// Very simple criterion for now: kings position
return this.kingPos["w"][0] + this.kingPos["b"][0];
}
+
+ getNotation(move) {
+ // Translate final square
+ const finalSquare = V.CoordsToSquare(move.end);
+
+ const piece = this.getPiece(move.start.x, move.start.y);
+ if (piece == V.PAWN) {
+ // Pawn move
+ let notation = "";
+ if (move.vanish.length == 2) {
+ // Capture
+ const startColumn = V.CoordToColumn(move.start.y);
+ notation = startColumn + "x" + finalSquare;
+ }
+ else notation = finalSquare;
+ return notation;
+ }
+ // Piece movement
+ return (
+ piece.toUpperCase() +
+ (move.vanish.length == 2 ? "x" : "") +
+ finalSquare
+ );
+ }
};