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Better Ball rules. Buggish but almost OK Synchrone variant
[vchess.git]
/
client
/
src
/
base_rules.js
diff --git
a/client/src/base_rules.js
b/client/src/base_rules.js
index
52ec2c5
..
448604a
100644
(file)
--- a/
client/src/base_rules.js
+++ b/
client/src/base_rules.js
@@
-85,6
+85,15
@@
export const ChessRules = class ChessRules {
return V.CanFlip;
}
return V.CanFlip;
}
+ // Some variants require turn indicator
+ // (generally when analysis or flip is diabled)
+ static get ShowTurn() {
+ return !V.CanAnalyze || V.ShowMoves != "all" || !V.CanFlip;
+ }
+ get showTurn() {
+ return V.ShowTurn;
+ }
+
static get IMAGE_EXTENSION() {
// All pieces should be in the SVG format
return ".svg";
static get IMAGE_EXTENSION() {
// All pieces should be in the SVG format
return ".svg";
@@
-1284,8
+1293,8
@@
export const ChessRules = class ChessRules {
}
let candidates = [0];
}
let candidates = [0];
- for (let
j = 1; j < moves1.length && moves1[j].eval == moves1[0].eval; j
++)
- candidates.push(
j
);
+ for (let
i = 1; i < moves1.length && moves1[i].eval == moves1[0].eval; i
++)
+ candidates.push(
i
);
return moves1[candidates[randInt(candidates.length)]];
}
return moves1[candidates[randInt(candidates.length)]];
}