// Since people can be both in Hall and Game,
// need to track "askIdentity" requests:
let identityAsked = {};
+ // TODO: shuffling and random filtering on server, if
+ // the room is really crowded.
data.sockIds.forEach(s => {
const page = s.page || "/";
if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {