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1a3cfdc0 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | import { randInt } from "@/utils/alea"; | |
3 | ||
4 | export class ApocalypseRules extends ChessRules { | |
7e8a7ea1 | 5 | |
1a3cfdc0 BA |
6 | static get PawnSpecs() { |
7 | return Object.assign( | |
8 | {}, | |
9 | ChessRules.PawnSpecs, | |
10 | { | |
11 | twoSquares: false, | |
12 | promotions: [V.KNIGHT] | |
13 | } | |
14 | ); | |
15 | } | |
16 | ||
00eef1ca BA |
17 | static get SomeHiddenMoves() { |
18 | return true; | |
19 | } | |
20 | ||
1a3cfdc0 BA |
21 | static get HasCastle() { |
22 | return false; | |
23 | } | |
24 | ||
25 | static get HasEnpassant() { | |
26 | return false; | |
27 | } | |
28 | ||
29 | static get CanAnalyze() { | |
70d47c1d | 30 | return false; |
1a3cfdc0 BA |
31 | } |
32 | ||
33 | static get ShowMoves() { | |
34 | return "byrow"; | |
35 | } | |
36 | ||
6ec2feb2 BA |
37 | getPPpath(m) { |
38 | // Show the piece taken, if any, and not multiple pawns: | |
39 | if (m.vanish.length == 1) return "Apocalypse/empty"; | |
40 | return m.vanish[1].c + m.vanish[1].p; | |
41 | } | |
42 | ||
1a3cfdc0 BA |
43 | static get PIECES() { |
44 | return [V.PAWN, V.KNIGHT]; | |
45 | } | |
46 | ||
47 | static IsGoodPosition(position) { | |
48 | if (position.length == 0) return false; | |
49 | const rows = position.split("/"); | |
50 | if (rows.length != V.size.x) return false; | |
51 | // At least one pawn per color | |
52 | let pawns = { "p": 0, "P": 0 }; | |
53 | for (let row of rows) { | |
54 | let sumElts = 0; | |
55 | for (let i = 0; i < row.length; i++) { | |
56 | if (['P','p'].includes(row[i])) pawns[row[i]]++; | |
57 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; | |
58 | else { | |
e50a8025 | 59 | const num = parseInt(row[i], 10); |
1a3cfdc0 BA |
60 | if (isNaN(num)) return false; |
61 | sumElts += num; | |
62 | } | |
63 | } | |
64 | if (sumElts != V.size.y) return false; | |
65 | } | |
66 | if (Object.values(pawns).some(v => v == 0)) | |
67 | return false; | |
68 | return true; | |
69 | } | |
70 | ||
71 | static IsGoodFen(fen) { | |
72 | if (!ChessRules.IsGoodFen(fen)) return false; | |
73 | const fenParsed = V.ParseFen(fen); | |
74 | // 4) Check whiteMove | |
75 | if ( | |
76 | ( | |
9edfb714 | 77 | fenParsed.turn == "b" && |
1a3cfdc0 BA |
78 | // NOTE: do not check really JSON stringified move... |
79 | (!fenParsed.whiteMove || fenParsed.whiteMove == "-") | |
80 | ) | |
81 | || | |
9edfb714 | 82 | (fenParsed.turn == "w" && fenParsed.whiteMove != "-") |
1a3cfdc0 BA |
83 | ) { |
84 | return false; | |
85 | } | |
86 | return true; | |
87 | } | |
88 | ||
89 | static IsGoodFlags(flags) { | |
90 | return !!flags.match(/^[0-2]{2,2}$/); | |
91 | } | |
92 | ||
93 | aggregateFlags() { | |
94 | return this.penaltyFlags; | |
95 | } | |
96 | ||
97 | disaggregateFlags(flags) { | |
98 | this.penaltyFlags = flags; | |
99 | } | |
100 | ||
101 | static ParseFen(fen) { | |
102 | const fenParts = fen.split(" "); | |
103 | return Object.assign( | |
104 | ChessRules.ParseFen(fen), | |
105 | { whiteMove: fenParts[4] } | |
106 | ); | |
107 | } | |
108 | ||
109 | static get size() { | |
110 | return { x: 5, y: 5 }; | |
111 | } | |
112 | ||
113 | static GenRandInitFen() { | |
114 | return "npppn/p3p/5/P3P/NPPPN w 0 00 -"; | |
115 | } | |
116 | ||
117 | getFen() { | |
118 | return super.getFen() + " " + this.getWhitemoveFen(); | |
119 | } | |
120 | ||
121 | getFenForRepeat() { | |
