Commit | Line | Data |
---|---|---|
24340cae | 1 | <script> |
e2732923 BA |
2 | import { getSquareId, getSquareFromId } from "@/utils/squareId"; |
3 | import { ArrayFun } from "@/utils/array"; | |
4 | ||
cf2343ce BA |
5 | export default { |
6 | name: 'my-board', | |
7 | // Last move cannot be guessed from here, and is required to highlight squares | |
8 | // vr: object to check moves, print board... | |
93d1d7a7 | 9 | // userColor is left undefined for an external observer |
a6088c90 | 10 | props: ["vr","lastMove","analyze","orientation","userColor","vname"], |
cf2343ce BA |
11 | data: function () { |
12 | return { | |
13 | hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"), | |
14 | bcolor: localStorage["bcolor"] || "lichess", //lichess, chesscom or chesstempo | |
15 | possibleMoves: [], //filled after each valid click/dragstart | |
16 | choices: [], //promotion pieces, or checkered captures... (as moves) | |
17 | selectedPiece: null, //moving piece (or clicked piece) | |
18 | incheck: [], | |
19 | start: {}, //pixels coordinates + id of starting square (click or drag) | |
20 | }; | |
21 | }, | |
22 | render(h) { | |
23 | if (!this.vr) | |
24 | return; | |
25 | const [sizeX,sizeY] = [V.size.x,V.size.y]; | |
26 | // Precompute hints squares to facilitate rendering | |
e2732923 | 27 | let hintSquares = ArrayFun.init(sizeX, sizeY, false); |
cf2343ce BA |
28 | this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; }); |
29 | // Also precompute in-check squares | |
e2732923 | 30 | let incheckSq = ArrayFun.init(sizeX, sizeY, false); |
cf2343ce BA |
31 | this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; }); |
32 | const squareWidth = 40; //TODO: compute this | |
33 | const choices = h( | |
34 | 'div', | |
35 | { | |
36 | attrs: { "id": "choices" }, | |
37 | 'class': { 'row': true }, | |
38 | style: { | |
93d1d7a7 | 39 | "display": (this.choices.length > 0 ? "block" : "none"), |
cf2343ce BA |
40 | "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px", |
41 | "width": (this.choices.length * squareWidth) + "px", | |
42 | "height": squareWidth + "px", | |
43 | }, | |
44 | }, | |
45 | this.choices.map(m => { //a "choice" is a move | |
46 | return h('div', | |
47 | { | |
48 | 'class': { | |
49 | 'board': true, | |
50 | ['board'+sizeY]: true, | |
51 | }, | |
52 | style: { | |
53 | 'width': (100/this.choices.length) + "%", | |
54 | 'padding-bottom': (100/this.choices.length) + "%", | |
55 | }, | |
56 | }, | |
57 | [h('img', | |
58 | { | |
59 | attrs: { "src": '/images/pieces/' + | |
60 | V.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' }, | |
61 | 'class': { 'choice-piece': true }, | |
62 | on: { | |
63 | "click": e => { this.play(m); this.choices=[]; }, | |
64 | // NOTE: add 'touchstart' event to fix a problem on smartphones | |
65 | "touchstart": e => { this.play(m); this.choices=[]; }, | |
66 | }, | |
67 | }) | |
68 | ] | |
69 | ); | |
70 | }) | |
71 | ); | |
72 | // Create board element (+ reserves if needed by variant or mode) | |
73 | const lm = this.lastMove; | |
e2732923 | 74 | const showLight = this.hints && this.vname != "Dark"; |
cf2343ce BA |
75 | const gameDiv = h( |
76 | 'div', | |
77 | { | |
78 | 'class': { | |
79 | 'game': true, | |
80 | 'clearer': true, | |
81 | }, | |
82 | }, | |
83 | [...Array(sizeX).keys()].map(i => { | |
84 | let ci = (this.orientation=='w' ? i : sizeX-i-1); | |
85 | return h( | |
86 | 'div', | |
87 | { | |
88 | 'class': { | |
89 | 'row': true, | |
90 | }, | |
91 | style: { 'opacity': this.choices.length>0?"0.5":"1" }, | |
92 | }, | |
93 | [...Array(sizeY).keys()].map(j => { | |
94 | let cj = (this.orientation=='w' ? j : sizeY-j-1); | |
