components: {
Chat,
GameList,
- ChallengeList,
+ ChallengeList
},
- data: function () {
+ data: function() {
return {
st: store.state,
cdisplay: "live", //or corr
fen: "",
vid: localStorage.getItem("vid") || "",
to: "", //name of challenged player (if any)
- cadence: localStorage.getItem("cadence") || "",
+ cadence: localStorage.getItem("cadence") || ""
},
newChat: "",
conn: null,
connexionString: "",
// Related to (killing of) self multi-connects:
newConnect: {},
- killed: {},
+ killed: {}
};
},
watch: {
// st.variants changes only once, at loading from [] to [...]
- "st.variants": function(variantArray) {
+ "st.variants": function() {
// Set potential challenges and games variant names:
this.challenges.concat(this.games).forEach(o => {
- if (o.vname == "")
- o.vname = this.getVname(o.vid);
+ if (o.vname == "") o.vname = this.getVname(o.vid);
});
- },
+ }
},
computed: {
anonymousCount: function() {
let count = 0;
- Object.values(this.people).forEach(p => { count += (!p.name ? 1 : 0); });
+ Object.values(this.people).forEach(p => {
+ count += !p.name ? 1 : 0;
+ });
return count;
- },
+ }
},
created: function() {
const my = this.st.user;
- this.$set(this.people, my.sid, {id:my.id, name:my.name, pages:["/"]});
+ this.$set(this.people, my.sid, { id: my.id, name: my.name, pages: ["/"] });
// Ask server for current corr games (all but mines)
ajax(
"/games",
"GET",
- {uid: this.st.user.id, excluded: true},
+ { uid: this.st.user.id, excluded: true },
response => {
- this.games = this.games.concat(response.games.map(g => {
- const type = this.classifyObject(g);
- const vname = this.getVname(g.vid);
- return Object.assign({}, g, {type: type, vname: vname});
- }));
+ this.games = this.games.concat(
+ response.games.map(g => {
+ const type = this.classifyObject(g);
+ const vname = this.getVname(g.vid);
+ return Object.assign({}, g, { type: type, vname: vname });
+ })
+ );
}
);
// Also ask for corr challenges (open + sent by/to me)
- ajax(
- "/challenges",
- "GET",
- {uid: this.st.user.id},
- response => {
- // Gather all senders names, and then retrieve full identity:
- // (TODO [perf]: some might be online...)
- let names = {};
- response.challenges.forEach(c => {
- if (c.uid != this.st.user.id)
- names[c.uid] = ""; //unknwon for now
- else if (!!c.target && c.target != this.st.user.id)
- names[c.target] = "";
- });
- const addChallenges = (newChalls) => {
- names[this.st.user.id] = this.st.user.name; //in case of
- this.challenges = this.challenges.concat(
- response.challenges.map(c => {
- const from = {name: names[c.uid], id: c.uid}; //or just name
- const type = this.classifyObject(c);
- const vname = this.getVname(c.vid);
- return Object.assign({},
- {
- type: type,
- vname: vname,
- from: from,
- to: (!!c.target ? names[c.target] : ""),
- },
- c);
- })
- );
- };
- if (Object.keys(names).length > 0)
- {
- ajax("/users",
- "GET",
- { ids: Object.keys(names).join(",") },
- response2 => {
- response2.users.forEach(u => {names[u.id] = u.name});
- addChallenges();
- }
- );
- }
- else
- addChallenges();
- }
- );
+ ajax("/challenges", "GET", { uid: this.st.user.id }, response => {
+ // Gather all senders names, and then retrieve full identity:
+ // (TODO [perf]: some might be online...)
