Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
7aa548e7 | 2 | main |
bfe9a135 | 3 | input#modalChat.modal(type="checkbox" @click="resetChatColor") |
602d6bef | 4 | div#chatWrap(role="dialog" data-checkbox="modalChat" aria-labelledby="inputChat") |
a1c48034 BA |
5 | #chat.card |
6 | label.modal-close(for="modalChat") | |
ed06d9e9 | 7 | #participants |
ac8f441c | 8 | span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }} |
ed06d9e9 BA |
9 | span(v-for="p in Object.values(people)" v-if="!!p.name") |
10 | | {{ p.name }} | |
11 | span.anonymous(v-if="Object.values(people).some(p => !p.name)") | |
12 | | + @nonymous | |
3837d4f7 | 13 | Chat(:players="game.players" :pastChats="game.chats" |
ac8f441c | 14 | :newChat="newChat" @mychat="processChat") |
7aa548e7 | 15 | .row |
050ae3b5 | 16 | #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2 |
8c5f5390 | 17 | span.variant-info {{ game.vname }} |
cf94b843 | 18 | button#chatBtn(onClick="doClick('modalChat')") Chat |
4f518610 | 19 | #actions(v-if="game.score=='*'") |
602d6bef BA |
20 | button(@click="clickDraw" :class="{['draw-' + drawOffer]: true}") |
21 | | {{ st.tr["Draw"] }} | |
77c50966 BA |
22 | button(v-if="!!game.mycolor" @click="abortGame") {{ st.tr["Abort"] }} |
23 | button(v-if="!!game.mycolor" @click="resign") {{ st.tr["Resign"] }} | |
050ae3b5 BA |
24 | #playersInfo |
25 | p | |
5bcc9b31 BA |
26 | span.name(:class="{connected: isConnected(0)}") |
27 | | {{ game.players[0].name || "@nonymous" }} | |
050ae3b5 BA |
28 | span.time(v-if="game.score=='*'") {{ virtualClocks[0] }} |
29 | span.split-names - | |
5bcc9b31 BA |
30 | span.name(:class="{connected: isConnected(1)}") |
31 | | {{ game.players[1].name || "@nonymous" }} | |
050ae3b5 | 32 | span.time(v-if="game.score=='*'") {{ virtualClocks[1] }} |
430a2038 BA |
33 | BaseGame(:game="game" :vr="vr" ref="basegame" |
34 | @newmove="processMove" @gameover="gameOver") | |
a6088c90 BA |
35 | </template> |
36 | ||
37 | <script> | |
46284a2f | 38 | import BaseGame from "@/components/BaseGame.vue"; |
f21cd6d9 | 39 | import Chat from "@/components/Chat.vue"; |
a6088c90 | 40 | import { store } from "@/store"; |
967a2686 | 41 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 42 | import { ppt } from "@/utils/datetime"; |
66d03f23 | 43 | import { extractTime } from "@/utils/timeControl"; |
f41ce580 | 44 | import { ArrayFun } from "@/utils/array"; |
dcd68c41 | 45 | import { processModalClick } from "@/utils/modalClick"; |
77c50966 | 46 | import { getScoreMessage } from "@/utils/scoring"; |
8418f0d7 | 47 | import params from "@/parameters"; |
a6088c90 BA |
48 | export default { |
49 | name: 'my-game', | |
50 | components: { | |
51 | BaseGame, | |
5c8e044f | 52 | Chat, |
a6088c90 | 53 | }, |
f7121527 | 54 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
55 | data: function() { |
56 | return { | |
57 | st: store.state, | |
4b0384fa BA |
58 | gameRef: { //given in URL (rid = remote ID) |
59 | id: "", | |
60 | rid: "" | |
61 | }, | |
a0c41e7e BA |
62 | game: { //passed to BaseGame |
63 | players:[{name:""},{name:""}], | |
64 | rendered: false, | |
65 | }, | |
809ba2aa | 66 | virtualClocks: [0, 0], //initialized with true game.clocks |
6dd02928 | 67 | vr: null, //"variant rules" object initialized from FEN |
dcd68c41 BA |
68 | drawOffer: "", |
69 | people: {}, //players + observers | |
760adbce | 70 | lastate: undefined, //used if opponent send lastate before game is ready |
72ccbd67 | 71 | repeat: {}, //detect position repetition |
ac8f441c | 72 | newChat: "", |
8418f0d7 | 73 | conn: null, |
a6088c90 BA |
74 | }; |
75 | }, | |
76 | watch: { | |
5f131484 BA |
77 | "$route": function(to, from) { |