95 | let elems = []; | |
e2732923 | 96 | if (this.vr.board[ci][cj] != V.EMPTY && (this.vname!="Dark" |
93d1d7a7 BA |
97 | || this.analyze || (!!this.userColor |
98 | && this.vr.enlightened[this.userColor][ci][cj]))) | |
cf2343ce BA |
99 | { |
100 | elems.push( | |
101 | h( | |
102 | 'img', | |
103 | { | |
104 | 'class': { | |
105 | 'piece': true, | |
106 | 'ghost': !!this.selectedPiece | |
107 | && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj, | |
108 | }, | |
109 | attrs: { | |
50aed5a1 BA |
110 | src: "/images/pieces/" + |
111 | V.getPpath(this.vr.board[ci][cj]) + ".svg", | |
cf2343ce BA |
112 | }, |
113 | } | |
114 | ) | |
115 | ); | |
116 | } | |
117 | if (this.hints && hintSquares[ci][cj]) | |
118 | { | |
119 | elems.push( | |
120 | h( | |
121 | 'img', | |
122 | { | |
123 | 'class': { | |
124 | 'mark-square': true, | |
125 | }, | |
126 | attrs: { | |
127 | src: "/images/mark.svg", | |
128 | }, | |
129 | } | |
130 | ) | |
131 | ); | |
132 | } | |
133 | return h( | |
134 | 'div', | |
135 | { | |
136 | 'class': { | |
137 | 'board': true, | |
138 | ['board'+sizeY]: true, | |
139 | 'light-square': (i+j)%2==0, | |
140 | 'dark-square': (i+j)%2==1, | |
141 | [this.bcolor]: true, | |
93d1d7a7 BA |
142 | 'in-shadow': this.vname=="Dark" && !this.analyze |
143 | && (!this.userColor | |
144 | || !this.vr.enlightened[this.userColor][ci][cj]), | |
cf2343ce BA |
145 | 'highlight': showLight && !!lm && lm.end.x == ci && lm.end.y == cj, |
146 | 'incheck': showLight && incheckSq[ci][cj], | |
147 | }, | |
148 | attrs: { | |
149 | id: getSquareId({x:ci,y:cj}), | |
150 | }, | |
151 | }, | |
152 | elems | |
153 | ); | |
154 | }) | |
155 | ); | |
24340cae | 156 | }) |
cf2343ce | 157 | ); |
d4036efe | 158 | const playingColor = this.userColor || "w"; //default for an observer |
cf2343ce BA |
159 | let elementArray = [choices, gameDiv]; |
160 | if (!!this.vr.reserve) | |
161 | { | |
93d1d7a7 | 162 | const shiftIdx = (playingColor=="w" ? 0 : 1); |
cf2343ce BA |
163 | let myReservePiecesArray = []; |
164 | for (let i=0; i<V.RESERVE_PIECES.length; i++) | |
165 | { | |
166 | myReservePiecesArray.push(h('div', | |
167 | { | |
168 | 'class': {'board':true, ['board'+sizeY]:true}, | |
169 | attrs: { id: getSquareId({x:sizeX+shiftIdx,y:i}) } | |
170 | }, | |
171 | [ | |
172 | h('img', | |
173 | { | |
174 | 'class': {"piece":true, "reserve":true}, | |
175 | attrs: { | |
176 | "src": "/images/pieces/" + | |
93d1d7a7 | 177 | this.vr.getReservePpath(playingColor,i) + ".svg", |
cf2343ce BA |
178 | } |
179 | }), | |
180 | h('sup', | |
181 | {"class": { "reserve-count": true } }, | |
93d1d7a7 | 182 | [ this.vr.reserve[playingColor][V.RESERVE_PIECES[i]] ] |
cf2343ce BA |
183 | ) |
184 | ])); | |
185 | } | |
186 | let oppReservePiecesArray = []; | |
93d1d7a7 | 187 | const oppCol = V.GetOppCol(playingColor); |
cf2343ce BA |
188 | for (let i=0; i<V.RESERVE_PIECES.length; i++) |
189 | { | |
190 | oppReservePiecesArray.push(h('div', | |
191 | { | |
192 | 'class': {'board':true, ['board'+sizeY]:true}, | |
193 | attrs: { id: getSquareId({x:sizeX+(1-shiftIdx),y:i}) } | |
194 | }, | |
195 | [ | |
196 | h('img', | |
197 | { | |
198 | 'class': {"piece":true, "reserve":true}, | |
199 | attrs: { | |
200 | "src": "/images/pieces/" + | |
201 | this.vr.getReservePpath(oppCol,i) + ".svg", | |
202 | } | |
203 | }), | |
204 | h('sup', | |
205 | {"class": { "reserve-count": true } }, | |
206 | [ this.vr.reserve[oppCol][V.RESERVE_PIECES[i]] ] | |
207 | ) | |
208 | ])); | |
209 | } | |
210 | let reserves = h('div', | |
211 | { | |
212 | 'class':{ | |
213 | 'game': true, | |
214 | "reserve-div": true, | |
215 | }, | |
216 | }, | |
217 | [ | |
