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92342261 BA |
1 | // (Orthodox) Chess rules are defined in ChessRules class. |
2 | // Variants generally inherit from it, and modify some parts. | |
3 | ||
e2732923 | 4 | import { ArrayFun } from "@/utils/array"; |
0c3fe8a6 | 5 | import { randInt, shuffle } from "@/utils/alea"; |
e2732923 | 6 | |
910d631b | 7 | // class "PiPo": Piece + Position |
6808d7a1 | 8 | export const PiPo = class PiPo { |
1c9f093d | 9 | // o: {piece[p], color[c], posX[x], posY[y]} |
6808d7a1 | 10 | constructor(o) { |
1c9f093d BA |
11 | this.p = o.p; |
12 | this.c = o.c; | |
13 | this.x = o.x; | |
14 | this.y = o.y; | |
15 | } | |
6808d7a1 | 16 | }; |
1d184b4c | 17 | |
6808d7a1 | 18 | export const Move = class Move { |
1c9f093d BA |
19 | // o: {appear, vanish, [start,] [end,]} |
20 | // appear,vanish = arrays of PiPo | |
21 | // start,end = coordinates to apply to trigger move visually (think castle) | |
6808d7a1 | 22 | constructor(o) { |
1c9f093d BA |
23 | this.appear = o.appear; |
24 | this.vanish = o.vanish; | |
6808d7a1 BA |
25 | this.start = o.start ? o.start : { x: o.vanish[0].x, y: o.vanish[0].y }; |
26 | this.end = o.end ? o.end : { x: o.appear[0].x, y: o.appear[0].y }; | |
1c9f093d | 27 | } |
6808d7a1 | 28 | }; |
1d184b4c BA |
29 | |
30 | // NOTE: x coords = top to bottom; y = left to right (from white player perspective) | |
6808d7a1 | 31 | export const ChessRules = class ChessRules { |
1c9f093d BA |
32 | ////////////// |
33 | // MISC UTILS | |
34 | ||
20620465 | 35 | // Some variants don't have flags: |
6808d7a1 BA |
36 | static get HasFlags() { |
37 | return true; | |
20620465 | 38 | } |
1c9f093d | 39 | |
3a2a7b5f BA |
40 | // Or castle |
41 | static get HasCastle() { | |
42 | return V.HasFlags; | |
43 | } | |
44 | ||
32f6285e BA |
45 | // Pawns specifications |
46 | static get PawnSpecs() { | |
47 | return { | |
48 | directions: { 'w': -1, 'b': 1 }, | |
49 | twoSquares: true, | |
50 | promotions: [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN], | |
51 | canCapture: true, | |
52 | captureBackward: false, | |
53 | bidirectional: false | |
54 | }; | |
55 | } | |
56 | ||
57 | // En-passant captures need a stack of squares: | |
6808d7a1 BA |
58 | static get HasEnpassant() { |
59 | return true; | |
20620465 BA |
60 | } |
61 | ||
62 | // Some variants cannot have analyse mode | |
8477e53d | 63 | static get CanAnalyze() { |
20620465 BA |
64 | return true; |
65 | } | |
933fd1f9 BA |
66 | // Patch: issues with javascript OOP, objects can't access static fields. |
67 | get canAnalyze() { | |
68 | return V.CanAnalyze; | |
69 | } | |
20620465 BA |
70 | |
71 | // Some variants show incomplete information, | |
72 | // and thus show only a partial moves list or no list at all. | |
73 | static get ShowMoves() { | |
74 | return "all"; | |
75 | } | |
933fd1f9 BA |
76 | get showMoves() { |
77 | return V.ShowMoves; | |
78 | } | |
1c9f093d | 79 | |
71ef1664 BA |
80 | // Some variants always show the same orientation |
81 | static get CanFlip() { | |
82 | return true; | |
83 | } | |
84 | get canFlip() { | |
85 | return V.CanFlip; | |
86 | } | |
87 | ||
14edde72 BA |
88 | static get IMAGE_EXTENSION() { |
89 | // All pieces should be in the SVG format | |
90 | return ".svg"; | |
91 | } | |
92 | ||
1c9f093d | 93 | // Turn "wb" into "B" (for FEN) |
6808d7a1 BA |
94 | static board2fen(b) { |
95 | return b[0] == "w" ? b[1].toUpperCase() : b[1]; | |
1c9f093d BA |
96 | } |
97 | ||
98 | // Turn "p" into "bp" (for board) | |
6808d7a1 BA |
99 | static fen2board(f) { |
100 | return f.charCodeAt() <= 90 ? "w" + f.toLowerCase() : "b" + f; | |
1c9f093d BA |
101 | } |
102 | ||
68e19a44 | 103 | // Check if FEN describes a board situation correctly |
6808d7a1 | 104 | static IsGoodFen(fen) { |
1c9f093d BA |
105 | const fenParsed = V.ParseFen(fen); |
106 | // 1) Check position | |
6808d7a1 | 107 | if (!V.IsGoodPosition(fenParsed.position)) return false; |
1c9f093d | 108 | // 2) Check turn |
6808d7a1 | 109 | if (!fenParsed.turn || !V.IsGoodTurn(fenParsed.turn)) return false; |
1c9f093d BA |
110 | // 3) Check moves count |
111 | if (!fenParsed.movesCount || !(parseInt(fenParsed.movesCount) >= 0)) | |
112 | return false; | |
113 | // 4) Check flags | |
114 | if (V.HasFlags && (!fenParsed.flags || !V.IsGoodFlags(fenParsed.flags))) | |
115 | return false; | |
116 | // 5) Check enpassant | |
6808d7a1 BA |
117 | if ( |
118 | V.HasEnpassant && | |
119 | (!fenParsed.enpassant || !V.IsGoodEnpassant(fenParsed.enpassant)) | |
120 | ) { | |
1c9f093d BA |
121 | return false; |
122 | } | |
123 | return true; | |
124 | } | |
125 | ||
126 | // Is position part of the FEN a priori correct? | |
6808d7a1 BA |
127 | static IsGoodPosition(position) { |
128 | if (position.length == 0) return false; | |
1c9f093d | 129 | const rows = position.split("/"); |
6808d7a1 | 130 | if (rows.length != V.size.x) return false; |
d7c00f6a | 131 | let kings = {}; |
6808d7a1 | 132 | for (let row of rows) { |
1c9f093d | 133 | let sumElts = 0; |
6808d7a1 | 134 | for (let i = 0; i < row.length; i++) { |
d7c00f6a BA |
135 | if (['K','k'].includes(row[i])) |
136 | kings[row[i]] = true; | |
6808d7a1 BA |
137 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; |
138 | else { | |
1c9f093d | 139 | const num = parseInt(row[i]); |
6808d7a1 | 140 | if (isNaN(num)) return false; |
1c9f093d BA |
141 | sumElts += num; |
142 | } | |
143 | } | |
6808d7a1 | 144 | if (sumElts != V.size.y) return false; |
1c9f093d | 145 | } |
d7c00f6a BA |
146 | // Both kings should be on board: |
147 | if (Object.keys(kings).length != 2) | |
148 | return false; | |
1c9f093d BA |
149 | return true; |
150 | } | |
151 | ||
152 | // For FEN checking | |
6808d7a1 BA |
153 | static IsGoodTurn(turn) { |
154 | return ["w", "b"].includes(turn); | |
1c9f093d BA |
155 | } |
156 | ||
157 | // For FEN checking | |
6808d7a1 | 158 | static IsGoodFlags(flags) { |
3a2a7b5f BA |
159 | // NOTE: a little too permissive to work with more variants |
160 | return !!flags.match(/^[a-z]{4,4}$/); | |
1c9f093d BA |
161 | } |
162 | ||
6808d7a1 BA |
163 | static IsGoodEnpassant(enpassant) { |
164 | if (enpassant != "-") { | |
165 | const ep = V.SquareToCoords(enpassant); | |
166 | if (isNaN(ep.x) || !V.OnBoard(ep)) return false; | |
1c9f093d BA |
167 | } |
168 | return true; | |
169 | } | |
170 | ||
171 | // 3 --> d (column number to letter) | |
