+ case "result":
+ // Special case: notify all, 'transroom': Game --> Hall
+ notifyRoom("/", "result", { gid: obj.gid, score: obj.score });
+ break;
+
+ case "mconnect":
+ // Special case: notify some game rooms that
+ // I'm watching game state from MyGames
+ // TODO: this code is ignored for now
+ obj.gids.forEach(gid => {
+ const pg = "/game/" + gid;
+ Object.keys(clients[pg]).forEach(s => {
+ Object.keys(clients[pg][s]).forEach(x => {
+ send(
+ clients[pg][s][x],
+ { code: "mconnect", data: obj.data }
+ );
+ });
+ });
+ });
+ break;
+ case "mdisconnect":
+ // TODO
+ // Also TODO: pass newgame to MyGames, and gameover (result)
+ break;
+ case "mabort": {
+ const gamePg = "/game/" + obj.gid;
+ if (!!clients[gamePg] && !!clients[gamePg][obj.target]) {
+ Object.keys(clients[gamePg][obj.target]).forEach(x => {
+ send(
+ clients[gamePg][obj.target][x],
+ { code: "abort" }
+ );
+ });
+ }
+ break;
+ }
+