<template lang="pug">
main
+ input#modalChat.modal(type="checkbox" @change="toggleChat")
+ div(role="dialog" aria-labelledby="inputChat")
+ #chat.card
+ label.modal-close(for="modalChat")
+ Chat(:players="game.players" :pastChats="game.chats"
+ @newchat-sent="finishSendChat" @newchat-received="processChat")
.row
- #chat.col-sm-12.col-md-4.col-md-offset-4
- Chat(:players="game.players" @newchat="processChat")
- .row
- .col-sm-12
+ .col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
+ button#chatBtn(onClick="doClick('modalChat')") Chat
#actions(v-if="game.mode!='analyze' && game.score=='*'")
button(@click="offerDraw") Draw
button(@click="abortGame") Abort
}
},
offerDraw: function() {
- if (this.drawOffer == "received")
+ if (["received","threerep"].includes(this.drawOffer))
{
if (!confirm("Accept draw?"))
return;
if (p.sid != this.st.user.sid)
this.st.conn.send(JSON.stringify({code:"draw", target:p.sid}));
});
- this.gameOver("1/2", "Mutual agreement");
+ const message = (this.drawOffer == "received"
+ ? "Mutual agreement"
+ : "Three repetitions");
+ this.gameOver("1/2", message);
}
else if (this.drawOffer == "sent")
{
end: s.end,
};
});
+ // Also sort chat messages (if any)
+ game.chats.sort( (c1,c2) => { return c2.added - c1.added; });
}
const myIdx = game.players.findIndex(p => {
return p.sid == this.st.user.sid || p.uid == this.st.user.id;
},
// Post-process a move (which was just played)
processMove: function(move) {
- if (!this.game.mycolor)
- return; //I'm just an observer
- // Update storage (corr or live)
+ // Update storage (corr or live) if I play in the game
const colorIdx = ["w","b"].indexOf(move.color);
// https://stackoverflow.com/a/38750895
- const allowed_fields = ["appear", "vanish", "start", "end"];
- const filtered_move = Object.keys(move)
- .filter(key => allowed_fields.includes(key))
- .reduce((obj, key) => {
- obj[key] = move[key];
- return obj;
- }, {});
+ if (!!this.game.mycolor)
+ {
+ const allowed_fields = ["appear", "vanish", "start", "end"];
+ // NOTE: 'var' to see this variable outside this block
+ var filtered_move = Object.keys(move)
+ .filter(key => allowed_fields.includes(key))
+ .reduce((obj, key) => {
+ obj[key] = move[key];
+ return obj;
+ }, {});
+ }
// Send move ("newmove" event) to people in the room (if our turn)
let addTime = 0;
if (move.color == this.game.mycolor)
const nextIdx = ["w","b"].indexOf(this.vr.turn);
// Since corr games are stored at only one location, update should be
// done only by one player for each move:
- if (this.game.type == "live" || move.color == this.game.mycolor)
+ if (!!this.game.mycolor &&
+ (this.game.type == "live" || move.color == this.game.mycolor))
{
if (this.game.type == "corr")
{
? this.repeat[repIdx]+1
: 1);
if (this.repeat[repIdx] >= 3)
- this.drawOffer = "received"; //TODO: will print "mutual agreement"...
+ this.drawOffer = "threerep";
+ },
+ toggleChat: function() {
+ document.getElementById("chatBtn").style.backgroundColor = "#e2e2e2";
},
- processChat: function(chat) {
+ finishSendChat: function(chat) {
if (this.game.type == "corr")
GameStorage.update(this.gameRef.id, {chat: chat});
},
+ processChat: function() {
+ if (!document.getElementById("inputChat").checked)
+ document.getElementById("chatBtn").style.backgroundColor = "#c5fefe";
+ },
gameOver: function(score, scoreMsg) {
this.game.mode = "analyze";
this.game.score = score;
width: 100%
#actions
+ display: inline-block
margin-top: 10px
- margin-left: auto
- margin-right: auto
button
display: inline-block
width: 33%
margin: 0
+
#chat
- margin-top: 5px
- margin-bottom: 5px
- >.card
- max-width: 100%
- margin: 0;
+ padding-top: 20px
+ max-width: 600px
border: none;
+
+#chatBtn
+ margin: 0 10px 0 0
</style>