6808d7a1 | 172 | static CoordToColumn(colnum) { |
1c9f093d BA |
173 | return String.fromCharCode(97 + colnum); |
174 | } | |
175 | ||
176 | // d --> 3 (column letter to number) | |
6808d7a1 | 177 | static ColumnToCoord(column) { |
1c9f093d BA |
178 | return column.charCodeAt(0) - 97; |
179 | } | |
180 | ||
181 | // a4 --> {x:3,y:0} | |
6808d7a1 | 182 | static SquareToCoords(sq) { |
1c9f093d BA |
183 | return { |
184 | // NOTE: column is always one char => max 26 columns | |
185 | // row is counted from black side => subtraction | |
186 | x: V.size.x - parseInt(sq.substr(1)), | |
187 | y: sq[0].charCodeAt() - 97 | |
188 | }; | |
189 | } | |
190 | ||
191 | // {x:0,y:4} --> e8 | |
6808d7a1 | 192 | static CoordsToSquare(coords) { |
1c9f093d BA |
193 | return V.CoordToColumn(coords.y) + (V.size.x - coords.x); |
194 | } | |
195 | ||
241bf8f2 BA |
196 | // Path to pieces |
197 | getPpath(b) { | |
198 | return b; //usual pieces in pieces/ folder | |
199 | } | |
200 | ||
3a2a7b5f BA |
201 | // Path to promotion pieces (usually the same) |
202 | getPPpath(b) { | |
203 | return this.getPpath(b); | |
204 | } | |
205 | ||
1c9f093d | 206 | // Aggregates flags into one object |
6808d7a1 | 207 | aggregateFlags() { |
1c9f093d BA |
208 | return this.castleFlags; |
209 | } | |
210 | ||
211 | // Reverse operation | |
6808d7a1 | 212 | disaggregateFlags(flags) { |
1c9f093d BA |
213 | this.castleFlags = flags; |
214 | } | |
215 | ||
216 | // En-passant square, if any | |
6808d7a1 BA |
217 | getEpSquare(moveOrSquare) { |
218 | if (!moveOrSquare) return undefined; | |
219 | if (typeof moveOrSquare === "string") { | |
1c9f093d | 220 | const square = moveOrSquare; |
6808d7a1 | 221 | if (square == "-") return undefined; |
1c9f093d BA |
222 | return V.SquareToCoords(square); |
223 | } | |
224 | // Argument is a move: | |
225 | const move = moveOrSquare; | |
1c5bfdf2 BA |
226 | const s = move.start, |
227 | e = move.end; | |
6808d7a1 | 228 | if ( |
1c5bfdf2 BA |
229 | Math.abs(s.x - e.x) == 2 && |
230 | s.y == e.y && | |
e727fe31 | 231 | move.appear[0].p == V.PAWN |
6808d7a1 | 232 | ) { |
1c9f093d | 233 | return { |
1c5bfdf2 BA |
234 | x: (s.x + e.x) / 2, |
235 | y: s.y | |
1c9f093d BA |
236 | }; |
237 | } | |
238 | return undefined; //default | |
239 | } | |
240 | ||
241 | // Can thing on square1 take thing on square2 | |
6808d7a1 BA |
242 | canTake([x1, y1], [x2, y2]) { |
243 | return this.getColor(x1, y1) !== this.getColor(x2, y2); | |
1c9f093d BA |
244 | } |
245 | ||
246 | // Is (x,y) on the chessboard? | |
6808d7a1 BA |
247 | static OnBoard(x, y) { |
248 | return x >= 0 && x < V.size.x && y >= 0 && y < V.size.y; | |
1c9f093d BA |
249 | } |
250 | ||
251 | // Used in interface: 'side' arg == player color | |
6808d7a1 BA |
252 | canIplay(side, [x, y]) { |
253 | return this.turn == side && this.getColor(x, y) == side; | |
1c9f093d BA |
254 | } |
255 | ||
256 | // On which squares is color under check ? (for interface) | |
6808d7a1 | 257 | getCheckSquares(color) { |
b0a0468a BA |
258 | return ( |
259 | this.underCheck(color) | |
260 | ? [JSON.parse(JSON.stringify(this.kingPos[color]))] //need to duplicate! | |
261 | : [] | |
262 | ); | |
1c9f093d BA |
263 | } |
264 | ||
265 | ///////////// | |
266 | // FEN UTILS | |
267 | ||
7ba4a5bc BA |
268 | // Setup the initial random (asymmetric) position |
269 | static GenRandInitFen(randomness) { | |
7ba4a5bc BA |
270 | if (randomness == 0) |
271 | // Deterministic: | |
3a2a7b5f | 272 | return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 ahah -"; |
7ba4a5bc | 273 | |
6808d7a1 | 274 | let pieces = { w: new Array(8), b: new Array(8) }; |
3a2a7b5f | 275 | let flags = ""; |
7ba4a5bc | 276 | // Shuffle pieces on first (and last rank if randomness == 2) |
6808d7a1 | 277 | for (let c of ["w", "b"]) { |
7ba4a5bc BA |
278 | if (c == 'b' && randomness == 1) { |
279 | pieces['b'] = pieces['w']; | |
3a2a7b5f | 280 | flags += flags; |
7ba4a5bc BA |
281 | break; |
282 | } | |
283 | ||
1c9f093d BA |
284 | let positions = ArrayFun.range(8); |
285 | ||
286 | // Get random squares for bishops | |
656b1878 | 287 | let randIndex = 2 * randInt(4); |
1c9f093d BA |
288 | const bishop1Pos = positions[randIndex]; |
289 | // The second bishop must be on a square of different color | |
656b1878 | 290 | let randIndex_tmp = 2 * randInt(4) + 1; |
1c9f093d BA |
291 | const bishop2Pos = positions[randIndex_tmp]; |
292 | // Remove chosen squares | |
6808d7a1 BA |
293 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
294 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
1c9f093d BA |
295 | |
296 | // Get random squares for knights | |
656b1878 | 297 | randIndex = randInt(6); |
1c9f093d BA |
298 | const knight1Pos = positions[randIndex]; |
299 | positions.splice(randIndex, 1); | |
656b1878 | 300 | randIndex = randInt(5); |
1c9f093d BA |
301 | const knight2Pos = positions[randIndex]; |
302 | positions.splice(randIndex, 1); | |
303 | ||
304 | // Get random square for queen | |
656b1878 | 305 | randIndex = randInt(4); |
1c9f093d BA |
306 | const queenPos = positions[randIndex]; |
307 | positions.splice(randIndex, 1); | |
308 | ||
309 | // Rooks and king positions are now fixed, | |
310 | // because of the ordering rook-king-rook | |
311 | const rook1Pos = positions[0]; | |
312 | const kingPos = positions[1]; | |
313 | const rook2Pos = positions[2]; | |
314 | ||
315 | // Finally put the shuffled pieces in the board array | |
6808d7a1 BA |
316 | pieces[c][rook1Pos] = "r"; |
317 | pieces[c][knight1Pos] = "n"; | |
318 | pieces[c][bishop1Pos] = "b"; | |
319 | pieces[c][queenPos] = "q"; | |
320 | pieces[c][kingPos] = "k"; | |
321 | pieces[c][bishop2Pos] = "b"; | |
322 | pieces[c][knight2Pos] = "n"; | |
323 | pieces[c][rook2Pos] = "r"; | |
3a2a7b5f | 324 | flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); |
1c9f093d | 325 | } |
e3e2cc44 | 326 | // Add turn + flags + enpassant |
6808d7a1 BA |
327 | return ( |
328 | pieces["b"].join("") + | |
1c9f093d BA |
329 | "/pppppppp/8/8/8/8/PPPPPPPP/" + |
330 | pieces["w"].join("").toUpperCase() + | |
3a2a7b5f | 331 | " w 0 " + flags + " -" |
e3e2cc44 | 332 | ); |
1c9f093d BA |
333 | } |
334 | ||
335 | // "Parse" FEN: just return untransformed string data | |
6808d7a1 | 336 | static ParseFen(fen) { |
1c9f093d | 337 | const fenParts = fen.split(" "); |
6808d7a1 | 338 | let res = { |
