove = this.getAmove(this.firstMove[Lf-1], m); |
415 | return !this.oppositeMoves(this.amoves[La-1], amove); | |
a443d256 BA |
416 | }) |
417 | ) | |
418 | ); | |
b866a62a BA |
419 | } |
420 | ||
c7550017 BA |
421 | isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { |
422 | for (let step of steps) { | |
423 | let rx = x + step[0], | |
424 | ry = y + step[1]; | |
425 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
426 | rx += step[0]; | |
427 | ry += step[1]; | |
428 | } | |
429 | if ( | |
430 | V.OnBoard(rx, ry) && | |
431 | this.getPiece(rx, ry) == piece && | |
432 | this.getColor(rx, ry) == color | |
433 | ) { | |
8c267d0c BA |
434 | // Continue some steps in the same direction (pull) |
435 | rx += step[0]; | |
436 | ry += step[1]; | |
437 | while ( | |
438 | V.OnBoard(rx, ry) && | |
439 | this.board[rx][ry] == V.EMPTY && | |
440 | !oneStep | |
441 | ) { | |
442 | rx += step[0]; | |
443 | ry += step[1]; | |
444 | } | |
445 | if (!V.OnBoard(rx, ry)) return true; | |
446 | // Step in the other direction (push) | |
c7550017 BA |
447 | rx = x - step[0]; |
448 | ry = y - step[1]; | |
2c5d7b20 BA |
449 | while ( |
450 | V.OnBoard(rx, ry) && | |
451 | this.board[rx][ry] == V.EMPTY && | |
452 | !oneStep | |
453 | ) { | |
c7550017 BA |
454 | rx -= step[0]; |
455 | ry -= step[1]; | |
456 | } | |
457 | if (!V.OnBoard(rx, ry)) return true; | |
458 | } | |
459 | } | |
460 | return false; | |
461 | } | |
462 | ||
463 | isAttackedByPawn([x, y], color) { | |
464 | const lastRank = (color == 'w' ? 0 : 7); | |
ad1e629e | 465 | if (x != lastRank) |
c7550017 BA |
466 | // The king can be pushed out by a pawn only on last rank |
467 | return false; | |
468 | const pawnShift = (color == "w" ? 1 : -1); | |
469 | for (let i of [-1, 1]) { | |
470 | if ( | |
471 | y + i >= 0 && | |
472 | y + i < V.size.y && | |
473 | this.getPiece(x + pawnShift, y + i) == V.PAWN && | |
474 | this.getColor(x + pawnShift, y + i) == color | |
475 | ) { | |
476 | return true; | |
477 | } | |
478 | } | |
479 | return false; | |
480 | } | |
61656127 | 481 | |
156986e6 BA |
482 | // No consideration of color: all pieces could be played |
483 | getAllPotentialMoves() { | |
484 | let potentialMoves = []; | |
485 | for (let i = 0; i < V.size.x; i++) { | |
486 | for (let j = 0; j < V.size.y; j++) { | |
487 | if (this.board[i][j] != V.EMPTY) { | |
488 | Array.prototype.push.apply( | |
489 | potentialMoves, | |
490 | this.getPotentialMovesFrom([i, j]) | |
491 | ); | |
492 | } | |
493 | } | |
494 | } | |
495 | return potentialMoves; | |
496 | } | |
497 | ||
61656127 BA |
498 | getCurrentScore() { |
499 | if (this.subTurn == 2) | |
500 | // Move not over | |
501 | return "*"; | |
502 | return super.getCurrentScore(); | |
503 | } | |
504 | ||
93ce6119 | 505 | doClick(square) { |
b2655276 BA |
506 | // If subTurn == 2 && square is empty && !underCheck, |
507 | // then return an empty move, allowing to "pass" subTurn2 | |
93ce6119 BA |
508 | if ( |
509 | this.subTurn == 2 && | |
7b53b5a7 | 510 | this.board[square[0]][square[1]] == V.EMPTY && |
b2655276 | 511 | !this.underCheck(this.turn) |
93ce6119 BA |
512 | ) { |
513 | return { | |
7b53b5a7 BA |
514 | start: { x: -1, y: -1 }, |
515 | end: { x: -1, y: -1 }, | |
93ce6119 BA |
516 | appear: [], |
517 | vanish: [] | |
518 | }; | |
519 | } | |
520 | return null; | |
521 | } | |
522 | ||
61656127 BA |
523 | play(move) { |
524 | move.flags = JSON.stringify(this.aggregateFlags()); | |
525 | V.PlayOnBoard(this.board, move); | |
7ddfec38 | 526 | if (this.subTurn == 2) { |
7b53b5a7 BA |
527 | const L = this.firstMove.length; |
528 | this.amoves.push(this.getAmove(this.firstMove[L-1], move)); | |
61656127 | 529 | this.turn = V.GetOppCol(this.turn); |
