}
static get VALUES() {
- return Object.assign(ChessRules.VALUES, { a: 1000 });
+ return Object.assign(
+ { a: 1000 },
+ ChessRules.VALUES
+ );
}
- static GenRandInitFen() {
+ static GenRandInitFen(randomness) {
+ if (!randomness) randomness = 2;
+ if (randomness == 0)
+ return "rnbqkbnr/pppppppp/3A4/8/8/3a4/PPPPPPPP/RNBQKBNR w 0 1111 -";
+
let pieces = { w: new Array(8), b: new Array(8) };
let antikingPos = { w: -1, b: -1 };
for (let c of ["w", "b"]) {
+ if (c == 'b' && randomness == 1) {
+ pieces['b'] = pieces['w'];
+ break;
+ }
+
let positions = ArrayFun.range(8);
// Get random squares for bishops, but avoid corners; because,