Commit | Line | Data |
---|---|---|
dbc79ee6 | 1 | PROBABLY WON'T FIX: |
b496e4ae | 2 | Embedded rules language not updated when language is set (in Analyse, Game and Problems) |
0b4bca84 | 3 | If new live game starts in background, "new game" notify OK but not first move. |
9415c80a | 4 | |
cdab5663 BA |
5 | "FreeBoard", re-using a lot of Board logic, but with SVG (empty) board + SVG (empty) reserves. |
6 | Will be used for variants with custom non-rectangular board (Hex, at least) | |
7 | Or, with other board shapes (see greenchess.net for example) | |
c3949cbd | 8 | |
4313762d BA |
9 | debug import game + load |
10 | ||
11 | TODEBUG: Avalanche computer play from here | |
12 | game.fen = "r2q1bnr/3pp3/n3k1p1/6Pp/3p1B1P/p5R1/1p6/4K1NR w 26 ihii 0"; | |
13 | game.fenStart = "r2q1bnr/3pp3/n3k1p1/6Pp/3p1B1P/p5R1/1p6/4K1NR w 26 ihii 0"; | |
14 | game.mycolor = 'w'; | |
15 | Bd6,b1 then black promotes and win, but UI freezes. | |
16 | ||
17 | Merge Orda + Empire + Hoppelpoppel + Newzealand getSlideNJumpMoves() into base_rules.js | |
18 | => allow to simplify getPawnMoves in RoyalRace (and some getXMoves in Shatranj) | |
19 | ||
20 | Option "free placement" in Hidden | |
b0116a67 | 21 | |
eaa5ad3e | 22 | #New variants: |
b0116a67 BA |
23 | Chessplode |
24 | Tablut | |
eaa5ad3e BA |
25 | |
26 | https://brainking.com/fr/GameRules?tp=128 Massacre Chess | |
27 | ||
eaa5ad3e BA |
28 | PizzaKings https://www.chessvariants.com/unequal.dir/pizza-kings.html |
29 | https://en.m.wikipedia.org/wiki/Chess_with_different_armies#Pizza_Kings%5B11%5D_(John_Lawson) | |
30 | ||
eb2d61de BA |
31 | Coin Chess |
32 | https://msoworld.com/product/chess-variants/ | |
33 | Background: Unknown inventor | |
34 | Rules: | |
35 | Normal rules apply except for the introduction of a coin (or counter) | |
36 | Black starts by placing the coin on any unoccupied square. Play then continues with players alternating turns as in normal chess. | |
37 | On their turn, a player makes any legal move but may not move onto the square where the coin has been placed. The player may move over (but not onto), the coin square. | |
38 | The player ends their turn by leaving the coin where it stands or moving the coin to a different unoccupied square. | |
39 | The coin can never be placed on an occupied square, and therefore cannot be used to protect a piece from capture | |
40 | A player wins by checkmating the opponent. Note that the coin can be used to remove escape squares from the king. | |
41 | ||
eaa5ad3e | 42 | https://www.chessvariants.com/other.dir/nemoroth.html :-) |