78 | this.gameRef.id = to.params["id"]; | |
79 | this.gameRef.rid = to.query["rid"]; | |
80 | this.loadGame(); | |
a6088c90 | 81 | }, |
5b87454c | 82 | "game.clocks": function(newState) { |
b7cbbda1 | 83 | if (this.game.moves.length < 2 || this.game.score != "*") |
dce792f6 | 84 | { |
b7cbbda1 | 85 | // 1st move not completed yet, or game over: freeze time |
dce792f6 BA |
86 | this.virtualClocks = newState.map(s => ppt(s)); |
87 | return; | |
88 | } | |
809ba2aa | 89 | const currentTurn = this.vr.turn; |
6fba6e0c | 90 | const colorIdx = ["w","b"].indexOf(currentTurn); |
809ba2aa BA |
91 | let countdown = newState[colorIdx] - |
92 | (Date.now() - this.game.initime[colorIdx])/1000; | |
c0b27606 BA |
93 | this.virtualClocks = [0,1].map(i => { |
94 | const removeTime = i == colorIdx | |
95 | ? (Date.now() - this.game.initime[colorIdx])/1000 | |
96 | : 0; | |
97 | return ppt(newState[i] - removeTime); | |
98 | }); | |
809ba2aa | 99 | let clockUpdate = setInterval(() => { |
e69f159d | 100 | if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*") |
809ba2aa BA |
101 | { |
102 | clearInterval(clockUpdate); | |
e69f159d | 103 | if (countdown < 0) |
602d6bef | 104 | this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0", this.st.tr["Time"]); |
809ba2aa | 105 | } |
9aa229f3 | 106 | else |
9aa229f3 | 107 | this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown))); |
809ba2aa | 108 | }, 1000); |
5b87454c | 109 | }, |
92a523d1 | 110 | }, |
71468011 | 111 | // NOTE: some redundant code with Hall.vue (mostly related to people array) |
a6088c90 | 112 | created: function() { |
5f131484 BA |
113 | // Always add myself to players' list |
114 | const my = this.st.user; | |
dcd68c41 | 115 | this.$set(this.people, my.sid, {id:my.id, name:my.name}); |
dc284d90 BA |
116 | this.gameRef.id = this.$route.params["id"]; |
117 | this.gameRef.rid = this.$route.query["rid"]; //may be undefined | |
8418f0d7 | 118 | // Initialize connection |
8418f0d7 BA |
119 | const connexionString = params.socketUrl + |
120 | "/?sid=" + this.st.user.sid + | |
71468011 BA |
121 | "&tmpId=" + getRandString() + |
122 | "&page=" + encodeURIComponent(this.$route.path); | |
8418f0d7 BA |
123 | this.conn = new WebSocket(connexionString); |
124 | this.conn.onmessage = this.socketMessageListener; | |
cdb34c93 | 125 | const socketCloseListener = () => { |
8418f0d7 BA |
126 | this.conn = new WebSocket(connexionString); |
127 | this.conn.addEventListener('message', this.socketMessageListener); | |
128 | this.conn.addEventListener('close', socketCloseListener); | |
cdb34c93 | 129 | }; |
8418f0d7 | 130 | this.conn.onclose = socketCloseListener; |
760adbce BA |
131 | // Socket init required before loading remote game: |
132 | const socketInit = (callback) => { | |
8418f0d7 | 133 | if (!!this.conn && this.conn.readyState == 1) //1 == OPEN state |
760adbce BA |
134 | callback(); |
135 | else //socket not ready yet (initial loading) | |
8418f0d7 | 136 | this.conn.onopen = callback; |
760adbce BA |
137 | }; |
138 | if (!this.gameRef.rid) //game stored locally or on server | |
139 | this.loadGame(null, () => socketInit(this.roomInit)); | |
140 | else //game stored remotely: need socket to retrieve it | |
141 | { | |
142 | // NOTE: the callback "roomInit" will be lost, so we don't provide it. | |
143 | // --> It will be given when receiving "fullgame" socket event. | |
144 | // A more general approach would be to store it somewhere. | |
145 | socketInit(this.loadGame); | |
146 | } | |
cdb34c93 | 147 | }, |
dcd68c41 BA |
148 | mounted: function() { |
149 | document.getElementById("chatWrap").addEventListener( | |
150 | "click", processModalClick); | |
151 | }, | |
