processMove: function(move) {
if (this.game.type == "corr" && move.color == this.game.mycolor)
{
- if (!confirm(this.st.tr["Are you sure?"]))
+ if (!confirm(this.st.tr["Move played:"] + " " + move.notation + "\n" + this.st.tr["Are you sure?"]))
return this.$set(this.game, "moveToUndo", move);
}
// Update storage (corr or live) if I play in the game