+ let names = {};
+ response.challenges.forEach(c => {
+ if (c.uid != this.st.user.id) names[c.uid] = "";
+ //unknwon for now
+ else if (!!c.target && c.target != this.st.user.id)
+ names[c.target] = "";
+ });
+ const addChallenges = () => {
+ names[this.st.user.id] = this.st.user.name; //in case of
+ this.challenges = this.challenges.concat(
+ response.challenges.map(c => {
+ const from = { name: names[c.uid], id: c.uid }; //or just name
+ const type = this.classifyObject(c);
+ const vname = this.getVname(c.vid);
+ return Object.assign(
+ {},
+ {
+ type: type,
+ vname: vname,
+ from: from,
+ to: c.target ? names[c.target] : ""
+ },
+ c
+ );
+ })
+ );
+ };
+ if (Object.keys(names).length > 0) {
+ ajax(
+ "/users",
+ "GET",
+ { ids: Object.keys(names).join(",") },
+ response2 => {
+ response2.users.forEach(u => {
+ names[u.id] = u.name;
+ });
+ addChallenges();
+ }
+ );
+ } else addChallenges();
+ });
const connectAndPoll = () => {
this.send("connect");
this.send("pollclientsandgamers");
};
// Initialize connection
- this.connexionString = params.socketUrl +
- "/?sid=" + this.st.user.sid +
- "&tmpId=" + getRandString() +
- "&page=" + encodeURIComponent(this.$route.path);
+ this.connexionString =
+ params.socketUrl +
+ "/?sid=" +
+ this.st.user.sid +
+ "&tmpId=" +
+ getRandString() +
+ "&page=" +
+ encodeURIComponent(this.$route.path);
this.conn = new WebSocket(this.connexionString);
this.conn.onopen = connectAndPoll;
this.conn.onmessage = this.socketMessageListener;
this.conn.onclose = this.socketCloseListener;
},
mounted: function() {
- ["peopleWrap","infoDiv","newgameDiv"].forEach(eltName => {
+ ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
let elt = document.getElementById(eltName);
elt.addEventListener("click", processModalClick);
});
- document.querySelectorAll("#predefinedCadences > button").forEach(
- (b) => { b.addEventListener("click",
- () => { this.newchallenge.cadence = b.innerHTML; }
- )}
- );
+ document.querySelectorAll("#predefinedCadences > button").forEach(b => {
+ b.addEventListener("click", () => {
+ this.newchallenge.cadence = b.innerHTML;
+ });
+ });
const showCtype = localStorage.getItem("type-challenges") || "live";
const showGtype = localStorage.getItem("type-games") || "live";
- this.setDisplay('c', showCtype);
- this.setDisplay('g', showGtype);
+ this.setDisplay("c", showCtype);
+ this.setDisplay("g", showGtype);
},
beforeDestroy: function() {
this.send("disconnect");
methods: {
// Helpers:
send: function(code, obj) {
- if (!!this.conn)
- {
- this.conn.send(JSON.stringify(
- Object.assign(
- {code: code},
- obj,
- )
- ));
+ if (this.conn) {
+ this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
}
},
getVname: function(vid) {
const variant = this.st.variants.find(v => v.id == vid);
// this.st.variants might be uninitialized (variant == null)
- return (!!variant ? variant.name : "");
+ return variant ? variant.name : "";
},
filterChallenges: function(type) {
return this.challenges.filter(c => c.type == type);
filterGames: function(type) {
return this.games.filter(g => g.type == type);
},
- classifyObject: function(o) { //challenge or game
- return (o.cadence.indexOf('d') === -1 ? "live" : "corr");
+ classifyObject: function(o) {
+ //challenge or game
+ return o.cadence.indexOf("d") === -1 ? "live" : "corr";
},
setDisplay: function(letter, type, e) {
this[letter + "display"] = type;
- localStorage.setItem("type-" + (letter == 'c' ? "challenges" : "games"), type);
- let elt = !!e
+ localStorage.setItem(
+ "type-" + (letter == "c" ? "challenges" : "games"),
+ type
+ );
+ let elt = e
? e.target
: document.getElementById("btn" + letter.toUpperCase() + type);
elt.classList.add("active");
elt.classList.remove("somethingnew"); //in case of
- if (!!elt.previousElementSibling)
+ if (elt.previousElementSibling)
elt.previousElementSibling.classList.remove("active");