8418f0d7 | 152 | beforeDestroy: function() { |
71468011 | 153 | this.send("disconnect"); |
8418f0d7 | 154 | }, |
cdb34c93 | 155 | methods: { |
760adbce | 156 | roomInit: function() { |
41c80bb6 BA |
157 | // Notify the room only now that I connected, because |
158 | // messages might be lost otherwise (if game loading is slow) | |
71468011 BA |
159 | this.send("connect"); |
160 | this.send("pollclients"); | |
161 | }, | |
162 | send: function(code, obj) { | |
163 | this.conn.send(JSON.stringify( | |
164 | Object.assign( | |
165 | {code: code}, | |
166 | obj, | |
167 | ) | |
168 | )); | |
5f131484 | 169 | }, |
050ae3b5 | 170 | isConnected: function(index) { |
29ced362 BA |
171 | const player = this.game.players[index]; |
172 | // Is it me ? | |
173 | if (this.st.user.sid == player.sid || this.st.user.id == player.uid) | |
050ae3b5 | 174 | return true; |
29ced362 BA |
175 | // Try to find a match in people: |
176 | return Object.keys(this.people).some(sid => sid == player.sid) || | |
177 | Object.values(this.people).some(p => p.id == player.uid); | |
050ae3b5 | 178 | }, |
cdb34c93 | 179 | socketMessageListener: function(msg) { |
a6088c90 | 180 | const data = JSON.parse(msg.data); |
a6088c90 BA |
181 | switch (data.code) |
182 | { | |
5f131484 | 183 | case "pollclients": |
5f131484 | 184 | data.sockIds.forEach(sid => { |
dcd68c41 | 185 | this.$set(this.people, sid, {id:0, name:""}); |
71468011 BA |
186 | if (sid != this.st.user.sid) |
187 | this.send("askidentity", {target:sid}); | |
5f131484 BA |
188 | }); |
189 | break; | |
71468011 BA |
190 | case "connect": |
191 | this.$set(this.people, data.from, {name:"", id:0}); | |
192 | this.send("askidentity", {target:data.from}); | |
193 | break; | |
194 | case "disconnect": | |
195 | this.$delete(this.people, data.from); | |
196 | break; | |
5f131484 | 197 | case "askidentity": |
5f131484 BA |
198 | // Request for identification: reply if I'm not anonymous |
199 | if (this.st.user.id > 0) | |
200 | { | |
71468011 BA |
201 | const me = { |
202 | // NOTE: decompose to avoid revealing email | |
203 | name: this.st.user.name, | |
204 | sid: this.st.user.sid, | |
205 | id: this.st.user.id, | |
206 | }; | |
207 | this.send("identity", {data:me, target:data.from}); | |
5f131484 BA |
208 | } |
209 | break; | |
5f131484 | 210 | case "identity": |
71468011 BA |
211 | { |
212 | const user = data.data; | |
213 | this.$set(this.people, user.sid, {id: user.id, name: user.name}); | |
a0c41e7e BA |
214 | // Ask potentially missed last state, if opponent and I play |
215 | if (!!this.game.mycolor | |
216 | && this.game.type == "live" && this.game.score == "*" | |
71468011 | 217 | && this.game.players.some(p => p.sid == user.sid)) |
a0c41e7e | 218 | { |
71468011 | 219 | this.send("asklastate", {target:user.sid}); |
a0c41e7e BA |
220 | } |
221 | break; | |
71468011 BA |
222 | } |
223 | case "askgame": | |
224 | // Send current (live) game if not asked by any of the players | |
225 | if (this.game.type == "live" | |
226 | && this.game.players.every(p => p.sid != data.from[0])) | |
227 | { | |
228 | const myGame = { | |
229 | id: this.game.id, | |
230 | fen: this.game.fen, | |
231 | players: this.game.players, | |
232 | vid: this.game.vid, | |
233 | cadence: this.game.cadence, | |
234 | score: this.game.score, | |
235 | }; | |
236 | this.send("game", {data:myGame, target:data.from}); | |
237 | } | |
238 | break; | |
239 | case "askfullgame": | |
240 | this.send("fullgame", {data:this.game, target:data.from}); | |
241 | break; | |
242 | case "fullgame": | |
243 | // Callback "roomInit" to poll clients only after game is loaded | |
244 | this.loadGame(data.data, this.roomInit); | |
245 | break; | |