1c9f093d BA |
339 | position: fenParts[0], |
340 | turn: fenParts[1], | |
6808d7a1 | 341 | movesCount: fenParts[2] |
1c9f093d BA |
342 | }; |
343 | let nextIdx = 3; | |
6808d7a1 BA |
344 | if (V.HasFlags) Object.assign(res, { flags: fenParts[nextIdx++] }); |
345 | if (V.HasEnpassant) Object.assign(res, { enpassant: fenParts[nextIdx] }); | |
1c9f093d BA |
346 | return res; |
347 | } | |
348 | ||
349 | // Return current fen (game state) | |
6808d7a1 BA |
350 | getFen() { |
351 | return ( | |
f9c36b2d BA |
352 | this.getBaseFen() + " " + |
353 | this.getTurnFen() + " " + | |
6808d7a1 BA |
354 | this.movesCount + |
355 | (V.HasFlags ? " " + this.getFlagsFen() : "") + | |
356 | (V.HasEnpassant ? " " + this.getEnpassantFen() : "") | |
357 | ); | |
1c9f093d BA |
358 | } |
359 | ||
f9c36b2d BA |
360 | getFenForRepeat() { |
361 | // Omit movesCount, only variable allowed to differ | |
362 | return ( | |
363 | this.getBaseFen() + "_" + | |
364 | this.getTurnFen() + | |
365 | (V.HasFlags ? "_" + this.getFlagsFen() : "") + | |
366 | (V.HasEnpassant ? "_" + this.getEnpassantFen() : "") | |
367 | ); | |
368 | } | |
369 | ||
1c9f093d | 370 | // Position part of the FEN string |
6808d7a1 | 371 | getBaseFen() { |
1c9f093d | 372 | let position = ""; |
6808d7a1 | 373 | for (let i = 0; i < V.size.x; i++) { |
1c9f093d | 374 | let emptyCount = 0; |
6808d7a1 BA |
375 | for (let j = 0; j < V.size.y; j++) { |
376 | if (this.board[i][j] == V.EMPTY) emptyCount++; | |
377 | else { | |
378 | if (emptyCount > 0) { | |
1c9f093d BA |
379 | // Add empty squares in-between |
380 | position += emptyCount; | |
381 | emptyCount = 0; | |
382 | } | |
383 | position += V.board2fen(this.board[i][j]); | |
384 | } | |
385 | } | |
6808d7a1 | 386 | if (emptyCount > 0) { |
1c9f093d BA |
387 | // "Flush remainder" |
388 | position += emptyCount; | |
389 | } | |
6808d7a1 | 390 | if (i < V.size.x - 1) position += "/"; //separate rows |
1c9f093d BA |
391 | } |
392 | return position; | |
393 | } | |
394 | ||
6808d7a1 | 395 | getTurnFen() { |
1c9f093d BA |
396 | return this.turn; |
397 | } | |
398 | ||
399 | // Flags part of the FEN string | |
6808d7a1 | 400 | getFlagsFen() { |
1c9f093d | 401 | let flags = ""; |
3a2a7b5f BA |
402 | // Castling flags |
403 | for (let c of ["w", "b"]) | |
404 | flags += this.castleFlags[c].map(V.CoordToColumn).join(""); | |
1c9f093d BA |
405 | return flags; |
406 | } | |
407 | ||
408 | // Enpassant part of the FEN string | |
6808d7a1 | 409 | getEnpassantFen() { |
1c9f093d | 410 | const L = this.epSquares.length; |
6808d7a1 BA |
411 | if (!this.epSquares[L - 1]) return "-"; //no en-passant |
412 | return V.CoordsToSquare(this.epSquares[L - 1]); | |
1c9f093d BA |
413 | } |
414 | ||
415 | // Turn position fen into double array ["wb","wp","bk",...] | |
6808d7a1 | 416 | static GetBoard(position) { |
1c9f093d BA |
417 | const rows = position.split("/"); |
418 | let board = ArrayFun.init(V.size.x, V.size.y, ""); | |
6808d7a1 | 419 | for (let i = 0; i < rows.length; i++) { |
1c9f093d | 420 | let j = 0; |
6808d7a1 | 421 | for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) { |
1c9f093d BA |
422 | const character = rows[i][indexInRow]; |
423 | const num = parseInt(character); | |
a13cbc0f | 424 | // If num is a number, just shift j: |
6808d7a1 | 425 | if (!isNaN(num)) j += num; |
a13cbc0f | 426 | // Else: something at position i,j |
6808d7a1 | 427 | else board[i][j++] = V.fen2board(character); |
1c9f093d BA |
428 | } |
429 | } | |
430 | return board; | |
431 | } | |
432 | ||
433 | // Extract (relevant) flags from fen | |
6808d7a1 | 434 | setFlags(fenflags) { |
1c9f093d | 435 | // white a-castle, h-castle, black a-castle, h-castle |
6808d7a1 | 436 | this.castleFlags = { w: [true, true], b: [true, true] }; |
3a2a7b5f BA |
437 | for (let i = 0; i < 4; i++) { |
438 | this.castleFlags[i < 2 ? "w" : "b"][i % 2] = | |
439 | V.ColumnToCoord(fenflags.charAt(i)); | |
440 | } | |
1c9f093d BA |
441 | } |
442 | ||
443 | ////////////////// | |
444 | // INITIALIZATION | |
445 | ||
37cdcbf3 | 446 | // Fen string fully describes the game state |
b627d118 BA |
447 | constructor(fen) { |
448 | if (!fen) | |
449 | // In printDiagram() fen isn't supply because only getPpath() is used | |
450 | // TODO: find a better solution! | |
451 | return; | |
1c9f093d BA |
452 | const fenParsed = V.ParseFen(fen); |
453 | this.board = V.GetBoard(fenParsed.position); | |
454 | this.turn = fenParsed.turn[0]; //[0] to work with MarseilleRules | |
455 | this.movesCount = parseInt(fenParsed.movesCount); | |
456 | this.setOtherVariables(fen); | |
457 | } | |
458 | ||
3a2a7b5f BA |
459 | // Scan board for kings positions |
460 | scanKings(fen) { | |
6808d7a1 | 461 | this.INIT_COL_KING = { w: -1, b: -1 }; |
6808d7a1 | 462 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; //squares of white and black king |
1c9f093d | 463 | const fenRows = V.ParseFen(fen).position.split("/"); |
90e814b6 | 464 | const startRow = { 'w': V.size.x - 1, 'b': 0 }; |
6808d7a1 | 465 | for (let i = 0; i < fenRows.length; i++) { |
1c9f093d | 466 | let k = 0; //column index on board |
6808d7a1 BA |
467 | for (let j = 0; j < fenRows[i].length; j++) { |
468 | switch (fenRows[i].charAt(j)) { | |
469 | case "k": | |
470 | this.kingPos["b"] = [i, k]; | |
471 | this.INIT_COL_KING["b"] = k; | |
1c9f093d | 472 | break; |
6808d7a1 BA |
473 | case "K": |
474 | this.kingPos["w"] = [i, k]; | |
475 | this.INIT_COL_KING["w"] = k; | |
1c9f093d | 476 | break; |
6808d7a1 | 477 | default: { |
1c9f093d | 478 | const num = parseInt(fenRows[i].charAt(j)); |
6808d7a1 BA |
479 | if (!isNaN(num)) k += num - 1; |
480 | } | |
1c9f093d BA |
481 | } |
482 | k++; | |
483 | } | |
484 | } | |
485 | } | |
486 | ||
487 | // Some additional variables from FEN (variant dependant) | |
6808d7a1 | 488 | setOtherVariables(fen) { |
1c9f093d BA |
489 | // Set flags and enpassant: |
490 | const parsedFen = V.ParseFen(fen); | |
6808d7a1 BA |
491 | if (V.HasFlags) this.setFlags(parsedFen.flags); |
492 | if (V.HasEnpassant) { | |
493 | const epSq = | |
494 | parsedFen.enpassant != "-" | |
9bd6786b | 495 | ? this.getEpSquare(parsedFen.enpassant) |
6808d7a1 BA |
496 | : undefined; |
497 | this.epSquares = [epSq]; | |
1c9f093d | 498 | } |
3a2a7b5f BA |
499 | // Search for kings positions: |
500 | this.scanKings(fen); | |
1c9f093d BA |
501 | } |
502 | ||
503 | ///////////////////// | |