122 | return super.getFenForRepeat() + "_" + this.getWhitemoveFen(); | |
123 | } | |
124 | ||
125 | getFlagsFen() { | |
6ec2feb2 BA |
126 | return ( |
127 | this.penaltyFlags['w'].toString() + this.penaltyFlags['b'].toString() | |
128 | ); | |
1a3cfdc0 BA |
129 | } |
130 | ||
131 | setOtherVariables(fen) { | |
132 | const parsedFen = V.ParseFen(fen); | |
133 | this.setFlags(parsedFen.flags); | |
134 | // Also init whiteMove | |
135 | this.whiteMove = | |
136 | parsedFen.whiteMove != "-" | |
137 | ? JSON.parse(parsedFen.whiteMove) | |
138 | : null; | |
139 | } | |
140 | ||
141 | setFlags(fenflags) { | |
6ec2feb2 | 142 | this.penaltyFlags = { |
e50a8025 BA |
143 | 'w': parseInt(fenflags[0], 10), |
144 | 'b': parseInt(fenflags[1], 10) | |
6ec2feb2 | 145 | }; |
1a3cfdc0 BA |
146 | } |
147 | ||
148 | getWhitemoveFen() { | |
149 | if (!this.whiteMove) return "-"; | |
150 | return JSON.stringify({ | |
151 | start: this.whiteMove.start, | |
152 | end: this.whiteMove.end, | |
153 | appear: this.whiteMove.appear, | |
6e0f2842 | 154 | vanish: this.whiteMove.vanish |
1a3cfdc0 BA |
155 | }); |
156 | } | |
157 | ||
158 | getSpeculations(moves, sq) { | |
159 | let moveSet = {}; | |
160 | moves.forEach(m => { | |
161 | const mHash = "m" + m.start.x + m.start.y + m.end.x + m.end.y; | |
162 | moveSet[mHash] = true; | |
163 | }); | |
164 | const color = this.turn; | |
165 | this.turn = V.GetOppCol(color); | |
166 | const oppMoves = super.getAllValidMoves(); | |
167 | this.turn = color; | |
6ec2feb2 | 168 | // For each opponent's move, generate valid moves [from sq if same color] |
1a3cfdc0 BA |
169 | let speculations = []; |
170 | oppMoves.forEach(m => { | |
171 | V.PlayOnBoard(this.board, m); | |
172 | const newValidMoves = | |
173 | !!sq | |
6ec2feb2 BA |
174 | ? ( |
175 | this.getColor(sq[0], sq[1]) == color | |
176 | ? super.getPotentialMovesFrom(sq) | |
177 | : [] | |
178 | ) | |
1a3cfdc0 BA |
179 | : super.getAllValidMoves(); |
180 | newValidMoves.forEach(vm => { | |
181 | const mHash = "m" + vm.start.x + vm.start.y + vm.end.x + vm.end.y; | |
182 | if (!moveSet[mHash]) { | |
183 | moveSet[mHash] = true; | |
6e0f2842 | 184 | vm.end.illegal = true; //potentially illegal! |
1a3cfdc0 BA |
185 | speculations.push(vm); |
186 | } | |
187 | }); | |
188 | V.UndoOnBoard(this.board, m); | |
189 | }); | |
190 | return speculations; | |
191 | } | |
192 | ||
193 | getPossibleMovesFrom([x, y]) { | |
194 | const possibleMoves = super.getPotentialMovesFrom([x, y]) | |
195 | // Augment potential moves with opponent's moves speculation: | |
196 | return possibleMoves.concat(this.getSpeculations(possibleMoves, [x, y])); | |
197 | } | |
198 | ||
199 | getAllValidMoves() { | |
200 | // Return possible moves + potentially valid moves | |
201 | const validMoves = super.getAllValidMoves(); | |
202 | return validMoves.concat(this.getSpeculations(validMoves)); | |
203 | } | |
204 | ||
205 | addPawnMoves([x1, y1], [x2, y2], moves) { | |
206 | let finalPieces = [V.PAWN]; | |
207 | const color = this.turn; | |
208 | const lastRank = (color == "w" ? 0 : V.size.x - 1); | |
209 | if (x2 == lastRank) { | |
210 | // If 0 or 1 horsemen, promote in knight | |
211 | let knightCounter = 0; | |
212 | let emptySquares = []; | |
6ec2feb2 BA |
213 | for (let i = 0; i < V.size.x; i++) { |
214 | for (let j = 0; j < V.size.y; j++) { | |
1a3cfdc0 BA |
215 | if (this.board[i][j] == V.EMPTY) emptySquares.push([i, j]); |
216 | else if ( | |