a0c41e7e | 246 | case "asklastate": |
a0c41e7e BA |
247 | // Sending last state if I played a move or score != "*" |
248 | if ((this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) | |
633959bf | 249 | || this.game.score != "*" || this.drawOffer == "sent") |
411d23cd | 250 | { |
f41ce580 | 251 | // Send our "last state" informations to opponent |
411d23cd | 252 | const L = this.game.moves.length; |
a0c41e7e | 253 | const myIdx = ["w","b"].indexOf(this.game.mycolor); |
71468011 BA |
254 | const myLastate = { |
255 | // NOTE: lastMove (when defined) includes addTime | |
256 | lastMove: (L>0 ? this.game.moves[L-1] : undefined), | |
257 | // Since we played a move (or abort or resign), | |
258 | // only drawOffer=="sent" is possible | |
259 | drawSent: this.drawOffer == "sent", | |
26f3a887 | 260 | score: this.game.score, |
71468011 BA |
261 | movesCount: L, |
262 | initime: this.game.initime[1-myIdx], //relevant only if I played | |
5fd5fb22 | 263 | }; |
71468011 | 264 | this.send("lastate", {data:myLastate, target:data.from}); |
5fd5fb22 | 265 | } |
c6788ecf | 266 | break; |
71468011 BA |
267 | case "lastate": //got opponent infos about last move |
268 | this.lastate = data.data; | |
269 | if (this.game.rendered) //game is rendered (Board component) | |
270 | this.processLastate(); | |
271 | //else: will be processed when game is ready | |
272 | break; | |
f41ce580 | 273 | case "newmove": |
71468011 BA |
274 | { |
275 | const move = data.data; | |
276 | if (!!move.cancelDrawOffer) //opponent refuses draw | |
633959bf | 277 | { |
77c50966 | 278 | this.drawOffer = ""; |
c4f6d5a1 BA |
279 | // NOTE for corr games: drawOffer reset by player in turn |
280 | if (this.game.type == "live" && !!this.game.mycolor) | |
633959bf BA |
281 | GameStorage.update(this.gameRef.id, {drawOffer: ""}); |
282 | } | |
71468011 | 283 | this.$set(this.game, "moveToPlay", move); |
a6088c90 | 284 | break; |
71468011 | 285 | } |
93d1d7a7 | 286 | case "resign": |
77c50966 | 287 | this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign"); |
93d1d7a7 | 288 | break; |
93d1d7a7 | 289 | case "abort": |
77c50966 | 290 | this.gameOver("?", "Abort"); |
93d1d7a7 | 291 | break; |
2cc10cdb | 292 | case "draw": |
71468011 | 293 | this.gameOver("1/2", data.data); |
2cc10cdb BA |
294 | break; |
295 | case "drawoffer": | |
41c80bb6 BA |
296 | // NOTE: observers don't know who offered draw |
297 | this.drawOffer = "received"; | |
6d9f4315 | 298 | break; |
71468011 BA |
299 | case "newchat": |
300 | { | |
301 | const chat = data.data; | |
302 | this.newChat = chat; | |
303 | if (!document.getElementById("modalChat").checked) | |
304 | document.getElementById("chatBtn").style.backgroundColor = "#c5fefe"; | |
a6088c90 | 305 | break; |
71468011 | 306 | } |
a6088c90 | 307 | } |
cdb34c93 | 308 | }, |
760adbce BA |
309 | // lastate was received, but maybe game wasn't ready yet: |
310 | processLastate: function() { | |
311 | const data = this.lastate; | |
312 | this.lastate = undefined; //security... | |
313 | const L = this.game.moves.length; | |
314 | if (data.movesCount > L) | |
315 | { | |
316 | // Just got last move from him | |
71468011 | 317 | this.$set(this.game, "moveToPlay", Object.assign({initime: data.initime}, data.lastMove)); |
a0c41e7e | 318 | } |
633959bf BA |
319 | if (data.drawSent) |
320 | this.drawOffer = "received"; | |
a0c41e7e BA |
321 | if (data.score != "*") |
322 | { | |
323 | this.drawOffer = ""; | |
324 | if (this.game.score == "*") | |
325 | this.gameOver(data.score); | |
760adbce BA |
326 | } |
327 | }, | |
dcd68c41 | 328 | clickDraw: function() { |
77c50966 BA |
329 | if (!this.game.mycolor) |
330 | return; //I'm just spectator | |