504 | // GETTERS & SETTERS | |
505 | ||
6808d7a1 BA |
506 | static get size() { |
507 | return { x: 8, y: 8 }; | |
1c9f093d BA |
508 | } |
509 | ||
0ba6420d | 510 | // Color of thing on square (i,j). 'undefined' if square is empty |
6808d7a1 | 511 | getColor(i, j) { |
1c9f093d BA |
512 | return this.board[i][j].charAt(0); |
513 | } | |
514 | ||
515 | // Piece type on square (i,j). 'undefined' if square is empty | |
6808d7a1 | 516 | getPiece(i, j) { |
1c9f093d BA |
517 | return this.board[i][j].charAt(1); |
518 | } | |
519 | ||
520 | // Get opponent color | |
6808d7a1 BA |
521 | static GetOppCol(color) { |
522 | return color == "w" ? "b" : "w"; | |
1c9f093d BA |
523 | } |
524 | ||
1c9f093d | 525 | // Pieces codes (for a clearer code) |
6808d7a1 BA |
526 | static get PAWN() { |
527 | return "p"; | |
528 | } | |
529 | static get ROOK() { | |
530 | return "r"; | |
531 | } | |
532 | static get KNIGHT() { | |
533 | return "n"; | |
534 | } | |
535 | static get BISHOP() { | |
536 | return "b"; | |
537 | } | |
538 | static get QUEEN() { | |
539 | return "q"; | |
540 | } | |
541 | static get KING() { | |
542 | return "k"; | |
543 | } | |
1c9f093d BA |
544 | |
545 | // For FEN checking: | |
6808d7a1 BA |
546 | static get PIECES() { |
547 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; | |
1c9f093d BA |
548 | } |
549 | ||
550 | // Empty square | |
6808d7a1 BA |
551 | static get EMPTY() { |
552 | return ""; | |
553 | } | |
1c9f093d BA |
554 | |
555 | // Some pieces movements | |
6808d7a1 | 556 | static get steps() { |
1c9f093d | 557 | return { |
6808d7a1 BA |
558 | r: [ |
559 | [-1, 0], | |
560 | [1, 0], | |
561 | [0, -1], | |
562 | [0, 1] | |
563 | ], | |
564 | n: [ | |
565 | [-1, -2], | |
566 | [-1, 2], | |
567 | [1, -2], | |
568 | [1, 2], | |
569 | [-2, -1], | |
570 | [-2, 1], | |
571 | [2, -1], | |
572 | [2, 1] | |
573 | ], | |
574 | b: [ | |
575 | [-1, -1], | |
576 | [-1, 1], | |
577 | [1, -1], | |
578 | [1, 1] | |
579 | ] | |
1c9f093d BA |
580 | }; |
581 | } | |
582 | ||
583 | //////////////////// | |
584 | // MOVES GENERATION | |
585 | ||
0ba6420d | 586 | // All possible moves from selected square |
6808d7a1 BA |
587 | getPotentialMovesFrom([x, y]) { |
588 | switch (this.getPiece(x, y)) { | |
1c9f093d | 589 | case V.PAWN: |
6808d7a1 | 590 | return this.getPotentialPawnMoves([x, y]); |
1c9f093d | 591 | case V.ROOK: |
6808d7a1 | 592 | return this.getPotentialRookMoves([x, y]); |
1c9f093d | 593 | case V.KNIGHT: |
6808d7a1 | 594 | return this.getPotentialKnightMoves([x, y]); |
1c9f093d | 595 | case V.BISHOP: |
6808d7a1 | 596 | return this.getPotentialBishopMoves([x, y]); |
1c9f093d | 597 | case V.QUEEN: |
6808d7a1 | 598 | return this.getPotentialQueenMoves([x, y]); |
1c9f093d | 599 | case V.KING: |
6808d7a1 | 600 | return this.getPotentialKingMoves([x, y]); |
1c9f093d | 601 | } |
6808d7a1 | 602 | return []; //never reached |
1c9f093d BA |
603 | } |
604 | ||
605 | // Build a regular move from its initial and destination squares. | |
606 | // tr: transformation | |
6808d7a1 | 607 | getBasicMove([sx, sy], [ex, ey], tr) { |
1c58eb76 BA |
608 | const initColor = this.getColor(sx, sy); |
609 | const initPiece = this.getPiece(sx, sy); | |
1c9f093d BA |
610 | let mv = new Move({ |
611 | appear: [ | |
612 | new PiPo({ | |
613 | x: ex, | |
614 | y: ey, | |
1c58eb76 BA |
615 | c: tr ? tr.c : initColor, |
616 | p: tr ? tr.p : initPiece | |
1c9f093d BA |
617 | }) |
618 | ], | |
619 | vanish: [ | |
620 | new PiPo({ | |
621 | x: sx, | |
622 | y: sy, | |
1c58eb76 BA |
623 | c: initColor, |
624 | p: initPiece | |
1c9f093d BA |
625 | }) |
626 | ] | |
627 | }); | |
628 | ||
629 | // The opponent piece disappears if we take it | |
6808d7a1 | 630 | if (this.board[ex][ey] != V.EMPTY) { |
1c9f093d BA |
631 | mv.vanish.push( |
632 | new PiPo({ | |
633 | x: ex, | |
634 | y: ey, | |
6808d7a1 BA |
635 | c: this.getColor(ex, ey), |
636 | p: this.getPiece(ex, ey) | |
1c9f093d BA |
637 | }) |
638 | ); | |
639 | } | |
1c5bfdf2 | 640 | |
1c9f093d BA |
641 | return mv; |
642 | } | |
643 | ||
644 | // Generic method to find possible moves of non-pawn pieces: | |
645 | // "sliding or jumping" | |
6808d7a1 | 646 | getSlideNJumpMoves([x, y], steps, oneStep) { |
1c9f093d | 647 | let moves = []; |
6808d7a1 | 648 | outerLoop: for (let step of steps) { |
1c9f093d BA |
649 | let i = x + step[0]; |
650 | let j = y + step[1]; | |
6808d7a1 BA |
651 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
652 | moves.push(this.getBasicMove([x, y], [i, j])); | |
d1be8046 | 653 | if (oneStep) continue outerLoop; |
1c9f093d BA |
654 | i += step[0]; |
655 | j += step[1]; | |
656 | } | |
6808d7a1 BA |
657 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) |
658 | moves.push(this.getBasicMove([x, y], [i, j])); | |
1c9f093d BA |
659 | } |
660 | return moves; | |
661 | } | |
662 | ||
32f6285e BA |
663 | // Special case of en-passant captures: treated separately |
664 | getEnpassantCaptures([x, y], shiftX) { | |
665 | const Lep = this.epSquares.length; | |
666 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
667 | let enpassantMove = null; | |
668 | if ( | |
669 | !!epSquare && | |
670 | epSquare.x == x + shiftX && | |
671 | Math.abs(epSquare.y - y) == 1 | |
672 | ) { | |
673 | enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
674 | enpassantMove.vanish.push({ | |
675 | x: x, | |
676 | y: epSquare.y, | |
677 | p: "p", | |
678 | c: this.getColor(x, epSquare.y) | |
679 | }); | |
680 | } | |
681 | return !!enpassantMove ? [enpassantMove] : []; | |
682 | } | |
683 | ||
1c58eb76 BA |
684 | // Consider all potential promotions: |
685 | addPawnMoves([x1, y1], [x2, y2], moves, promotions) { | |
686 | let finalPieces = [V.PAWN]; | |
687 | const color = this.turn; | |
688 | const lastRank = (color == "w" ? 0 : V.size.x - 1); | |
689 | if (x2 == lastRank) { | |
690 | // promotions arg: special override for Hiddenqueen variant | |
691 | if (!!promotions) finalPieces = promotions; | |
692 | else if (!!V.PawnSpecs.promotions) | |
693 | finalPieces = V.PawnSpecs.promotions; | |
694 | } | |
695 | let tr = null; | |
696 | for (let piece of finalPieces) { | |
697 | tr = (piece != V.PAWN ? { c: color, p: piece } : null); | |
698 | moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); | |
699 | } | |
700 | } | |
701 | ||
1c9f093d | 702 | // What are the pawn moves from square x,y ? |
