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1 | p.boxed |
2 | | Your pieces remain in an undefined state until they are moved. | |
2a0672a9 | 3 | |
8bbec5c9 | 4 | p |
7dd295ec | 5 | | Bario is a chess variant invented by Panos Louridas in 1998. |
8bbec5c9 | 6 | a(href="https://www.bario-chess-checkers-chessphotography-spaceart.de/") |
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7 | | His website |
8 | | contains many examples and explanations. | |
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9 | | See also the discussion |
10 | a(href="https://www.chessvariants.com/index/listcomments.php?order=DESC&itemid=Bario") | |
11 | | on chessvariants.com | |
12 | | . | |
13 | ||
14 | figure | |
d2a3ec52 | 15 | img.img-center(src="/variants/Bario/chessboard2.jpg") |
9aeba28a | 16 | figcaption.text-center. |
d2a3ec52 | 17 | [With author's permission] |
9aeba28a | 18 | Undefined pieces on first ranks. |
8bbec5c9 | 19 | |
2da551a3 BA |
20 | p. |
21 | Queens, rooks, bishops and knights begin the game in a reserve below | |
22 | the board, because their location isn't determined yet. | |
23 | At each turn, you can either move something already defined on the board, or | |
24 | ol | |
25 | li move a piece from your reserve to any question mark, and then | |
26 | li move the now defined piece on the board. | |
27 | ||
28 | p An undefined piece gives check if some specialization giving check exists. | |
29 | ||
30 | figure.diagram-container | |
31 | .diagram | |
32 | | fen:uuuuu1uk/p2p1qp1/1p6/7p/7P/5N2/PP1P1PP1/UUUKU1UU: | |
33 | figcaption The white king cannot move, a rook might be on c8 or e8 | |
34 | ||
35 | h4 Details, special cases | |
36 | ||
37 | p. | |
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38 | At the first move, you must select a square for the king anywhere on |
39 | the first rank — preferably in a corner. This deviates from the | |
40 | original intention of the author, but this way you will not need to castle | |
41 | later in the game. Click on a square to place the king. | |
2da551a3 | 42 | |
2da551a3 BA |
43 | p. |
44 | If after your move all your pieces are defined (and weren't before), then | |
45 | all pieces on board revert to undefined state, unless: | |
46 | ul | |
47 | li. | |
48 | all your pieces (board + reserve) are now of the same type, | |
49 | in which case none is put back in reserve, or | |
50 | li. | |
51 | all opponent's pieces are of the same type, in which case | |
52 | they also remain defined. | |
53 | ||
54 | figure.diagram-container | |
55 | .diagram.diag12 | |
56 | | fen:uuu1kuuu/2p5/2n5/1p1ppppp/p4PPP/3N3Q/PPPPP1BB/1RRUK3: | |
57 | .diagram.diag22 | |
58 | | fen:uuu1kuuu/2p5/2u5/1p1ppppp/p4PPP/3UU2U/PPPPP1UU/1UU1K3: | |
59 | figcaption. | |
60 | Before and after knight definition on d1 (moving to e3) | |
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61 | |
62 | p. | |
63 | If one of your undefined pieces is captured, you first have to choose which | |
64 | one was captured from the reserve: place it at the capture location. |