a1c48034 | 331 | if (["received","threerep"].includes(this.drawOffer)) |
6fba6e0c | 332 | { |
602d6bef | 333 | if (!confirm(this.st.tr["Accept draw?"])) |
6fba6e0c | 334 | return; |
a1c48034 BA |
335 | const message = (this.drawOffer == "received" |
336 | ? "Mutual agreement" | |
337 | : "Three repetitions"); | |
71468011 | 338 | this.send("draw", {data:message}); |
77c50966 | 339 | this.gameOver("1/2", message); |
2cc10cdb | 340 | } |
41c80bb6 | 341 | else if (this.drawOffer == "") //no effect if drawOffer == "sent" |
6fba6e0c | 342 | { |
dfeb96ea BA |
343 | if (this.game.mycolor != this.vr.turn) |
344 | return alert(this.st.tr["Draw offer only in your turn"]); | |
602d6bef | 345 | if (!confirm(this.st.tr["Offer draw?"])) |
6fba6e0c | 346 | return; |
760adbce | 347 | this.drawOffer = "sent"; |
71468011 | 348 | this.send("drawoffer"); |
dfeb96ea | 349 | GameStorage.update(this.gameRef.id, {drawOffer: this.game.mycolor}); |
a6088c90 BA |
350 | } |
351 | }, | |
7f3484bd | 352 | abortGame: function() { |
77c50966 | 353 | if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) |
7f3484bd | 354 | return; |
77c50966 | 355 | this.gameOver("?", "Abort"); |
71468011 | 356 | this.send("abort"); |
a6088c90 BA |
357 | }, |
358 | resign: function(e) { | |
77c50966 | 359 | if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"])) |
a6088c90 | 360 | return; |
71468011 | 361 | this.send("resign", {data:this.game.mycolor}); |
77c50966 | 362 | this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign"); |
a6088c90 | 363 | }, |
967a2686 BA |
364 | // 3 cases for loading a game: |
365 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
366 | // - from server (one correspondance game I play[ed] or not) |
367 | // - from remote peer (one live game I don't play, finished or not) | |
760adbce | 368 | loadGame: function(game, callback) { |
967a2686 | 369 | const afterRetrieval = async (game) => { |
f41ce580 BA |
370 | const vModule = await import("@/variants/" + game.vname + ".js"); |
371 | window.V = vModule.VariantRules; | |
372 | this.vr = new V(game.fen); | |
71468011 BA |
373 | const gtype = (game.cadence.indexOf('d') >= 0 ? "corr" : "live"); |
374 | const tc = extractTime(game.cadence); | |
c0b27606 BA |
375 | if (gtype == "corr") |
376 | { | |
f41ce580 BA |
377 | if (game.players[0].color == "b") |
378 | { | |
379 | // Adopt the same convention for live and corr games: [0] = white | |
380 | [ game.players[0], game.players[1] ] = | |
381 | [ game.players[1], game.players[0] ]; | |
382 | } | |
c0b27606 | 383 | // corr game: needs to compute the clocks + initime |
7f3484bd | 384 | // NOTE: clocks in seconds, initime in milliseconds |
92a523d1 | 385 | game.clocks = [tc.mainTime, tc.mainTime]; |
92b82def | 386 | game.moves.sort((m1,m2) => m1.idx - m2.idx); //in case of |
b7cbbda1 | 387 | if (game.score == "*") //otherwise no need to bother with time |
92a523d1 | 388 | { |
b7cbbda1 BA |
389 | game.initime = [0, 0]; |
390 | const L = game.moves.length; | |
391 | if (L >= 3) | |
5f131484 | 392 | { |
b7cbbda1 BA |
393 | let addTime = [0, 0]; |
394 | for (let i=2; i<L; i++) | |
395 | { | |
396 | addTime[i%2] += tc.increment - | |
397 | (game.moves[i].played - game.moves[i-1].played) / 1000; | |
398 | } | |
399 | for (let i=0; i<=1; i++) | |
400 | game.clocks[i] += addTime[i]; | |
5f131484 | 401 | } |
b7cbbda1 BA |
402 | if (L >= 1) |
403 | game.initime[L%2] = game.moves[L-1].played; | |
92a523d1 | 404 | } |
92b82def | 405 | // Now that we used idx and played, re-format moves as for live games |
6d68309a | 406 | game.moves = game.moves.map( (m) => { |
92b82def | 407 | const s = m.squares; |
6d68309a | 408 | return { |
92b82def BA |