32f6285e | 703 | getPotentialPawnMoves([x, y], promotions) { |
1c9f093d | 704 | const color = this.turn; |
6808d7a1 | 705 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
32f6285e | 706 | const pawnShiftX = V.PawnSpecs.directions[color]; |
1c58eb76 BA |
707 | const firstRank = (color == "w" ? sizeX - 1 : 0); |
708 | const startRank = (color == "w" ? sizeX - 2 : 1); | |
32f6285e BA |
709 | |
710 | // Pawn movements in shiftX direction: | |
711 | const getPawnMoves = (shiftX) => { | |
712 | let moves = []; | |
713 | // NOTE: next condition is generally true (no pawn on last rank) | |
714 | if (x + shiftX >= 0 && x + shiftX < sizeX) { | |
715 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
716 | // One square forward | |
1c58eb76 | 717 | this.addPawnMoves([x, y], [x + shiftX, y], moves, promotions); |
32f6285e BA |
718 | // Next condition because pawns on 1st rank can generally jump |
719 | if ( | |
720 | V.PawnSpecs.twoSquares && | |
721 | [startRank, firstRank].includes(x) && | |
722 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
723 | ) { | |
724 | // Two squares jump | |
725 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
726 | } | |
727 | } | |
728 | // Captures | |
729 | if (V.PawnSpecs.canCapture) { | |
730 | for (let shiftY of [-1, 1]) { | |
731 | if ( | |
732 | y + shiftY >= 0 && | |
733 | y + shiftY < sizeY | |
734 | ) { | |
735 | if ( | |
736 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
737 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
738 | ) { | |
1c58eb76 BA |
739 | this.addPawnMoves( |
740 | [x, y], [x + shiftX, y + shiftY], | |
741 | moves, promotions | |
742 | ); | |
32f6285e BA |
743 | } |
744 | if ( | |
745 | V.PawnSpecs.captureBackward && | |
746 | x - shiftX >= 0 && x - shiftX < V.size.x && | |
747 | this.board[x - shiftX][y + shiftY] != V.EMPTY && | |
748 | this.canTake([x, y], [x - shiftX, y + shiftY]) | |
749 | ) { | |
1c58eb76 BA |
750 | this.addPawnMoves( |
751 | [x, y], [x + shiftX, y + shiftY], | |
752 | moves, promotions | |
753 | ); | |
32f6285e BA |
754 | } |
755 | } | |
1c9f093d BA |
756 | } |
757 | } | |
758 | } | |
32f6285e | 759 | return moves; |
1c9f093d BA |
760 | } |
761 | ||
32f6285e BA |
762 | let pMoves = getPawnMoves(pawnShiftX); |
763 | if (V.PawnSpecs.bidirectional) | |
764 | pMoves = pMoves.concat(getPawnMoves(-pawnShiftX)); | |
765 | ||
6808d7a1 | 766 | if (V.HasEnpassant) { |
32f6285e BA |
767 | // NOTE: backward en-passant captures are not considered |
768 | // because no rules define them (for now). | |
769 | Array.prototype.push.apply( | |
770 | pMoves, | |
771 | this.getEnpassantCaptures([x, y], pawnShiftX) | |
772 | ); | |
1c9f093d BA |
773 | } |
774 | ||
32f6285e | 775 | return pMoves; |
1c9f093d BA |
776 | } |
777 | ||
778 | // What are the rook moves from square x,y ? | |
6808d7a1 | 779 | getPotentialRookMoves(sq) { |
1c9f093d BA |
780 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]); |
781 | } | |
782 | ||
783 | // What are the knight moves from square x,y ? | |
6808d7a1 | 784 | getPotentialKnightMoves(sq) { |
1c9f093d BA |
785 | return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"); |
786 | } | |
787 | ||
788 | // What are the bishop moves from square x,y ? | |
6808d7a1 | 789 | getPotentialBishopMoves(sq) { |
1c9f093d BA |
790 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]); |
791 | } | |
792 | ||
793 | // What are the queen moves from square x,y ? | |
6808d7a1 BA |
794 | getPotentialQueenMoves(sq) { |
795 | return this.getSlideNJumpMoves( | |
796 | sq, | |
797 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
798 | ); | |
1c9f093d BA |
799 | } |
800 | ||
801 | // What are the king moves from square x,y ? | |
6808d7a1 | 802 | getPotentialKingMoves(sq) { |
1c9f093d | 803 | // Initialize with normal moves |
c583ef1c | 804 | let moves = this.getSlideNJumpMoves( |
6808d7a1 BA |
805 | sq, |
806 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
807 | "oneStep" | |
808 | ); | |
c583ef1c BA |
809 | if (V.HasCastle) moves = moves.concat(this.getCastleMoves(sq)); |
810 | return moves; | |
1c9f093d BA |
811 | } |
812 | ||
6808d7a1 BA |
813 | getCastleMoves([x, y]) { |
814 | const c = this.getColor(x, y); | |
815 | if (x != (c == "w" ? V.size.x - 1 : 0) || y != this.INIT_COL_KING[c]) | |
1c9f093d BA |
816 | return []; //x isn't first rank, or king has moved (shortcut) |
817 | ||
818 | // Castling ? | |
819 | const oppCol = V.GetOppCol(c); | |
820 | let moves = []; | |
821 | let i = 0; | |
9bd6786b | 822 | // King, then rook: |
6808d7a1 BA |
823 | const finalSquares = [ |
824 | [2, 3], | |
825 | [V.size.y - 2, V.size.y - 3] | |
9bd6786b | 826 | ]; |
6808d7a1 BA |
827 | castlingCheck: for ( |
828 | let castleSide = 0; | |
829 | castleSide < 2; | |
830 | castleSide++ //large, then small | |
831 | ) { | |
3a2a7b5f | 832 | if (this.castleFlags[c][castleSide] >= V.size.y) continue; |
1c9f093d BA |
833 | // If this code is reached, rooks and king are on initial position |
834 | ||
32f6285e BA |
835 | const rookPos = this.castleFlags[c][castleSide]; |
836 | if (this.getColor(x, rookPos) != c) | |
837 | // Rook is here but changed color (see Benedict) | |
838 | continue; | |
839 | ||
2beba6db BA |
840 | // Nothing on the path of the king ? (and no checks) |
841 | const finDist = finalSquares[castleSide][0] - y; | |
842 | let step = finDist / Math.max(1, Math.abs(finDist)); | |
843 | i = y; | |
6808d7a1 BA |
844 | do { |
845 | if ( | |
68e19a44 | 846 | this.isAttacked([x, i], oppCol) || |
6808d7a1 BA |
847 | (this.board[x][i] != V.EMPTY && |
848 | // NOTE: next check is enough, because of chessboard constraints | |
849 | (this.getColor(x, i) != c || | |
850 | ![V.KING, V.ROOK].includes(this.getPiece(x, i)))) | |
851 | ) { | |
1c9f093d BA |
852 | continue castlingCheck; |
853 | } | |
2beba6db | 854 | i += step; |
6808d7a1 | 855 | } while (i != finalSquares[castleSide][0]); |
1c9f093d BA |
856 | |
857 | // Nothing on the path to the rook? | |
6808d7a1 | 858 | step = castleSide == 0 ? -1 : 1; |
3a2a7b5f | 859 | for (i = y + step; i != rookPos; i += step) { |
6808d7a1 | 860 | if (this.board[x][i] != V.EMPTY) continue castlingCheck; |
1c9f093d | 861 | } |
1c9f093d BA |
862 | |
863 | // Nothing on final squares, except maybe king and castling rook? | |
6808d7a1 BA |
864 | for (i = 0; i < 2; i++) { |
865 | if ( | |