218 | h('div', | |
219 | { | |
220 | 'class': { | |
221 | 'row': true, | |
222 | "reserve-row-1": true, | |
223 | }, | |
224 | }, | |
225 | myReservePiecesArray | |
226 | ), | |
227 | h('div', | |
228 | { 'class': { 'row': true }}, | |
229 | oppReservePiecesArray | |
230 | ) | |
231 | ] | |
232 | ); | |
233 | elementArray.push(reserves); | |
234 | } | |
235 | return h( | |
236 | 'div', | |
237 | { | |
cf2343ce BA |
238 | // NOTE: click = mousedown + mouseup |
239 | on: { | |
240 | mousedown: this.mousedown, | |
241 | mousemove: this.mousemove, | |
242 | mouseup: this.mouseup, | |
243 | touchstart: this.mousedown, | |
244 | touchmove: this.mousemove, | |
245 | touchend: this.mouseup, | |
246 | }, | |
247 | }, | |
248 | elementArray | |
249 | ); | |
250 | }, | |
251 | methods: { | |
252 | mousedown: function(e) { | |
253 | e = e || window.event; | |
254 | let ingame = false; | |
255 | let elem = e.target; | |
256 | while (!ingame && elem !== null) | |
257 | { | |
258 | if (elem.classList.contains("game")) | |
259 | { | |
260 | ingame = true; | |
261 | break; | |
262 | } | |
263 | elem = elem.parentElement; | |
264 | } | |
265 | if (!ingame) //let default behavior (click on button...) | |
266 | return; | |
267 | e.preventDefault(); //disable native drag & drop | |
268 | if (!this.selectedPiece && e.target.classList.contains("piece")) | |
269 | { | |
270 | // Next few lines to center the piece on mouse cursor | |
271 | let rect = e.target.parentNode.getBoundingClientRect(); | |
272 | this.start = { | |
273 | x: rect.x + rect.width/2, | |
274 | y: rect.y + rect.width/2, | |
275 | id: e.target.parentNode.id | |
276 | }; | |
277 | this.selectedPiece = e.target.cloneNode(); | |
278 | this.selectedPiece.style.position = "absolute"; | |
279 | this.selectedPiece.style.top = 0; | |
280 | this.selectedPiece.style.display = "inline-block"; | |
281 | this.selectedPiece.style.zIndex = 3000; | |
282 | const startSquare = getSquareFromId(e.target.parentNode.id); | |
283 | this.possibleMoves = []; | |
93d1d7a7 | 284 | const color = (this.analyze ? this.vr.turn : this.userColor); |
cf2343ce BA |
285 | if (this.vr.canIplay(color,startSquare)) |
286 | this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); | |
287 | // Next line add moving piece just after current image | |
288 | // (required for Crazyhouse reserve) | |
289 | e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling); | |
290 | } | |
291 | }, | |
292 | mousemove: function(e) { | |
293 | if (!this.selectedPiece) | |
294 | return; | |
295 | e = e || window.event; | |
296 | // If there is an active element, move it around | |
297 | if (!!this.selectedPiece) | |
298 | { | |
299 | const [offsetX,offsetY] = !!e.clientX | |
300 | ? [e.clientX,e.clientY] //desktop browser | |
301 | : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone | |
302 | this.selectedPiece.style.left = (offsetX-this.start.x) + "px"; | |
303 | this.selectedPiece.style.top = (offsetY-this.start.y) + "px"; | |
304 | } | |
305 | }, | |
306 | mouseup: function(e) { | |
307 | if (!this.selectedPiece) | |
308 | return; | |
309 | e = e || window.event; | |
310 | // Read drop target (or parentElement, parentNode... if type == "img") | |
311 | this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords | |
312 | const [offsetX,offsetY] = !!e.clientX | |
313 | ? [e.clientX,e.clientY] | |
314 | : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; | |
315 | let landing = document.elementFromPoint(offsetX, offsetY); | |
316 | this.selectedPiece.style.zIndex = 3000; | |
317 | // Next condition: classList.contains(piece) fails because of marks | |
318 | while (landing.tagName == "IMG") | |