409 | appear: s.appear, |
410 | vanish: s.vanish, | |
411 | start: s.start, | |
412 | end: s.end, | |
92b82def BA |
413 | }; |
414 | }); | |
3837d4f7 BA |
415 | // Also sort chat messages (if any) |
416 | game.chats.sort( (c1,c2) => { return c2.added - c1.added; }); | |
c0b27606 | 417 | } |
f41ce580 BA |
418 | const myIdx = game.players.findIndex(p => { |
419 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
420 | }); | |
92a523d1 | 421 | if (gtype == "live" && game.clocks[0] < 0) //game unstarted |
66d03f23 BA |
422 | { |
423 | game.clocks = [tc.mainTime, tc.mainTime]; | |
b7cbbda1 | 424 | if (game.score == "*") |
22efa391 | 425 | { |
b7cbbda1 BA |
426 | game.initime[0] = Date.now(); |
427 | if (myIdx >= 0) | |
22efa391 | 428 | { |
b7cbbda1 BA |
429 | // I play in this live game; corr games don't have clocks+initime |
430 | GameStorage.update(game.id, | |
431 | { | |
432 | clocks: game.clocks, | |
433 | initime: game.initime, | |
434 | }); | |
435 | } | |
22efa391 | 436 | } |
66d03f23 | 437 | } |
77c50966 BA |
438 | if (!!game.drawOffer) |
439 | { | |
440 | if (game.drawOffer == "t") //three repetitions | |
441 | this.drawOffer = "threerep"; | |
442 | else | |
443 | { | |
444 | if (myIdx < 0) | |
445 | this.drawOffer = "received"; //by any of the players | |
446 | else | |
447 | { | |
448 | // I play in this game: | |
449 | if ((game.drawOffer == "w" && myIdx==0) || (game.drawOffer=="b" && myIdx==1)) | |
450 | this.drawOffer = "sent"; | |
451 | else //all other cases | |
452 | this.drawOffer = "received"; | |
453 | } | |
454 | } | |
455 | } | |
456 | if (!!game.scoreMsg) | |
457 | game.scoreMsg = this.st.tr[game.scoreMsg]; //stored in english | |
4b0384fa BA |
458 | this.game = Object.assign({}, |
459 | game, | |
cf742aaf | 460 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
6fba6e0c | 461 | { |
c0b27606 | 462 | type: gtype, |
66d03f23 | 463 | increment: tc.increment, |
6fba6e0c | 464 | mycolor: [undefined,"w","b"][myIdx+1], |
5f131484 BA |
465 | // opponent sid not strictly required (or available), but easier |
466 | // at least oppsid or oppid is available anyway: | |
467 | oppsid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid), | |
468 | oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid), | |
6fba6e0c | 469 | } |
4b0384fa | 470 | ); |
a0c41e7e BA |
471 | this.$nextTick(() => { |
472 | this.game.rendered = true; | |
473 | // Did lastate arrive before game was rendered? | |
474 | if (!!this.lastate) | |
475 | this.processLastate(); | |
476 | }); | |
77c50966 BA |
477 | this.repeat = {}; //reset: scan past moves' FEN: |
478 | let repIdx = 0; | |
479 | // NOTE: vr_tmp to obtain FEN strings is redundant with BaseGame | |
480 | let vr_tmp = new V(game.fenStart); | |
481 | game.moves.forEach(m => { | |
482 | vr_tmp.play(m); | |
483 | const fenObj = V.ParseFen( vr_tmp.getFen() ); | |
484 | repIdx = fenObj.position + "_" + fenObj.turn; | |
485 | if (!!fenObj.flags) | |
486 | repIdx += "_" + fenObj.flags; | |
487 | this.repeat[repIdx] = (!!this.repeat[repIdx] | |
488 | ? this.repeat[repIdx]+1 | |
489 | : 1); | |
490 | }); | |
491 | if (this.repeat[repIdx] >= 3) | |
492 | this.drawOffer = "threerep"; | |
760adbce | 493 | callback(); |
967a2686 BA |
494 | }; |
495 | if (!!game) | |
dc284d90 | 496 | return afterRetrieval(game); |
967a2686 BA |
497 | if (!!this.gameRef.rid) |
498 | { | |
760adbce | 499 | // Remote live game: forgetting about callback func... (TODO: design) |
71468011 | 500 | this.send("askfullgame", {target:this.gameRef.rid}); |
967a2686 BA |
501 | } |
502 | else | |
503 | { | |
f41ce580 | 504 | // Local or corr game |
11667c79 | 505 | GameStorage.get(this.gameRef.id, afterRetrieval); |