866 | this.board[x][finalSquares[castleSide][i]] != V.EMPTY && | |
867 | this.getPiece(x, finalSquares[castleSide][i]) != V.KING && | |
868 | finalSquares[castleSide][i] != rookPos | |
869 | ) { | |
1c9f093d BA |
870 | continue castlingCheck; |
871 | } | |
872 | } | |
873 | ||
874 | // If this code is reached, castle is valid | |
6808d7a1 BA |
875 | moves.push( |
876 | new Move({ | |
877 | appear: [ | |
878 | new PiPo({ x: x, y: finalSquares[castleSide][0], p: V.KING, c: c }), | |
879 | new PiPo({ x: x, y: finalSquares[castleSide][1], p: V.ROOK, c: c }) | |
880 | ], | |
881 | vanish: [ | |
882 | new PiPo({ x: x, y: y, p: V.KING, c: c }), | |
883 | new PiPo({ x: x, y: rookPos, p: V.ROOK, c: c }) | |
884 | ], | |
885 | end: | |
886 | Math.abs(y - rookPos) <= 2 | |
887 | ? { x: x, y: rookPos } | |
888 | : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } | |
889 | }) | |
890 | ); | |
1c9f093d BA |
891 | } |
892 | ||
893 | return moves; | |
894 | } | |
895 | ||
896 | //////////////////// | |
897 | // MOVES VALIDATION | |
898 | ||
899 | // For the interface: possible moves for the current turn from square sq | |
6808d7a1 BA |
900 | getPossibleMovesFrom(sq) { |
901 | return this.filterValid(this.getPotentialMovesFrom(sq)); | |
1c9f093d BA |
902 | } |
903 | ||
904 | // TODO: promotions (into R,B,N,Q) should be filtered only once | |
6808d7a1 BA |
905 | filterValid(moves) { |
906 | if (moves.length == 0) return []; | |
1c9f093d BA |
907 | const color = this.turn; |
908 | return moves.filter(m => { | |
909 | this.play(m); | |
910 | const res = !this.underCheck(color); | |
911 | this.undo(m); | |
912 | return res; | |
913 | }); | |
914 | } | |
915 | ||
916 | // Search for all valid moves considering current turn | |
917 | // (for engine and game end) | |
6808d7a1 | 918 | getAllValidMoves() { |
1c9f093d | 919 | const color = this.turn; |
1c9f093d | 920 | let potentialMoves = []; |
6808d7a1 BA |
921 | for (let i = 0; i < V.size.x; i++) { |
922 | for (let j = 0; j < V.size.y; j++) { | |
d1be8046 | 923 | if (this.getColor(i, j) == color) { |
6808d7a1 BA |
924 | Array.prototype.push.apply( |
925 | potentialMoves, | |
926 | this.getPotentialMovesFrom([i, j]) | |
927 | ); | |
1c9f093d BA |
928 | } |
929 | } | |
930 | } | |
931 | return this.filterValid(potentialMoves); | |
932 | } | |
933 | ||
934 | // Stop at the first move found | |
6808d7a1 | 935 | atLeastOneMove() { |
1c9f093d | 936 | const color = this.turn; |
6808d7a1 BA |
937 | for (let i = 0; i < V.size.x; i++) { |
938 | for (let j = 0; j < V.size.y; j++) { | |
d1be8046 | 939 | if (this.getColor(i, j) == color) { |
6808d7a1 BA |
940 | const moves = this.getPotentialMovesFrom([i, j]); |
941 | if (moves.length > 0) { | |
942 | for (let k = 0; k < moves.length; k++) { | |
943 | if (this.filterValid([moves[k]]).length > 0) return true; | |
1c9f093d BA |
944 | } |
945 | } | |
946 | } | |
947 | } | |
948 | } | |
949 | return false; | |
950 | } | |
951 | ||
68e19a44 BA |
952 | // Check if pieces of given color are attacking (king) on square x,y |
953 | isAttacked(sq, color) { | |
6808d7a1 | 954 | return ( |
68e19a44 BA |
955 | this.isAttackedByPawn(sq, color) || |
956 | this.isAttackedByRook(sq, color) || | |
957 | this.isAttackedByKnight(sq, color) || | |
958 | this.isAttackedByBishop(sq, color) || | |
959 | this.isAttackedByQueen(sq, color) || | |
960 | this.isAttackedByKing(sq, color) | |
6808d7a1 | 961 | ); |
1c9f093d BA |
962 | } |
963 | ||
d1be8046 | 964 | // Generic method for non-pawn pieces ("sliding or jumping"): |
68e19a44 BA |
965 | // is x,y attacked by a piece of given color ? |
966 | isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { | |
d1be8046 BA |
967 | for (let step of steps) { |
968 | let rx = x + step[0], | |
969 | ry = y + step[1]; | |
970 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
971 | rx += step[0]; | |
972 | ry += step[1]; | |
973 | } | |
974 | if ( | |
975 | V.OnBoard(rx, ry) && | |
68e19a44 BA |
976 | this.getPiece(rx, ry) == piece && |
977 | this.getColor(rx, ry) == color | |
d1be8046 BA |
978 | ) { |
979 | return true; | |
980 | } | |
981 | } | |
982 | return false; | |
983 | } | |
984 | ||
68e19a44 BA |
985 | // Is square x,y attacked by 'color' pawns ? |
986 | isAttackedByPawn([x, y], color) { | |
987 | const pawnShift = (color == "w" ? 1 : -1); | |
988 | if (x + pawnShift >= 0 && x + pawnShift < V.size.x) { | |
989 | for (let i of [-1, 1]) { | |
990 | if ( | |
991 | y + i >= 0 && | |
992 | y + i < V.size.y && | |
993 | this.getPiece(x + pawnShift, y + i) == V.PAWN && | |
994 | this.getColor(x + pawnShift, y + i) == color | |
995 | ) { | |
996 | return true; | |
1c9f093d BA |
997 | } |
998 | } | |
999 | } | |
1000 | return false; | |
1001 | } | |
1002 | ||
68e19a44 BA |
1003 | // Is square x,y attacked by 'color' rooks ? |
1004 | isAttackedByRook(sq, color) { | |
1005 | return this.isAttackedBySlideNJump(sq, color, V.ROOK, V.steps[V.ROOK]); | |
1c9f093d BA |
1006 | } |
1007 | ||
68e19a44 BA |
1008 | // Is square x,y attacked by 'color' knights ? |
1009 | isAttackedByKnight(sq, color) { | |
6808d7a1 BA |
1010 | return this.isAttackedBySlideNJump( |
1011 | sq, | |
68e19a44 | 1012 | color, |
6808d7a1 BA |
1013 | V.KNIGHT, |
1014 | V.steps[V.KNIGHT], | |
1015 | "oneStep" | |
1016 | ); | |
1c9f093d BA |
1017 | } |
1018 | ||
68e19a44 BA |
1019 | // Is square x,y attacked by 'color' bishops ? |
1020 | isAttackedByBishop(sq, color) { | |
1021 | return this.isAttackedBySlideNJump(sq, color, V.BISHOP, V.steps[V.BISHOP]); | |
1c9f093d BA |
1022 | } |
1023 | ||
68e19a44 BA |
1024 | // Is square x,y attacked by 'color' queens ? |
1025 | isAttackedByQueen(sq, color) { | |
6808d7a1 BA |
1026 | return this.isAttackedBySlideNJump( |
1027 | sq, | |
68e19a44 | 1028 | color, |
6808d7a1 BA |
1029 | V.QUEEN, |
1030 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
1031 | ); | |
1c9f093d BA |
1032 | } |
1033 | ||
68e19a44 BA |
1034 | // Is square x,y attacked by 'color' king(s) ? |
1035 | isAttackedByKing(sq, color) { | |
6808d7a1 BA |
1036 | return this.isAttackedBySlideNJump( |
1037 | sq, | |
68e19a44 | 1038 | color, |
6808d7a1 BA |
1039 | V.KING, |
1040 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
1041 | "oneStep" | |
1042 | ); | |
1c9f093d BA |
1043 | } |
1044 | ||
1c9f093d | 1045 | // Is color under check after his move ? |
6808d7a1 | 1046 | underCheck(color) { |