217 | this.getColor(i, j) == color && | |
218 | this.getPiece(i, j) == V.KNIGHT | |
219 | ) { | |
220 | knightCounter++; | |
221 | } | |
222 | } | |
223 | } | |
224 | if (knightCounter <= 1) finalPieces = [V.KNIGHT]; | |
225 | else { | |
6ec2feb2 BA |
226 | // Generate all possible landings, maybe capturing something on the way |
227 | let capture = undefined; | |
228 | if (this.board[x2][y2] != V.EMPTY) { | |
229 | capture = JSON.parse(JSON.stringify({ | |
230 | x: x2, | |
231 | y: y2, | |
232 | c: this.getColor(x2, y2), | |
233 | p: this.getPiece(x2, y2) | |
234 | })); | |
235 | } | |
1a3cfdc0 | 236 | emptySquares.forEach(sq => { |
6ec2feb2 BA |
237 | if (sq[0] != lastRank) { |
238 | let newMove = this.getBasicMove([x1, y1], [sq[0], sq[1]]); | |
239 | if (!!capture) newMove.vanish.push(capture); | |
240 | moves.push(newMove); | |
241 | } | |
1a3cfdc0 BA |
242 | }); |
243 | return; | |
244 | } | |
245 | } | |
246 | let tr = null; | |
247 | for (let piece of finalPieces) { | |
248 | tr = (piece != V.PAWN ? { c: color, p: piece } : null); | |
249 | moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); | |
250 | } | |
251 | } | |
252 | ||
253 | filterValid(moves) { | |
254 | // No checks: | |
255 | return moves; | |
256 | } | |
257 | ||
258 | atLeastOneMove(color) { | |
259 | const curTurn = this.turn; | |
260 | this.turn = color; | |
261 | const res = super.atLeastOneMove(); | |
262 | this.turn = curTurn; | |
263 | return res; | |
264 | } | |
265 | ||
266 | // White and black (partial) moves were played: merge | |
267 | resolveSynchroneMove(move) { | |
6ec2feb2 BA |
268 | let m1 = this.whiteMove; |
269 | let m2 = move; | |
270 | const movingLikeCapture = (m) => { | |
271 | const shift = (m.vanish[0].c == 'w' ? -1 : 1); | |
272 | return ( | |
273 | m.start.x + shift == m.end.x && | |
274 | Math.abs(m.end.y - m.start.y) == 1 | |
275 | ); | |
276 | }; | |
277 | const isPossible = (m, other) => { | |
278 | return ( | |
279 | ( | |
280 | m.vanish[0].p == V.KNIGHT && | |
b866a62a BA |
281 | ( |
282 | m.vanish.length == 1 || | |
283 | m.vanish[1].c != m.vanish[0].c || | |
284 | // Self-capture attempt | |
285 | ( | |
6e0f2842 | 286 | !other.end.illegal && |
b866a62a BA |
287 | other.end.x == m.end.x && |
288 | other.end.y == m.end.y | |
289 | ) | |
290 | ) | |
6ec2feb2 BA |
291 | ) |
292 | || | |
293 | ( | |
b866a62a | 294 | m.vanish[0].p == V.PAWN && |
6e0f2842 | 295 | !other.end.illegal && |
b866a62a BA |
296 | ( |
297 | ( | |
298 | // Promotion attempt | |
299 | m.end.x == (m.vanish[0].c == "w" ? 0 : V.size.x - 1) && | |
300 | other.vanish.length == 2 && | |
301 | other.vanish[1].p == V.KNIGHT && | |
302 | other.vanish[1].c == m.vanish[0].c | |
303 | ) | |
304 | || | |
305 | ( | |
306 | // Moving attempt | |
307 | !movingLikeCapture(m) && | |
308 | other.start.x == m.end.x && | |
309 | other.start.y == m.end.y | |
310 | ) | |
311 | || | |
312 | ( | |
313 | // Capture attempt | |
314 | movingLikeCapture(m) && | |
315 | other.end.x == m.end.x && | |
316 | other.end.y == m.end.y | |
317 | ) | |
318 | ) | |
6ec2feb2 BA |
319 | ) |
320 | ); | |
321 | }; | |
6e0f2842 | 322 | if (!!m1.end.illegal && !isPossible(m1, m2)) { |
6ec2feb2 BA |
323 | // Either an anticipated capture of something which didn't move |
324 | // (or not to the right square), or a push through blocus. | |
325 | // ==> Just discard the move, and add a penalty point | |
326 | this.penaltyFlags[m1.vanish[0].c]++; | |
327 | m1.isNull = true; | |