967a2686 | 506 | } |
a6088c90 | 507 | }, |
9d54ab89 | 508 | // Post-process a move (which was just played) |
ce87ac6a | 509 | processMove: function(move) { |
a1c48034 | 510 | // Update storage (corr or live) if I play in the game |
6fba6e0c | 511 | const colorIdx = ["w","b"].indexOf(move.color); |
a0c41e7e | 512 | const nextIdx = ["w","b"].indexOf(this.vr.turn); |
9d54ab89 | 513 | // https://stackoverflow.com/a/38750895 |
a1c48034 BA |
514 | if (!!this.game.mycolor) |
515 | { | |
516 | const allowed_fields = ["appear", "vanish", "start", "end"]; | |
517 | // NOTE: 'var' to see this variable outside this block | |
518 | var filtered_move = Object.keys(move) | |
519 | .filter(key => allowed_fields.includes(key)) | |
520 | .reduce((obj, key) => { | |
521 | obj[key] = move[key]; | |
522 | return obj; | |
523 | }, {}); | |
524 | } | |
dc284d90 | 525 | // Send move ("newmove" event) to people in the room (if our turn) |
dce792f6 | 526 | let addTime = 0; |
9d54ab89 | 527 | if (move.color == this.game.mycolor) |
b4fb1612 | 528 | { |
77c50966 BA |
529 | if (this.drawOffer == "received") //I refuse draw |
530 | this.drawOffer = ""; | |
dce792f6 BA |
531 | if (this.game.moves.length >= 2) //after first move |
532 | { | |
533 | const elapsed = Date.now() - this.game.initime[colorIdx]; | |
534 | // elapsed time is measured in milliseconds | |
535 | addTime = this.game.increment - elapsed/1000; | |
536 | } | |
633959bf BA |
537 | const sendMove = Object.assign({}, |
538 | filtered_move, | |
539 | { | |
540 | addTime: addTime, | |
541 | cancelDrawOffer: this.drawOffer=="", | |
542 | }); | |
71468011 | 543 | this.send("newmove", {data: sendMove}); |
a0c41e7e BA |
544 | // (Add)Time indication: useful in case of lastate infos requested |
545 | move.addTime = addTime; | |
b4fb1612 | 546 | } |
5b87454c BA |
547 | else |
548 | addTime = move.addTime; //supposed transmitted | |
77c50966 BA |
549 | // Update current game object: |
550 | this.game.moves.push(move); | |
551 | this.game.fen = move.fen; | |
552 | this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime); | |
a0c41e7e BA |
553 | // move.initime is set only when I receive a "lastate" move from opponent |
554 | this.game.initime[nextIdx] = move.initime || Date.now(); | |
77c50966 BA |
555 | // If repetition detected, consider that a draw offer was received: |
556 | const fenObj = V.ParseFen(move.fen); | |
557 | let repIdx = fenObj.position + "_" + fenObj.turn; | |
558 | if (!!fenObj.flags) | |
559 | repIdx += "_" + fenObj.flags; | |
560 | this.repeat[repIdx] = (!!this.repeat[repIdx] | |
561 | ? this.repeat[repIdx]+1 | |
562 | : 1); | |
563 | if (this.repeat[repIdx] >= 3) | |
564 | this.drawOffer = "threerep"; | |
565 | else if (this.drawOffer == "threerep") | |
566 | this.drawOffer = ""; | |
6d68309a BA |
567 | // Since corr games are stored at only one location, update should be |
568 | // done only by one player for each move: | |
a1c48034 BA |
569 | if (!!this.game.mycolor && |
570 | (this.game.type == "live" || move.color == this.game.mycolor)) | |
967a2686 | 571 | { |
77c50966 BA |
572 | let drawCode = ""; |
573 | switch (this.drawOffer) | |
574 | { | |
575 | case "threerep": | |
576 | drawCode = "t"; | |
577 | break; | |
578 | case "sent": | |
579 | drawCode = this.game.mycolor; | |
580 | break; | |
581 | case "received": | |
582 | drawCode = this.vr.turn; | |
583 | break; | |
584 | } | |
e69f159d | 585 | if (this.game.type == "corr") |
f41ce580 | 586 | { |
e69f159d | 587 | GameStorage.update(this.gameRef.id, |
6d68309a | 588 | { |
e69f159d BA |
589 | fen: move.fen, |
590 | move: | |
591 | { | |
592 | squares: filtered_move, | |
a0c41e7e | 593 | played: Date.now(), |