1c58eb76 | 1047 | return this.isAttacked(this.kingPos[color], V.GetOppCol(color)); |
1c9f093d BA |
1048 | } |
1049 | ||
1050 | ///////////////// | |
1051 | // MOVES PLAYING | |
1052 | ||
1053 | // Apply a move on board | |
6808d7a1 BA |
1054 | static PlayOnBoard(board, move) { |
1055 | for (let psq of move.vanish) board[psq.x][psq.y] = V.EMPTY; | |
1056 | for (let psq of move.appear) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1057 | } |
1058 | // Un-apply the played move | |
6808d7a1 BA |
1059 | static UndoOnBoard(board, move) { |
1060 | for (let psq of move.appear) board[psq.x][psq.y] = V.EMPTY; | |
1061 | for (let psq of move.vanish) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1062 | } |
1063 | ||
3a2a7b5f BA |
1064 | prePlay() {} |
1065 | ||
1066 | play(move) { | |
1067 | // DEBUG: | |
1068 | // if (!this.states) this.states = []; | |
1c58eb76 | 1069 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
3a2a7b5f BA |
1070 | // this.states.push(stateFen); |
1071 | ||
1072 | this.prePlay(move); | |
1073 | if (V.HasFlags) move.flags = JSON.stringify(this.aggregateFlags()); //save flags (for undo) | |
1074 | if (V.HasEnpassant) this.epSquares.push(this.getEpSquare(move)); | |
1075 | V.PlayOnBoard(this.board, move); | |
1076 | this.turn = V.GetOppCol(this.turn); | |
1077 | this.movesCount++; | |
1078 | this.postPlay(move); | |
1079 | } | |
1080 | ||
1c58eb76 BA |
1081 | updateCastleFlags(move) { |
1082 | const c = V.GetOppCol(this.turn); | |
1083 | const firstRank = (c == "w" ? V.size.x - 1 : 0); | |
1084 | // Update castling flags if rooks are moved | |
1085 | const oppCol = V.GetOppCol(c); | |
1086 | const oppFirstRank = V.size.x - 1 - firstRank; | |
1087 | if ( | |
1088 | move.start.x == firstRank && //our rook moves? | |
1089 | this.castleFlags[c].includes(move.start.y) | |
1090 | ) { | |
1091 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); | |
1092 | this.castleFlags[c][flagIdx] = V.size.y; | |
1093 | } else if ( | |
1094 | move.end.x == oppFirstRank && //we took opponent rook? | |
1095 | this.castleFlags[oppCol].includes(move.end.y) | |
1096 | ) { | |
1097 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); | |
1098 | this.castleFlags[oppCol][flagIdx] = V.size.y; | |
1099 | } | |
1100 | } | |
1101 | ||
1c9f093d | 1102 | // After move is played, update variables + flags |
3a2a7b5f BA |
1103 | postPlay(move) { |
1104 | const c = V.GetOppCol(this.turn); | |
1c9f093d | 1105 | let piece = undefined; |
3a2a7b5f | 1106 | if (move.vanish.length >= 1) |
1c9f093d BA |
1107 | // Usual case, something is moved |
1108 | piece = move.vanish[0].p; | |
3a2a7b5f | 1109 | else |
1c9f093d BA |
1110 | // Crazyhouse-like variants |
1111 | piece = move.appear[0].p; | |
1c9f093d BA |
1112 | |
1113 | // Update king position + flags | |
6808d7a1 | 1114 | if (piece == V.KING && move.appear.length > 0) { |
1c9f093d BA |
1115 | this.kingPos[c][0] = move.appear[0].x; |
1116 | this.kingPos[c][1] = move.appear[0].y; | |
3a2a7b5f | 1117 | if (V.HasCastle) this.castleFlags[c] = [V.size.y, V.size.y]; |
1c9f093d BA |
1118 | return; |
1119 | } | |
1c58eb76 | 1120 | if (V.HasCastle) this.updateCastleFlags(move); |
1c9f093d BA |
1121 | } |
1122 | ||
3a2a7b5f | 1123 | preUndo() {} |
1c9f093d | 1124 | |
6808d7a1 | 1125 | undo(move) { |
3a2a7b5f | 1126 | this.preUndo(move); |
6808d7a1 BA |
1127 | if (V.HasEnpassant) this.epSquares.pop(); |
1128 | if (V.HasFlags) this.disaggregateFlags(JSON.parse(move.flags)); | |
1c9f093d BA |
1129 | V.UndoOnBoard(this.board, move); |
1130 | this.turn = V.GetOppCol(this.turn); | |
1131 | this.movesCount--; | |
3a2a7b5f | 1132 | this.postUndo(move); |
1c9f093d BA |
1133 | |
1134 | // DEBUG: | |
1c58eb76 | 1135 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
9bd6786b BA |
1136 | // if (stateFen != this.states[this.states.length-1]) debugger; |
1137 | // this.states.pop(); | |
1c9f093d BA |
1138 | } |
1139 | ||
3a2a7b5f BA |
1140 | // After move is undo-ed *and flags resetted*, un-update other variables |
1141 | // TODO: more symmetry, by storing flags increment in move (?!) | |
1142 | postUndo(move) { | |
1143 | // (Potentially) Reset king position | |
1144 | const c = this.getColor(move.start.x, move.start.y); | |
1145 | if (this.getPiece(move.start.x, move.start.y) == V.KING) | |
1146 | this.kingPos[c] = [move.start.x, move.start.y]; | |
1147 | } | |
1148 | ||
1c9f093d BA |
1149 | /////////////// |
1150 | // END OF GAME | |
1151 | ||
1152 | // What is the score ? (Interesting if game is over) | |
6808d7a1 BA |
1153 | getCurrentScore() { |
1154 | if (this.atLeastOneMove()) | |
1c9f093d BA |
1155 | return "*"; |
1156 | ||
1157 | // Game over | |
1158 | const color = this.turn; | |
1159 | // No valid move: stalemate or checkmate? | |
68e19a44 | 1160 | if (!this.isAttacked(this.kingPos[color], V.GetOppCol(color))) |
1c9f093d BA |
1161 | return "1/2"; |
1162 | // OK, checkmate | |
68e19a44 | 1163 | return (color == "w" ? "0-1" : "1-0"); |
1c9f093d BA |
1164 | } |
1165 | ||
1166 | /////////////// | |
1167 | // ENGINE PLAY | |
1168 | ||
1169 | // Pieces values | |
6808d7a1 | 1170 | static get VALUES() { |
1c9f093d | 1171 | return { |
6808d7a1 BA |
1172 | p: 1, |
1173 | r: 5, | |
1174 | n: 3, | |
1175 | b: 3, | |
1176 | q: 9, | |
1177 | k: 1000 | |
1c9f093d BA |
1178 | }; |
1179 | } | |
1180 | ||
1181 | // "Checkmate" (unreachable eval) | |
6808d7a1 BA |
1182 | static get INFINITY() { |
1183 | return 9999; | |
1184 | } | |
1c9f093d BA |
1185 | |
1186 | // At this value or above, the game is over | |
6808d7a1 BA |
1187 | static get THRESHOLD_MATE() { |
1188 | return V.INFINITY; | |
1189 | } | |
1c9f093d BA |
1190 | |
1191 | // Search depth: 2 for high branching factor, 4 for small (Loser chess, eg.) | |
6808d7a1 BA |
1192 | static get SEARCH_DEPTH() { |
1193 | return 3; | |
1194 | } | |
1c9f093d | 1195 | |
6808d7a1 | 1196 | getComputerMove() { |
1c9f093d BA |
1197 | const maxeval = V.INFINITY; |
1198 | const color = this.turn; | |
a97bdbda | 1199 | let moves1 = this.getAllValidMoves(); |
c322a844 | 1200 | |
6808d7a1 | 1201 | if (moves1.length == 0) |
e71161fb | 1202 | // TODO: this situation should not happen |
41cb9b94 | 1203 | return null; |
1c9f093d | 1204 | |
b83a675a | 1205 | // Rank moves using a min-max at depth 2 (if search_depth >= 2!) |
6808d7a1 | 1206 | for (let i = 0; i < moves1.length; i++) { |
afbf3ca7 BA |