- else
- elt.nextElementSibling.classList.remove("active");
+ else elt.nextElementSibling.classList.remove("active");
},
isGamer: function(sid) {
return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0);
: "Observe";
},
challOrWatch: function(sid) {
- if (this.people[sid].pages.some(p => p == "/"))
- {
+ if (this.people[sid].pages.some(p => p == "/")) {
// Available, in Hall
this.newchallenge.to = this.people[sid].name;
document.getElementById("modalPeople").checked = false;
- doClick("modalNewgame");
- }
- else
- {
+ window.doClick("modalNewgame");
+ } else {
// In some game, maybe playing maybe not: show a random one
let gids = [];
this.people[sid].pages.forEach(p => {
const matchGid = p.match(/[a-zA-Z0-9]+$/);
- if (!!matchGid)
- gids.push(matchGid[0]);
+ if (matchGid) gids.push(matchGid[0]);
});
const gid = gids[Math.floor(Math.random() * gids.length)];
this.showGame(this.games.find(g => g.id == gid));
document.getElementById("peopleBtn").classList.remove("somethingnew");
},
processChat: function(chat) {
- this.send("newchat", {data:chat});
+ this.send("newchat", { data: chat });
},
// Messaging center:
socketMessageListener: function(msg) {
- if (!this.conn)
- return;
+ if (!this.conn) return;
const data = JSON.parse(msg.data);
- switch (data.code)
- {
- case "pollclientsandgamers":
- {
+ switch (data.code) {
+ case "pollclientsandgamers": {
// Since people can be both in Hall and Game,
// need to track "askIdentity" requests:
let identityAsked = {};
data.sockIds.forEach(s => {
const page = s.page || "/";
- if (s.sid != this.st.user.sid && !identityAsked[s.sid])
- {
+ if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
identityAsked[s.sid] = true;
- this.send("askidentity", {target:s.sid, page:page});
+ this.send("askidentity", { target: s.sid, page: page });
}
if (!this.people[s.sid])
- this.$set(this.people, s.sid, {id:0, name:"", pages:[page]});
+ this.$set(this.people, s.sid, { id: 0, name: "", pages: [page] });
else if (this.people[s.sid].pages.indexOf(page) < 0)
this.people[s.sid].pages.push(page);
- if (!s.page) //peer is in Hall
- this.send("askchallenge", {target:s.sid});
- else //peer is in Game
- this.send("askgame", {target:s.sid, page:page});
+ if (!s.page)
+ //peer is in Hall
+ this.send("askchallenge", { target: s.sid });
+ //peer is in Game
+ else this.send("askgame", { target: s.sid, page: page });
});
break;
}
case "connect":
- case "gconnect":
- {
+ case "gconnect": {
const page = data.page || "/";
// NOTE: player could have been polled earlier, but might have logged in then
// So it's a good idea to ask identity if he was anonymous.
// But only ask game / challenge if currently disconnected.
- if (!this.people[data.from])
- {
- this.$set(this.people, data.from, {name:"", id:0, pages:[page]});
+ if (!this.people[data.from]) {
+ this.$set(this.people, data.from, {
+ name: "",
+ id: 0,
+ pages: [page]
+ });
if (data.code == "connect")
- this.send("askchallenge", {target:data.from});
- else
- this.send("askgame", {target:data.from, page:page});
- }
- else
- {
+ this.send("askchallenge", { target: data.from });
+ else this.send("askgame", { target: data.from, page: page });
+ } else {
// append page if not already in list
if (this.people[data.from].pages.indexOf(page) < 0)
this.people[data.from].pages.push(page);
}
- if (this.people[data.from].id == 0)
- {
+ if (this.people[data.from].id == 0) {
this.newConnect[data.from] = true; //for self multi-connects tests
- this.send("askidentity", {target:data.from, page:page});
+ this.send("askidentity", { target: data.from, page: page });
}
break;
}
case "disconnect":
- case "gdisconnect":
+ case "gdisconnect": {
// If the user reloads the page twice very quickly (experienced with Firefox),
// the first reload won't have time to connect but will trigger a "close" event anyway.