77c50966 | 594 | idx: this.game.moves.length - 1, |
e69f159d | 595 | }, |
633959bf | 596 | drawOffer: drawCode || "n", //"n" for "None" to force reset (otherwise it's ignored) |
e69f159d BA |
597 | }); |
598 | } | |
599 | else //live | |
600 | { | |
601 | GameStorage.update(this.gameRef.id, | |
602 | { | |
603 | fen: move.fen, | |
604 | move: filtered_move, | |
77c50966 BA |
605 | clocks: this.game.clocks, |
606 | initime: this.game.initime, | |
607 | drawOffer: drawCode, | |
e69f159d BA |
608 | }); |
609 | } | |
6d68309a | 610 | } |
b4fb1612 | 611 | }, |
bfe9a135 BA |
612 | resetChatColor: function() { |
613 | // TODO: this is called twice, once on opening an once on closing | |
614 | document.getElementById("chatBtn").style.backgroundColor = "#e2e2e2"; | |
a1c48034 | 615 | }, |
ac8f441c | 616 | processChat: function(chat) { |
71468011 | 617 | this.send("newchat", {data:chat}); |
0e16cb26 BA |
618 | // NOTE: anonymous chats in corr games are not stored on server (TODO?) |
619 | if (this.game.type == "corr" && this.st.user.id > 0) | |
63ca2b89 BA |
620 | GameStorage.update(this.gameRef.id, {chat: chat}); |
621 | }, | |
430a2038 | 622 | gameOver: function(score, scoreMsg) { |
430a2038 | 623 | this.game.score = score; |
77c50966 BA |
624 | this.game.scoreMsg = this.st.tr[(!!scoreMsg |
625 | ? scoreMsg | |
626 | : getScoreMessage(score))]; | |
ab6f48ea BA |
627 | const myIdx = this.game.players.findIndex(p => { |
628 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
629 | }); | |
630 | if (myIdx >= 0) //OK, I play in this game | |
dcd68c41 BA |
631 | { |
632 | GameStorage.update(this.gameRef.id, | |
633 | {score: score, scoreMsg: scoreMsg}); | |
634 | } | |
ce87ac6a | 635 | }, |
a6088c90 BA |
636 | }, |
637 | }; | |
638 | </script> | |
7e1a1fe9 | 639 | |
41c80bb6 | 640 | <style lang="sass" scoped> |
72ccbd67 | 641 | .connected |
050ae3b5 | 642 | background-color: lightgreen |
72ccbd67 | 643 | |
ed06d9e9 BA |
644 | #participants |
645 | margin-left: 5px | |
646 | ||
647 | .anonymous | |
648 | color: grey | |
649 | font-style: italic | |
650 | ||
430a2038 BA |
651 | @media screen and (min-width: 768px) |
652 | #actions | |
653 | width: 300px | |
654 | @media screen and (max-width: 767px) | |
655 | .game | |
656 | width: 100% | |
72ccbd67 | 657 | |
430a2038 | 658 | #actions |
cf94b843 | 659 | display: inline-block |
430a2038 | 660 | margin-top: 10px |
430a2038 BA |
661 | button |
662 | display: inline-block | |
430a2038 | 663 | margin: 0 |
a1c48034 | 664 | |
050ae3b5 BA |
665 | @media screen and (max-width: 767px) |
666 | #aboveBoard | |
667 | text-align: center | |
885d93a7 BA |
668 | @media screen and (min-width: 768px) |
669 | #aboveBoard | |
670 | margin-left: 30% | |
050ae3b5 | 671 | |
77c50966 | 672 | .variant-info |
8c5f5390 | 673 | font-weight: bold |
77c50966 | 674 | padding-right: 10px |
77c50966 | 675 | |
050ae3b5 BA |
676 | .name |
677 | font-size: 1.5rem | |
678 | padding: 1px | |
679 | ||
680 | .time | |
681 | font-size: 2rem | |
682 | display: inline-block | |
683 | margin-left: 10px | |
684 | ||
685 | .split-names | |
686 | display: inline-block | |
687 | margin: 0 15px | |
688 | ||
430a2038 | 689 | #chat |
a1c48034 BA |
690 | padding-top: 20px |
691 | max-width: 600px | |
430a2038 | 692 | border: none; |
cf94b843 BA |
693 | |
694 | #chatBtn | |
695 | margin: 0 10px 0 0 | |
dcd68c41 BA |
696 | |
697 | .draw-sent, .draw-sent:hover | |
698 | background-color: lightyellow | |
699 | ||
700 | .draw-received, .draw-received:hover | |
701 | background-color: lightgreen | |
702 | ||
703 | .draw-threerep, .draw-threerep:hover | |
704 | background-color: #e4d1fc | |
7e1a1fe9 | 705 | </style> |