1a3cfdc0 | 328 | } |
6e0f2842 | 329 | if (!!m2.end.illegal && !isPossible(m2, m1)) { |
6ec2feb2 BA |
330 | this.penaltyFlags[m2.vanish[0].c]++; |
331 | m2.isNull = true; | |
332 | } | |
333 | if (!!m1.isNull) m1 = null; | |
334 | if (!!m2.isNull) m2 = null; | |
335 | // If one move is illegal, just execute the other | |
336 | if (!m1 && !!m2) return m2; | |
337 | if (!m2 && !!m1) return m1; | |
1a3cfdc0 BA |
338 | // For PlayOnBoard (no need for start / end, irrelevant) |
339 | let smove = { | |
340 | appear: [], | |
341 | vanish: [] | |
342 | }; | |
1a3cfdc0 | 343 | if (!m1 && !m2) return smove; |
54f51146 | 344 | // Both moves are now legal or at least possible: |
1a3cfdc0 BA |
345 | smove.vanish.push(m1.vanish[0]); |
346 | smove.vanish.push(m2.vanish[0]); | |
347 | if ((m1.end.x != m2.end.x) || (m1.end.y != m2.end.y)) { | |
348 | // Easy case: two independant moves | |
349 | smove.appear.push(m1.appear[0]); | |
350 | smove.appear.push(m2.appear[0]); | |
351 | // "Captured" pieces may have moved: | |
352 | if ( | |
353 | m1.vanish.length == 2 && | |
354 | ( | |
355 | m1.vanish[1].x != m2.start.x || | |
356 | m1.vanish[1].y != m2.start.y | |
357 | ) | |
358 | ) { | |
359 | smove.vanish.push(m1.vanish[1]); | |
360 | } | |
361 | if ( | |
362 | m2.vanish.length == 2 && | |
363 | ( | |
364 | m2.vanish[1].x != m1.start.x || | |
365 | m2.vanish[1].y != m1.start.y | |
366 | ) | |
367 | ) { | |
368 | smove.vanish.push(m2.vanish[1]); | |
369 | } | |
370 | } else { | |
6ec2feb2 BA |
371 | // Collision: priority to the anticipated capture, if any. |
372 | // If ex-aequo: knight wins (higher risk), or both disappears. | |
373 | // Then, priority to the knight vs pawn: remains. | |
374 | // Finally: both disappears. | |
375 | let remain = null; | |
1a3cfdc0 BA |
376 | const p1 = m1.vanish[0].p; |
377 | const p2 = m2.vanish[0].p; | |
6e0f2842 BA |
378 | if (!!m1.end.illegal && !m2.end.illegal) remain = { c: 'w', p: p1 }; |
379 | else if (!!m2.end.illegal && !m1.end.illegal) remain = { c: 'b', p: p2 }; | |
6ec2feb2 BA |
380 | if (!remain) { |
381 | // Either both are illegal or both are legal | |
382 | if (p1 == V.KNIGHT && p2 == V.PAWN) remain = { c: 'w', p: p1 }; | |
383 | else if (p2 == V.KNIGHT && p1 == V.PAWN) remain = { c: 'b', p: p2 }; | |
384 | // If remain is still null: same type same risk, both disappear | |
385 | } | |
386 | if (!!remain) { | |
1a3cfdc0 BA |
387 | smove.appear.push({ |
388 | x: m1.end.x, | |
389 | y: m1.end.y, | |
6ec2feb2 BA |
390 | p: remain.p, |
391 | c: remain.c | |
1a3cfdc0 BA |
392 | }); |
393 | } | |
394 | } | |
395 | return smove; | |
396 | } | |
397 | ||
398 | play(move) { | |
399 | // Do not play on board (would reveal the move...) | |
400 | move.flags = JSON.stringify(this.aggregateFlags()); | |
401 | this.turn = V.GetOppCol(this.turn); | |
402 | this.movesCount++; | |
403 | this.postPlay(move); | |
404 | } | |
405 | ||
406 | postPlay(move) { | |
407 | if (this.turn == 'b') { | |
408 | // NOTE: whiteMove is used read-only, so no need to copy | |
409 | this.whiteMove = move; | |
410 | return; | |
411 | } | |
1a3cfdc0 BA |
412 | // A full turn just ended: |
413 | const smove = this.resolveSynchroneMove(move); | |
414 | V.PlayOnBoard(this.board, smove); | |
415 | move.whiteMove = this.whiteMove; //for undo | |
416 | this.whiteMove = null; | |
417 | move.smove = smove; | |
418 | } | |
419 | ||
420 | undo(move) { | |
421 | this.disaggregateFlags(JSON.parse(move.flags)); | |