// ==> Next check is required.
- if (!this.people[data.from])
- return;
+ if (!this.people[data.from]) return;
// Disconnect means no more tmpIds:
- if (data.code == "disconnect")
- {
+ if (data.code == "disconnect") {
// Remove the live challenge sent by this player:
ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
- }
- else
- {
+ } else {
// Remove the matching live game if now unreachable
const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
const gidx = this.games.findIndex(g => g.id == gid);
- if (gidx >= 0)
- {
+ if (gidx >= 0) {
const game = this.games[gidx];
- if (game.type == "live" &&
- game.rids.length == 1 && game.rids[0] == data.from)
- {
+ if (
+ game.type == "live" &&
+ game.rids.length == 1 &&
+ game.rids[0] == data.from
+ ) {
this.games.splice(gidx, 1);
}
}
if (this.people[data.from].pages.length == 0)
this.$delete(this.people, data.from);
break;
+ }
case "killed":
// I logged in elsewhere:
alert(this.st.tr["New connexion detected: tab now offline"]);
//this.conn.close();
this.conn = null;
break;
- case "askidentity":
- {
+ case "askidentity": {
// Request for identification (TODO: anonymous shouldn't need to reply)
const me = {
// Decompose to avoid revealing email
name: this.st.user.name,
sid: this.st.user.sid,
- id: this.st.user.id,
+ id: this.st.user.id
};
- this.send("identity", {data:me, target:data.from});
+ this.send("identity", { data: me, target: data.from });
break;
}
- case "identity":
- {
+ case "identity": {
const user = data.data;
- if (!!user.name) //otherwise anonymous
- {
+ if (user.name) {
+ //otherwise anonymous
// If I multi-connect, kill current connexion if no mark (I'm older)
- if (this.newConnect[user.sid] && user.id > 0
- && user.id == this.st.user.id && user.sid != this.st.user.sid)
- {
- if (!this.killed[this.st.user.sid])
- {
- this.send("killme", {sid:this.st.user.sid});
+ if (
+ this.newConnect[user.sid] &&
+ user.id > 0 &&
+ user.id == this.st.user.id &&
+ user.sid != this.st.user.sid
+ ) {
+ if (!this.killed[this.st.user.sid]) {
+ this.send("killme", { sid: this.st.user.sid });
this.killed[this.st.user.sid] = true;
}
}
- if (user.sid != this.st.user.sid) //I already know my identity...
- {
- this.$set(this.people, user.sid,
- {
- id: user.id,
- name: user.name,
- pages: this.people[user.sid].pages,
- });
+ if (user.sid != this.st.user.sid) {
+ //I already know my identity...
+ this.$set(this.people, user.sid, {
+ id: user.id,
+ name: user.name,
+ pages: this.people[user.sid].pages
+ });
}
}
delete this.newConnect[user.sid];
break;
}
- case "askchallenge":
- {
+ case "askchallenge": {
// Send my current live challenge (if any)
- const cIdx = this.challenges.findIndex(c =>
- c.from.sid == this.st.user.sid && c.type == "live");
- if (cIdx >= 0)
- {
+ const cIdx = this.challenges.findIndex(
+ c => c.from.sid == this.st.user.sid && c.type == "live"
+ );
+ if (cIdx >= 0) {
const c = this.challenges[cIdx];
// NOTE: in principle, should only send targeted challenge to the target.
// But we may not know yet the identity of the target (just name),
// so cannot decide if data.from is the target or not.