319 | landing = landing.parentNode; | |
320 | if (this.start.id == landing.id) | |
321 | { | |
322 | // A click: selectedPiece and possibleMoves are already filled | |
323 | return; | |
324 | } | |
325 | // OK: process move attempt | |
326 | let endSquare = getSquareFromId(landing.id); | |
327 | let moves = this.findMatchingMoves(endSquare); | |
328 | this.possibleMoves = []; | |
329 | if (moves.length > 1) | |
330 | this.choices = moves; | |
331 | else if (moves.length==1) | |
332 | this.play(moves[0]); | |
333 | // Else: impossible move | |
334 | this.selectedPiece.parentNode.removeChild(this.selectedPiece); | |
335 | delete this.selectedPiece; | |
336 | this.selectedPiece = null; | |
337 | }, | |
338 | findMatchingMoves: function(endSquare) { | |
339 | // Run through moves list and return the matching set (if promotions...) | |
340 | let moves = []; | |
341 | this.possibleMoves.forEach(function(m) { | |
342 | if (endSquare[0] == m.end.x && endSquare[1] == m.end.y) | |
343 | moves.push(m); | |
344 | }); | |
345 | return moves; | |
346 | }, | |
347 | play: function(move) { | |
348 | this.$emit('play-move', move); | |
349 | }, | |
350 | }, | |
351 | }; | |
352 | </script> | |
4473050c BA |
353 | |
354 | <style lang="sass"> | |
50aed5a1 BA |
355 | .game.reserve-div |
356 | margin-bottom: 18px | |
357 | ||
358 | .reserve-count | |
359 | padding-left: 40% | |
360 | ||
361 | .reserve-row-1 | |
362 | margin-bottom: 15px | |
363 | ||
41cb9b94 BA |
364 | // NOTE: no variants with reserve of size != 8 |
365 | ||
50aed5a1 BA |
366 | div.board |
367 | float: left | |
368 | height: 0 | |
369 | display: inline-block | |
370 | position: relative | |
371 | ||
372 | div.board8 | |
373 | width: 12.5% | |
374 | padding-bottom: 12.5% | |
375 | ||
376 | div.board10 | |
377 | width: 10% | |
378 | padding-bottom: 10% | |
379 | ||
380 | div.board11 | |
381 | width: 9.09% | |
382 | padding-bottom: 9.1% | |
383 | ||
50aed5a1 BA |
384 | .game |
385 | width: 80vh | |
386 | margin: 0 auto | |
387 | .board | |
388 | cursor: pointer | |
389 | @media screen and (max-width: 767px) | |
390 | width: 100% | |
391 | margin: 0 | |
392 | ||
393 | #choices | |
394 | margin: 0 auto 0 auto | |
395 | position: relative | |
396 | z-index: 300 | |
397 | overflow-y: inherit | |
398 | background-color: rgba(0,0,0,0) | |
399 | img | |
400 | cursor: pointer | |
401 | background-color: #e6ee9c | |
402 | &:hover | |
403 | background-color: skyblue | |
404 | &.choice-piece | |
405 | width: 100% | |
406 | height: auto | |
407 | display: block | |
408 | ||
409 | img.piece | |
410 | width: 100% | |
411 | ||
412 | img.piece, img.mark-square | |
413 | max-width: 100% | |
414 | height: auto | |
415 | display: block | |
416 | ||
417 | img.mark-square | |
418 | opacity: 0.6 | |
419 | width: 76% | |
420 | position: absolute | |
421 | top: 12% | |
422 | left: 12% | |
423 | opacity: .7 | |
424 | ||
425 | img.ghost | |
426 | position: absolute | |
427 | opacity: 0.4 | |
428 | top: 0 | |
429 | ||
430 | .highlight | |
431 | background-color: #00cc66 !important | |
432 | ||
433 | .in-shadow | |
434 | filter: brightness(50%) | |
435 | ||
436 | .incheck | |
437 | background-color: #cc3300 !important | |
438 | ||
439 | .light-square.lichess | |
440 | background-color: #f0d9b5; | |
441 | .dark-square.lichess | |
442 | background-color: #b58863; | |
443 | ||
444 | .light-square.chesscom | |
445 | background-color: #e5e5ca; | |
446 | .dark-square.chesscom | |
447 | background-color: #6f8f57; | |
448 | ||
449 | .light-square.chesstempo | |
450 | background-color: #fdfdfd; | |
451 | .dark-square.chesstempo | |
452 | background-color: #88a0a8; | |
4473050c | 453 | </style> |