7ddfec38 | 530 | this.movesCount++; |
61656127 | 531 | } |
a443d256 | 532 | else this.firstMove.push(move); |
7ddfec38 | 533 | this.subTurn = 3 - this.subTurn; |
61656127 BA |
534 | this.postPlay(move); |
535 | } | |
536 | ||
7b53b5a7 BA |
537 | postPlay(move) { |
538 | if (move.start.x < 0) return; | |
539 | for (let a of move.appear) | |
540 | if (a.p == V.KING) this.kingPos[a.c] = [a.x, a.y]; | |
541 | this.updateCastleFlags(move); | |
542 | } | |
543 | ||
544 | updateCastleFlags(move) { | |
545 | const firstRank = { 'w': V.size.x - 1, 'b': 0 }; | |
7ddfec38 | 546 | for (let v of move.vanish) { |
7b53b5a7 BA |
547 | if (v.p == V.KING) this.castleFlags[v.c] = [V.size.y, V.size.y]; |
548 | else if (v.x == firstRank[v.c] && this.castleFlags[v.c].includes(v.y)) { | |
549 | const flagIdx = (v.y == this.castleFlags[v.c][0] ? 0 : 1); | |
550 | this.castleFlags[v.c][flagIdx] = V.size.y; | |
7ddfec38 | 551 | } |
61656127 BA |
552 | } |
553 | } | |
554 | ||
555 | undo(move) { | |
556 | this.disaggregateFlags(JSON.parse(move.flags)); | |
557 | V.UndoOnBoard(this.board, move); | |
7ddfec38 | 558 | if (this.subTurn == 1) { |
61656127 | 559 | this.turn = V.GetOppCol(this.turn); |
7ddfec38 | 560 | this.movesCount--; |
61656127 | 561 | } |
a443d256 | 562 | else this.firstMove.pop(); |
7ddfec38 | 563 | this.subTurn = 3 - this.subTurn; |
61656127 BA |
564 | this.postUndo(move); |
565 | } | |
7b53b5a7 BA |
566 | |
567 | postUndo(move) { | |
568 | // (Potentially) Reset king position | |
569 | for (let v of move.vanish) | |
570 | if (v.p == V.KING) this.kingPos[v.c] = [v.x, v.y]; | |
571 | } | |
572 | ||
ad1e629e BA |
573 | getComputerMove() { |
574 | let moves = this.getAllValidMoves(); | |
575 | if (moves.length == 0) return null; | |
576 | // "Search" at depth 1 for now | |
577 | const maxeval = V.INFINITY; | |
578 | const color = this.turn; | |
579 | const emptyMove = { | |
580 | start: { x: -1, y: -1 }, | |
581 | end: { x: -1, y: -1 }, | |
582 | appear: [], | |
583 | vanish: [] | |
584 | }; | |
585 | moves.forEach(m => { | |
586 | this.play(m); | |
587 | m.eval = (color == "w" ? -1 : 1) * maxeval; | |
588 | const moves2 = this.getAllValidMoves().concat([emptyMove]); | |
589 | m.next = moves2[0]; | |
590 | moves2.forEach(m2 => { | |
591 | this.play(m2); | |
592 | const score = this.getCurrentScore(); | |
593 | let mvEval = 0; | |
594 | if (score != "1/2") { | |
595 | if (score != "*") mvEval = (score == "1-0" ? 1 : -1) * maxeval; | |
596 | else mvEval = this.evalPosition(); | |
597 | } | |
598 | if ( | |
599 | (color == 'w' && mvEval > m.eval) || | |
600 | (color == 'b' && mvEval < m.eval) | |
601 | ) { | |
602 | m.eval = mvEval; | |
603 | m.next = m2; | |
604 | } | |
605 | this.undo(m2); | |
606 | }); | |
607 | this.undo(m); | |
608 | }); | |
609 | moves.sort((a, b) => { | |
610 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
611 | }); | |
612 | let candidates = [0]; | |
613 | for (let i = 1; i < moves.length && moves[i].eval == moves[0].eval; i++) | |
614 | candidates.push(i); | |
615 | const mIdx = candidates[randInt(candidates.length)]; | |
616 | const move2 = moves[mIdx].next; | |
617 | delete moves[mIdx]["next"]; | |
618 | return [moves[mIdx], move2]; | |
619 | } | |
620 | ||
7b53b5a7 BA |
621 | getNotation(move) { |
622 | if (move.start.x < 0) | |
623 | // A second move is always required, but may be empty | |
624 | return "-"; | |
625 | const initialSquare = V.CoordsToSquare(move.start); | |
626 | const finalSquare = V.CoordsToSquare(move.end); | |
627 | if (move.appear.length == 0) | |
628 | // Pushed or pulled out of the board | |
629 | return initialSquare + "R"; | |
630 | return move.appear[0].p.toUpperCase() + initialSquare + finalSquare; | |
631 | } | |
0d5335de | 632 | }; |