- const myChallenge =
- {
+ const myChallenge = {
id: c.id,
from: this.st.user.sid,
to: c.to,
fen: c.fen,
vid: c.vid,
cadence: c.cadence,
- added: c.added,
+ added: c.added
};
- this.send("challenge", {data:myChallenge, target:data.from});
+ this.send("challenge", { data: myChallenge, target: data.from });
}
break;
}
case "challenge": //after "askchallenge"
- case "newchallenge":
- {
+ case "newchallenge": {
// NOTE about next condition: see "askchallenge" case.
const chall = data.data;
- if (!chall.to || (this.people[chall.from].id > 0 &&
- (chall.from == this.st.user.sid || chall.to == this.st.user.name)))
- {
+ if (
+ !chall.to ||
+ (this.people[chall.from].id > 0 &&
+ (chall.from == this.st.user.sid || chall.to == this.st.user.name))
+ ) {
let newChall = Object.assign({}, chall);
newChall.type = this.classifyObject(chall);
newChall.added = Date.now();
let fromValues = Object.assign({}, this.people[chall.from]);
delete fromValues["pages"]; //irrelevant in this context
- newChall.from = Object.assign({sid:chall.from}, fromValues);
+ newChall.from = Object.assign({ sid: chall.from }, fromValues);
newChall.vname = this.getVname(newChall.vid);
this.challenges.push(newChall);
- if ((newChall.type == "live" && this.cdisplay == "corr") ||
- (newChall.type == "corr" && this.cdisplay == "live"))
- {
- document.getElementById("btnC" + newChall.type).classList.add("somethingnew");
+ if (
+ (newChall.type == "live" && this.cdisplay == "corr") ||
+ (newChall.type == "corr" && this.cdisplay == "live")
+ ) {
+ document
+ .getElementById("btnC" + newChall.type)
+ .classList.add("somethingnew");
}
}
break;
}
- case "refusechallenge":
- {
+ case "refusechallenge": {
const cid = data.data;
ArrayFun.remove(this.challenges, c => c.id == cid);
alert(this.st.tr["Challenge declined"]);
break;
}
- case "deletechallenge":
- {
+ case "deletechallenge": {
// NOTE: the challenge may be already removed
const cid = data.data;
ArrayFun.remove(this.challenges, c => c.id == cid);
break;
}
case "game": //individual request
- case "newgame":
- {
+ case "newgame": {
// NOTE: it may be live or correspondance
const game = data.data;
let locGame = this.games.find(g => g.id == game.id);
- if (!locGame)
- {
+ if (!locGame) {
let newGame = game;
newGame.type = this.classifyObject(game);
newGame.vname = this.getVname(game.vid);
- if (!game.score) //if new game from Hall
+ if (!game.score)
+ //if new game from Hall
newGame.score = "*";
newGame.rids = [game.rid];
delete newGame["rid"];
this.games.push(newGame);
- if ((newGame.type == "live" && this.gdisplay == "corr") ||
- (newGame.type == "corr" && this.gdisplay == "live"))
- {
- document.getElementById("btnG" + newGame.type).classList.add("somethingnew");
+ if (
+ (newGame.type == "live" && this.gdisplay == "corr") ||
+ (newGame.type == "corr" && this.gdisplay == "live")
+ ) {
+ document
+ .getElementById("btnG" + newGame.type)
+ .classList.add("somethingnew");
}
- }
- else
- {
+ } else {
// Append rid (if not already in list)
- if (!locGame.rids.includes(game.rid))
- locGame.rids.push(game.rid);
+ if (!locGame.rids.includes(game.rid)) locGame.rids.push(game.rid);
}
break;
}
- case "result":
- {
+ case "result": {
let g = this.games.find(g => g.id == data.gid);
- if (!!g)
- g.score = data.score;
+ if (g) g.score = data.score;
break;
}
- case "startgame":
- {
+ case "startgame": {
// New game just started: data contain all information
const gameInfo = data.data;
if (this.classifyObject(gameInfo) == "live")
this.startNewGame(gameInfo);
- else
- {
- this.infoMessage = this.st.tr["New correspondance game:"] +
- " <a href='#/game/" + gameInfo.id + "'>" +
- "#/game/" + gameInfo.id + "</a>";