422 | if (this.turn == 'w') | |
423 | // Back to the middle of the move | |
424 | V.UndoOnBoard(this.board, move.smove); | |
425 | this.turn = V.GetOppCol(this.turn); | |
426 | this.movesCount--; | |
427 | this.postUndo(move); | |
428 | } | |
429 | ||
430 | postUndo(move) { | |
431 | if (this.turn == 'w') this.whiteMove = null; | |
432 | else this.whiteMove = move.whiteMove; | |
433 | } | |
434 | ||
af34341d | 435 | getCheckSquares() { |
1a3cfdc0 BA |
436 | return []; |
437 | } | |
438 | ||
439 | getCurrentScore() { | |
440 | if (this.turn == 'b') | |
441 | // Turn (white + black) not over yet | |
442 | return "*"; | |
443 | // Count footmen: if a side has none, it loses | |
444 | let fmCount = { 'w': 0, 'b': 0 }; | |
445 | for (let i=0; i<5; i++) { | |
446 | for (let j=0; j<5; j++) { | |
447 | if (this.board[i][j] != V.EMPTY && this.getPiece(i, j) == V.PAWN) | |
448 | fmCount[this.getColor(i, j)]++; | |
449 | } | |
450 | } | |
451 | if (Object.values(fmCount).some(v => v == 0)) { | |
452 | if (fmCount['w'] == 0 && fmCount['b'] == 0) | |
453 | // Everyone died | |
454 | return "1/2"; | |
455 | if (fmCount['w'] == 0) return "0-1"; | |
456 | return "1-0"; //fmCount['b'] == 0 | |
457 | } | |
458 | // Check penaltyFlags: if a side has 2 or more, it loses | |
6ec2feb2 BA |
459 | if (Object.values(this.penaltyFlags).every(v => v == 2)) return "1/2"; |
460 | if (this.penaltyFlags['w'] == 2) return "0-1"; | |
461 | if (this.penaltyFlags['b'] == 2) return "1-0"; | |
1a3cfdc0 BA |
462 | if (!this.atLeastOneMove('w') || !this.atLeastOneMove('b')) |
463 | // Stalemate (should be very rare) | |
464 | return "1/2"; | |
465 | return "*"; | |
466 | } | |
467 | ||
468 | getComputerMove() { | |
469 | const maxeval = V.INFINITY; | |
470 | const color = this.turn; | |
471 | let moves = this.getAllValidMoves(); | |
472 | if (moves.length == 0) | |
473 | // TODO: this situation should not happen | |
474 | return null; | |
475 | ||
1a3cfdc0 | 476 | // Rank moves at depth 1: |
9edfb714 BA |
477 | let validMoves = []; |
478 | let illegalMoves = []; | |
1a3cfdc0 | 479 | moves.forEach(m => { |
9edfb714 | 480 | // Warning: m might be illegal! |
6e0f2842 | 481 | if (!m.end.illegal) { |
9edfb714 BA |
482 | V.PlayOnBoard(this.board, m); |
483 | m.eval = this.evalPosition(); | |
484 | V.UndoOnBoard(this.board, m); | |
485 | validMoves.push(m); | |
486 | } else illegalMoves.push(m); | |
1a3cfdc0 | 487 | }); |
9edfb714 BA |
488 | |
489 | const illegalRatio = illegalMoves.length / moves.length; | |
490 | if (Math.random() < illegalRatio) | |
491 | // Return a random illegal move | |
492 | return illegalMoves[randInt(illegalMoves.length)]; | |
493 | ||
494 | validMoves.sort((a, b) => { | |
1a3cfdc0 BA |
495 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); |
496 | }); | |
497 | let candidates = [0]; | |
9edfb714 BA |
498 | for ( |
499 | let i = 1; | |
500 | i < validMoves.length && validMoves[i].eval == moves[0].eval; | |
501 | i++ | |
502 | ) { | |
1a3cfdc0 | 503 | candidates.push(i); |
9edfb714 BA |
504 | } |
505 | return validMoves[candidates[randInt(candidates.length)]]; | |
1a3cfdc0 BA |
506 | } |
507 | ||
508 | getNotation(move) { | |
509 | // Basic system: piece + init + dest square | |
510 | return ( | |
54f51146 | 511 | (move.vanish[0].p == V.KNIGHT ? "N" : "") + |
1a3cfdc0 BA |
512 | V.CoordsToSquare(move.start) + |
513 | V.CoordsToSquare(move.end) | |
514 | ); | |
515 | } | |
7e8a7ea1 | 516 | |
1a3cfdc0 | 517 | }; |