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cd49e617 BA |
1 | p.boxed |
2 | | Every captured piece change color and can be dropped back later. | |
3 | | Most pieces can promote on the three last ranks. | |
4 | ||
5 | p | |
6 | | The following description is often borrowed from the | |
7 | a(href="https://www.pychess.org/variant/shogi") Shogi guide | |
8 | | on pychess-variants, where I found the pieces images. | |
9 | | Shogi is played on a 9 x 9 board. | |
10 | | The side with a black king starts the game. | |
11 | ||
12 | p. | |
13 | Captures are achieved by replacement on the destination square. | |
14 | Any captured unit is added to a reserve of "pocket" pieces. | |
15 | At each turn you can drop one of these pieces instead of moving one. | |
16 | A dropped piece must be able to move, theoretically, considering only its | |
17 | position on the board. | |
18 | Pawns cannot be dropped on a file already containing a pawn of the same | |
19 | color. They also can't be dropped to give checkmate. | |
20 | ||
21 | h3 Pieces movements | |
22 | ||
23 | h4 King, rook, bishop | |
24 | ||
25 | figure.showPieces.text-center | |
26 | img(src="/images/pieces/Shogi/wk.svg") | |
27 | img(src="/images/pieces/Shogi/bk.svg") | |
28 | img(src="/images/pieces/Shogi/wr.svg") | |
29 | img(src="/images/pieces/Shogi/wb.svg") | |
30 | figcaption From left to right: black & white kings, rook, bishop. | |
31 | ||
32 | p These pieces look different but move exactly as in orthodox chess. | |
33 | ||
34 | h4 | |
35 | | Gold General | |
36 | img(src="/images/pieces/Shogi/wg.svg") | |
37 | ||
38 | p. | |
39 | The gold general moves by one square only, either like a rook or diagonally | |
40 | forward. | |
41 | ||
42 | figure.diagram-container | |
43 | .diagram | |
44 | | fen:9/9/9/3b5/4Gp3/9/9/9/9 d6,e6,f6,d5,f5,e4: | |
45 | figcaption Gold general movements. | |
46 | ||
47 | h4 | |
48 | | Silver General | |
49 | img(src="/images/pieces/Shogi/ws.svg") | |
50 | ||
51 | p. | |
52 | The silver general moves by one square only, either like a bishop or | |
53 | orthogonally forward. | |
54 | ||
55 | figure.diagram-container | |
56 | .diagram | |
57 | | fen:9/9/9/3b5/4S4/5p3/9/9/9 d6,e6,f6,d4,f4: | |
58 | figcaption Silver general movements. | |
59 | ||
60 | h4 | |
61 | | Knight | |
62 | img(src="/images/pieces/Shogi/wn.svg") | |
63 | ||
64 | p. | |
65 | The knight moves like a restricted orthodox knight: two squares forward, | |
66 | and one to the side as the diagram illustrates. | |
67 | ||
68 | figure.diagram-container | |
69 | .diagram | |
70 | | fen:9/9/5p3/9/4N4/9/9/9/9 d7,f7: | |
71 | figcaption Knight movements. | |
72 | ||
73 | h4 | |
74 | | Lance | |
75 | img(src="/images/pieces/Shogi/wl.svg") | |
76 | ||
77 | p The lance moves like a rook but only in one direction: forward. | |
78 | ||
79 | figure.diagram-container | |
80 | .diagram | |
81 | | fen:9/4p4/9/9/9/4L4/9/9/9 e5,e6,e7,e8: | |
82 | figcaption Lance movements. | |
83 | ||
84 | h4 | |
85 | | Pawn | |
86 | img(src="/images/pieces/Shogi/wl.svg") | |
87 | ||
88 | p. | |
89 | The pawn moves like in orthodox chess (without two squares initial move), | |
90 | and he also captures in this way. | |
91 | ||
92 | h3 Promotion | |
93 | ||
94 | p. | |
95 | All pieces except the gold general and the king can be promoted, | |
96 | by playing a move arriving on one of the three last ranks. | |
97 | Promotion is optional unless a normal move would result in a blocked piece. | |
98 | Capturing a promoted piece put the non-promoted form in the reserve. | |
99 | ||
100 | figure.showPieces.text-center | |
101 | img(src="/images/pieces/Shogi/wq.svg") | |
102 | img(src="/images/pieces/Shogi/wo.svg") | |
103 | img(src="/images/pieces/Shogi/wm.svg") | |
104 | img(src="/images/pieces/Shogi/wt.svg") | |
105 | figcaption. | |
106 | Promotions from left to right: pawn ('Q'), knight ('O'), | |
107 | lance ('M'), and silver general ('T'). | |
108 | ||
109 | p. | |
110 | Minor pieces in this game are the pawn, knight, lance and silver general. | |
111 | They all promote to a gold general: only their appearance differ. | |
112 | The rook and the bishop promote respectively into a Dragon King and a | |
113 | Dragon Horse, which allow them to move like a king in addition to their | |
114 | usual movements. | |
115 | ||
116 | figure.diagram-container | |
117 | .diagram.diag12 | |
118 | | fen:9/9/9/9/4D4/9/9/9/9 a5,b5,c5,d5,f5,g5,h5,i5,e1,e2,e3,e4,e6,e7,e8,e9,d4,d6,f6,f4: | |
119 | .diagram.diag22 | |
120 | | fen:9/9/9/9/4H4/9/9/9/9 a9,b8,c7,d6,f4,g3,h2,i1,a1,b2,c3,d4,f6,g7,h8,i9,d5,e6,f5,e4: | |
121 | figcaption Left: promoted rook. Right: promoted bishop. | |
122 | ||
123 | h3 More information | |
124 | ||
125 | p | |
70614f55 BA |
126 | | This game is very popular, so a lot of resources can be found online. |
127 | | You should probably start from | |
128 | a(href="https://lishogi.org/") lishogi.org | |
cd49e617 | 129 | | . |