+ else {
+ this.infoMessage =
+ this.st.tr["New correspondance game:"] +
+ " <a href='#/game/" +
+ gameInfo.id +
+ "'>" +
+ "#/game/" +
+ gameInfo.id +
+ "</a>";
let modalBox = document.getElementById("modalInfo");
modalBox.checked = true;
}
}
},
socketCloseListener: function() {
- if (!this.conn)
- return;
+ if (!this.conn) return;
this.conn = new WebSocket(this.connexionString);
this.conn.addEventListener("message", this.socketMessageListener);
this.conn.addEventListener("close", this.socketCloseListener);
},
// Challenge lifecycle:
newChallenge: async function() {
+ let error = "";
if (this.newchallenge.vid == "")
- return alert(this.st.tr["Please select a variant"]);
- if (!!this.newchallenge.to && this.newchallenge.to == this.st.user.name)
- return alert(this.st.tr["Self-challenge is forbidden"]);
+ error = this.st.tr["Please select a variant"];
+ else if (!!this.newchallenge.to && this.newchallenge.to == this.st.user.name)
+ error = this.st.tr["Self-challenge is forbidden"];
+ if (error) {
+ alert(error);
+ return;
+ }
const vname = this.getVname(this.newchallenge.vid);
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
- if (!!this.newchallenge.cadence.match(/^[0-9]+$/))
+ if (this.newchallenge.cadence.match(/^[0-9]+$/))
this.newchallenge.cadence += "+0"; //assume minutes, no increment
- const error = checkChallenge(this.newchallenge);
- if (!!error)
- return alert(error);
const ctype = this.classifyObject(this.newchallenge);
- if (ctype == "corr" && this.st.user.id <= 0)
- return alert(this.st.tr["Please log in to play correspondance games"]);
+ error = checkChallenge(this.newchallenge);
+ if (!error && ctype == "corr" && this.st.user.id <= 0)
+ error = this.st.tr["Please log in to play correspondance games"];
+ if (error) {
+ alert(error);
+ return;
+ }
// NOTE: "from" information is not required here
let chall = Object.assign({}, this.newchallenge);
- const finishAddChallenge = (cid) => {
+ const finishAddChallenge = cid => {
chall.id = cid || "c" + getRandString();
// Remove old challenge if any (only one at a time of a given type):
- const cIdx = this.challenges.findIndex(c =>
- (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) && c.type == ctype);
- if (cIdx >= 0)
- {
+ const cIdx = this.challenges.findIndex(
+ c =>
+ (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
+ c.type == ctype
+ );
+ if (cIdx >= 0) {
// Delete current challenge (will be replaced now)
- this.send("deletechallenge", {data:this.challenges[cIdx].id});
- if (ctype == "corr")
- {
- ajax(
- "/challenges",
- "DELETE",
- {id: this.challenges[cIdx].id}
- );
+ this.send("deletechallenge", { data: this.challenges[cIdx].id });
+ if (ctype == "corr") {
+ ajax("/challenges", "DELETE", { id: this.challenges[cIdx].id });
}
this.challenges.splice(cIdx, 1);
}
- this.send("newchallenge", {data:Object.assign({from:this.st.user.sid}, chall)});
+ this.send("newchallenge", {
+ data: Object.assign({ from: this.st.user.sid }, chall)
+ });
// Add new challenge:
- chall.from = { //decompose to avoid revealing email
+ chall.from = {
+ //decompose to avoid revealing email
sid: this.st.user.sid,
id: this.st.user.id,
- name: this.st.user.name,
+ name: this.st.user.name
};
chall.added = Date.now();
// NOTE: vname and type are redundant (can be deduced from cadence + vid)
localStorage.setItem("vid", chall.vid);
document.getElementById("modalNewgame").checked = false;
};
- if (ctype == "live")
- {
+ if (ctype == "live") {
// Live challenges have a random ID
finishAddChallenge(null);
- }
- else
- {
+ } else {
// Correspondance game: send challenge to server
- ajax(
- "/challenges",
- "POST",
- { chall: chall },