1207 | this.play(moves1[i]); |
1208 | const score1 = this.getCurrentScore(); | |
1209 | if (score1 != "*") { | |
1210 | moves1[i].eval = | |
1211 | score1 == "1/2" | |
1212 | ? 0 | |
1213 | : (score1 == "1-0" ? 1 : -1) * maxeval; | |
1214 | } | |
1215 | if (V.SEARCH_DEPTH == 1 || score1 != "*") { | |
1216 | if (!moves1[i].eval) moves1[i].eval = this.evalPosition(); | |
1217 | this.undo(moves1[i]); | |
b83a675a BA |
1218 | continue; |
1219 | } | |
1c9f093d | 1220 | // Initial self evaluation is very low: "I'm checkmated" |
6808d7a1 | 1221 | moves1[i].eval = (color == "w" ? -1 : 1) * maxeval; |
afbf3ca7 BA |
1222 | // Initial enemy evaluation is very low too, for him |
1223 | let eval2 = (color == "w" ? 1 : -1) * maxeval; | |
1224 | // Second half-move: | |
1225 | let moves2 = this.getAllValidMoves(); | |
1226 | for (let j = 0; j < moves2.length; j++) { | |
1227 | this.play(moves2[j]); | |
1228 | const score2 = this.getCurrentScore(); | |
1229 | let evalPos = 0; //1/2 value | |
1230 | switch (score2) { | |
1231 | case "*": | |
1232 | evalPos = this.evalPosition(); | |
1233 | break; | |
1234 | case "1-0": | |
1235 | evalPos = maxeval; | |
1236 | break; | |
1237 | case "0-1": | |
1238 | evalPos = -maxeval; | |
1239 | break; | |
1c9f093d | 1240 | } |
afbf3ca7 BA |
1241 | if ( |
1242 | (color == "w" && evalPos < eval2) || | |
1243 | (color == "b" && evalPos > eval2) | |
1244 | ) { | |
1245 | eval2 = evalPos; | |
1246 | } | |
1247 | this.undo(moves2[j]); | |
1248 | } | |
6808d7a1 BA |
1249 | if ( |
1250 | (color == "w" && eval2 > moves1[i].eval) || | |
1251 | (color == "b" && eval2 < moves1[i].eval) | |
1252 | ) { | |
1c9f093d BA |
1253 | moves1[i].eval = eval2; |
1254 | } | |
1255 | this.undo(moves1[i]); | |
1256 | } | |
6808d7a1 BA |
1257 | moves1.sort((a, b) => { |
1258 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1259 | }); | |
a97bdbda | 1260 | // console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); |
1c9f093d | 1261 | |
1c9f093d | 1262 | // Skip depth 3+ if we found a checkmate (or if we are checkmated in 1...) |
6808d7a1 | 1263 | if (V.SEARCH_DEPTH >= 3 && Math.abs(moves1[0].eval) < V.THRESHOLD_MATE) { |
6808d7a1 | 1264 | for (let i = 0; i < moves1.length; i++) { |
1c9f093d BA |
1265 | this.play(moves1[i]); |
1266 | // 0.1 * oldEval : heuristic to avoid some bad moves (not all...) | |
6808d7a1 BA |
1267 | moves1[i].eval = |
1268 | 0.1 * moves1[i].eval + | |
1269 | this.alphabeta(V.SEARCH_DEPTH - 1, -maxeval, maxeval); | |
1c9f093d BA |
1270 | this.undo(moves1[i]); |
1271 | } | |
6808d7a1 BA |
1272 | moves1.sort((a, b) => { |
1273 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1274 | }); | |
b83a675a | 1275 | } |
1c9f093d | 1276 | |
b83a675a | 1277 | let candidates = [0]; |
6808d7a1 | 1278 | for (let j = 1; j < moves1.length && moves1[j].eval == moves1[0].eval; j++) |
1c9f093d | 1279 | candidates.push(j); |
656b1878 | 1280 | return moves1[candidates[randInt(candidates.length)]]; |
1c9f093d BA |
1281 | } |
1282 | ||
6808d7a1 | 1283 | alphabeta(depth, alpha, beta) { |
1c9f093d BA |
1284 | const maxeval = V.INFINITY; |
1285 | const color = this.turn; | |
1286 | const score = this.getCurrentScore(); | |
1287 | if (score != "*") | |
6808d7a1 BA |
1288 | return score == "1/2" ? 0 : (score == "1-0" ? 1 : -1) * maxeval; |
1289 | if (depth == 0) return this.evalPosition(); | |
a97bdbda | 1290 | const moves = this.getAllValidMoves(); |
6808d7a1 BA |
1291 | let v = color == "w" ? -maxeval : maxeval; |
1292 | if (color == "w") { | |
1293 | for (let i = 0; i < moves.length; i++) { | |
1c9f093d | 1294 | this.play(moves[i]); |
6808d7a1 | 1295 | v = Math.max(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1296 | this.undo(moves[i]); |
1297 | alpha = Math.max(alpha, v); | |
6808d7a1 | 1298 | if (alpha >= beta) break; //beta cutoff |
1c9f093d | 1299 | } |
1c5bfdf2 | 1300 | } |
6808d7a1 | 1301 | else { |
1c5bfdf2 | 1302 | // color=="b" |
6808d7a1 | 1303 | for (let i = 0; i < moves.length; i++) { |
1c9f093d | 1304 | this.play(moves[i]); |
6808d7a1 | 1305 | v = Math.min(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1306 | this.undo(moves[i]); |
1307 | beta = Math.min(beta, v); | |
6808d7a1 | 1308 | if (alpha >= beta) break; //alpha cutoff |
1c9f093d BA |
1309 | } |
1310 | } | |
1311 | return v; | |
1312 | } | |
1313 | ||
6808d7a1 | 1314 | evalPosition() { |
1c9f093d BA |
1315 | let evaluation = 0; |
1316 | // Just count material for now | |
6808d7a1 BA |
1317 | for (let i = 0; i < V.size.x; i++) { |
1318 | for (let j = 0; j < V.size.y; j++) { | |
1319 | if (this.board[i][j] != V.EMPTY) { | |
1320 | const sign = this.getColor(i, j) == "w" ? 1 : -1; | |
1321 | evaluation += sign * V.VALUES[this.getPiece(i, j)]; | |
1c9f093d BA |
1322 | } |
1323 | } | |
1324 | } | |
1325 | return evaluation; | |
1326 | } | |
1327 | ||
1328 | ///////////////////////// | |
1329 | // MOVES + GAME NOTATION | |
1330 | ///////////////////////// | |
1331 | ||
1332 | // Context: just before move is played, turn hasn't changed | |
1333 | // TODO: un-ambiguous notation (switch on piece type, check directions...) | |
6808d7a1 BA |
1334 | getNotation(move) { |
1335 | if (move.appear.length == 2 && move.appear[0].p == V.KING) | |
1cd3e362 | 1336 | // Castle |
6808d7a1 | 1337 | return move.end.y < move.start.y ? "0-0-0" : "0-0"; |
1c9f093d BA |
1338 | |
1339 | // Translate final square | |
1340 | const finalSquare = V.CoordsToSquare(move.end); | |
1341 | ||
1342 | const piece = this.getPiece(move.start.x, move.start.y); | |
6808d7a1 | 1343 | if (piece == V.PAWN) { |
1c9f093d BA |
1344 | // Pawn move |
1345 | let notation = ""; | |
6808d7a1 | 1346 | if (move.vanish.length > move.appear.length) { |
1c9f093d BA |
1347 | // Capture |
1348 | const startColumn = V.CoordToColumn(move.start.y); | |
1349 | notation = startColumn + "x" + finalSquare; | |
78d64531 | 1350 | } |
6808d7a1 BA |
1351 | else notation = finalSquare; |
1352 | if (move.appear.length > 0 && move.appear[0].p != V.PAWN) | |
78d64531 | 1353 | // Promotion |
1c9f093d BA |
1354 | notation += "=" + move.appear[0].p.toUpperCase(); |
1355 | return notation; | |
1356 | } | |
6808d7a1 BA |
1357 | // Piece movement |
1358 | return ( | |
1359 | piece.toUpperCase() + | |
1360 | (move.vanish.length > move.appear.length ? "x" : "") + | |
1361 | finalSquare | |
1362 | ); | |
1363 | } | |
1364 | }; |