- response => { finishAddChallenge(response.cid); }
- );
+ ajax("/challenges", "POST", { chall: chall }, response => {
+ finishAddChallenge(response.cid);
+ });
}
},
clickChallenge: function(c) {
- const myChallenge = (c.from.sid == this.st.user.sid //live
- || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
- if (!myChallenge)
- {
- if (c.type == "corr" && this.st.user.id <= 0)
- return alert(this.st.tr["Please log in to accept corr challenges"]);
+ const myChallenge =
+ c.from.sid == this.st.user.sid || //live
+ (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
+ if (!myChallenge) {
+ if (c.type == "corr" && this.st.user.id <= 0) {
+ alert(this.st.tr["Please log in to accept corr challenges"]);
+ return;
+ }
c.accepted = true;
- if (!!c.to) //c.to == this.st.user.name (connected)
- {
+ if (c.to) {
+ //c.to == this.st.user.name (connected)
// TODO: if special FEN, show diagram after loading variant
c.accepted = confirm("Accept challenge?");
}
- if (c.accepted)
- {
- c.seat = { //again, avoid c.seat = st.user to not reveal email
+ if (c.accepted) {
+ c.seat = {
+ //again, avoid c.seat = st.user to not reveal email
sid: this.st.user.sid,
id: this.st.user.id,
- name: this.st.user.name,
+ name: this.st.user.name
};
this.launchGame(c);
+ } else {
+ this.send("refusechallenge", { data: c.id, target: c.from.sid });
}
- else
- {
- this.send("refusechallenge", {data:c.id, target:c.from.sid});
+ this.send("deletechallenge", { data: c.id });
+ } //my challenge
+ else {
+ if (c.type == "corr") {
+ ajax("/challenges", "DELETE", { id: c.id });
}
- this.send("deletechallenge", {data:c.id});
- }
- else //my challenge
- {
- if (c.type == "corr")
- {
- ajax(
- "/challenges",
- "DELETE",
- {id: c.id}
- );
- }
- this.send("deletechallenge", {data:c.id});
+ this.send("deletechallenge", { data: c.id });
}
// In all cases, the challenge is consumed:
ArrayFun.remove(this.challenges, ch => ch.id == c.id);
const vModule = await import("@/variants/" + c.vname + ".js");
window.V = vModule.VariantRules;
// These game informations will be shared
- let gameInfo =
- {
+ let gameInfo = {
id: getRandString(),
fen: c.fen || V.GenRandInitFen(),
players: shuffle([c.from, c.seat]), //white then black
vid: c.vid,
- cadence: c.cadence,
+ cadence: c.cadence
};
let oppsid = c.from.sid; //may not be defined if corr + offline opp
- if (!oppsid)
- {
- oppsid = Object.keys(this.people).find(sid =>
- this.people[sid].id == c.from.id);
+ if (!oppsid) {
+ oppsid = Object.keys(this.people).find(
+ sid => this.people[sid].id == c.from.id
+ );
}
const notifyNewgame = () => {
- if (!!oppsid) //opponent is online
- this.send("startgame", {data:gameInfo, target:oppsid});
+ if (oppsid)
+ //opponent is online
+ this.send("startgame", { data: gameInfo, target: oppsid });
// Send game info (only if live) to everyone except me in this tab
- this.send("newgame", {data:gameInfo});
+ this.send("newgame", { data: gameInfo });
};
- if (c.type == "live")
- {
+ if (c.type == "live") {
notifyNewgame();
this.startNewGame(gameInfo);
- }
- else //corr: game only on server
- {
+ } //corr: game only on server
+ else {
ajax(
"/games",
"POST",
- {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
+ { gameInfo: gameInfo, cid: c.id }, //cid useful to delete challenge
response => {
gameInfo.id = response.gameId;
notifyNewgame();
moves: [],
clocks: [-1, -1], //-1 = unstarted
initime: [0, 0], //initialized later
- score: "*",
+ score: "*"
});
GameStorage.add(game);
if (this.st.settings.sound >= 1)
- new Audio("/sounds/newgame.mp3").play().catch(err => {});
+ new Audio("/sounds/newgame.mp3").play().catch(() => {});
this.$router.push("/game/" + gameInfo.id);
- },
- },
+ }
+ }
};
</script>